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Squadron Vehicle Rewards - Discussion


Smin1080p
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A good reason to join a squadron or become a commander in your own squadron! To do this select Community → Squadrons → Squadrons search and apply to the desired squadron and join it automatically if you approach the requirements. To create your own squadron you need to open the “My Squadron” tab in the same window.

 

The squadron activity rate helps Commanders of large squadrons evaluate the participation of their members in battles. However the mechanics of activity will be useful for players as well!

 

We are turning on the possibility of getting unique vehicles for your activity.

 

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B-48 Firecrest

 

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M901 ITV

 

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SKR Pr.35

Vehicles for activity

Completely different vehicles which are available for research to squadron players for their activity will be opened regardless of which ranks or nations you are researching. Once opened, they will be available only for you and will not disappear. 

 

Such vehicles, even if they have no premium status, will still be a great addition to your battle vehicle setup. 

 

For squadron activity you can now get following vehicles:

  • M901 ITV — ATGM USA, rank VI.
  • SKR Pr.35 — Sea Hunter USSR, rank III.
  • B-48 Firecrest — fighter/attacker Britain, rank III.

 

The number of vehicles available to research for activity will be increased in the future.

 

Research progress of the vehicles for activity points will be given only to players that are members of a squadron.

 

For players who don’t want to join a squadron, we’re planning to add the option to buy squadron vehicles for Golden Eagles. In addition, if a vehicle has been partially researched, the number of Golden Eagles required to purchase it will be reduced in proportion to the number of squadron activity points that have already been invested in it.

How the activity will be calculated

Participate in random battles, and for each 200 RP earned, your squadron will receive 1 activity point. Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. The award will depend on your own activity compared to the average activity of the squadron’s other members and the total activity earned by all members of the squadron.

  • If you leave the squadron, the research progress will be saved. Research will continue as soon as you join another squadron.
  • You can see the three-day result of any squadron players activity - right-click on the nickname in the squadron members list and selecting "activity".
  • Personal activity within the 3-day period cannot exceed 360 points.
  • Squadron activity within the 3-day period cannot exceed 20,000 points
 
Questions you may have 

— Where will researchable squadron vehicles be placed in the research tree?

The vehicles will be placed at the right side of the research window, together with the premium vehicles. Unlike the premium vehicles, they will be highlighted in green.

 

— Will training squadrons be able to receive points for the research of squadron vehicles?

Yes, they will be able to.

 

— What will happen if I have not chosen the vehicle, but have earned activity?

The activity will be saved and you will be prompted/offered to use it.

 

— Can I create a squadron only with one member (me) and research the squadron vehicles alone?

Sure, but you have to understand that earning the required amount of points alone will be difficult, and you will need more time to do so.

 

— How does the total activity of all squadron members affect the research of the squadron vehicles?

The activity points used for researching the squadron vehicles will be calculated on the basis of the total activity earned by all squadron members. For example, if you have 10 players in the squadron and all of them earn 100 activity points, the award will be calculated on the basis of 1,000 points.

 

— Will these vehicles be available on Xbox?

Due to technical reasons, squadrons and the vehicles for activity are not available for the Xbox platform.

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Are we going to see any new vehicles of this type this year for the other nations?

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Some maths for anyone that's interested, under normal circumstances (no double rp honey-trap smoke & mirrors - the double points currently available just ensures you need to play half the games to reach your maximum quota - it doesn't half the time taken to get the vehicle)..

 

It will take 56 permanently active players in your squadron to earn the maximum 20k research points over each 3 day period. Should the 20k be achieved consistently it will take 58 days to earn enough for the M901 ITV.

 

If your squadron has only 10 active players it will take you 320 days to earn the M901 ITV - this is assuming the 10 are consistently active throughout this entire time period at the maximum allowed rate.

 

For all three vehicles currently available an active 10 player squadron will take 620 days, assuming maximum activity at the allowed rate for the entire 620 days.

 

 

Things that are not clear:

 

The current 2x bonus: A Community Manager stated that the current bonus allows squadrons to earn 40k every three days. I don't believe this is the case and read the current bonus as being that it will take half the activity to reach the allotted 360 maximum activity per player. Clearly there is a huge difference between the two and my question regarding this remains unanswered on the original thread that was opened regarding squadron vehicles. Even if it did double the allowance of achievable research to 40k every three days your squadron would require 112 fully active players to reach that amount. However, this situation will resolve itself on the 27th of July when the bonus becomes no longer available. I guess we will also find out the answer for ourselves in the meantime.

