Stona

Update 30.07.2020 (1.99.1.57)

BMP-3_2970d0801988c925d4fa72ff9417a0f6.j

 

 

  • The icons of corresponding gaming platforms (PC and consoles) have been added to the players nicknames. Icons for consoles will be visible to PC players and vice versa.

 

Sound

  • New sound events for explosions have been created.
  • New sound events for gunshots have been created.
  • New sound events for projectiles flying past nearby the observer in all calibres have been created.
  • New sounds of the flight and flypast of ATGM’s and unguided rockets have been added.
  • The volume balance of major sound event groups has been reworked.

 

Ground vehicle characteristics, damage model, and weapon improvements:

  • Clarifications in the designation of British ground vehicles of rank III.
  • BMP-3 — A bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, the vehicle repeatedly trying to switch between N and first gears.
  • Pvrbv 551, Lvrbv 701, Type 94, Sd.Kfz.221, AEC Mk.II — A bug where the vehicle continued to turn for a while after releasing the A/D keys has been fixed.
  • CV90120 — The initial speed of the DM23 shell has been changed from 1640 to 1680 m/sec with corresponding adjustments of the armour penetration value. Source: RUAG — 120mm Compact Tank Gun brochure.
  • M60A2 — Sight magnification has been reduced to 8х/10х variable. Source: FM 17-12-4 — Tank Gunnery, M60A2.
  • T-69 IIG, Ikv 91 — A bug where there was no automatic setup of the distance for the laser rangefinder has been fixed.
  • Challenger 2 (all modifications), Vickers Mk.7 — The vertical guidance speed of the cannon has been changed from 5 to 11 degrees per second. Source: Vickers Tanks: From Landships to Challenger 2, Christopher F. Foss & Peter Mckenzie, Keepdate Publishing, 1988-1995 // Challenger 2 Main Battle Tank, Haynes Manual, Haynes Publishing, 2018. 
  • Ostwind II — A bug where the thickness of the breech part of the cannon was 5mm thick has been fixed.
  • ANTI II — The Swedish flag in the vehicle card has been replaced by the Finnish flag.
  • Ariete (P), Ariete, Ariete PSO — The elevation angle of anti-aircraft machine guns has been changed from 20 to 60 degrees.
  • M60A1 Ariete, M60A2, M60A3 TTS, M60A3 TTS (Сhina) — A bug where the depression angle of the cannon didn’t reach the value indicated in the vehicle card by 1 degree has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

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3 minutes ago, MaddDawg90 said:

Pvrbv 551, Lvrbv 701, Type 94, Sd.Kfz.221, AEC Mk.II — A bug where the vehicle continued to turn for a while after releasing the A/D keys has been fixed.

Awe man, but you still haven't fixed the same exact bug on the AML90!? Come on.. Please fix that one too?

 

Please check latest few changelogs. You will notice that we are fixing this and similar bug for few vehicles every update. It need to take some time till each of them get fix, sorry.

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These sound changes are good for the flyby stuff, but the gunshot and explosion sounds are kinda bad. The L/44 now sounds like a mortar and the explosions sound like slaps again. The sounds until that update (below) sounded so awesome with alot of bass and everything. Would it be possible to revert the gunshots and explosions to before 1.99.1.45 again?

 

Edited by Merlin1809
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1 hour ago, Stona said:

Ariete (P), Ariete, Ariete PSO — The elevation angle of anti-aircraft machine guns has been changed from 20 to 60 degrees.

 

This is amazing news, but would it also be possible to fix the bug on these vehicles where the coaxial machine gun at some point during the tanks' lives "decides" not to elevate or depress along the main gun anymore and just shoots to one spot instead?

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Good to see the Challenger getting some updates on its unrepresentative gun, but will there be expanded vertical alignment fixes for other tanks, such as the Leo 2, Leclerc, and Ariete which are all overperforming massively in that regard? (They're using a higher SLEW rate, while Challenger, Type 90 etc are all using maximum TRACK rate, which is always slower, making them have an unrealistic difference over others.)

Edited by TheFuzzieOne
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Those new sounds for explosions and tank shots are absolutely awful, is there a possibility to use the old ones? The planes may be good, but the tanks are utterly horrific.

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The new gunshot sounds are AMAZING. People saying that they are bad have no idea how a tank gun sounds.

 

Every tank gun, when fired, sounds like a loud, sudden, violent, cracking, deafening BOOM that breaks through the air, which is exactly the sensation they now give ingame.

 

People don't realize that main gun fire is so extremely loud, that you barely hear anything besides a loud cracking sound going through your ears.

 

These new gunfire sounds are the closest to reality you have achieved so far!

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The new sound are cool and everything, but I noticed if you have vehicle with autocannon and HE rounds and you keep firing one spot on the ground in front of you. You hear HE rounds exploding and particles go up for like one or two seconds then it stops, also dirt particles starts to settle down, then after couple of seconds you hear it again for one or two seconds and it happends over and over. It won't happen if you swing your gun around and shoot at the same time, the round will explode every time this way.

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3 hours ago, Dr_Pavel said:

The RUAG manual states the velocity for the DM33 round, not DM23. Care to explain?

Sure. They share the same V0 and projectile mass, hence why the adjustment was made.

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4 hours ago, Stona said:

Pvrbv 551, Lvrbv 701, Type 94, Sd.Kfz.221, AEC Mk.II — A bug where the vehicle continued to turn for a while after releasing the A/D keys has been fixed.

I know this isn't a wheeled vehicle so it may be a different bug, but could you fix this on the BT-7 (F-32)? It happens quite significantly.

 

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4 hours ago, Stona said:

T-69 IIG, Ikv 91 — A bug where there was no automatic setup of the distance for the laser rangefinder has been fixed

The M48 Super has the same problem, please check it / fix it.

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1 hour ago, SPANISH_AVENGER said:

The new gunshot sounds are AMAZING. People saying that they are bad have no idea how a tank gun sounds.

 

Every tank gun, when fired, sounds like a loud, sudden, violent, cracking, deafening BOOM that breaks through the air, which is exactly the sensation they now give ingame.

 

People don't realize that main gun fire is so extremely loud, that you barely hear anything besides a loud cracking sound going through your ears.

 

These new gunfire sounds are the closest to reality you have achieved so far!

Yes, some people are too used to Hollywood style cannon sounds that this seems underwhelming to them, I think.

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Not gonna complain overall for the new sounds. However, while it's great to hear near shells and bullets whizz by next to you, when someone drops an arty on you, all you hear is schrapnel flying by. It's louder than the explosion itself. It just sounds like someone dropped wet fireworks on you.

 

Also, after a few more battles with the tanks, you get hit, what do you hear ? "whizzzzzzzzzz". Ricochet ? "whiiiiiiiiiizzzzzz". Non penetration ? "Whizzzzzzzzzz" The ennemy shell hits next to you ? "whizzzzzzz". The teammate next to you fire back ? "whizzzzzzz". You get killed ? "whiiiizzzzzz" ? Why even if your tank get destroyed you hear this whizz ?

Why does it needs to whizz all the time ? When you're in an intense close combat you just hear this constantly and OMG this becomes annoying...

Edited by jeronimo29th
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