Smin1080p

Squadron Vehicle Rewards - Discussion

6 hours ago, Smin1080p said:

By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points (and at the moment with x2 bonus 40.000).

Is the 2x bonus actually working though?

Yesterday (last activity period, earned activity points and all that stuff):

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Today (activity rewarded from the last period):

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Shouldn't I be getting 40,000 points, not 20,000, due to the double activity bonus?

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21 minutes ago, TheTurtleTanker said:

 

 

Shouldn't I be getting 40,000 points, not 20,000, due to the double activity bonus?

 

According to Smin1080p - yes you should.

 

I read things differently as previously stated in the thread but I've asked the question a few times and I've seen the 40k a few times too.

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On 10/07/2019 at 01:00, Smin1080p said:

 

— Can I create a squadron only with one member (me) and research the squadron vehicles alone?

Sure, but you have to understand that earning the required amount of points alone will be difficult, and you will need more time to do so.

 

 

I don't even know why you pretend this is a possibility.. I believe there is 744k worth of SP to research.

On your own you do 360 per 3 days, or 120 a day.. meaning it's going to take SEVENTEEN YEARS, and that's just for the current 3 vehicles.. even with double exp it does nothing to make that any less ridiculous.

Unless I completely misunderstand the math here, it's rather insulting to make such a statement and treat the players like idiots.

 

 

7 hours ago, Smin1080p said:

 

It would not take "years" to get one.

 

As an example, you are member of a squadron with 125 players. Each member is earning 160 activity points (in average) in 3 days (max possible 360). So it means that the squadron is making 20.000 activity points in 3 days. By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points (and at the moment with x2 bonus 40.000). So researching the B-48 for 180.000 RP you will need 5 3-days sessions (15 days). And this is not instead of standard research, it is an additional bonus earned simply by playing regardless of what nation you use.

 

I can basically guarantee you there is not a single squadron in the history of this game that has a 125 active members at any point that all played every day for even a week, let alone the months it takes to research it. 

And looking at 50 something of the most ''competitive squads'' the vast majority has less than 50-40 members, and at first glance I can tell a lot of those people haven't been active this month, last month or even this year. 

This is not promoting competitive squads, this just promoting horde like behaviour, just get as many people as you can, throw them in a squadron and that's it, there's no incentive to actually play together, to even acknowledge the existence of any other squad member or to actually be competitive... not that i'm complaining about that part as it gives all players the option to be part of these horde squads rather than only the top players, but the whole thing is advertised in a wrong manner.. the most competitive squads are not getting these vehicles efficiently unless they open the flood gates and allow a bunch of random people to join their squadrons, which isn't the competitive thing to do either.

 

And sure, it's whatever, we can just say it's a bonus vehicle and we need to accept that we're not going to get them, just like a good chunk of all the other vehicles because they're behind a massive grind no one will ever complete, I just wonder what the point is to make it so difficult to achieve.. who does this benefit, what's the hidden motive to do it like this? 

 

 

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On 10/07/2019 at 11:00, Smin1080p said:

For players who don’t want to join a squadron, we’re planning to add the option to buy squadron vehicles for Golden Eagles.

 

So not actually squadron vehicles at all:facepalm:

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3 hours ago, Miragen said:

 

I don't even know why you pretend this is a possibility.. I believe there is 744k worth of SP to research.

On your own you do 360 per 3 days, or 120 a day.. meaning it's going to take SEVENTEEN YEARS, and that's just for the current 3 vehicles.. even with double exp it does nothing to make that any less ridiculous.

Unless I completely misunderstand the math here, it's rather insulting to make such a statement and treat the players like idiots.

Only if you're alone in your squad. You can get up to 20,000 SP in three days, drastically lowering the time needed.

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I also am confused why Gaijin took away the previosly activity... I had hoped to get some bonus from the last ones, which got listed yesterday for 5-7 activity periods (not sure how many exactly). Today on payout I recieved 5k squad research and my activity only shows the last period for payout, so there must have been a wipe in previously earned points which is sad.

 

I intentionally opened my squadron (=WoL=) for anyone who wants to join and to research squad vehicles without any other commitment and the offer hast greatly increased going up in members count from 2 to 40 in the small period from the announcement till today. Maybe this model can help active players who just want to have fun with their 1-3 friends and don't get involved into the requirements and preasure one can expirienced in competetive squads, time has to tell if this is true.

