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Plans for the development of eSports in War Thunder


eSport_Squier
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Hey. As I said earlier, this week I plan to launch aviation tournaments in the game.

 

The tournament “Deathmatch event” in AB mode for 8 players and tournament events “Battle Duo” in RB and SB 2x2 will be available in the game client from 11:00 GMT on the 14th of February until 11:00 GMT on the 17th of February. Each day players will be offered a different vehicle preset. Choose the tournament vehicles and get ready for the battle against everyone or for battle in duo!

Voting will last until 11:00 GMT on the 13th of February. More about the tournament and its prizes will be published this Friday!

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Перспективы развития киберспорта, изображение №1

The direction of the eSports department in its task and internal processes is pretty similar to the work of the operations department: the creation of regular events and marathons, planning and analytics, the drafting of clear and understandable announcements, and their publication and support. I have been doing exactly this at Gaijin for several years in other ways so I started my work with eSport by writing the necessary internal documentation, creating projects, tasks and plans, and collecting feedback through voting. Let me share some of the plans with you.

After the creation and running of the “New year’s tournaments”, I have established contact with tournament participants on the forum and discord. We solved some important problems and met with the commanders of some teams. I will also briefly share with you the results of this meeting.

Development strategy

In 2020, eSports in War Thunder will be aimed at the creation of a player base which regularly participates in the tournaments. It is impossible to effectively develop formats, vehicle setups and to try out new competitions without a large competitive audience. Participation in the tournaments on the TSS service for beginners has a high threshold of entry: the creation of teams, confirmation of participation, additions to the rules, being bound to a certain time, lack of notifications - all this creates problems for the appearance of new players and teams. Therefore the main emphasis will be on the creation and support of tournaments in game events, and to participate, all players will need to do is put the required vehicles in their vehicle slots and press a button. 

Such tournaments, being the main ones, can become qualification for further participation in automatic team tournaments in the additional TSS service tournaments. Only teams from squadrons (under the squadron tag) may be allowed to participate. Tickets will also be required for participation in game and TSS tournaments. Additionally, we plan on improving TSS: we will need to develop a system of notifications for matches, and notifications regarding registration for tournaments.

We plan to have eSport events in the formats “1 vs 1” or “2 vs 2” for aviation (also possible in “4 vs 4” for squads) in the RB and SB game modes, team events for combined battles in the RB mode and ground survival battles in AB. In the future, it is necessary to form regular in-game esport events which will take into account the player’s rating and will save it for future competitions.

The main formats for the TSS tournaments will be “Fire Front” for combined “5 vs 5” battles or similar to the squadron battles format “7 vs 7” in RB (amount of participants will be finally determined within about 6 months) as well as “Gladiators 4 vs 4” missions for RB and SB with different vehicle setups. AB tournaments will be represented in the formats “Deathmatch”, “Tank football” and other similar entertainment missions. 

The experience of the tournament player is usually presented as a rating system and our task here will be to integrate the leaderboards of the key in-game tournaments and the TSS rating system into a single player profile.

An eSport profile will show other players  personal results and is valuable for recruiting in more professional teams. later, in turn, it may also have an impact on the future prizes. 

Prizes and two directions for tournaments

Right now, novice players can already count on prizes - for this purpose we have launched a loyalty system in geolocation and tournaments with a limited rating. Regional tournaments are available for example for US players, participants from East Asia or for players from European countries - this supports competition among players of different skill levels and allows us to organise regional competitions in the future. In the tournaments of the “Cadet” series only players that have a rating lower than average can register so they will not have to compete with high-skilled players.

TSS prize tournaments can be conditionally divided into 3 groups:

  • Beginner level - up to 500 GE for those finishing in the top three places and premium boosters for the next 4th to 8th  positions. Used in regular tournaments “1 vs 1” and “2 vs 2” in small regional competitions up to 64 participants and also in “Cadet” tournaments.
  • Medium level - up to 800 GE for first place, premium accounts and boosters for the first 6 placed positions. Will be used in the regular “Fire Front” team tournaments and the “Gladiator” series. 
  • High level - up to 1000 GE for first place, special decorations, decals, in-game titles, premium accounts, vehicle coupons dependent upon leaderboard positions at the end of the tournament. Will be used in tournaments devoted to anniversary dates, finals of competitions with long selection and qualification. 

