Update 1.33 brings us one step closer to the release and adds some really important gameplay changes, that will provide players with more freedom to choose how they want their aircraft tuned and prepare it to attain wide variety of combat tasks. The most important changes to be introduced in 1.33 are consumables and new modification system. Modification system basically means that a player will be repairing his war-beaten aircaft.

 

We bring new elements that will give an opportunity to tune your aircraft to get the best results for you. Historically during WWII, a new pilot in the Squadron did not receive a new plane when he joined but most likely he would get a worn craft. While flying his steel bird a pilot and his fellow mechanic adopted the plane to specific tasks the pilot needed to attain, they replaced and added parts of the craft, tuned armament and customized defenses of a plane. So we are implementing this scenario for War Thunder – the player will be replacing worn parts with new ones, thus his aircraft could reach the characteristics of a reference model . Read more details about modification system and consumables in the  Devs Diaries.

 

See the patch notes on the Official Website.

 

Patch notes may be updated and new changes will come soon.

 

Full FM changes will be described later.

 

[spoiler]New aircraft

USSR

LaGG-3 8th series

LaGG-3 11th sreies

Yak-9К

Yak-17

Britain

De Havilland DH.100 Vampire FB.Mk.5.

USA

Grumman F9F-5 Panther
Douglas BTD-1 Destroyer
Lockheed F-80C Shooting Star
Grumman F8F-1 Bearcat
Grumman F8F-1b Bearcat
Republic P-47D-28 Thunderbolt

Interface

Completely new tab for modifications

Clear display of influence of modifications on aircraft performance

Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)

with approaching of flutter speed instrumental speed will appear

during display of Speed and altitude, units of measurement have been added

added display of negative influence of externally carried armament

Graphics

New metal shading.

“Cloud quality” option will affect the quality of their reflections in the water as well

Cloud rendering in 3d mode is fixed

Propeller Disappearance has been fixed

The whole rendering system has been optimized,the whole rendering process has been made faster as well as rendering for grass.

Audio

Added new sound effects for Browning M3 MG
Added new sound effects for Hispano MK II cannon
Added new sound effects for Hispano MK V cannon
Added new sound effects for NS-45 cannon

Gameplay

Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones ….. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).

New modifications added that will allow installation of gun and rocket pods

New approach to modifications' and armamament's research

Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). 5 minutes lock for all who leave in first 5 minutes in AB and HB, no lock for FRB

Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)

Shell racks are now consumables and should be replenished.

Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.

Weapons won't reload if there are no more purchased shell racks left. (except for “default” shell racks – they are free and unlimited but not that efficient)

When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.

If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.

You have an opportunity to buy modifications with golden eagles.

Healing speed Skill is replaced with weapon maintenance skill

Rockets for German and American planes added.

No air kills will be awarded with air collisions.

Requirements for unlocking skins and decals have been changed, option to buy any skin/decal with Golden Eagles added.

Economy

Aircraft Purchase Price lowered by 30%

modification purchase price lowered

Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)

Reduction of repair cost of un-modified planes by about 10%

Experience requirements for unlocking new modules have been lowered

Repair Cost of Aircraft tier 11 to 18, have been lowered even further

FM changes:

MiG-15 bis WEP is fixed

La-5FN and LA7 performance at critical angles is fixed

Plane performance will be negatively affected by cannon pods

All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.

 

  • F4U Corsair's climb and turn rates have been fixed
  • P-47 FM has been fixed

DM changes:

Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.

For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:

B-17E

B-17E late

B-17G

B-24D

B-25

YeR-2 ACh30B

G4M1

G5N1

G8N1

PBY-5

PBY-5a

SM-79

А-26С

Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).

Armament

New bomb load options for Ju-87B2, Ju-87R2 , Ju-87D3, Ju-87D5.
New bomb load options for Ju-88A4.
New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.
Load-out of the “default” shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)
Load-out of the “default” shell racks for МК-108 has been changed to historically accurate - HEF-T/ I(in 1 to 1 proportion)
Fuse for incendiary shells for МК-108 and МК-103 has been fixed. When hitting oil tank shell has a good chance to cause denotaion of the tank and aircraft explosion as a result.

USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:

M1 – incendiary bullet
M23 - incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)
M2 – armor piercing bullet
M20 – armor piercing incendiary tracer bullet
M8 – armor piercing incendiary bullet
M1 – tracer bullet

M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.

