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Update 04.06.2021 (2.7.0.19)


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Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Strv 122B PLSS — A bug where the controls for the commander’s optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
  • A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
  • Centurion Mk.1 — A bug where the commander’s sight camera would not work due to an unfinished model has been fixed.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

  • J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.
  • A bug that caused the periodic flares firing function not to work has been fixed.
  • Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
  • F-4F Early - fixed a bug that enabled gunner view on this aircraft.
  • .50 Browning M2 - rate of fire for all aircraft with this weapon reduced to 750 rpm.

Sound

  • Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
  • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
  • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
  • Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
  • The volume of a ground vehicle’s suspension (as it bounces up/down) will now depend on the player’s engine volume setting.
  • The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
  • A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

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You should put:

  • Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
  • A bug that caused the periodic flares firing function not to work has been fixed.

to Aircraft changes. It's in ground vehicle changes right now.

Edited by Merlin1809
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18 minutes ago, OrsonES said:

J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.

Well that took a while to fix. No offense or mean attitude, but how come this took so long?

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13 minutes ago, OrsonES said:

Sound

  • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.

 

 

For NR-30* and Type 30-1** cannons which have  exactly 1000 rpm of fire rate the audible sound of fire rate is still way to low.

You can hear only 3 shots for each 4 shots actually fired. So the audible fire rate should be about 33% faster than now.


*Su-7B, Su-7BKL, Su-17, Mig-19S, Mig-19PT, Mig-21F13
**J-6A, J-7II, J-7E

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On the topic of Fixing stuff, The US AU-1 Attacker flight model has been busted since the Red Skies update. When in a dogfight with no ordnance it will randomly roll a certain direction during hard G turns. Another flight bug is when landing as soon as you use more then combat flaps to takeoff or landing flaps the nose rises dramatically with no elevator control down "Like your elevator has been shot off" until you stall and crash, this all occurs in Air RB.    

   Thank you

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Even after the update my ATGMs still fly wide and into the ground. This was apparently fixed two updates ago but I still can't get anything. I just played the M3 Bradley in RB and the missile just flies off to the right before it curves back in; it is a very stuttery movement however and impossible to guide onto the target. During test drive these ATGM's work perfectly, but in a match there is definitely something wrong.

 

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Very good! The new MG3 sounds are great, the rate of fire and sound itself after the update was just wrong, but now it's great in both aspects!

 

Also, appreciate the enemy torpedo warning fix. It was a bit triggering to only get the warning 2 seconds before the torpedos hit you :P

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Dear Gaijin,

 

I believe the change:

  • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.

in update 04.06.2021 (2.7.0.19) was a mistake. The sounds of the machine guns sounds drastically inferior to the sounds of the machine guns in the Red Skies update.

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12 hours ago, OrsonES said:

 

Sound

  • Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.

 

 

As I already posted in the sound feedback thread - why? Previous changes talk of implementing changes for a "cleaner" sound mix and now all you hear is artillery which completely drowns out every other sound thrown in together with aircraft hitting the ground like it was recorded on a phone which still has more than 3 buttons.

 

Gun sounds are ridiculously low frequency heavy, going into gunner view only makes it worse somehow and switching to commander's view entire sound scape completely changes as if you were multiple kilometers away in a rusty barrel.

 

Yes, the previous artillery explosion sounds were rather anemic and cut off very suddenly, but this is going to the complete opposite spectrum. Artillery is ALL you hear.

 

Quote
  • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
  • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.

 

At least these sound changes don't seem to have made anything worse.

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These new explosion sounds are so bad.... seriously, do you guys like them???? They lack depth and echo, they just feel like someone is banging on a really big drum. The previous explosions sounds were awesome, except the artilleries

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