Stona

[DEV] Major Update "Raining Fire" - 2nd Dev Server changelog discussion

Welcome to preliminary update notes for War Thunder "Firing Rain" Update.

 

>> How to get to the Dev Server <<

 

 

 

Please note all specifications and dev server details are subject to change and NOT FINAL.

 

Known Bugs:

 

  • The calculation for protection against HEAT ammunition operates incorrectly with the current algorithm for  “volumetric” shells. The anti-HEAT protection of vehicles is overstated at the moment. 
  • New vehicles in update 1.101 may have inaccuracies in characteristics, armour and weaponry settings.
  • The armour model for new ground vehicles in update 1.101 is “work in progress” on adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some ground vehicles lack a visible crew.
  • Wing roots will not be displayed correctly on some aircraft.
  • Missing icons for some equipment
  • There may be a lack of localization for some equipment.
  • No sound played on some events.
  • Aircraft sea mines in the weaponry menu are temporarily located in the “To engage the ground targets” tab.
  • Aircraft sea mines temporarily allocated the default bomb icon.
  • There may be inaccuracies in the location of weapon icons in the weapons menu.
  • Aircraft mines are displayed with a black texture on aircraft pylons.
  • AIM-7D/E — target lock and permission to launch may not work properly.

 


 


New vehicles

Aircraft

  • USA
    • P-47 D-22
    • YP-38
  • Germany
    • Il-28
  • USSR
    • Su-6 single seat (premium)
    • Su-7 BKL
  • Great Britain
    • Jaguar GR.1
    • Thunderbolt Mk.1
  • Japan
    • B-6N2 (cockpit)
  • China
    • Q-5 Early
  • France
    • Jaguar A
    • P-40 F-5
  • Sweden
    • B17BS
       

 

  • Ground vehicles
    • Germany
      • TAM 2C
    • USSR
      • Т-72B 1989
      • Т-72B3
    • Japan
      • Chi-Ha Long Gun
    • China
      • CM 25
    • France
      • Char SOMUA SM (premium)
    • Sweden
      • Strv 104

 

  • Naval Fleet
    • USA
      • USS Northampton (CA-26)
    • USSR
      • SKR Pr.50 “Enot”
    • Great Britain
      • HMS Peacock
    • Japan
      • Chidori
      • Akebono
    • Italy
      • MAS 561
      • Zara
      • Comandanti Medaglie d'Oro

 

Location and mission updates

  • Some fixes have been made to the “Moscow” aircraft location - missing rivers on the southern part of the map have been added.
  • The map of the aircraft location for “Moscow” has been redesigned for better readability. Now it has less settlement names but they should read normally.

 

Changes in the historical aircraft missions: 

  • Ladoga - Mission has been reworked. Also changes have been made from the general list.
  • Khalkhin Gol - Changes from the general list.
  • Korsun - Changes from the general list.
  • Krymsk - Mission has been reworked. Also changes have been made from the general list.
  • Kursk - Changes from the general list.
  • Mozdok - Mission has been reworked.  Also changes have been made from the general list.
  • Normandy - Mission has been reworked. Also changes have been made from the general list.

 

List of changes:

  • Base models for bombing have been changed to the correct ones, their functionality is now similar to “Enduring Confrontation” mode. After destruction, bases may respawn randomly in certain positions, designed for every mission. 
  • Airfields have been removed from the target list, they can not be destroyed now. 
  • Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location’s centre. 
  • The size of an airfield now depends on the battle’s rank.
  • Mid-tier missions now have stage airfields, located 12 km away from the location’s centre.

 

Enduring Confrontation:

  • In the Enduring Confrontation mode in the “English Channel” location, a 4th sea port has been added for each side. The total number of sea ports in the mission is now 8. 
  • Aircraft that are in the air will no longer be counted in capturing the sea ports.

 

