Smin1080p

[DEV] Major Update "Raining Fire" - changelog discussion

Welcome to preliminary update notes for War Thunder "Raining Fire" Update.

 

 

Please note all specifications and dev server details are subject to change and NOT FINAL.

 

Known Bugs:

 

  • The calculation for protection against HEAT ammunition operates incorrectly with the current algorithm for  “volumetric” shells. The anti-HEAT protection of vehicles is overstated at the moment. 
  • New vehicles in update "Raining Fire" may have inaccuracies in characteristics, armour and weaponry settings.
  • The armour model for new ground vehicles in update "Raining Fire" is “work in progress” on adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some ground vehicles lack a visible crew.
  • Wing roots will not be displayed correctly on some aircraft.
  • Missing icons for some equipment
  • There may be a lack of localization for some equipment.
  • No sound played on some events.
  • Aircraft sea mines in the weaponry menu are temporarily located in the “To engage the ground targets” tab.
  • Aircraft sea mines temporarily allocated the default bomb icon.
  • There may be inaccuracies in the location of weapon icons in the weapons menu.
  • Aircraft mines are displayed with a black texture on aircraft pylons.

 


 


New vehicles

  • Aircraft
    • USA
      • P-47 D-22
      • YP-38
    • Germany
      • Il-28
    • USSR
      • Su-6 single seat (premium)
      • Su-7 BKL
    • Japan
      • B-6N2 (cockpit)
    • China
      • Q-5 Early
    • Sweden
      • B17BS

 

  • Ground vehicles
    • Germany
      • TAM 2C
    • USSR
      • Т-72B 1989
      • Т-72B3
    • Japan
      • Chi-Ha Long Gun
    • China
      • CM 25
    • France
      • Char SOMUA SM (premium)
    • Sweden
      • Strv 104

 

  • Naval Fleet
    • USA
      • USS Northampton (CA-26)
    • USSR
      • SKR Pr.50 “Enot”
    • Great Britain
      • HMS Peacock
    • Japan
      • Chidori
      • Akebono
    • Italy
      • MAS 561
      • Zara
      • Comandanti Medaglie d'Oro

 

Location and mission updates

  • Some fixes have been made to the “Moscow” aircraft location - missing rivers on the southern part of the map have been added.

 

Changes in the historical aircraft missions: 

  • Ladoga - Mission has been reworked. Also changes have been made from the general list.
  • Khalkhin Gol - Changes from the general list.
  • Korsun - Changes from the general list.
  • Krymsk - Mission has been reworked. Also changes have been made from the general list.
  • Kursk - Changes from the general list.
  • Mozdok - Mission has been reworked.  Also changes have been made from the general list.
  • Normandy - Mission has been reworked. Also changes have been made from the general list.

 

List of changes from the past major:

  • Base models for bombing have been changed to the correct ones, their functionality is now similar to “Enduring Confrontation” mode. After destruction, bases may respawn randomly in certain positions, designed for every mission. 
  • Airfields have been removed from the target list, they can not be destroyed now. 
  • Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location’s centre. 
  • The size of an airfield now depends on the battle’s rank.
  • Mid-tier missions now have stage airfields, located 12 km away from the location’s centre.

 

Enduring Confrontation:

  • In the Enduring Confrontation mode in the “English Channel” location, a 4th sea port has been added for each side. The total number of sea ports in the mission is now 8. 
  • Aircraft that are in the air will no longer be counted in capturing the sea ports.

 

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Anti-aircraft machine guns have been added for the following German vehicles: 
    • Pz.III M
    • Pz.III N
    • Pz.IV H
    • Pz.Bef.Wg.IV J
    • Panther A
    • Panther G
    • Tiger II (P)
    • Tiger II (H)
    • Tiger II (10.5cm Kw.K)
  • Pz.Bef.Wg.IV J, Brummbär - “Ostketten” chassis modification has been added. 
  • “Winterketten” chassis modification has been added for the following vehicles:
    • Pz.III E
    • Pz.III F
    • Pz.III J
    • Pz.III J1
    • Pz.III L
    • Pz.III M - with removed protection screens on the hull. 
    • Pz.III N - with removed protection screens on the hull.

