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Consitant Crashing upon air spawn in Ground RB


So the Vulkan Client is good a lot...  But it seems to crash after bad losses, or if I get more than 3 kills per spawn.  LIke last  night I had a BRENUS and sat around by c in that Japanese Palace map.  I went over and took B and killed a bunch on my way.  AS I was sitting there...  The game just started stuttering violently.  I managed to get a shot off at an approaching Leopard, but it went through; or just now...  I sneak behind lines in M4a1 and kill 3 dummys and it crashes over and over after this when I try to spawn plane.

 

https://drive.google.com/file/d/19otREGxlfgEKgiC4-StMlviSEEyTDp-x/view?usp=sharing, https://drive.google.com/file/d/1Eu2zQiXiGcdqz2Tonb80I_h4pgbIo1WC/view?usp=sharing, https://drive.google.com/file/d/1KAa6x8B_TlwkJdGSQcc1ujPC5Zm8RqJz/view?usp=sharing, https://drive.google.com/file/d/1Q8B3iz0crADBGqO2v6wKMANGNx9M23cc/view?usp=sharing, https://drive.google.com/file/d/1UvlRPsgirBdXf5bMROHHHhM1DF3rSss4/view?usp=sharing, https://drive.google.com/file/d/1dzHkkdRQxDKN6A-8RImaNYQZMLx6vMOl/view?usp=sharing, https://drive.google.com/file/d/1efsrFmEVsgPr3QP5AFQzqZCcwRN8pNYx/view?usp=sharing, https://drive.google.com/file/d/1i1cdU6QvA9ESfB7DCWus2faOjCUSZaen/view?usp=sharing, https://drive.google.com/file/d/1kgeFasSzFzQIuy56uOXl92R-FB_3Y2P_/view?usp=sharing, https://drive.google.com/file/d/1l5AdyBBg2HoDIOzFq9d7gy6A_x6OF0HQ/view?usp=sharing, https://drive.google.com/file/d/1uRzeZGscoIP3CBi1aMHChrqpqLrlm5AF/view?usp=sharing

 

System:
  Host: ryan-i910850k Kernel: 5.4.0-58-lowlatency x86_64 bits: 64 
  Desktop: Xfce 4.14.2 Distro: Ubuntu 20.04.1 LTS (Focal Fossa) 
Machine:
  Type: Desktop System: ASUS product: N/A v: N/A 
  serial: 
<superuser
/
root


required
>
 
  Mobo: ASUSTeK model: PRIME Z490M-PLUS v: Rev 1.xx 
  serial: 
<superuser
/
root


required
>
 UEFI: American Megatrends v: 1601 
  date: 11/27/2020 
CPU:
  Topology: 10-Core model: Intel Core i9-10850K bits: 64 type: MT MCP 
  L2 cache: 20.0 MiB 
  Speed: 4327 MHz min/max: 800/5200 MHz Core speeds (MHz): 1: 4327 2: 2809 
  3: 1690 4: 1448 5: 3475 6: 2477 7: 3768 8: 1380 9: 1574 10: 1159 11: 3609 
  12: 1468 13: 1466 14: 1467 15: 1540 16: 1433 17: 2301 18: 3729 19: 1698 
  20: 1243 
Graphics:
  Device-1: NVIDIA driver: nvidia v: 455.38 
  Display: x11 server: X.Org 1.20.8 driver: nvidia 
  resolution: 3840x2160~60Hz 
  OpenGL: renderer: GeForce RTX 3080/PCIe/SSE2 v: 4.6.0 NVIDIA 455.38 
Audio:
  Device-1: Intel Comet Lake PCH cAVS driver: snd_hda_intel 
  Device-2: NVIDIA driver: snd_hda_intel 
  Sound Server: ALSA v: k5.4.0-58-lowlatency 
Network:
  Device-1: Intel Ethernet I219-V driver: e1000e 
  IF: eno1 state: up speed: 1000 Mbps duplex: full mac: 24:4b:fe:7c:48:58 
Drives:
  Local Storage: total: 1.36 TiB used: 462.33 GiB (33.2%) 
  ID-1: /dev/nvme0n1 vendor: Crucial model: CT1000P1SSD8 size: 931.51 GiB 
  ID-2: /dev/nvme1n1 model: NVMe SSD 256G size: 238.47 GiB 
  ID-3: /dev/sda type: USB model: USB DISK 3.0 size: 230.72 GiB 
  ID-4: /dev/sdb type: USB model: N/A size: 231.22 GiB 
Partition:
  ID-1: / size: 915.70 GiB used: 462.32 GiB (50.5%) fs: ext4 
  dev: /dev/nvme0n1p1 
Sensors:
  System Temperatures: cpu: 27.0 C mobo: N/A gpu: nvidia temp: 32 C 
  Fan Speeds (RPM): N/A gpu: nvidia fan: 100% 
Info:
  Processes: 423 Uptime: 1d 14h 35m Memory: 23.39 GiB used: 5.49 GiB (23.5%) 
  Shell: bash inxi: 3.0.38 
[email protected]:~$ 

 

Edited by [email protected]
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Crashes happen, and that it happened when you did x things doesn't mean that it's a conspiracy... If you are serious with your title, I'd seriously encourage you to consult, if you haven't already. Your google drive links are all private, by the way.

Edited by derder234
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3 hours ago, derder234 said:

Crashes happen, and that it happened when you did x things doesn't mean that it's a conspiracy... If you are serious with your title, I'd seriously encourage you to consult, if you haven't already. Your google drive links are all private, by the way.

Normally I'd believe you and understand that I need to just give chips a break from new program being released; accept for that incident with the BRENUS.   That wasn't a crash.

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The crashes seem to be largely focused on NVIDIA hardware. I have yet to experience crashes with my 6800XT except for the normal quit/exit crash because the game still can't exit cleanly (a forever bug).

Edited by The_Riddick
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  • 1 month later...

I think Nvidia relys on prediction and cloud computing to get better fps...   So when something "different" happens it draws to much power and crashes the program.  But this shouldnt be.  I am very predictable at bombing and often revenge kill air strike when I get the chance.   Long time bug that needs to be worked out...   

 

Try revenge kill bombing in ground RB for like a month straight maybe 6 months and tell me how it goes?   Or do you already know?   Not saying this is isolated to revenge killing.  I often spawn aircraft just for the guaranteed kill regardless of if it is better for team to spawn ground vehicle.  <you can always land or spot>

 

 

I need this to not crash.  It is herting my abilty to afflict attrition to the other players.  This very important aspect when grinding all day in wartime simulators.

 

I do this based on my own cost benifit analysis to reward on SL gains because I dont have premium.   These consistant aircraft crashes really cost me.   A ground spawn is almost a guaranteed death where as an air spawn is not.

Edited by [email protected]
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  • [email protected] changed the title to Consitant Crashing upon air spawn in Ground RB
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