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Anti-aircraft machine guns have been added for the following German vehicles: 
    • Pz.III M
    • Pz.III N
    • Pz.IV H
    • Pz.Bef.Wg.IV J
    • Panther A
    • Panther G
    • Tiger II (P)
    • Tiger II (H)
    • Tiger II (10.5cm Kw.K)
  • Pz.Bef.Wg.IV J, Brummbär - “Ostketten” chassis modification has been added. 
  • “Winterketten” chassis modification has been added for the following vehicles:
    • Pz.III E
    • Pz.III F
    • Pz.III J
    • Pz.III J1
    • Pz.III L
    • Pz.III M - with removed protection screens on the hull. 
    • Pz.III N - with removed protection screens on the hull.
  • T92 — Clarifications in the location of ammunition modules have been made.The amount of ammunition has been changed from 60 to 59. Source: R.P. Hunnicutt, (2015) Sheridan: A History of the American Light Tank, Volume 2.
  • Begleitpanzer 57 - The reload mechanics have been reworked similar to Strf 9040C. Crew number has been reduced from five to three members. Source: Thyssen-Henschel and Bofors brochure
  • ZBD86 - The model version has been specified. The BMP-1P Modification has been changed on the ATGM featuring the HJ-73E modification. The default ATGM has been changed to the HJ-73. 
  • VK4501 P, Pz.Bef.Wg.VI P - The gun mantlet and turret armour has been switched to volumetric armour. 
  • M60A1, M60A1 RISE -  Gun mantlet armour has been switched to volumetric armour. 
  • IS-2 (1944), IS-2 (1944) China - Gun mantlet armour , upper frontal and lower frontal armour parts have been switched to volumetric armour.
  • OTOMATIC - “Hull destruction” functionality has been added for the turret. 
  • The speed limit on the operation of the vertical stabilizer has been changed from 15 to 24 km/h for the following vehicles: 
    • M4A4 (China)
    • M4A4 (1st PTG)
    • M4A1
    • M4
    • M4A2
    • M4A1 (76) W
    • M4A2 (76) W
    • M4A3 (76) W
    • M4A3E2
    • M4A3E2 (76) W
    • Cobra King
    • Calliope
    • M4A2 (USSR)
    • Sherman II
    • M4A3 (76) W (Japan)
    • M4A1 (France)
    • M4A4 (France)
    • M4A3E2 (France)
    • M4 Hybrid (Italy)
    • M4A4 (Italy)
    • M4 748 (a) (Germany)
    • M24
    • M24 (TL)
    • M6A1
    • T25
    • T20
    • T14
    • M24 (Japan)
  • Source: AD 65653 Tank Fire Control Systems Study, Philip I. Brown, Frankford Aresenal, 1955 // Ohio State Engineer, vol. 28, no. 4, March 1945 // KG-9-3, PROJECT REPORT, Gyrostabilizer, 90mm Gun, in Tanks, Sep 24 1945
     

 

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

 

Some U.S. Naval aircraft have been equipped with the Mk 13 Mod 0 sea mines:

  • PV-2D
  • SB2U-2
  • SB2U-3
  • PBY-5
  • PBY-5a
  • BTD-1
  • PBM-3
  • SB2C-4
  • SB2C-1c
  • SBD-3

 

Naval fleet model, damage model, characteristic and weaponry changes:

  • Naval weaponry:
    • The new “sea mines” weaponry type have been added to naval battles - in the first stage the, following vessels will receive them:
      • USSR
        • BMO
        • Pr.191
        • Pr.191М
        • Pr.1204
        • Pr.1204 Late
      • Germany
        • R-boot R-130
        • R-boot R-301
        • S-100 (1944)
        • S-100 (1945)
        • S-100 Lang
      • Britain
        • Fairmile A (ML100)
        • Fairmile B (ML345)
        • SGB (S304)
        • SGB (S309)
      • Japan
        • IJN Mutsuki
        • IJN Kuma
      • Italy
        • Turbine
        • Attilio Regolo
      • To use them it will be necessary to research and install the “mines” modification and choose them in the “Additional weaponry” in the modification window.
    • 283-mm Spgr. L/4.4 Kz HE shell (Admiral Graf Spee) now has the correct explosive damage.
    • AI-gunners for the non-utility non-automatic artillery, as well as artillery without AA rounds, cannot now shoot aerial targets. 
    • Albatros-Klasse (143) - 76mm OTO-Melara Compact gun ammo has been brought into compliance with the Italian version. 
    • IJN Ayanami - spare torpedoes have been added.
    • 203-mm Contro-aerea shells (Trento) - weight, filling, and initial speed have been corrected.
    • Designation of the italian torpedoes have been corrected:
      • 450-mm Si 200 changed to W.200/450X5,75
      • 450-mm SI 170 changed to S.I.170/450X5,25
    • USS Cleveland - aiming speeds of the main calibre turrets have been corrected.
    • Admiral Hipper - max turn angles of the torpedo launchers have been fixed.
    • Raimondo Montecuccoli - 20-mm/70 Oerlikon Mk.II guns have been changed to Oerlikon 3S
    • The “Torpedo mode” modification has been added for the following Italian ships:
      • MAS 555
      • MAS 569
      • Folgore P-490
      • MS-473
      • VAS 201
      • Vosper 70' GIS 811
    • MS-15 - S.I.270 torpedo has been changed to S.I. 270/533X6.84 Tipo L
    • Stefano Turr - AP round on the 6.5mm MG belt has been changed to the utility round.
    • MAS 569 - tracer round has been added to the 6.5mm MG belt.
    • 203-mm Mk.25 HC shell (USS Portland (CA-33)) - fuze type has been changed from tail to superquick point detonating.
    • 76-mm/62 OTO-Melara Compact auto cannon - number of shots before overheating has been increased to ~60-65.
    • 100-mm/56 B-34 gun: HE shell has been added. 
    • 114-mm 8cwt QF Mk I gun Dark class (FPB 1101) - HE shell has been changed to HE shell with tail fuse.
    • 47-mm Hotchkiss gun (Fairmile A (ML100), Fairmile B (ML345)) - explosives type and weight has been changed to 120 g of the lyddite. 
    • Type 1934А (1940) - aiming limits of the 2nd and the 3rd main calibre turrets have been fixed.
    • S-100 (1944), S-100 (1945), S-100 (S204) — torpedo reloads added.
    • IJN Kiyoshimo — Guidance of the anti-aircraft cannon located on the main calibre turret on the stern has been fixed.
    • Hunt (L79) — traverse aiming angles on the second turret of the main calibre have been improved. Removed unnecessary lifting of the barrels upwards when passing from one traverse to another through the bow.
    • MAS 555, MAS 569 — 20mm Breda cannon aiming angles have been improved.
       