BR-21 rocket added for German planes

"Tiny Tim" anti-ship rocket added for US planes

Additional weapons added:

Ruestzustand 1 ( R 1) for Bf .109 F -4 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)

Ruestzustand 6 ( R 6)) for Bf .109 G -2, G -6, G -10 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)

MG.151/20 with 125 rounds ammo load for Fw-190A-5

Rüstsatz 3 (R3) for Fw-190F-8 ( 2 x 30-mm MK -103 gun with ammo load of 35 rounds per each gun)

BR20 Rockets for Bf .109 G -6 / W - 2 rails under the wing panels

Ruestzustand 6 (R6) rockets for Fw-190A-5 - 2 rails under the wing panels.

Bug fixes

Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.

guidance angle for IL-4 turrets fixed

default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50

Damage model of TBF-1C fixed. (ailerons durability is increased )

New features

You can select the shell racks for all planes that have defensive/turret armament

For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) - their aerodynamic resistance affects performance of the aircraft.

New pilot models are added for the following aircraft:

a-20g
a-26c
b-17e
b-17e_late
b-17g
b_24d
b_25
beaufighter mk21
beaufort mkviii
boomerang mki
boomerang mkii
wirraway
f-86a-5
f9f-5

Maps and missions.

[Domination]

Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.

Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.

Peleliu. Ticket loss speed is reduced if both teams have captured airfields.

Mozdok. Ticket loss speed is reduced if both teams have captured airfields.

Krymsk. Time to capture airfield on this map is the same as for other maps

[Ground strike]

Cliffed coast - spawning points for the teams is changed to improve balance.

Stalingrad - spawning points for the teams is changed to improve balance.

Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that “gremlins” will hardly affect the battle – ground units kill each other only on the line of contact.[/spoiler]

 

Size of an Update is  1.9 Gb.

 

If your launcher is downloading more than ~1.9Gb, try deleting .yup files from your game folder and restart (and update) the launcher 

 

_________________________________________________________________________________________________________

 

 

If you have any modifications that you had in 1.31 removed you will be refunded (with a price you payed for them back in 1.31)

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Umh Senio,

 

your link to the patchnotes on the website links to the movie and patch notes of the 1.31 patch :)

 

 

Hans

 

EDIT : never mind , updated now :) gues I was to fast :) :)

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Downloading now - I am curious and exited.

 

Thanks for the good work guys!

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i wanna kiss you gaijin thank you thank you so much sobs*

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Looks good so far, do keep on the devs about fixing the U.S. flight models ;) hopefully it will come before or as part of the next major patch.

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Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). 5 minutes lock for all who leave in first 5 minutes in AB and HB, no lock for FRB

This is a bit confusing

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Download speed is amazing 300-2mb :dntknw:

 

 

Economy

Aircraft Purchase Price lowered by 30%

modification purchase price lowered

Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)

Reduction of repair cost of un-modified planes by about 10%

Experience requirements for unlocking new modules have been lowered

Repair Cost of Aircraft tier 11 to 18, have been lowered even further

 

Thank you very much :salute:

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Soo.. 
This will be fun for a german high tier piston plane lover.. 
More postwar jets to destroy us in HB battle! Urgh... 

Will there be  a way to opt out of the sodding jet war? >_>

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JEEBUZ after my experience with 1.31 (delayed by about 1 and a half weeks) I am pretty impressed how fast this patch got to the normal server, just hope it has proper FM's and isn't done half arsed like when 1.31 was released. Also hope there aren't to many bugs... Bound to be some I guess.

Anyway god job <3 Senio xD
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Looks good so far, do keep on the devs about fixing the U.S. flight models ;) hopefully it will come before or as part of the next major patch.

 

Some of the US planes have been fixed. More should be fixed in upcoming minor updates.

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JEEBUZ after my experience with 1.31 (delayed by about 1 and a half weeks) I am pretty impressed how fast this patch got to the normal server, just hope it has proper FM's and isn't done half arsed like when 1.31 was released. Also hope there aren't to many bugs... Bound to be some I guess.

Anyway god job <3 Senio xD

 

Well considering that thare was still many bugs and tons of unfinished FMs on dev server yesterday... then I have bad feelings about this. Unless they managed to fix everything during the night  ;)s

But lets wait and see.

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