We have listed only some variants of the tournaments and prizes.

In-game events will be supported by awards in the form of trophies for regular actions (‘X’ destroyed vehicles, ‘X’ wins in a row, etc) and individual prizes based on the results of the events.

I plan to develop additional prizes for eSport competitions: temporary and permanent titles, special player icons, new decorations and decals. All the awards should be given to individual subgroups in the game client for decorations and decals and the eSport titles will also have their own category. The plans also include the addition of vehicles in the form of coupons for big tournaments and special prizes in the War Thunder League. 

Any tournament in the game can be attributed to one of two directions: “sport” and “media”. For example: in the tournaments participating in the formation of the League, we will not give potential viewers the opportunity to choose artillery and will not use vehicle presets which have not passed the selection in the final rounds. For this direction we will choose the most convenient format and such conditions that will be agreed on by most of the teams. In this case the location and vehicle setup choices will remain, but will be available for participants and not for viewers. Such tournaments will receive information support on the main page of the game and on social media but support for the live streams will not be necessary - it may not be the most interesting spectacle. But if we manage to make this format not only competitive, but also interesting for viewers - we will of course support the finals of the tournaments with live streams. 

In contrast the “media” direction suggests such projects in which the main emphasis will be on live streams - the viewers and their entertainment. These are “off-season” tournaments in which the organizers can choose teams to participate as well as among the finalists of the League as among other teams and those in turn can accept the invitation or refuse it. Probably, especially with media events, the participants can wait for “iron” prizes (PC hardware etc) because such a format is closest to the idea of cooperation with partners.  

Perspective for the League

I am convinced that the finalists of last season in the War Thunder League are the most experienced and skilful players who are also able to support a fighting team for at least one season. Therefore we don’t plan any “closed elections and appointments without selection” for future League teams. The teams have to pass automatic “rating” tournaments both in the game and on TSS to gain the necessary amount of team rating for participation in the League. At the moment this system is under development so it isn’t possible to talk about the specific team rating scores yet. But by September 2020 we will have to decide on the formats in the future League and present a clear and transparent system for participation as well as announce the prizes. Of course we will do it together with the teams - we will discuss the options and if necessary choose them through voting.

At this stage we can say that we are working on the future prizes for the War Thunder League - it will be premium vehicles in a special camouflage which can be obtained by winning the League (ONLY!). It can not be bought or sold, and its owner will demonstrate to  other players his status of “League winner” by the fact of its presence on the account. I will tell you more about it in separate publications when the time comes.


In conclusion i would like to say to the players: “Thank you for your trust!” I read reviews, communicate on discord and see that many people are positive about the development of the tournaments in the game. I constantly receive offers for help in the development of this direction. Yes, we still have enough problems: inconsistency of game modes with markers, decorations which are turning tanks into bushes, disappearing aircraft, errors and glitches in the missions. But I am sure that together with you, we will cope with all these problems and the unique gameplay of our game will unfold in a huge number of competitions around the world.

If you have any questions about War Thunder eSport you can ask me for example in PM on the forum or on discord (Squier#6413).

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Great news and plans! 

By the way, happy birthday dude! Wish you all the best especially by eSport development!

eSport_Squier (Posted )

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I'm not in the eSport community and have never played a tournament, but I admire the transparency towards eSport players and teams that this post brings :) 

 

And happy birthday :) 

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Just now, magazine2 said:

I'm not in the eSport community and have never played a tournament, but I admire the transparency that this post brings for the eSport community :)  

It's time to start tournaments then ;)

 

magazine2 (Posted )

You're right :)
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Game is not ready for that. All the listed issue are YEARS overdue on fixing and already drove away competetive gamers.

 

If you want it to be e-sports ready, we need separate e-sports mode that has no grinding involved, where everybody gets competetive lineup and play. No grinding, no paying, no unlocking, no customization. Just pure gameplay. Only this will work in the long run.

 

You will advertise e-sports but it will look like this:

 

Oh neat WT finally has e-sports. Let me check that. Wait, I need to unlock 4 different vehicles and 3 planes to be competetive, level up my crew, expert them and buy some premium vehicles so I can compete? No, thanks.