 

Squadron vs Personal research allocation:

 

I typed out a bunch of things that didn't make any sense but in typing them out I kind of figured things out in the end, I think...There are the vehicles in the individual players' tech trees and the vehicles on the squadron page. Presumably, the squadron research does go to the squadron page vehicle (decided upon by who? maybe an officer of the squadron perhaps, who knows? - if there are different ideas of what vehicles should be researched between those that are able to allocate squadron research points, expect the time taken to fully research a vehicle to rise). Whilst individual research goes to the individual members tech tree vehicles as decided by that individual. When the squadron vehicle becomes fully researched players presumably have to add it to their line-ups from the squadron page? When they leave the squadron they lose access to any squadron vehicles and instead have their own tech tree versions researched to whatever extent they have added their own personal research component to.

 

 

All in all, yes, people may have asked for squadron vehicles but it comes as no shock that they're largely unattainable for all but the most active of squadrons, which aren't many considering the state of the game in 2019. And accordingly, given the state of the game in 2019 it's unlikely that most players will ever see these vehicles in their own line-ups without paying for them. Even if the game is around for years to come, most players do not stick with a game long enough to see through the years it will take to access these and future vehicles. Given the times involved for most players and assuming the game is around long enough it is quite likely that those that see the vehicles will never have researched them and that most that did supply research points will quit long before they arrive.

 

Personally I'm tired of the players of War Thunder being treated like they are. I'm not an idiot and not many around here are and yet we are expected to fall for "hey look, shiny free stuff" time and time again. Free stuff, sure, if you want to wait years for it. I'm already waiting for what feels like years to get a game in tank arcade on the US server at a 'popular' BR of 5.0 and squadron vehicles are the only answer to make people happy? Really?  If those queue times continue to increase the lights will go out on this game well before most squadrons ever get to see a second round of squadron vehicles and what is being done to stop that? WWM & squadron vehicles. Someone help us all. Is the thinking that people won't quit and will queue for 15-20 minutes a game because they're owed the use of a squadron vehicle they've been researching for two years and they're not quitting until they get it!? If so, it's kinda doubtful..

 

"It's OK, they won't do the math and they'll never realise they won't get the vehicles until it's too late". Like I said, we're not stupid. That "shiny, free stuff" just becomes another shiny slap in the face of Gaijins' customers. It's not as if we don't get a bunch of new free vehicles to research every single major update anyway. Why should this blessed gift from those above take years to materialise?

 

Maybe this is why...

 

The only thing that is likely going to be achieved by this fiasco is that squadrons will end up being torn apart by the grass is always greener syndrome. So much for a game driven by community. But with a new game around the corner, fewer, bigger squadrons would be desirable to switch over....funny how things work out..

Edited by Pat_McGherkin
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5 minutes ago, Shub_Niggurath said:

Why activity is capped?

 

If it wasn't, the rate at which the squadrons would get torn apart between the haves and have nots would be accelerated. A maxed out full squadron would research the vehicles in a matter of hours.

Of course, the likelihood of there being a difference between the haves and have nots is just as likely in the long run anyway so realistically there is no reason why it's capped other than 'it just is'.

 

I guess, if anything, it takes the pressure off the launch of the next round of vehicles. Gaijin can wait for 6 months knowing most squadrons will still be working on their first three vehicles.

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Do Golden Eagles costs for the vehicles change according to how much research you've done? For example, the M901 ITV costs 6,110 GE at 0/384,000 research, but if you have 192,000/384,000 (50% done) research, does that mean it will then cost 3,055 GE (50% off)?

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7 hours ago, Smin1080p said:
Participate in random battles, and for each 200 RP earned, your squadron will receive 1 activity point. Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. The award will depend on your own activity compared to the average activity of the squadron’s other members and the total activity earned by all members of the squadron.
  • If you leave the squadron, the research progress will be saved. Research will continue as soon as you join another squadron.
  • You can see the three-day result of any squadron players activity - right-click on the nickname in the squadron members list and selecting "activity".
  • Personal activity within the 3-day period cannot exceed 360 points.
  • Squadron activity within the 3-day period cannot exceed 20,000 points

 

Do I understand correctly?

The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days:

180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.

 

I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

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1 hour ago, Kan0nenfutter said:

 

Do I understand correctly?

The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days:

180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.