 

I would also like to point out, that the cap is a bad idea in my eyes. If some members can contribute more why limit them? You still have the average activity and the scaling of the reward. If you get yourself 1.000.000 activity points someone who just did 1 won't get much out of that. Also bigger active squads will always research faster so there is no point in limiting the maximum value. As an alternative I could see that the personal limit could get dropped and the squad limit could be kept. That way active players could help the squad by themself to archieve the 20k limit and therefore help all active players much more than just doing 360 and then wasting activity points. As mentioned above the squadmembers who do nothing or minimal activity will get nothing or a scaled reward so there is no drawback for allowing more active players to contribute more. As a plus you would eliminate the need for a very active, big squad to farm efficient and for an example a small training squad with 10 active players all doing 2k activity in 3 days would archieve the maximum research points and don't get slowed down because they don't have 50 friends more that play the game.

Edited by Obirzoe
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5 hours ago, Kan0nenfutter said:

Only if you're alone in your squad. You can get up to 20,000 SP in three days, drastically lowering the time needed.

 

Yeah, but he literally said you can do it alone, it's just going to take longer.

 

And to get 20.000 it sounds like you need 56 active members.. so it's going to take anywhere from 17 years to a couple of months.

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13 minutes ago, Miragen said:

 

Yeah, but he literally said you can do it alone, it's just going to take longer.

Well, technically you can, and it does. He's not lying, only grossly understating ^^.

 

13 minutes ago, Miragen said:

And to get 20.000 it sounds like you need 56 active members.. so it's going to take anywhere from 17 years to a couple of months.

56 who max their activity out. Or get 112 who only do 180 SP each. But yes, the 20k-cap ensures it takes a while to get a squad vehicle regardless of how many players are in a squad and how active they are ... besides from buying them with GE - which is propably one of the reasons why this is a grind, too. Atm the minimal required time to get all squadron vehicles only by being in an active squad is 114 days.

Edited by Kan0nenfutter
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2 hours ago, Kan0nenfutter said:

Well, technically you can, and it does. He's not lying, only grossly understating ^^.

 

56 who max their activity out. Or get 112 who only do 180 SP each. But yes, the 20k-cap ensures it takes a while to get a squad vehicle regardless of how many players are in a squad and how active they are ... besides from buying them with GE - which is propably one of the reasons why this is a grind, too. Atm the minimal required time to get all squadron vehicles only by being in an active squad is 114 days.

 

56 fully active or 112 semi active are both entirely unreasonable for any squadron though.

And i'd say acting as if playing the game for 17 years is reasonable, or somehow realistic and thus it's somehow possible for solo players to collect these vehcles is absurd though.

 

And this case aside, I feel certain companies and people really push the idea of free to play to whole new level, that as long as there is any way, somehow, you can get something for free, it's okay. 

Having to play a game for 20hours a day, for weeks non stop in order to obtain all event vehicles or something, is not free anymore, it's needs to be some level of reasonable. 

 

However i'm more annoyed at the false/misleading advertising of these things, just admit it's not meant for solo players and they'll never ever be able to obtain them.

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On 10/07/2019 at 11:00, Smin1080p said:

become a commander in your own squadron!

 

Currently I am noticing a very large portion of those 'established' squadrons are poaching every player you get, telling you that it's all pointless to be in your own squadron because you're 'small' and are 'inactive', and that there is a general flow for everyone who simply wants to get the vehicle, to go towards these squadrons that are making these statements.

Quite frankly it's rather diminishing to have these sorts of things going on. While you really can't do anything to stop it, thing is it means that people won't join to squadrons who don't have a large amount of players because it'll just take ages, and they may as well join those who are larger, and are already big.

 

This situation is self defeating, as the smaller squadron won't get bigger without assistance, and therefore creating a squadron is pointless. Literally.

 

 

Within 10 minutes of creating a squadron recruitment channel, I had 5 people sitting in there, not there to join, rather there to be PMing people to poach them from my channel if they even speak up in that channel.

 

Smaller/Inactive squadrons will therefore struggle constantly to get out of this rut, and will not be able to compete against those squadrons who are obviously 'more tempting'...

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Well I just hope Gaijin does not introduce more great vehicles or vehicles at all for this kind of grind.

Its not good. Dividing Squadrons and is leaving the rest behind.

 

Im a collector, yes. And I feel like I really do not want to collect anymore because back then

all the Events were fun and also grindy.. and now its only Coupons for rich people on the Market.

And Im a Russian Spitfire 2015 Event survivor.. what was it all again? 225 Wins and many many kills and tasks?

Hardest so far..

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1 hour ago, Soap_McCormick said:

Well I just hope Gaijin does not introduce more great vehicles or vehicles at all for this kind of grind.

Its not good. Dividing Squadrons and is leaving the rest behind.

 

Im a collector, yes. And I feel like I really do not want to collect anymore because back then

all the Events were fun and also grindy.. and now its only Coupons for rich people on the Market.

And Im a Russian Spitfire 2015 Event survivor.. what was it all again? 225 Wins and many many kills and tasks?