 

PLAYERS SHOULD BE AT MOST 3 CLICKS AWAY FROM INSTANTLY COMPETING IN A BALANCED MODE FOR IT TO HAVE A CHANCE OF BECOMING A THING.

 

Like i can go to CS, Starcraft 2, Dota and just within 2 clicks I am playing same game pro players play on the stage of IEM/MLG/WCS. WT is atm too convoluted to make that work.

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Other than the issues mentioned above by gaiacheck, I feel like the Asian server (AS) doesn't get the variety of tournaments like EU and NA does. Generally, the plan looks decent IF it can be implemented to all regions so all the players from every region have an equal chance of participation without having to be up at some ungodly hour.

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3 minutes ago, spamanator500 said:

Other than the issues mentioned above by gaiacheck, I feel like the Asian server (AS) doesn't get the variety of tournaments like EU and NA does. Generally, the plan looks decent IF it can be implemented to all regions so all the players from every region have an equal chance of participation without having to be up at some ungodly hour.

i think there isn't enough player on Asian server but i might be wrong. But it's a good point u mentionned it

 

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5 hours ago, gaiacheck said:

Game is not ready for that. All the listed issue are YEARS overdue on fixing and already drove away competetive gamers.

 

If you want it to be e-sports ready, we need separate e-sports mode that has no grinding involved, where everybody gets competetive lineup and play. No grinding, no paying, no unlocking, no customization. Just pure gameplay. Only this will work in the long run.

 

You will advertise e-sports but it will look like this:

 

Oh neat WT finally has e-sports. Let me check that. Wait, I need to unlock 4 different vehicles and 3 planes to be competetive, level up my crew, expert them and buy some premium vehicles so I can compete? No, thanks.

 

PLAYERS SHOULD BE AT MOST 3 CLICKS AWAY FROM INSTANTLY COMPETING IN A BALANCED MODE FOR IT TO HAVE A CHANCE OF BECOMING A THING.

 

Like i can go to CS, Starcraft 2, Dota and just within 2 clicks I am playing same game pro players play on the stage of IEM/MLG/WCS. WT is atm too convoluted to make that work.

if you don't have tier 3/4 of any nation ( as all nations have line ups in tournaments ) i feel u are a little bit too novice to the game to comment . Considering you mentioned " YEARS overdue" i assume then u have been playing for " YEARS " and the fact that you complain about not having the most basic vehicles of any nation makes me think ur just complaining for the sake of it. another small point , ur above statement forgets the fact that if a person is able to create an account and immidiatly play events , were there are considerable prizes , the availabilty and oppertunity for them to just use cheats without any result ( worst case u loose ur lvl 5 account ) that would open doors to people messing with players/teams that actually play . That being just one point .  

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1 hour ago, AfricanHut said:

if you don't have tier 3/4 of any nation ( as all nations have line ups in tournaments ) i feel u are a little bit too novice to the game to comment . Considering you mentioned " YEARS overdue" i assume then u have been playing for " YEARS " and the fact that you complain about not having the most basic vehicles of any nation makes me think ur just complaining for the sake of it. another small point , ur above statement forgets the fact that if a person is able to create an account and immidiatly play events , were there are considerable prizes , the availabilty and oppertunity for them to just use cheats without any result ( worst case u loose ur lvl 5 account ) that would open doors to people messing with players/teams that actually play . That being just one point .  

I pity you. That silly little attack on me is classic way of trying to discredit person instead of giving valuable argument.

 

Let's assume someone is tempted by War Thunder's esport side thinking it will be like "CS but with tanks instead". What he finds out? That he needs to put like 200 hours playing vehicles and modes he has no slightest interest in. Can he use the clever T-34-85 flanking maneuver he saw in a pro match with his BT-5 on a map that is not even in tournament rotation with 16x16 random newbies? Doubt it.

 

Let's also forget that we presumably have measures against cheaters. Not like they work anyways. And no game in the history of games had that issue. War Thunder is the first game with cheaters.

 

Also I am bit confused about this peticular statement:

 

1 hour ago, AfricanHut said:

 ur above statement forgets the fact that if a person is able to create an account and immidiatly play events , were there are considerable prizes , the availabilty and oppertunity for them to just use cheats without any result ( worst case u loose ur lvl 5 account ) that would open doors to people messing with players/teams that actually play . That being just one point .  