 

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

  • Some U.S. Naval aircraft have been equipped with the Mk 13 Mod 0 sea mines:
    • PV-2D
    • SB2U-2
    • SB2U-3
    • PBY-5
    • PBY-5a
    • BTD-1
    • PBM-3
    • SB2C-4
    • SB2C-1c
    • SBD-3

 

Naval fleet model, damage model, characteristic and weaponry changes:

  • Naval weaponry:
    • The new “sea mines” weaponry type have been added to naval battles - in the first stage the, following vessels will receive them:
      • USSR
        • BMO
        • Pr.191
        • Pr.191М
        • Pr.1204
        • Pr.1204 Late
      • Germany
        • R-boot R-130
        • R-boot R-301
        • S-100 (1944)
        • S-100 (1945)
        • S-100 Lang
      • Britain
        • Fairmile A (ML100)
        • Fairmile B (ML345)
        • SGB (S304)
        • SGB (S309)
      • Japan
        • IJN Mutsuki
        • IJN Kuma
      • Italy
        • Turbine
        • Attilio Regolo
      • To use them it will be necessary to research and install the “mines” modification and choose them in the “Additional weaponry” in the modification window.
    • 283-mm Spgr. L/4.4 Kz HE shell (Admiral Graf Spee) now has the correct explosive damage.
    • AI-gunners for the non-utility non-automatic artillery, as well as artillery without AA rounds, cannot now shoot aerial targets. 
    • Albatros-Klasse (143) - 76mm OTO-Melara Compact gun ammo has been brought into compliance with the Italian version. 
    • IJN Ayanami - spare torpedoes have been added.
    • 203-mm Contro-aerea shells (Trento) - weight, filling, and initial speed have been corrected.
    • Designation of the italian torpedoes have been corrected:
      • 450-mm Si 200 changed to W.200/450X5,75
      • 450-mm SI 170 changed to S.I.170/450X5,25
    • USS Cleveland - aiming speeds of the main calibre turrets have been corrected.
    • Admiral Hipper - max turn angles of the torpedo launchers have been fixed.
    • Raimondo Montecuccoli - 20-mm/70 Oerlikon Mk.II guns have been changed to Oerlikon 3S
    • The “Torpedo mode” modification has been added for the following Italian ships:
      • MAS 555
      • MAS 569
      • Folgore P-490
      • MS-473
      • VAS 201
      • Vosper 70' GIS 811
    • MS-15 - S.I.270 torpedo has been changed to S.I. 270/533X6.84 Tipo L
    • Stefano Turr - AP round on the 6.5mm MG belt has been changed to the utility round.
    • MAS 569 - tracer round has been added to the 6.5mm MG belt.
    • 203-mm Mk.25 HC shell (USS Portland (CA-33)) - fuze type has been changed from tail to superquick point detonating.
    • 76-mm/62 OTO-Melara Compact auto cannon - number of shots before overheating has been increased to ~60-65.
    • 100-mm/56 B-34 gun: HE shell has been added. 
    • 114-mm 8cwt QF Mk I gun Dark class (FPB 1101) - HE shell has been changed to HE shell with tail fuse.
    • 47-mm Hotchkiss gun (Fairmile A (ML100), Fairmile B (ML345)) - explosives type and weight has been changed to 120 g of the lyddite. 
    • Type 1934А (1940) - aiming limits of the 2nd and the 3rd main calibre turrets have been fixed.
    • S-100 (1944), S-100 (1945), S-100 (S204) — torpedo reloads added.

 

  • Naval modifications and crew skills:
    • Stefano Turr - ‘Auxiliary Armament Targeting’ modification has been removed, RP and SL have been refunded.

