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Update 09.06.2021 (2.7.0.36 - PC / 2.7.0.42 - Xbox / 2.7.0.33 - Playstation)


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  • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.
  • Phantom FG.1, Phantom FGR.2 - fixed missing texture on the AIM-9G/9D missile pylon.
  • OS2U-3 - fixed a bug with obstructed view for the gunner (report)
  • A bug that caused the radial menu to not work when playing with a gamepad for some players by using control settings different from standard (flying out in an event, fire extinguisher, artillery strike) has been fixed. 

Aircraft model, damage model, characteristic and weaponry changes:

  • SA 313B Alouette II (Germany), SA 313B Alouette II (France) — fixed a bug where the MG sight might disappear whilst using the weapon selector.
  • Etendard IVM - fixed a bug where an antenna might remain when the tail is torn off.
  • Firefly FR.Mk.V - fixed a bug that prevented installation of 250 lb or 500 lb bombs separately from rockets (report).
  • A.109EOA-2, A129CBT - fixed a bug that disabled stabilization from the gunner view in certain sectors.
  • SB-2 (all series) - bomb drop order has been corrected for DER-19 and DER-33 pylons.
  • MiG-21F-13 - the thickness of the headrest has been corrected to 16 mm.
  • Harrier GR.3, Jaguar GR.1, AV-8A, AV-8C, Phantom FG.1, FGR.2 — incorrect overload limit equal to 4G for launch AIM-9D and AIM-9G missiles has been revoked.

Flight model changes

  • MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.

Ground vehicles model, damage model, characteristic and weaponry changes:

  • Ostwind, Ostwind II — fixed a bug that prevented part of the ammo rack from exploding even if the module had been destroyed (“blackened”).
  • M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees.
  • FV102 Striker — Issues causing an inability to fire ATGMs after the commander was killed has been fixed.

Fleets model, damage model, characteristic and weaponry changes:

  • IJN Yugumo - fixed insufficient draft.
  • HMS Belfast, HMS Liverpool - the armour type on specific elements has been fixed.
  • USS Baltimore - fixed the type of armour decking.
  • S-204 Lang - MG34 machine gun changed to MG15.

Xbox

  • A bug that caused HDR mode to be active in the game on the Xbox Series X even though it had been turned off in the settings of the console or display has been fixed.

PS4

  • A client crash when starting A Test Flight In aircraft has been fixed.

VR

  • The game now launches correctly in VR mode using a WMR Headset with the Easy Anticheat checkbox enabled in the launcher.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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That change to the M47 series of tanks gives them a new lease on life! I'm so glad they've finally been fixed. As an owner of the US one and having considered the purchase of the German premium one to help my grinding through that tree, this correction makes the M47 much more versatile. Now she can handle hills like her big sister, the M48, and with a better turret traverse, she may just be my new favorite Patton for it's BR.

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ATGM fix

When the “Red Skies” update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!

We’ve fixed that rather fast, but we’re not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!

 

Has this really been fixed? I mean... are you guys serious? No more warping missiles lagging left and right like crazy? 

 

 

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5 hours ago, Stona said:

Flight model changes

  • MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.


Thx for this change. So now Mig-23M is closer to its state from the late phase of service / transitional before switching to Mig-23ML by Soviet airforce.
Suggestion - maybe Devs could shift whole FM towards Mig-23ML and even rename the vehicle, so the aircraft wold be more "meta" than is now?

Back to speed - unfortunately with the change we got a display bug. Now the blinking overspeed warning popup appears even before the SPD indicator is turning red and way before the actual structural limit of Mig-23M in the game .

 

It starts blinking at 1360 km/h IAS while the speed of structural limit, actual rip-speed, is over 1470 km/h IAS (1400 km/h +5%). It's blinking about 110 km/h IAS before actual rip-speed!

