Jump to content

Custom Vehicle Skins Advice


When talking about such, ground forces when creating custom templates create a transparent black background with nothing else where as air forces creates a full template. I heard in order to get said ground vehicle skins I had to use the asset viewer. This never works for me. For my first question, and don't send me no videos on how because I promise you I watched them all, could someone please explain it to me. Second of all. Is there a way to extract the models themselves to be imported into a program like Substance Painter to make texturing easy whether it be a plane or ground vehicle because due to the texture maps and vertices being all over the place I rather it be more suitable to import something into Substance Painter. I used to to 3D modeling for quite some time and I have access to Substance Painter. It makes it rather easy than trying to identify what is what on a UV Map. I appreciate any advice and tips on this.

_Catweazle_63 (Posted )

moved

Share this post


Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...