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Need some help for carrier respawn and cargo squad


Hi, I need some help with my mission enduring confrontation world war.
To see my mission : https://live.warthunder.com/post/901048/en/

 

So, i have some problems.
the first i have, I want to make carrier respawn when they are all dead. But when they respawns, they are not horizontal, they are verticals....
I tryied everything to make them respawn well, but doesnt worked.

Then, I want to make a cargo spawn with destroyers with the lower unit speed.
But they are advensing with their own speed without waiting the cargos (That a great protect right ?)

Then if you know how to make a true spawn. I want them spawn without have physical unit before.

thank you !

Ps: Gaijin, your trigger makesquad plant the server :facepalm:

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But when they respawns, they are not horizontal, they are verticals....

What does that even mean?

 

Quote

Then, I want to make a cargo spawn with destroyers with the lower unit speed.

UnitSetProperties with the speed set to some value doesn't work?

Don't forget that cargo ships have a really low maximum speed.

 

Quote

Then if you know how to make a true spawn. I want them spawn without have physical unit before.

And again I have no idea what do you mean.

Edited by RideR2
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Sorry is my english is not good.
So, When Carrier  respawn, they are not flat, they are looking sky (See pict 1)

Then, for the spawn, you know that, when you put an unit on map, they are visible and inerte.
But i want to have mission, where unit spawn from nowhere and active a mission.
As like in enduring confrontation with defense line to attack, bomber wave to kill or cargos spawns.

RespawnCarrier.jpg

Edited by Bombe18
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What action do you use to respawn them?

unitRespawn?

 

Quote

Then, I want to make a cargo spawn with destroyers with the lower unit speed.
But they are advensing with their own speed without waiting the cargos

About the "setHeadSquad" action, I think you need to create a new "squad" by using "makeSquad" or "makeSquadFromUnits" action and then after you do that activate the "setHeadSquad" action, obviously the name from "makeSquad" action must match the one from "setHeadSquad".

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1 hour ago, RideR2 said:

What action do you use to respawn them?

unitRespawn?

 

About the "setHeadSquad" action, I think you need to create a new "squad" by using "makeSquad" or "makeSquadFromUnits" action and then after you do that activate the "setHeadSquad" action, obviously the name from "makeSquad" action must match the one from "setHeadSquad".

That worked ! Hurray ! Thank you !
Was not an easy task.

Now, need to make them pop out of nowhere ahah

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