Stona 72,288 Report post Posted August 26, 2021 Ground vehicle model, damage model, characteristic and weaponry changes: APFSDS shells 125mm 3BM42 and DTW-125, 120mm M322, CL3142 and slpprj m/95, 25mm M919 and PMB 09 - the velocity values at different trajectories and armor penetration values at different distances have been specified in accordance with the armor penetration formulas (more details). Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. BMD-4 - a bug which caused the vertical stabiliser to not work properly has been fixed. Aircraft model, damage model, characteristic and weaponry changes Buccaneer S1 - fixed incorrect modification requirements for using some weapon mods with the AGM-12B Bullpup. The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated. 3 1 1 Share this post Link to post Share on other sites More sharing options...
Inaccent_Shork 143 Report post Posted August 26, 2021 Looks like they also changed the missile loadout for BMD-4 it now only carries 4 stock missile Share this post Link to post Share on other sites More sharing options...
Stona 72,288 Report post Posted August 26, 2021 Just now, Inaccent_Shork said: Looks like they also changed the missile loadout for BMD-4 it now only carries 4 stock missile Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. 1 1 1 Share this post Link to post Share on other sites More sharing options...
Inaccent_Shork 143 Report post Posted August 26, 2021 1 minute ago, Stona said: Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. a great change, there is no place for BMD-4 in 8.7 with that much missile 1 Share this post Link to post Share on other sites More sharing options...
Spark_Comet 2 Report post Posted August 26, 2021 BMD-4 can still take max 4 missiles Share this post Link to post Share on other sites More sharing options...
Inaccent_Shork 143 Report post Posted August 26, 2021 2 hours ago, Pizza0573 said: BMD-4 can still take max 4 missiles thats the fix. it carries way too many missile before Share this post Link to post Share on other sites More sharing options...
Anime_Thighs_OwO 125 Report post Posted August 26, 2021 2 hours ago, Stona said: Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. Will the 100mm be the main weapon now? so we can use the laser rangefinder and autocannon at the same time. It's like that in the bmp3 Also 100mm still is unstabilized. Share this post Link to post Share on other sites More sharing options...
SturmWerwolf 792 Report post Posted August 26, 2021 Yeah, that's the correct amount. With the Russian autoloader systems 4 x 9M117 would be the max for the BMD-4 (It's smaller than the BMP-3). Good update. Share this post Link to post Share on other sites More sharing options...
CloudKill 253 Report post Posted August 26, 2021 The 100mm gun should not be stabilize too @Stona? Another thing, for the love of god, copy the guns layout of the bmp-3, is soo confusing right now, because one is the inverse of the other 1 Share this post Link to post Share on other sites More sharing options...
Jsaac4000 3 Report post Posted August 26, 2021 3 hours ago, Stona said: Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. Is there a list which vehicles have been affected by this change ? I was able to confirm the BMP-3 is limited to 8 in Testdrive, the KPz-70 is now limited to 6 in Testdrive, i was not able to confirm how much the M551 Sheridan or the M60A2 were able to carry (because I haven't researched the Module yet ), but from the Module Model i was able to count 10 for the Sheridan and 13 for the M60A2. 1 Share this post Link to post Share on other sites More sharing options...
abCZE 1 Report post Posted August 26, 2021 Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed. nice.. now BMP-3 can carry 8x 117 + 8x117M1 in 100mm and nothing more.. So in xray half of my autoloader is empty an d all other ammoracks are empty too.. I think that is sad, that i have autoloader for 22 ammo and can use only 16 atgms, even if they fit in to it? 1 Share this post Link to post Share on other sites More sharing options...
HalbKana 1,365 Report post Posted August 26, 2021 5 hours ago, Anime_Thighs_OwO said: Will the 100mm be the main weapon now? so we can use the laser rangefinder and autocannon at the same time. It's like that in the bmp3 I prefer the BMD setup with the 30mm as primary because of the range markings on the reticle. The BMP-3 setup with 100mm missile as primary makes you guess where to aim when using the 30mm. Share this post Link to post Share on other sites More sharing options...