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Update 2.7.0.171 (2.7.0.167 - Xbox, Playstation)


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Improvements and fixes

  • BMP-3, U-SH 405 — Markers for additional guns are now displayed correctly and take into account terrain/landscape if missiles have been loaded.
  • BM-13N — The inscription about the impossibility of movement with changed ground clearance now appears only at the start of the movement and will not interfere with the view.
  • Helicopter sight stabilization marks will no longer be displayed in the ground vehicle sight after the air event in ground AB is completed.
  • A bug when playing server replays which caused incorrect displaying of the camera direction indicator of the ATGM gunner on helicopters has been fixed.
  • The rangefinder will not be set to a value of “>9999” when pointing the gun sight at the smoke screen.
  • A bug with an inability to switch view from commander’s camera to binoculars if camera cycle mechanics and night vision mode coincided has been fixed.
  • Now the weapons selection function for aircraft will block hotkeys assigned to individual weapons.
  • A bug leading to a lack of display of your ground vehicle in the commander’s sight has been fixed.
  • An inability to select premium vehicles located at the back of the hangar when controlling from a gamepad has been fixed.
  • A bug that caused the inability to vertically aim on tanks with hull aiming when the engine or tracks have been damaged has been fixed.

Ground vehicles model, damage model, characteristic and weaponry changes:

  • ZTZ96, M41 SDF, leKPz M41, VEAK 40 — The function of duplicated fire control for commanders has been added.
  • Conqueror  — A bug with lack of the commander's fire control has been fixed.

Aircraft model, damage model, characteristic and weaponry changes:

  • Mirage IIIC — A bug where wing fragments in some cases remained in the air when a wing was detached has been fixed.
  • Ar 234 B-2, Ar 234 C-3 — Separate bomb drop for suspended armament setups has been added.
  • Sea Vixen F.A.W Mk.2 — Separate bomb drop for 1000 pound G.P Mk.I bombs has been added.
  • F6F (all modifications) — Bomb dropping for the 1000 pound AN-M65A1 bombs has been corrected. Now bombs will be dropped first from the right pylon and then from the  left pylon. Source: Pilot's handbook of flight operating instructions for navy models F6F-3, F6F-3N, F6F-5, F6F-5N airplanes.

Other

  • Issues with authorization when using Gaijin Pass have been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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  • Stona changed the title to Update 2.7.0.171 (2.7.0.167 - Xbox, Playstation)

Shame the Veak-40's HE-VT shell wasn't revised while the devs were at it. It currently detonates way too far away from the target resulting in very minimal damage. Same goes for the Lvkv 9040C. While the current trigger radius ingame is 15 meters, it should be 5 or 10 depending on the user settings. Using one or the other ingame would be a fine way to fix the issue. 

medal

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Interesting changes, but i'll have to point out the following:

 

Both the german LeKpz M41 and the swedish VEAK 40 don't have access to Commander Sights ingame (client version is in fact 2.7.0.171)

Does that mean that the Commander just instantly takes over the gunner position without having a sight to even see something?

just a bit confused

 

(Japanese M41A1 works fine, having CoSights including duplicate firecontrol.)

 

 

Edited by xX_Valor_Xx
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