 

  • Naval modifications and crew skills:
    • A bug in determining greater distance by the Improved Rangefinder modification has been fixed.
    • Stefano Turr - ‘Auxiliary Armament Targeting’ modification has been removed, RP and SL have been refunded.

 

  • Naval characteristics, physics and damage model:
    • The rudder deflection speed and maximum deflection angle have been changed:
      • Light motor boat controls have become much more dynamic.
      • Escort ships with a displacement of  about 800 tons  will enter turns faster.
      • Little or no change for destroyers and light cruisers.
      • Rudder moving time from one side to another on heavy cruisers has become about 20% faster.
         
    • Fire mechanics changes - damage, fire time, and ignition points have been revisited. Every fire how has two stages:
      • Initial stage - with low effect. Fire draws, dealing low damage to the crew. Mechanisms and modules take no damage. 
      • Main stage - main effect, depending on fire scale, Fire draws further, damaging a module where it sets, as well as modules around it.
        • Initial stage is short, but sufficient to bring fire down, making damage from ignition minimal. Any compartment or module can be burned out - in this case there's a high chance that the fire will cease and won’t spread. The destruction of the artillery unit or turret has a high chance to be followed by fire. This fire can also spread to other modules around.
    • Ammo stowage durability of destroyers and cruisers has been increased for separate loading main calibre guns. Thickness of the ammo magazine has been increased according to the calibre. Explosion, fire, and shrapnel resistance have been increased. 
    • USS Atlanta (CL-51) - damage model of the stern ammo stowage has been fixed, Previously, it was too large in size.
    • IJN Tone - thicknesses and forms of armoring of barbets, cutouts in the armored deck, protection of supply pipes, bow and stern traverses have been fixed.
    • Köln F220 - Additional armour for the 40mm launchers has been added.
    • The amount of the crew members has been fixed for the following Italian ships:
      • Vosper GIS811 13 → 16
      • MS472 19 → 20
      • MS473 19 → 20
      • MV611 19 → 22
      • Corazziere 219 → 215
      • Geniere 219 → 215
      • Bartolomeo Colleoni 507 → 521
    • All Italian boats - The size of the ammunition magazines has been reduced.
    • HMS London, HMS Kent - The armour layout and armour thickness of the ammunition magazines have been fixed.
    • Type 1936А (Mob) — The filling of ammunition in the aft magazine has been fixed.
    • Kanonenboot K-2 — The intersections of the armour deck and ammunition magazines have been fixed.
    • USS Pensacola (CA-24) — The thickness and type of the armour belts have been fixed.
    • 94 ft PT-811 — Maximum speed has been changed from 55 to 47.7 knots.
    • 89 ft PT-810 — Maximum speed has been changed from 41 to 44.3 knots.
    • AF D1, AF D3, HMS Kent (54) — The ship's heel in turning has been reduced.
    • USS Portland (CA-33) — The ship has been restored to its original state with non-armoured hull walls. The information has been taken from a damage report of the ship from 1945.
    • HMS London (69) — The armour on the first turret of the main calibre cannon has been adjusted regarding its visual model.
    • PGH-2, PG 02, Sparviero — Radius and speed loss in turning have been reduced.
    • HMS Tiger — Ship’s fuel tanks have been completely redesigned. Additional information has been taken from the Original Plan - HMS Tiger (as fitted), 1959. General arrangement and Cross Sections.