 

When I queued for starcraft game on ladder or CS:GO game or a DoTA 2 unranked match, I DIDN'T KNOW THERE WERE PRIZES INVOLVED!!!!!!!!!!

 

Like imagine having ability to play tournament mode without having to organize a tournament. Crazy right?

 

 

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In my honest opinion the key to success in TSS is letting players know that tournaments are not just for the pros, and should be tried out by all.

I think TSS should aim to be easy-to-use and enticing to play with good rewards. World war mode has just come out and it is advertised as a game feature that any player can enjoy. I think TSS should be done that way.

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9 hours ago, gaiacheck said:

I pity you. That silly little attack on me is classic way of trying to discredit person instead of giving valuable argument.

 

Let's assume someone is tempted by War Thunder's esport side thinking it will be like "CS but with tanks instead". What he finds out? That he needs to put like 200 hours playing vehicles and modes he has no slightest interest in. Can he use the clever T-34-85 flanking maneuver he saw in a pro match with his BT-5 on a map that is not even in tournament rotation with 16x16 random newbies? Doubt it.

 

Let's also forget that we presumably have measures against cheaters. Not like they work anyways. And no game in the history of games had that issue. War Thunder is the first game with cheaters.

 

Also I am bit confused about this peticular statement:

 

 

When I queued for starcraft game on ladder or CS:GO game or a DoTA 2 unranked match, I DIDN'T KNOW THERE WERE PRIZES INVOLVED!!!!!!!!!!

 

Like imagine having ability to play tournament mode without having to organize a tournament. Crazy right?

 

 

That makes no sense guy , its like u arguing that it should be just a random who wins game , of course guys who want to win will spend the "200 hours" and those that don't , wont. 

 

" playing vehicles and modes he has no slightest interest in " inb4 there are tournaments for all game modes and vehicles change *big IQ*

 

u say regarding measures agaibst cheating " not like they work anyway" .. yet you want guys to have no effects to cheating , IE loosing an account u have been playing for "YEARS" or in the above "200 hours" , ye , i would say thats a rather large deterrent .

 

also , trying to compare warthunder to CS or Dota .... mkay .

IMO u sound like the guy that PM's people when they kill u in random games.

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4 hours ago, AfricanHut said:

That makes no sense guy , its like u arguing that it should be just a random who wins game , of course guys who want to win will spend the "200 hours" and those that don't , wont. 

 

" playing vehicles and modes he has no slightest interest in " inb4 there are tournaments for all game modes and vehicles change *big IQ*

 

u say regarding measures agaibst cheating " not like they work anyway" .. yet you want guys to have no effects to cheating , IE loosing an account u have been playing for "YEARS" or in the above "200 hours" , ye , i would say thats a rather large deterrent .

 

also , trying to compare warthunder to CS or Dota .... mkay .

IMO u sound like the guy that PM's people when they kill u in random games.

"Random guy" implies there is only 1 winner. Kinda like saying that 1 person wins a  5v5 dota game.

 

If there are tournaments for all vehicles there will be no balance or interest in it. Everybody will just play the most broken lineups anyways.

 

Not sure what you mean in paragraph about cheating.

 

Comparing it to CS, Dota and SC 2 is valid because they are all Esports. Warthunder atm is not an esport. It has competetive scene with irrelevant prices but it is nowhere near being an esports kind of game.

 

If gaijin ever wants it to become a thing, it will take not 1000s, not 10000s but millions of dollars to push through. It won't happen.

 

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First of all, game need FIXES!!

Especially in tank shells. Most important fixes are needed for APHE, HE, HESH and AP. There is simple solution, start listening people like @Godman_82, @ganJ and other Tech Mods. 

 

Next one, we need a big events, like a first Thunder League. Where you can buy something for a small price, which will make you become a participant without being a player. 

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4 hours ago, gaiacheck said:

"Random guy" implies there is only 1 winner. Kinda like saying that 1 person wins a  5v5 dota game.

 

If there are tournaments for all vehicles there will be no balance or interest in it. Everybody will just play the most broken lineups anyways.

 

Not sure what you mean in paragraph about cheating.

 

Comparing it to CS, Dota and SC 2 is valid because they are all Esports. Warthunder atm is not an esport. It has competetive scene with irrelevant prices but it is nowhere near being an esports kind of game.