 

  • Naval characteristics, physics and damage model:
    • Fire mechanics changes - damage, fire time, and ignition points have been revisited. Every fire how has two stages:
      • Initial stage - with low effect. Fire draws, dealing low damage to the crew. Mechanisms and modules take no damage. 
      • Main stage - main effect, depending on fire scale, Fire draws further, damaging a module where it sets, as well as modules around it.
        • Initial stage is short, but sufficient to bring fire down, making damage from ignition minimal. Any compartment or module can be burned out - in this case there's a high chance that the fire will cease and won’t spread. The destruction of the artillery unit or turret has a high chance to be followed by fire. This fire can also spread to other modules around.
    • Ammo stowage durability of destroyers and cruisers has been increased for separate loading main calibre guns. Thickness of the ammo magazine has been increased according to the calibre. Explosion, fire, and shrapnel resistance have been increased. 
    • USS Atlanta (CL-51) - damage model of the stern ammo stowage has been fixed, Previously, it was too large in size.
    • IJN Tone - thicknesses and forms of armoring of barbets, cutouts in the armored deck, protection of supply pipes, bow and stern traverses have been fixed.
    • Köln F220 - Additional armour for the 40mm launchers has been added.
    • The amount of the crew members has been fixed for the following Italian ships:
      • Vosper GIS811 13 → 16
      • MS472 19 → 20
      • MS473 19 → 20
      • MV611 19 → 22
      • Corazziere 219 → 215
      • Geniere 219 → 215
      • Bartolomeo Colleoni 507 → 521
    • All Italian boats - The size of the ammunition magazines has been reduced.
    • HMS London, HMS Kent - The armour layout and armour thickness of the ammunition magazines have been fixed.

 

  • Naval Visual models and visual parts:
    • HMS Tiger - The size of the explosion of the HE-VT shells have been fixed.

 

Customization

  • Changes implemented in the US fighter aircraft research tree. 

 

Customization

  • Late single-colour and late desert camouflage for the Soviet top tanks have been added for purchase.
  • The insignia and decals have been moved to the standard camouflage layer. Previously issued decals also remain available:  
    • M46 "Tiger"
    • M18 "Black Cat"
    • Cobra King
    • M3A1 (USMC)
    • M2A4 (1st Arm.Div.)
    • M5A1 (5th arm.div.)
    • Pz.Kpfw. Churchill
    • Pz.II C (DAK)
    • T-V (USSR)
    • SU-76M (5th Gv.Kav.Corps)
    • М3 Medium (USSR)
    • T-26 (1st Gv.T.Br.)
    • Iron Duke IV
    • Sherman IC "Trzyniec"
    • A13 Mk.I (3rd RTR)
    • A13 Mk.II 1939
    • IS-2 №402
    • Т-34-85 №215
  • The insignia and decals have been moved to the additional free camouflage. The decals issued previously also remain available. Default camouflage has been changed:
    • KV-220
    • Grant I

 

Interface

  • Possibility of selecting the aircraft weaponry presets to a “favorite” block has been added. 

 

Game mechanics

  • Protection analysis for aircraft has been added.
  • Shells in the damage model have now volumetric dimensions/sizes corresponding to the real size of the shell.
  • For the vehicles equipped with a detection warning system,a laser radar system has been added. 
  • In combined ground battles in SB game mode the new mechanics in which after the respawn the allied will be marked for the player on the mini-map for 7 seconds. This has been done to understand better the positions of the players and for better interaction between players.

 

Sound

  • The sounds of cannons and machine guns of land and sea vehicles have been corrected towards greater clarity. The low-frequency component of the shot has also been emphasized.
  • New sound events for the M61 rotary gun (SPAAG M163) have been created.
  • Principle of reverb response for all sounds has been changed in order to make the sound more natural. Previously, algorithmic reverberation was used (real-time calculation of the reflection of sound from a certain virtual volume, the parameters of which are set by a mathematical function), now convolution reverberation is used (that is, the application of the convolution operation to the original sound in the game, and the reference sound recorded in real conditions). For sounds inside the cockpit of an aircraft or a tank, real reflections (impulse response of a real volume, like street, room, cockpit, etc.) are used, recorded in the interiors of actual military vehicles. For the sounds of the environment, real reflections were used, recorded in the field, and in areas with medium and dense buildings. Also, when approaching the ground on an aircraft with a third person view, you can feel the reflections of sounds from the land surface.
  • Sounds of flying bullets and shells have been changed. Now they click or clap as they fly past the listener.
  • A bug has been fixed due to which the shell/bullet flypast sound was played when hitting the player's vehicle. Now the sound of flight only sounds when it passes by.
  • Now, when a tank turret is ripped off, it falls to the ground with a characteristic sound.
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Pls add the Strv 74 (Rb.52) and Strv 103B that sits in the files.