 

  • Naval Visual models and visual parts:
  • HMS Tiger - The size of the airburst of the HE-VT shells have been fixed.
  • MV-611 — The flag has been changed to the postwar version.
  • Raimondo Montecuccoli — The vessel draught in the hangar has been fixed.
  • Bennion (DD-662) — Cloth masks have been added to the third main calibre cannon.
  • МО-4 — The position of the gunner on the aft gun has been changed in order to avoid unnecessary intersections with objects on deck.
  • Type 4 Model 2, Ha-Go — The intersections of the depth charges with each other has been fixed.
  • Bartolomeo Colleoni — The disappearance of the gun mantlet on the main calibre cannon’s level of detail has been fixed.
  • IJN Kako, IJN Furutaka — Visual models of the boxes with depth charges at the stern have been added.
  • Dardo — Main calibre cannons (mod 1937) have been replaced by the 1926 modification.

 

Interface:

  • The camera in the fleet hangar has been improved: its movement is now smoother, and the camera itself is placed at the same distance from the vessel.
  • Possibility of selecting the aircraft weaponry presets to a “favorite” block has been added. 

 

Economy and research

 

 

  • Changes implemented in the US fighter aircraft research tree. 
  • The minimum number of Italian vehicles required to open the 5th rank has been increased.
  • The Pz.III L and Pz.III M in the German research tree have been combined into one group. 

 

Customization

 

  • Late single-colour and late desert camouflage for the Soviet top tanks have been added for purchase.
  • The insignia and decals have been moved to the standard camouflage layer. Previously issued decals also remain available:  
    • M46 "Tiger"
    • M18 "Black Cat"
    • Cobra King
    • M3A1 (USMC)
    • M2A4 (1st Arm.Div.)
    • M5A1 (5th arm.div.)
    • Pz.Kpfw. Churchill
    • Pz.II C (DAK)
    • T-V (USSR)
    • SU-76M (5th Gv.Kav.Corps)
    • М3 Medium (USSR)
    • T-26 (1st Gv.T.Br.)
    • Iron Duke IV
    • Sherman IC "Trzyniec"
    • A13 Mk.I (3rd RTR)
    • A13 Mk.II 1939
    • IS-2 №402
    • Т-34-85 №215
  • The insignia and decals have been moved to the additional free camouflage "Testing Ground 113". The decals issued previously also remain available. Default camouflage has been changed:
    • KV-220
    • Grant I
  • Additional camouflage obtaining terms in regard to the target type have been removed for the following camouflages:
    • A6M2 / "V-103" camouflage
    • Bf 109 E-3 / Stab III./JG53 camouflage
    • Bf 109 G-6 / Stab.III/JG.52 camouflage
    • La-5 / Single-color camouflage
    • P-40E-1 / "White 106"
    • P-47D-28 / 61FS/56FG camouflage
    • Yak-1B / Lydia Litviak camouflage
    • Hurricane Mk.I/L / FAA camouflage
  • Tasks values for obtaining camouflages on all vehicles have been recalculated. 
    • Increase of the values is now smoother (will be noticeable especially in top ranked vehicles).
  • The order of receiving camouflages is now shifted to a single scheme (desert - winter - forest). The changes will not affect any already achieved camouflages. If new values is enough for obtaining the camouflage - you will get both immediately.
    • USA - Winter camouflage will be given out before the “bi-color” one.
    • Germany - Winter camouflage will be given out before “Lines” and “Spots”.
    • USSR - Forest and desert camouflages will be switched in places.

 

 

Game mechanics

  • Protection analysis for aircraft has been added.
  • Shells in the damage model now have volumetric dimensions/sizes corresponding to the real size of the shell.
  • A laser radar system has been added for vehicles equipped with a detection warning system. 
  • In combined ground battles in SB game mode the new mechanics in which after the respawn the allied will be marked for the player on the mini-map for 7 seconds. This has been done to understand better the positions of the players and for better interaction between players.
  • The distance for the identification of naval vessels in battles has been increased (switching of the name of the ship on an enemy marker).
     

 

Graphical

  • The visual effect of an engine fire on destroyers and cruisers has been completely redesigned. New logic has been added to places where smoke and fire effects occur.