Hardest so far..

 

I am very heartbroken that I missed the Russian Spitfire :crying:

 

But yeah I get you, can be quite annoying (as a collector) if you aren't a squadron member.

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@everyone try to start a squadron yourself for the sole purpose of beeing active/doing your 360 every 3 days without any other requirements. I had a small squadron myself and opened it to help people grind together. In 3 days we went from 5 to 128 Members and got the 20k after 1 day of grinding so the rest of the 2 day circle will be catching up for those that didn't already max out their activity. The demand is there just start a new squad (cost GE) or keep your old and give it a new purpose like I did. When I accepted the last application I had to reject about 40 people wanting in so feel free to let them join you and help eachother. :salute:

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1 hour ago, Obirzoe said:

@everyone try to start a squadron yourself for the sole purpose of beeing active/doing your 360 every 3 days without any other requirements. I had a small squadron myself and opened it to help people grind together. In 3 days we went from 5 to 128 Members and got the 20k after 1 day of grinding so the rest of the 2 day circle will be catching up for those that didn't already max out their activity. The demand is there just start a new squad (cost GE) or keep your old and give it a new purpose like I did. When I accepted the last application I had to reject about 40 people wanting in so feel free to let them join you and help eachother. :salute:

 

That's the thing, the amount of people poaching and coercing players to leave the 'inactive' squadrons to join their larger more populated ones, kills the smaller squadrons...

 

I've had at least 5 people tell me to disband, and join theirs, and many that are mentioning in my recruitment channel that they are keen, end up being grabbed by other squadrons, which seems to me as if some people are camping in my recruitment channel and PMing these people so they can just get a +1...

 

You got your numbers up because of the people you have in there... To see the update channel with a whole squadron talking, is an obvious giveaway on that one.

 

 

Hell, I even had someone moaning to me about how I shouldn't be looking for players, and that I was stuck as a commander in my squadron because I couldn't leave to join another grind so I'd miss out on the vehicle.

 

Honestly, some people are just that toxic and want so much to rub it in, that it's just pathetic.

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There's a clear intention, through the mechanics involved in these 'squadron' vehicles, to encourage the creation of large squadrons. But there has been absolutely no further thought put into anything beyond that.

 

Aside from the obvious fact these vehicle squadrons will bring absolutely nothing else to the game, the people that join them do so feeling no more loyalty to their new squadrons than the people that create them offer loyalty to them in return. But some will feel a sense of belonging but no doubt kicking for inactivity is already commonplace and will only increase in frequency as each 3 days passes by. Nothing like building a secure sense of community, and this is nothing like building....etc...etc..

 

As has been described above, the vehicle desperadoes simply see it as their right to hoover up anyone that's looking for a squadron, regardless of the desires of the potential new recruits. "It's just like a normal squadron - but without the commitment". What a load of balderdash. Proper squadrons offer so much, much more. Also, as described above, existing squadrons are now being threatened all because of some distant dream of a new vehicle yet another new vehicle. Good riddance to anyone that wants to switch squadrons simply on the promise of faster research but still, it's not the point.

 

I don't even know what the benefits of this scheme were perceived to be. Was it to encourage more squads back into the game to help the ailing matchmaker put squad against squad for those few serious squadrons still playing as groups? If so, fail. Was it to build more community to encourage a greater longevity to the game? If so, epic fail. Was it to encourage harmony within existing squadrons to strengthen their bonds between members? If so, fail.

 

Was it to do something good for the players for a change? If so, epic fail. We're simply not that stupid.

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There's doesn't seem to be any real benefit.. i'm sure if they had looked at their average squad, the competitive ones they keep referring to, they could also see that the vast majority doesn't even have 50+ squad members to begin with, let alone active ones,

All it does is exclude those actual squads from researching these vehicles efficiently, a 20 man squadron that's been around for a while isn't going to open their floodgates to let in another 100 people just for the research.

Also zero incentive to actually play with squad members so this really does nothing but force people into a squadron, and thats it.

 

I do wonder how long these vehicle squads expect to keep up their activity/inactivity thing if you consider this is going to be a long term deal.

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I've played games before where this kind of thing has been implemented to encourage, clans, squadrons, guilds, etc.

 

They have been items or perks that have remained with the clan/squadron once researched. There are usually a few different items to choose from, as we have here, so the clans/squadrons can offer a benefit to their core player pool as an incentive to join.

 

Once something has been chosen and researched it becomes available for everyone in the squadron & everyone that joins the squadron. Should they leave the squadron it is no longer available to them and they have no perks until they join another squadron.

 

Instead, we have another demonstration that War Thunder does not do perks. Grind only here.

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