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Update 30.10.2019 (1.93.0.33)


Stona
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968%20Mi-24_305e8a7b1889dd4460388946574e

  • BR changes for the following aircraft:
    • J29D - [SB] 8.7 - > 8.0
    • Pyorremyrsky - [SB] 4.3 -> 3.7
  • A bug, where the radar detection signal in a helicopter continues to play until the end of the battle has been fixed (source).
  • A bug where Hellfire missiles didn’t hit the target if they had been launched from cockpit view has been fixed.
  • A bug where completed “Enduring Confrontation” missions continued to be displayed in the list of helicopter battles has been fixed.
  • A bug where a ship’s AI controlled cannons were not producing a firing sound has been fixed.
  • Rangefinder information has been added to the MFD (Multi-function display).
  • Pyorremyrsky — The animation of the radiator operation has been fixed.
  • AMX-30 ACRA — A bug where there were no sounds for reloading and turret rotation has been fixed.
  • Phantom FGR.2 — A bug where the cannon shot much lower than the sight aim has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Nice

Also, please make use of your dev servers properly. I'm decent in finding bugs but there's not enough incentive for me to report and there's not enough time with dev servers especially since they're often just rushed as a marketting tool.

 

MFD camera angle display still doesn't work (just shows it looking forward regardless of angle) since they were implemented.


When switching betrween cockpit and shooter/atgm view, the camera jumps and the missile often loses tracking and jerks off into space, wasting the missile. Sometimes going to cockpit view makes the shooter mode lose lock.

Shooter/ATGM view is zoomed in by default for some reason. The MFD shows maximum zoom as minimum zoom level so the MFD is rediculously zoomed in. The maximum zoom level is enough to show the width of 2 helicopters at 10km so its not very useful at any setting other than zoomed out, which is about 100 meters wide at 10km.

The tooltip for when ATGM has lost tracking is often inaccurate and doesn't show up when you have lost tracking sometimes, and sometimes shows up while it still tracks.

SAS modes are still laggy. It is very difficult to aim with the guns in cockpit view with SAS mode.

When reloading te Ka-50, for some reason every now and then it reloads you with the rocket pod on the helipads. Rearming usually switches back to the original loadout.

Helipad reparing zones still doesn't reach the outer pads in SB.

Landing gears still provide zero drag

It is impossible to guide the turret in the Ka-50 without zooming in. Having a secondary option using mouse while in cockpit view would really help, especially since we have the glass cockpits.

Glass cockpit mode cannot lock onto targets

Glass cockpit mode lock on mode always locks up the previous targetted position making it pointless.

HUDs in glass-cockpit compatible aircraft are distorted with sidewards head translational movement.

HUDs in glass-cockpit compatible aircraft still have quite a fair bit of missing information. For example while they have drift indicators they don't have an artificial horizon, which is crucial in the cockpit of thick barred helicopters.

Ka-50's roof mirrors do not work and only just block the pilot's view considerably. I'd rather have them removed if they're not going to work.

Tanks often appear and disappear at the edge of the Ka-50's missile range

There is a firing "spin-up" delay for the Ka-50's 30mm gun for some reason when gunpods are equipped.

"Spin-up" delays do not exist in real life for gatling guns because they would have to waste ammunition due to the way gatling guns work. This includes the M61 vulcan. They do however take time to spin up to full RPM so they do not fire at full rate for the first second, only using 70 rounds. And yes, a few hundred miliseconds of firing delay means a lot so that is a terrible solution. A simple programming semi-solution is to fire at quarter-rate for the first quarter second and half rate for the next half second. This provides 61 bullets in the first second period and is a simple no-brain solution.

Helicotpter blade retreating blade stall mechanics still haven't compensated for gyro precession - In WT it just simply reduces lift on one side of the helicopter. In fact in the counter-rotating rotor system on the Ka-50, it experiences absolutely no pitch-up tendancy even though gyro precession logic dictates the helicopter will pitch up with high alpha. On the other side though, high speed and low alpha situations do provide rolling tendancies but that's because the rear side blade cuts through dirty air.

Many helicopters are still twitchy on the pitch axis at high speeds which is wrong. There's an interview about the AH-1F including its flight characteristics saying it actually compresses badly around 180 knots:

SA313B Alouette II still has no rotorblade flexing visuals.

Helicopter reverse torque clutches don't disengage with over-RPM conditions.

Helicopters cannot air start if the engine has stopped for more than a second. Existing engine RPM doesn't shorten the start-up time at all.

Helicopter still have tail rotor authority even after the tail rotor is gone.

Helicopters which have crashed still have rotor RPM, they should just be jammed to zero straight away

Mi24 series and the Ka-50 still does not overheat with zero oil remaining.

 

Edited by ZdrytchX
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List update with 

  • BR changes for the following aircraft:
    • J29D - [SB] 8.7 - > 8.0
    • Pyorremyrsky - [SB] 4.3 -> 3.7

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What about realistic battle? j29D is really bad at 8.7, all the others jet are far better than the swedish jet...

Stona (Posted )

Change was made exclusively for SB (due to different MM). Standard BR adjustments will be made after we collect data.
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Swedish BR changes are not on the live as of right now.. Starting my game up as I'm writing this.

Stona (Posted )

You checked SB? It's SB change only
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Bugs  after patch 30.10.2019 -  IPM 1 replace crew - took forever, invincibility and no inflict damage for IMP 1 during this proces. only Fire inflict damage was able to kill IMP 1,  Replace crew stuck the tank in the position impossible to move.

https://warthunder.com/en/tournament/replay/33879475125111681 my name Tboy34, Arcade Battle, min 5.40+ till 7.40. 

Stona (Posted )

Please submit a bug report in Technical Section, thank you!
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Can you fix BR 6.0? Because I sometimes get 7.0 to 7.7 games, and it really isn't fair for a 76 Jumbo owner, ;-;

 

I meant max Br, I get 7.0 games around 50% of the time, so versing panther II and tiger II P and II h isn't really fun because I cant pen them

Edited by Mrcatthederp
BR mistake

Stona (Posted )

What game mode? If your lineup is 6.0 and you are not in squad, it's not possible to face 7.7 in RB.
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Thank You so much for this. I did spend a lot of GE last night to upgrade the J8A, as it's not upgradable by RP, to make SP collecting in EC even a little bit easier. Doesn't matter though, thank you for making this BR change. Also I see that the Pyörremyrsky WEP manifold pressure (ATA) has been fixed. It was almost 1.8 before, and now it reads 1.43/44. It should be 1.42 though.

Edited by Michelada
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21 hours ago, Stona said:

 

  • Pyorremyrsky — The animation of the radiator operation has been fixed.

 

Just to let you know in case it was not intensionnal since it's not listed in this note :

 

The manual propeler pitch of the Pyorremyrsky has changed too. It went from the typical 109 kommandogerat constant propeler RPM style to the constant engine RPM style.

 

Note : at 100% propeler pitch, the prop acts as a strong airbrake when throttle/engine RPM is low. It can be usefull. But it can make a landing approach way more difficult than it needs to be. I hight recomand auto-prop pitch or AEC for landing with the Pyorremyrsky.

Edited by SuperDuperOtter

Stona (Posted )

Please submit a bug report in Technical Section, thanks!
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20 hours ago, Stona said:

List update with 

  • BR changes for the following aircraft:
    • J29D - [SB] 8.7 - > 8.0
    • Pyorremyrsky - [SB] 4.3 -> 3.7


  •  

 

Excellent work. Even if they were a bit strong on those BRs or if they were just placeholders until rest of tree comes. 

:good:

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