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[Feedback] Sound changes


great work on the update......but as usual alot of problems came after any big patch like : sound adjustment(other players engines- Artillery sound) +sudden packet loss + the whole game lag when the buildings fall down for example like rhine map or when a heli fire a rocket salvo from close distance.....last thing you should listen more to the community.

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Overall the sound changes were nice but I've consistently been ghost shelling on enemies recently which has caused me to die when I should have survived. This wouldn't be an issue if it wasn't common but in the past week it has happened at least 5 times. Not only that but the shell will spark on the enemy which assured me that I hit, but I wouldn't get any feedback from it

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15 hours ago, chaotic_madman said:

Lowering the Sound to 0 % is unfair to other Players who want to hear their Engines.

 

And next thing is, its unrealistic.

"Oh oh i have a Problem with my Ears ? Ok wait i make Sound of my T-72 Tank more quiet so my Tinnitus is not so annoying anymore."

So you want people with auditory problems who like the game and wish to enjoy it  to "just deal with it" or quit the game entirely?.

 

We aren't even asking for 0% even 20-25% would  do. Anything lower than what it is right now.

Edited by xxlightsabrexx
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  • 4 weeks later...
  • 2 weeks later...
On 25/12/2020 at 01:37, Dny_Xy said:

Would be nice to have directional sound indicators, it's cool to have explosions and stuff but after more than 2 games becomes annoying and i'd rather have some music and just see on the screen engine noise direction.

I could see that being a good feature for AB, but I don't know if I'd personally want it in RB.

I dunno, as a newer player that almost exclusively plays ground RB, it's been really satisfying to start getting an "ear" for what's going on around me. Makes the games just a little more exciting when you hear something unfriendly approaching ("uh oh, that doesn't have a marker, and it sounds distinctly like a Panzer engine") and you have to figure out just where it's coming from so you can counter it properly. To me, adding directional sound indicators would ruin a lot of the tension/occasional "oh crap" moments that can make RB so rewarding.

I'd just like to add that I've really enjoyed the new distance/reverb effects for main gun fire. I think it sounds great, and there's enough granularity to it that I can tell roughly how far away something is and if it's something I should be worried about. I personally love the immersion factor of having enough information to have enough situational awareness to feel like I'm not flying blind without the game directly telling me everything that's going on.

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  • 2 weeks later...

Since the last update [22.01.2021 (2.3.0.76)] I am completely disoriented by the sounds.

 

Tanks behind me are extremely loud. When turned their way to bring them into view, they are too quiet.

This creates massive issues, especially early in the game, where there are friendlies around you and you simply cannot tell which way the enemy is. I have died a ridiculous amount of times in ridiculous ways to enemies who were near me behind a cover or a building, that I couldn't hear because of a friendly tank that was half a kilometer away from me.

 

To add insult to injury, planes and artillery sounds seem to be even louder than they already were.

 

All this combined has turned my games into total chaos. I am simply too disoriented to make sense of where the enemy is. None of the sounds and their levels make sense.

 

I am extremely frustrated because I started playing terribly. The last day or so has made me want to uninstall this game like never before.

 

Weird thing is, I haven't seen or heard anyone else being outraged by this. Which makes me wonder; am I the only one having this problem?
I thought it might be a surround issue or something, so I switched between 5.1 and 7.1 in the settings, which made absolutely no difference.

 

Please. I am a hair's width away from walking out on this game. I need this issue fixed.

Help me!

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  • 4 weeks later...

Personally, I do not like how the ZSD, Tunguska, Shilka and other SPAAGs have had their audible ROFs dropped to ~600rpm. The slaving of individual firing sounds to individual shots was otherwise a positive change IMO, and I'd like to see it extended to planes at some point, if that isn't too much of a problem to model for planes with multiple guns.

 

Also hoping the NR-30 gets its 1000rpm RRRRRRRR sound back in place of the upcoming 700-800rpm dakadaka.

Edited by jetnawk
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