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Fatal Error?


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CDK is Updated

 

https://wiki.warthunder.com/Download_War_Thunder_CDK

 

23 june 2021 Download

  • Support for new blk file format
  • Sample for ground decal and tree added
  • Max source file for ship example added

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I have the same problem, they updated the game today, and in the files (datamines) they found an text line added who said something like in your red line fatal error. I just think that the cdk isn't at the same version of the game, and cant load the assets. Maybye wait for an cdk update?

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1 minute ago, Glawen said:

I have the same problem, they updated the game today, and in the files (datamines) they found an text line added who said something like in your red line fatal error. I just think that the cdk isn't at the same version of the game, and cant load the assets. Maybye wait for an cdk update?

Alright, thank you.

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Hello! Issue is known.

Will be fixed soon, sorry for the inconvenience.

An update for the CDK is on the way soon, CDK updates are usually behind in updates to ensure everything is working fine.

Just need to wait a little bit. It's not your issue and you did nothing wrong with your install.

 

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3 minutes ago, Gawr_Gura said:

Hello! Issue is known.

Will be fixed soon, sorry for the inconvenience.

An update for the CDK is on the way soon, CDK updates are usually behind in updates to ensure everything is working fine.

Just need to wait a little bit. It's not your issue and you did nothing wrong with your install.

 

Thank you!

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43 minutes ago, Gawr_Gura said:

Hello! Issue is known.

Will be fixed soon, sorry for the inconvenience.

An update for the CDK is on the way soon, CDK updates are usually behind in updates to ensure everything is working fine.

Just need to wait a little bit. It's not your issue and you did nothing wrong with your install.

 

Hi Gawr_Gura, in this case, do we need to download again the CDK and "replace" the old CDK by the new? Or the CDK update itself?
Thanks for your quick intervention! Have a good day!

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3 minutes ago, Glawen said:

Hi Gawr_Gura, in this case, do we need to download again the CDK and "replace" the old CDK by the new? Or the CDK update itself?
Thanks for your quick intervention! Have a good day!

You'll have to redownload the CDK; sorry

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3 hours ago, Gawr_Gura said:

Hello! Issue is known.

Will be fixed soon, sorry for the inconvenience.

An update for the CDK is on the way soon, CDK updates are usually behind in updates to ensure everything is working fine.

Just need to wait a little bit. It's not your issue and you did nothing wrong with your install.

 

Thank you very much for the reply. I was quite worried too.

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14 hours ago, ColdHeat said:

Fix coming anytime soon?

 

6 hours ago, Timachinima said:

@Gawr_Gura Sorry if this is a bother but any update on the ETA of the CDK update?

 

 

 

No ETA at the moment that i know of, sorry. I will poke someone and ask them if there is an ETA they can give me, but don't hold me to it, can not make promises, if there is something, i'll make a new reply here :)

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Sometime next week a new cdk will be deployed

:) Just relax and binge watch some thunder shows for now.

 

CDK is going under some changes. In the process, the BLK system in the main game was changed to better optimized from what it looks life.

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Thanks for the update but....could u be more specific?

 

What is a new blk format ?. Does it change something for us? Is the file bigger than 512 kb. or what?

The same as "Max source file for ship expample added"...and?

As a technical moderator u probably know that except a few films on u tube, Gajin do not share the documentation for CDK.

 

So if u publish such an info say sth more.

 

Greetings Woolfman

 

BTW after almost 10 years u could publish the manual for CDK editor.

 

 

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2 hours ago, woolfman said:

BTW after almost 10 years u could publish the manual for CDK editor.

 

by the time something like that is written (and translated into english) it's already outdated or even obsolete most likely ^^

 

2 hours ago, woolfman said:

So if u publish such an info say sth more.

 

the question is if tech mods (usually just volunteers and not Gaijin employees) get any more information than us normal peasants

 

but there are more information available... not that they are really useful to most people imho but anyway ^^

https://www.reddit.com/r/Warthunder/comments/o5r4v1/heads_up_on_vrom_and_blk_format_changes_for_data/

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7 hours ago, relliK said:

the question is if tech mods (usually just volunteers and not Gaijin employees) get any more information than us normal peasants

Yes im aware of that. But it is really boring reading such an empty information written just beacause to write sth. :(

 

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On 24/06/2021 at 04:05, woolfman said:

Thanks for the update but....could u be more specific?

 

What is a new blk format ?. Does it change something for us? Is the file bigger than 512 kb. or what?

The same as "Max source file for ship expample added"...and?

As a technical moderator u probably know that except a few films on u tube, Gajin do not share the documentation for CDK.

 

So if u publish such an info say sth more.

 

Greetings Woolfman

 

BTW after almost 10 years u could publish the manual for CDK editor.

 

 

 

On 24/06/2021 at 06:29, relliK said:

 

by the time something like that is written (and translated into english) it's already outdated or even obsolete most likely ^^

 

 

the question is if tech mods (usually just volunteers and not Gaijin employees) get any more information than us normal peasants

 

but there are more information available... not that they are really useful to most people imho but anyway ^^

https://www.reddit.com/r/Warthunder/comments/o5r4v1/heads_up_on_vrom_and_blk_format_changes_for_data/

 

To assist you in your endeavours we would like to share a significant infrastructure change that improves game stability and reduces the amount of RAM consumed by the game. In recent updates, we have begun switching to a new format for storing configuration files, this change saves up to 200 MB of RAM that is especially important for consoles, as well as weaker PCs in long and intense gaming sessions.

 

As you have probably noticed, there have recently been some changes in the format of blk and vrom files.

It allowed us to significantly improve memory footprint (saving up to 200mb) and loading speeds (up to 4x time faster), but ofc it ruined the use of your data mining tools.

Now, the engine is not open source, so you can’t just fix those tools without reverse engineering, so we are providing some technical info about said changes.

Internally it is almost the same.

 

The main changes:

  1. There is now one name map inside each and any vromfs for all blk files, that is used for the name ids of all parameters and blocks. It is just a dump of zero terminated strings, so the first string has id 0, the second is 1, etc. This name map is compressed with zstd.
  2. Each blk is also independently compressed with zstd, but it might be that it uses zstd common ‘dictionary’ (which is also one for all vrom blks, and it rarely changes). Not all vroms have the said dictionary, as it doesn’t always provide any gain in the compression ratio.
  3. Block itself is stored as
    • Another/additional namemap (usually empty).

    • all blocks count (VLQ (https://en.wikipedia.org/wiki/Variable-length_quantity))

    • all params count (VLQ)

    • ‘complex’ data size (VLQ)

    • all ‘complex’ data (data of parameters of sizes bigger than 4)

    • all params data. Each parameter is 8 bytes, 24 bits nameId, 8 bits typeId, 32 bits data or index/offset in complex param data (if type is bigger than 4 bytes). For strings, if 32 bits data has most significant bit on, it means it is name id (see name map)

    • all blocks information. blocks are stored in BFS order, so first offset + count addresses all sub block

    • each of sub blocks information:

    • nameId+1 (VLQ)

    • block params count (VLQ)

    • sub-block count (VLQ)

    • if sub-block count != 0 - VLQ offset to first subblock

 

 

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