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Bad Mission Parameters when adding existing objects


mission editor works fine  when I add existing objects to the mission(,using codes below), they will show up in mission editor,
 i can move them with no problems
, but when i start the mission in game ,it fails due to 'Bad Mission Parameters' , i remove the new objects and mission in game works again,  
.. these are the codes i tried and neither will allow mission to start in game, what is it that i am missing?

i searched for answers , found nothing on this problem.
 

className:t="composit"
 node{
   type:t="rendInst"
   name:t="#studebaker_us6_bm_13h"
   tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0, 0, 0]]
   placeOnCollision:b=yes
 }



className:t="composit"
node{
 type:t=""
 name:t=""
 tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
}

 

Edited by OldMan_Ghost
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Custom units can't be used in multiplayer missions, even those based on existing models.

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