 

Spoiler

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Spoiler

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This is:
- misleading: the warning calls for a speed reduction when there is still absolutely no need to do so

- distracting: popup is blinking near your aiming reticle what spoils your focus on targets and general situational awareness
- annoying: popup is constantly blinking during normal, sustained level flight near top speed for example during an escape or a pursuit

 

How is it supposed to work correctly?

 

Examples of aircraft with correctly implemented overspeed warning in WarThunder are: Su-7B, Phantom F-4E, Phantom FGR.2, whole Mig-21 family. In these cases overspeed warning popup appears after red-line speed is exceeded and just before actual structural limit.

 

 

Edited by Einherjer1979
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  • Stona changed the title to Update 09.06.2021 (2.7.0.36 / 2.7.0.42 - Xbox, 2.7.0.33 - Playstation)
7 minutes ago, Jester241 said:

ATGMs trajectories (especially the SAM ones) are still bugged and un-predictable. The issue has not been fixed.

 

What do you mean? 

I played few battles with Striker and had no issues. 

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2 minutes ago, Stona said:

 

What do you mean? 

I played few battles with Striker and had no issues. 

 

There was a Flakpanzer shooting at me and his SAM missile was warping all over the place before hitting me, like with some connection issues although ping was 30-40 and PL was 0%

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Any idea when the Vautour IIB (IAF/IDF) will have its elevators fixed? There's currently a bug, they're static (no animations). Doesn't affect the tech tree IIA and IIB.

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any updates on when console players can purchase the F-5C and Su7 BMK packs?
Currently I am unable to purchase or view these packs on the Playstation store

 

Edited by NovaK648@psn

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Quote
  • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.

 

Appreciated! I hated it when I had a tank perfectly capable of climbing a hill, but instead it got stuck because the driver kept switching between gears 1 and 2 without any logic instead of just... climbing.

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6 hours ago, Stona said:

M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees.

HOLY YES, ALL MY YES!!!! FINALLY!

 

it took a while but finally the M47 is performing in its full glory!

thanks for that!!!

Edited by Apfelsator
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3 hours ago, Stona said:

 

What do you mean? 

I played few battles with Striker and had no issues. 

I am still having some issues, a few days ago I had issue with RakJpz2, will do some testing this afternoon and report back.
It was annoying but not terrible, at leas from my point of view.

Nope, I checked now and it works ok for me.

Edited by aitorbk
Correction.

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Hi,

 

The problem with shifting gear is still there or I have not understood what the fixes is, the driver does 1.2.3 then it stutters and goes back to 1 and repeat the cycle again.

 

Tested with a Panther D.

 

Shifting gear manually works, it goes up uninterrupted.

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The devs need to investigate why camouflage condiction is automatically changed by itself.

 

I never have my camo condiction of any vehicle below 100% but when respawn it is reduced to at least 50%, happened to all vehicles of any nation.

 

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The ballistics of all ATGMs and even surface-to-air missiles still have problems under high ping conditions. Your so-called optimized missile ballistic mechanism is to make high-latency players completely unable to experience the game normally, right?

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On 09/06/2021 at 10:46, Stona said:
  • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.

 

Only partially fixed.

Vehicles with mutlitple reverse gears when going downhill (in reverse) are eternally stuck in R1.

When going uphill in forward, driver still frantically at times switches between 2nd and 3rd gear, even though 3rd gear doesn't provide enough torque even at max RPM.

 

The behaviour is basically identical to what it was in "Ixwa Strike", save for now reverse is broken.

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  • Stona changed the title to Update 09.06.2021 (2.7.0.36 - PC / 2.7.0.42 - Xbox / 2.7.0.33 - Playstation)
On 09/06/2021 at 09:46, Stona said:

The driver in ground vehicles now switches gears more correctly when moving up or down a hill.

Not really.

Drivers stuck in first gear most time or switching between first and second gear like a hell,especially on gradients.

If u switch manuel to the second gear ,that solve the problem.

Observed especially with heavy weight british Tanks like Churchill or Centurion!

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