 

If gaijin ever wants it to become a thing, it will take not 1000s, not 10000s but millions of dollars to push through. It won't happen.

 

have u ever ever even played a TSS tournament my guy ? cause the way u talk , is like u just guessing how u think it is and making statements from there.

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If there are tournaments for all vehicles there will be no balance or interest in it. Everybody will just play the most broken lineups anyways. " thats not how it works :burned:

maybe actually play some and u will know a little bit more than just comparing it to dota or CS even tho u have no experience in it

 

tournaments vary between ranks and vehicles , they dont just say " any rank 4 " ext . but u dont seem to know that but are talking an aweful lot about it

an example , matches are made available to ALL NATIONS , and are somewhat balanced between them.

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Screen Shot 2020-01-31 at 17.27.41.png

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and this the the higher tiers it goes , it goes to lower , now if your WHOLE argument is that players dont have a SINGLE line up in ANY nation ... *bruh moment*

considering ur player card is filled with premiums and rare tanks , i would say its pretty high and mighty for u to talk

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18 minutes ago, AfricanHut said:

and this the the higher tiers it goes , it goes to lower , now if your WHOLE argument is that players dont have a SINGLE line up in ANY nation ... *bruh moment*

considering ur player card is filled with premiums and rare tanks , i would say its pretty high and mighty for u to talk

you speak from perspective of current TSS which is absolute garbage and has no traction from community. The game "pros" play is so different from game we play I can't relate to it.

 

what if I wanted to play competetive mode without fiddling with TSS, signing up for tournaments, unlocking vehicles and so on

 

what if I could just select nation, press button "play competetive" and I am in a 8v8 match with fully spaded and experted set of vehicles listed above. Everybody has even footing and we compete for say, 50 GE whatever for winning team.

 

Also I love how there are unobtainable and premium vehicles in those lineups. Some are straight up better and some don't even come with SPAA.  I'd rather watch everybody play only with T-34-85 or M4A3 76W.

 

But all of this will never work and WT EsPoRtS will stay dead because esports cost money to develop. And gaijin won't spend money, they will just divert resources which will mean even more broken game.

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says "unobtainable vehicles and premium vehicles" , while having type 62 for russians which cost 1000$ on the market ... ok buddy

 

"you speak from perspective of current TSS which is absolute garbage and has no traction from community" - multi nation line ups have been here since forever .... bruh ....

considering u dont even play the current TSS , i should exclude u from the community ? 

 

Squier has done alot since killeot left and line ups are the last thing that really need fixing tbh ...

 

i still dont know from where or what "experience" u are talking from .....

because really , i honestly dont think u have ever played a tournament , yet ur are throwing things out .

it takes just as much effort to join a tournament , as it does for u to come here and type

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@AfricanHut i dont get it. Isnt the goal to get more players to start playing these tournaments? Right or wrong in your eyes here is a potential candidate for that and he is explaining why HE doesnt play tournaments. Like it or not, him, me and players like us are the community they are trying to recruit. I know for a fact some tournament lineups are better than others and that tournament players specifically grind those vehicles and crews and dont play with whatever nation they happen to have. Tournament mode being garbage or not is a legitimate subjective opinion either way but the fact that its not popular is undeniable. Also him being a whale or not is completely irrelevant.

 

I, personally, dont mind the grind or the rewards but i do mind the markers very much. That might be a game breaker for me.  I also cant accept  the fact i would have to plan my weekends around a video game. With any other mode including srb there is no commitment, i jump in during the eavning hours if i feel like it and im free to jump out whenever.

Also i find the tournie community's attitude a bit standoffish (i am trying to be polite here) calling yourselves pros is a bit like all US sports calling their titles world championships.

If those championships would award you $5-$20 worth of sports equipment per tournament as your only reward.

Just my 2 cents and why tournaments are not very appealing in their current state to ME.

@eSport_Squier can you please at least consider getting rid of the markers in ground rb. If gaijin cant stop cheats or if it would require more resources then gaijin is ready to invest and if that is the reason for markers in tournaments then how is esport an option for wt at all?

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i mean, i agree with the fact that esport is more transparent now and i support it fully in its course that, hopefully, will make a bigger impact in the community.

