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Update 13.09.2019 (1.91.0.58)


OrsonES
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1.91.0.58

  • Fairmile A (ML100) - The incorrect positioning of the aft and fore guns has been fixed.
  • AIM-92 Stinger, Mistral and 9M39 Igla air-to-air missiles will no longer react to IRCM.
  • F-4c - a bug resulting in low efficiency of the fuel pumps in afterburner mode, which resulted in a loss of thrust and 40-50 km/h of speed, has been fixed.
  • Eurocopter Tiger, Westland Lynx, G-Lynx, F-4C Phantom II - The mass of HAP launchers has been fixed (reduced).
  • Roundels and insignias/decals for the USA, Germany (Tanks), USSR, Great Britain (Tanks), and Axis (Tanks) have been moved to the "Roundels and Insignias" section. The requirements for acquiring decals haven't changed

1.91.0.57

  • A bug where the depth charges on the No.13 Type, 1944, Sumner (DD-692) were displayed incorrectly has been fixed.
  • Hawk III - A visual bug where the propeller was always displayed as damaged has been fixed.
  • S38, MGB-75, IJN Kuma - The flag animation has been fixed
  • MiG-19PT and F-3D - The indicator for the lead-marker point, for weaponry with radar capability, has been disabled in RB and SB. Radars on these aircraft were only designed to work with the gyro sight in the cockpit, and the data for shooting from the cannon has not been calculated accurately enough, so the radar indication in the HUD for 3rd person view has been displaying incorrectly. Instead of this, we have implemented a correctly working gyro sight in the cockpit which receives data from the radar and displays the lead marker position for cannons based on the information available. The effective operating range is about 500m. When aiming/shooting, the aircraft should not make sharp maneuvers, otherwise the sight will not be able to display the correct lead marker.
  • F-4C - The radar sight has been removed. The on-board radar of this aircraft was never designed to work with suspended cannons and was instead designed only to work with guided missile weaponry. The mass of the equipped tank (without suspended weaponry) has been reduced. For the “mouse aim” control type, a more precise aircraft control algorithm has been enabled.
  • The HUD display of the radar capture area has been fixed.
  • The icons for the NVD and thermal imaging modifications have been visually changed.
  • The display of smoke plumes from the jet engines of other aircraft has been fixed.
  • The display of the “Tanker Badge (silver)” and “Tanker Badge (gold)”award has been fixed.
  • The following missions have been added to custom battles: “[Operation] Middle East”, “[Operation] Ladoga”, “[Operation] Counterattack near Smolensk”, “[Operation] Kokhinhin”, “[Operation] Central Tunisia”
  • М8 (China) - Crew displayed in the X-Ray view has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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The new update of the newly joined aircraft and tanks is not positive . mig15-15bis-17 and la15-yak30-me163 briefly reduced the ability to rotate other fighter aircraft at levels 5 and 6 . flaps open turn and made impossible to combat . and the disappearance of the flame ball behind the other jet planes . hopefully you can solve these problems in a short time otherwise many players will have to take a break .

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59 minutes ago, OrsonES said:
  • F-4C - The radar sight has been removed. The on-board radar of this aircraft was never designed to work with suspended cannons and was instead designed only to work with guided missile weaponry. The mass of the equipped tank (without suspended weaponry) has been reduced. For the “mouse aim” control type, a more precise aircraft control algorithm has been enabled.
  • The HUD display of the radar capture area has been fixed.

That's great... real shame the radar missiles the F-4 was designed for aren't in the game...(ie AIM 7 Sparrow and AGM 45 Shrike - The lack of Sparrow makes sense as BVR missiles would be of dubious value or OP depending on map...but the AGM 45 would give parity vs the current radar guided AA and anti air missile platforms that currently have no hard counter beyond low flying and terrain)

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sound engine needs some work. I'm epileptic and when there are 2 or more planes in the audible vicinity, I get sensations similar to pre-seizure. It's hard to explain but imagine dissociating hard, having lowered consciousness and entering a dream-like state at the same time. not very fun.

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2 hours ago, OrsonES said:

AIM-92 Stinger, Mistral and 9M39 Igla air-to-air missiles will no longer react to IRCM.

 

By IRCM do you mean IR counter measures, i.e. flares? If so it is my understanding that those missiles are supposed to be effected by countermeasures.

Is it a game play decision to remove their ability to be effected by countermeasures?

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The amount of things that has been complained about got me kinda depressed about the state of the game, but it's very uplifting to see that some of them have been fixed quite fast.

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The following missions have been added to custom battles: “[Operation] Middle East”, “[Operation] Ladoga”, “[Operation] Counterattack near Smolensk”, “[Operation] Kokhinhin”, “[Operation] Central Tunisia”

 

These should be in the Events tab, not in custom battles. No one is going to play or find them there and the ones who do aren't there to be serious about playing. This makes no sense. I thought these were the enduring confrontation missions... if so, then why change where you had them. They are not Custom, they are a part of the game, or should be. 

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On 13/09/2019 at 11:46, OrsonES said:

AIM-92 Stinger, Mistral and 9M39 Igla air-to-air missiles will no longer react to IRCM.

Can someone explain how this is even possible....... all these Missile Systems use IR tracking which is what IRCM counters.... I have never heard or read of IR systems not being countered by a system specifically designed to counter it. 

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On 14/09/2019 at 12:17, TheCloop123 said:

Can someone explain how this is even possible....... all these Missile Systems use IR tracking which is what IRCM counters.... I have never heard or read of IR systems not being countered by a system specifically designed to counter it. 

Most, if not all, of the older generation of IR missile does not take a picture of target, they only sense strength of signal. So extract information of target's direction, for example, aim-9 used rotating slotted disks to generate periodic signals, and by detect patterns in signals, missile can determine whether its seeker is moving closer to target or not.

How IRCM (the one that has a lamp-like icon) works is that it actively emits IR signal, fooling the seeker into thinking it is looking closer to the target over time while it is looking away. Thereby preventing older IR missiles from achieving a solid lock (or lock on to wrong target, etc.).

However, most seeker of modern IR missiles behave like camera, they take a picture and process it in some way (e.g. find brightest spot); thus are immune to IRCM (flares may have reduced effectiveness, but still works to some extent).

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When you will finally repair "teleporting in air"? This is realy annoying in almost all planes, and thanks to that F-4C is almost unplayble in CAS role because you always are teleporting 20-30 meters down while doing CAS. This thing was already reported multiple times some time ago, i hope that you guys are working on that.

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  • Stona changed the title to Update 13.09.2019 (1.91.0.58)
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