 

I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

 

The bit you have missed? They are squadron vehicles. The idea is you join a squadron and research them collectively. Or, you pay if you want them and don't want to join a squadron and / or wait.

 

Either way they take a while to get, as per the calculations above.

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2 hours ago, Pat_McGherkin said:

 

The bit you have missed? They are squadron vehicles. The idea is you join a squadron and research them collectively. Or, you pay if you want them and don't want to join a squadron and / or wait.

 

Either way they take a while to get, as per the calculations above.

So you're saying that the entire squad has to research the same vehicle? So we're talking 9 periods (27 days) for the Firecrest (180.000 SP / 20.000 SP/period)?

 

Okay ... but then why did I get to chose that I want to research the Firecrest, while a squad mate of me got to chose he wants to go for the US ATGM tank ...?

And it seems to conflict with "Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. [not the squad in its entirety]. The award will depend on your own activity compared to the average activity of the squadron’s [looks like personal SP gain, not collective for the squad"

Edited by Kan0nenfutter
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Just now, Kan0nenfutter said:

So you're saying that the entire squad has to research the same vehicle? So we're talking 9 periods (27 days) for the Firecrest (180.000 SP / 20.000 SP/period)?

 

Okay ... but then why did I get to chose that I want to research the Firecrest, while a squad mate of me got to chose he wants to go for the US ATGM tank ...?

 

 

Read what I wrote above (assuming I'm correct). There are personal vehicles and the same three squadron vehicles. Players that are not in a squadron are able to research the same three vehicles (with 360 points earned every three days) or buy them with GE. But squadrons are able to apply the research earned (up to 20k every three days) to the vehicles of their choice. The individual can choose to research a different vehicle than the squadron.

 

I think :expert:

 

I could be wrong but it would appear this is how it's intended to work.

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Now that I've seen that squad activity screen, I think it operates like this:

 

Within a 3 days period, the squad can get build up to 20,000 squad points (SP), with the maximum a single member contributing is 360 SP (sidenote: then 56 players with maxed activity would be needed to get to the squad cap). If you're equal or higher in your personal activity then the squad combined, then you will get the whole 20,000 SP for whatever vehicle you personally chose. The total squad SP aren't divided by the number or activity of all players, only an indicator of how much a single member can get if he's at least as active as the rest of the squad. So basically you profit from the activity of every squad member you have. Only players who are less active receive less then the indicated SP, propably by the ratio of your activity to squad activity. If you have, say, 75% activity and your squad overall 100%, you're likely to only get 75% of whatever the squad managed to allocate together.

 

And I've just noticed that the total squad SP you can get rises by 360 points per member joining.

Edited by Kan0nenfutter
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Slight tweak to that (based on the Squadron Rewards button blurb): it appears that if you have at least as many activity points as the AVERAGE of the squadron, you get the full reward. If you have less, you get proportionally less.

 

Let's take an example of a squadron with 3 members:

case 1:

- player 1 achieves 300 activity over the period

- player 2 achieves 150

- player 3 achieves 0

-> total activity is 450, average is 150

- player 1 gets 450 towards whatever vehicle he is researching

- player 2 gets 450, because he has achieved the average activity over the period

- player 3 gets nothing

 

case 2:

- player 1 achieves 300

- player 2 achieves 150

- player 3 achieves 50

-> total activity is 500, average is 167

- player 1 gets 500

- player 2 gets 450 (500 x 150 / 167)

- player 3 gets 150 (500 x 50 / 167)

 

case 3:

- player 1 achieves 300

- player 2 achieves 100

- player 3 achieves 50

-> total activity is 450, average is 150

- player 1 gets 450

- player 2 gets 300 (450 x 100 / 150)

- player 3 gets 150 (450 x 50 / 150)

 

Note however that I'm not 100% certain if the average is calculated based on all players who have some activity or on all players including the ones with 0. I think it's the latter because the squadron activity percentage in my squadron is way lower than that of the people who have played regularly the past few days.

 

Other stuff:

- Unlike before where you had a daily cap of 120 activity points you now have a three day cap of three times that. Which means you do not have to play the maximum amount every day, you can compensate for it by playing more on the other days

- As far as I can see there is no research on behalf of the squadron itself, every player gets to choose his own research, and all players get to keep their researched vehicles forever.