 

however, several issues i find that there are most svereal pressing issues ,at the moment, that stand in the way of esport development and further influx of players to esport.

main problem being the difference of "esport rb" compared to "normal rb". most of the community dislikes esport and refuses to participate because of that difference that present on tss. to be honest, there is a rather large divide regarding this matter in esport community too. markers were originally introduced in thunder league because they were an easy fix for the cheat overlays back then (cheats are useless if everyone has markers) and this "fix" was supposed to be temporary untill the cheating issue was fixed. however it stayed and has gained "a cult" following among a part of esport community that has grown used to them and the tricks regarding them ("marker shooting", auto-tracking etc.).

we can debate pros and cons of this "anti cheat" solution, but the thing is as clear as a summer day, casual non competitive players do not and will not play a gamemode that is neither arcade nor realistic.

now, the second issue, also already mentioned, were the lineups and vehicles. this is more of a technical problem as far as i know. TSS platform does not allow awarding fully aced vehicles to an account, the player has to have requiered vehicles unlocked to be able to participate. awarding vehicles and crew slots can only be done in special game modes like wwm and other events (football, races etc.) and since TSS is based on custom battles mechanics, its was impossible as of few months ago. i do not know if it will be possible now since the new management took over. however, i agree that a competitive mode should be made so everyone has the same starting point and that the skill should decide the rest. however, i really like the idea of lineups that are present in esport as it allowes for players to have abilities to choose a vehicle/setup that most suites their individual playstyles. i am aware however, that some of the lineups are not balanced properly and are broken, but that is easily fixed by communicating to the esport management now.

third issue i see is a very large skill and learing curve between people who are active for several years in esport formats and new players who are just starting. there were attempts to solve this problem but they did not prove to be very good as they were not that very well tought trough. i am very interested to see how this issue would be sloved in the future.

also, the "esport ready meme" is mostly true, im not gonna lie. ghost shells exist, and stuff was broken and nerves were lost because of them, many times. but, to be completely honest, in the last few months, a lot of the bugs were ironed out. of course, sparks do exist in air and ghost shells do appear in tank battles, i wont dispute that. but most can be explained by bad internet connections. server replays are what is important, before ranting about ghost shells, first check server replay if you even shot that round on server side, local replays are liars. i have a lot of videos that show i made the shot but when looking the server replay, i didnt make that shot at all. so, not all ghost shells are gaijins direct fault.

 

now, considering that the season 2 of WWM introduced a very specific kind of markers that behave like scouting permanent scouting markers, my oppinion is that this would be a nice compromise for esport in war thunder. WAIT, dont rant yet, let me explain why. 

- they do not show unless a player/team member has a direct line of sight of the enemy

- they are more accurate if a player is being static (camping) and if a player is moving, the marker is less accurate

- they do not allow for people to shoot you just by using the marker pattern as a reference ( marker shooting ) but still allow to shot static players (campers) behind cover

 

finally, i have to say that personally, i perfer sb modes and "markerless rb" mode, i despise arcade markers in rb and would like to see that all competitive modes are the same as the ingame ones. i played esports for a long time, close to 3.5 years now and i play it becuse its much more entertaining as an endgame option than top tier stuff of squadron battles which are a topic of their own.

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On 04/02/2020 at 11:19, AlphaSRB said:

third issue i see is a very large skill and learing curve between people who are active for several years in esport formats and new players who are just starting. there were attempts to solve this problem but they did not prove to be very good as they were not that very well tought trough. i am very interested to see how this issue would be sloved in the future.

If even the developer cant help us with the "gap" then lets just drop it. 

Glhf, keep playing vs the same 20 ppl that play that mode, i, for one, just lost interest again. 

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Tournament%20Survey_1979f0cfca2ace6c2efc

 

Hey. As I said earlier, this week I plan to launch aviation tournaments in the game.

 

The tournament “Deathmatch event” in AB mode for 8 players and tournament events “Battle Duo” in RB and SB 2x2 will be available in the game client from 11:00 GMT on the 14th of February until 11:00 GMT on the 17th of February. Each day players will be offered a different vehicle preset. Choose the tournament vehicles and get ready for the battle against everyone or for battle in duo!

Voting will last until 11:00 GMT on the 13th of February. More about the tournament and its prizes will be published this Friday!

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