 

Sound

  • The sounds of cannons and machine guns of land and sea vehicles have been corrected towards greater clarity. The low-frequency component of the shot has also been emphasized.
  • New sound events for the M61 rotary gun (SPAAG M163) have been created.
  • Principle of reverb response for all sounds has been changed in order to make the sound more natural. Previously, algorithmic reverberation was used (real-time calculation of the reflection of sound from a certain virtual volume, the parameters of which are set by a mathematical function), now convolution reverberation is used (that is, the application of the convolution operation to the original sound in the game, and the reference sound recorded in real conditions). For sounds inside the cockpit of an aircraft or a tank, real reflections (impulse response of a real volume, like street, room, cockpit, etc.) are used, recorded in the interiors of actual military vehicles. For the sounds of the environment, real reflections were used, recorded in the field, and in areas with medium and dense buildings. Also, when approaching the ground on an aircraft with a third person view, you can feel the reflections of sounds from the land surface.
  • Sounds of flying bullets and shells have been changed. Now they click or clap as they fly past the listener.
  • A bug has been fixed due to which the shell/bullet flypast sound was played when hitting the player's vehicle. Now the sound of flight only sounds when it passes by.
  • Now, when a tank turret is ripped off, it falls to the ground with a characteristic sound.
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@Smin1080p @Stona_WT usually you highlight the changes in dev 2 from dev 1 hehe . Also is their a possible way of choosing what AAM to shoot first instead of guessing which one and depending on trial and error ? 

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17 minutes ago, Stona_WT said:

M60A1, M60A1 RISE -  Gun mantlet armour has been switched to volumetric armour. 

 

17 minutes ago, Stona_WT said:

Shells in the damage model now have volumetric dimensions/sizes corresponding to the real size of the shell.

 

giphy.gif

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Just now, FireFalcon82 said:

sorry but the dev server is open?

9  minutes from now 

Just now, Magiaconatus said:

WTF?

Why? It was already absurdly fast, and now you made it even more faster?!

yeah try turning with the russians late light cruisers or like early german light cruisers on 20mph + speed ...

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3 minutes ago, TyphoonCro said:
4 minutes ago, ShimakazeChan said:

Is It Alright To Post This Here
 


Chi-Ha Long Gun Still Has An Incorrect Model..

 

We can't see it yet

 

Well, Ye, It's Still On Hold By Forum Mods.. Just Posting It Here That It Might Get Opened.

If You Want To Know What's Wrong I Can Simply Post The Content Here.
 

Spoiler

 Current Only Footage On The Tank:


Two Big Remarks I Would Like To Point Out

1. The Hull Is Cut To Shave Off Some Weight And Unneeded Space Which Still Is Present In Game

2. The 120 mm Naval Gun Is Missing A Muzzle Break Which Was Added For The Tank Usage 

 

Spoiler

navy_120mm_spg_03_1280h720_046b7b8b52a69

 

1. unknown.png

 

2. unknown.png

 

 

 

Edited by ShimakazeChan
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1 minute ago, sargeanthashhash said:

yeah try turning with the russians late light cruisers or like early german light cruisers on 20mph + speed ...

Well, guess what they are not PT boats...

French destroyers had 30 seconds and more rudder shift times, mind you.

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will you be able to select between launching IR guided and Radar guided missiles while in game? 

because if you can't select between launching Radar missiles and IR missiles freely it really ruins a lot of the game dynamic, limits a lot of strategy, and just outright historically inaccurate.

 

 

Edited by Kosena
some better wording
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2 minutes ago, sargeanthashhash said:

@Stona_WT the aim7 still don`t track 

 

36 minutes ago, Stona_WT said:

AIM-7D/E — target lock and permission to launch may not work properly.

 

Known issue, sorry

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1 minute ago, Kosena said:

will you be able to select between launching IR guided and Radar guided missiles while in game? 

because if you can't select between fox 1 and 2 freely it really ruins a lot of the game dynamic, limits a lot of strategy, and just outright historically inaccurate.

 

The way you switch between ‘Fox one’ and ‘Fox two’ is with your mouth, because those are verbal codes, not weapons.

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1 minute ago, [email protected] said:

 

The way you switch between ‘Fox one’ and ‘Fox two’ is with your mouth, because those are verbal codes, not weapons.

I may have worded that poorly. 

but I'm just referring it to asking that will we be able to select launching radar guided and IR guided freely, or will we be forced to launch all of one type before being able to launch the other? (kind of like the current Mirage missile loadout where you're forced to shoot the R.530 before shooting the R.550).

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Question, why was the Chi-Ha LG's shell type changed from HE to Shrapnel? It gets 60mm pen now which is nice, but I'm just confused as to why.

 

unknown.png

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