And have done since Swedish GF tree was added. And add Strv 81 (Rb.52) in as a GE prem for Sweden.

Just now, sargeanthashhash said:

@Smin1080p the jaguar is not in this version of the dev , I guess there will be another dev server session ? 

Not everything will be here for this devserver. Just like always. Things will be missing.

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Hmm I expected more bug fixes to be honest but it's nothing game ruining at the moment 

I am biased toward tanks overall :)

 

Edit: Hey I just finished looking through a diff - why aren't you openly telling about fixes you implement? I am so positively surprised by the amount of fixes I have found there :) 

Edited by CrossEyedN00b
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23 minutes ago, Smin1080p said:
  • Base models for bombing have been changed to the correct ones, their functionality is now similar to “Enduring Confrontation” mode. After destruction, bases may respawn randomly in certain positions, designed for every mission. 
  • Airfields have been removed from the target list, they can not be destroyed now. 

 

@Smin1080p Please tell me that only applies to RB and not AB. Please don't rob bombers of their last bit of relevance they have in this game.

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Some feedback: the R-3R is pathetic in comparison to the AIM-7E especially since it also takes two pylon slots and forces the MiG-21 to use just two effective R-60s. 

 

I don't know how far gaijin has been into developing the MiG-23, but please consider pushing it for this update or else it's not fair.

 

With the R-23R and R-24R it's the perfect Russian counterpart for the F-4E with AIM-7Es. 

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320k RP for the new US cruiser is a joke, no one plays navy in the first place how do you think giving such high RP requirements will get anyone to play this mode in the first place?
Naval rewards need a 3x increase before anyone starts seriously playing it again, stop producing dead content Gaijin.

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Panther II machine gun is bugged. It just shoots in the direction that the hull is facing regardless of where the turret is.

 

EDIT: This actually seems to effect all tanks with a coaxial machine gun.

Edited by _TyS_
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Okay so let me get this straight...the base bombing mechanics in Air RBs will now be the same as in ECs and airfields can no longer be destroyed?

I'm not too sure what to feel about this, but this is good news for nations that lack strategic bombers with significant payloads at most BRs (i.e. Japan and Italy) and anybody who's sick of having their bases blown up at specific BRs where bombers both have very heavy payloads and are difficult for the available fighters to intercept.

 

 

Also, since we're getting a razorback P-47D now, will the German P-47D have its model changed?  The actual P-47D they had with that paint job was a razorback.

Edited by Z3r0_
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Volumetric shells are a massive and amazing change, I'm thrilled we're finally getting this! Now if only gunsights weren't allowed to be inside cannon barrels...

 

Adding the wonderful new Air RB mechanics to even more maps is similarly amazing, I really hope these make it to all maps soon!

 

P-47 razorback, YP-38, and floaty B17 sound cool too, more WWII content is always my favourite.

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5 minutes ago, BakerOne said:

320k RP for the new US cruiser is a joke, no one plays navy in the first place how do you think giving such high RP requirements will get anyone to play this mode in the first place?
Naval rewards need a 3x increase before anyone starts seriously playing it again, stop producing dead content Gaijin.

That's just too bad. Northampton doesn't considerably do a better job than the Portland to justify the 50k increase in RP requirement.

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35 minutes ago, P51VoxelTanker said:

Will the YP-38 replace the XP-38G in name alone since that specific model is non-existent?

 

XP-38G will be removed from availability and replaced with YP-38.

 

EDIT: Developers have clarified, if you own XP-38G you will keep it and be able to purcahse YP-38 as a separate aircraft. 

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@Smin1080p I posted a quick bug report about smoke grenade for tanks with new MG on roof but I'm not sure if it was posted in correct section. Please make sure to move it to correct section if needed, thanks (vehicle or controls ?)

 

No mention about Me 163 B-0 RP requirement increased from 92k to 380k ?

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Is there some sort of special key bind to get missiles to fire? I'm test flying the F-4E with Sparrows and Sidewinders and nothing is locking or launching in Realistic. 

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Just now, Stavroforos said:

Is there some sort of special key bind to get missiles to fire? I'm test flying the F-4E with Sparrows and Sidewinders and nothing is locking or launching in Realistic. 

Aim7s and r3rs currently don`t work and their stats aren`t accurate .

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