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Chieftain and Challenger reload speed


How slow do they seem to think that the loader takers to reload an l11 and l30 gun. The speed is only limited to real world COST  which is not represented in game if that was the case then the cost of repairing anything would be stupid and pointless to play the game. Only NATO takes that don't have huge computer control doors between the loader and the ammo and all have to turn round to get said ammo.

So can someone please explain why the reload speed is like this as I really cant see as to why

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11 minutes ago, [email protected] said:

Huh the reload on challenger 2 is 5 seconds that's fast as hell faster than all other MBTs except the French and Japanese how is that slow?!

no its not its 6.7 as with a 5 sec reload with a spaded load it would be around 4s

Edited by moz2003
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  • 1 month later...

now imagine using the IS-2, where the longest sustained reload recorded by the soviets is the aced crew reload

then you will understand true suffering

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In CR2's case...

 

It should be faster for an aced crew... 4 sec... But I should also mention that this should be limited to the first four rounds. It should slow slightly to 5 sec for the 5th all the way to the 25th APFSDS round.

 

It is at this point that the operator has to start reaching for the charges and the APFSDS projectiles become slightly more difficult access. So for the 25th to the 28th round the reload should slow to 8 seconds as the APFSDS projectiles are stowed in the bottom three containers of the seven round bin under the gun. The required case charges are going to be the ones furthest away from him in the hull rear charge bin.

 

After these are fired is where it will really slow down for the remaining 5 APFSDS rounds from the 28th up to the maximum capable of being stowed at 33. Which should take roughly 10 sec per round to make it fit the game. The reason is the projectiles are stowed in the hull. 3 of which are in the hull floor forward R/H projectile stowage, one is stowed in the hull floor rear L/H projectile stowage and the other is in the hull floor rear R/H projectile stowage (the latter two of which aren't actually modeled in the game). They themselves are not that difficult to access but their required charges are located in the forward L/H hull charge bin and this requires the turret to be positioned accordingly (90 degrees to the 3 o'clock position ideally) in order to access the bin efficiently. While this is not difficult to achieve and only takes two seconds it is just inconvenient and IRL this would only be done during a lul in the fighting. 

 

You have to also take note that whenever there is a lul in firing the operator is continually looking to reposition the charges and if possible the projectiles...  In reality this is a constant concurrent activity. With APFSDS it literally takes seconds to reposition charges from the hul rear charge bin to the ready bin and roughly 4 sec to reposition projectiles from the turntable stowage to the bustle. The reload times i've mentioned are taking into account that rounds are continuously being fired which is the simplest way of representing this.  

 

Bear in mind that this is for APFSDS only and Gaijin, if they want to portray this accurately with regards to the stowage and loading times will have to change things and actually model certain others. A full bombload in the SMV (Standard Minimum Vulnerability) configuration is 33 APFSDS projectiles and their required case charges and 19 CE projectiles of which 16 are HESH and 3 are Smoke WP with their associated bag charges. The total stowed ammunition within the tank is 49 rounds but this does not include the APFSDS round preloaded into the breech of the gun (which forms the CBRN seal) taking the total to 50. The load order and load times of the CE rounds differ from the APFSDS and the two ammunition natures should be considered separately.

 

Basically put the entire ammunition system for these tanks (all models of Chieftain, CR1, CR2 and VK mk.7) requires an overhaul to be accurately represented in the game.     

Edited by _Fear_Naught_
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