Jump to content

Server Update 04.06.2021


Tank%201%20Italy%20Yellow_b5145f3f1782d6

Enduring Confrontation:

  • All missions
    • A bug that would cause AI strike aircraft to be unable to find the correct targets and therefore not appear in battle has been fixed.
    • A bug that would cause AI strike aircraft to fly around the last point of their designated route (at the edge of a location) has been fixed.
  • "Sicily" and "Denmark"
    • Now, in these two missions (built using the previously introduced new logic), up to two ground battles may start at the beginning of a mission, allowing players using strike aircraft to go to battle immediately after the mission has started.

Visuals:

  • The size of marks left by 76mm naval rounds after striking a point has been increased.
  • The visibility of tracer rounds in naval battles has been improved

Fleet characteristics, model, damage model, and armaments:

  • A bug relating to the calculation of damage has been fixed. Previously, it prevented some projectiles, especially HE rounds, from dealing the correct amount of damage.
  • A bug that prevented fuel tanks on destroyers from receiving shrapnel and HE damage has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

  • Like 4

Share this post


Link to post
Share on other sites

pls fix the camera chase in naval..for example as atlanta with 2s reload time you cant hold LMB for rapid fire coz chase camera wont let you...specially when some of the cannons get destroyed and you get delay for shoting..i mean you must click your LMB rapidly 

change that chase camera to another key

Share this post


Link to post
Share on other sites

Good day gaijin. You are very busy right now, but I have one question.

 

The formation light of the F-4E is not applied in the current game version. Can you tell us when it will be applied soon? or can you tell us hows it going? 

Edited by WickedPenguin
add more information
medal medal medal medal medal

Share this post


Link to post
Share on other sites

2 hours ago, OrsonES said:
  • A bug relating to the calculation of damage has been fixed. Previously, it prevented some projectiles, especially HE rounds, from dealing the correct amount of damage.
  • A bug that prevented fuel tanks on destroyers from receiving shrapnel and HE damage has been fixed.

 

Glad to see these! It was getting a bit frustrating, I thought it was intentional... so good to see these were actually bugs, and to see them fixed!

medal medal medal medal medal

Share this post


Link to post
Share on other sites

(Air Arcade)

I would like it if AI aircraft continue to not find the targets. The games end fast as it is. A game where players have to do their own work wouldn't that be nice. If you are leaving them in could you make them a different color like (orange) so they aren't confused with real players on mini map/radar. While you are fixing AI could you make light targets like armored cars, aaa, machine guns worth less than pillboxes and tanks? One way to do it would make armored cars, aaa, machineguns, patrol boats, landing craft,  worth maybe 20-25 points or tickets against the enemy. light tanks, light pillboxes 50 points or tickets, Medium tanks, heavy tanks, Pillboxes, ships worth 100 tickets against the enemy. Finally add more tickets to the system so the game goes on longer. 

Edited by Challenger_TA
medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...