- Pat and Kan0nen are correct about the research points required I believe: a single player squadron would have to grind 1500 days of full activity to get one of the two vehicles that have a cost of 180000 . With a squadron of 5 getting full activity it takes 300 days. With a squadron of 50 getting full activity it takes 30 days. Larger squadrons have a significant advantage in researching these vehicles, though with that cap it's going to still be 27 days for a squadron with more than 56 active members.

- The event would be unlikely to make it faster to get to the 360, although I cannot say that with certainty - because it would be counterproductive. Players would have to play only half as many matches to get their research points. It's more likely to mean that at least the cap is 720, and possibly also that the activity points come in twice as fast. The idea being to get people hooked - and 17 days would be enough for larger squadrons to get a single vehicle researched before the event ends.

 

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11 hours ago, Kan0nenfutter said:

 

Do I understand correctly?

The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days:

180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.

 

I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

 

It would not take "years" to get one.

 

As an example, you are member of a squadron with 125 players. Each member is earning 160 activity points (in average) in 3 days (max possible 360). So it means that the squadron is making 20.000 activity points in 3 days. By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points (and at the moment with x2 bonus 40.000). So researching the B-48 for 180.000 RP you will need 5 3-days sessions (15 days). And this is not instead of standard research, it is an additional bonus earned simply by playing regardless of what nation you use.

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13 minutes ago, Smin1080p said:

 

It would not take "years" to get one.

 

As an example, you are member of a squadron with 125 players. Each member is earning 160 activity points (in average) in 3 days (max possible 360). So it means that the squadron is making 20.000 activity points in 3 days. By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points (and at the moment with x2 bonus 40.000). So researching the B-48 for 180.000 RP you will need 5 3-days sessions (15 days). And this is not instead of standard research, it is an additional bonus earned simply by playing regardless of what nation you use.

 

This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron.

 

In the worst case scenario of a single player it does indeed take years. The proof is in the maths.

 

 

 

I asked in the other thread regarding the current x2 bonus. Are you sure it means that the squadrons can earn 40k max every three days? Because I don't read it that way at all. I take the x2 bonus being that players can earn their max rp twice as quickly (i.e. in half the number of games). Given that three days is ample time to get the 360 RP having a x2 bonus allowing a playing to play half the games for the same reward is really no bonus at all. The time frame stays the same, the maximum limit of RP stays the same. It will only help those players that can only play a game or two over a three day period.

 

If I am reading it right?

Edited by Pat_McGherkin
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23 minutes ago, Smin1080p said:

 

It would not take "years" to get one.

 If you read my later statement, I already refined my understanding how this works. I take the rest of your comment as a confirmation that I am understanding it correctly. Thanks.

 

19 minutes ago, Pat_McGherkin said:

 

This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron. 

In the worst case scenario of a single player it does indeed take years. The proof is in the maths.

A training squad with 10 active members will have a hard time, yes. They are capped at 3,600 SP per period, so 150 days for the plane or the ship. A single player can forget ever getting a squad vehicle, too. He should indeed join a large, open squad to get it. I don't see a problem there.

Edited by Kan0nenfutter
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23 minutes ago, Pat_McGherkin said:

 

This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron.

 

In the worst case scenario of a single player it does indeed take years. The proof is in the maths.

 

 

 

I asked in the other thread regarding the current x2 bonus. Are you sure it means that the squadrons can earn 40k max every three days? Because I don't read it that way at all. I take the x2 bonus being that players can earn their max rp twice as quickly (i.e. in half the number of games). Given that three days is ample time to get the 360 RP having a x2 bonus allowing a playing to play half the games for the same reward is really no bonus at all. The time frame stays the same, the maximum limit of RP stays the same. It will only help those players that can only play a game or two over a three day period.

 

If I am reading it right?

 

The examples I gave are correct. 

 

On the point about it being "best case", its a prime example of a competitive squadron. Baring in mind these are not vehicles you have to research normally, not something you have to buy and are simply an additional bonus (eg something not there before and now is), these rewards are not "impossible" but simply another additional target and reward to work towards simply by already playing. 

 

The whole point of this mechanic is to promote more squadron usage and reward those who take part. 

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@Smin1080p - Taking =MOD= Squadron as an example.

 

If the current 24 squadron members that display activity go on to reach their maximum 360 limit and all 24 maintain that activity level through the necessary time frame. It will take the =MOD= squadron 261 days to research all three vehicles.

 

744,000 Total RP required for all three vehicles

24 x 360 = 8,640 RP every 3 days

86.1 RP instalments to pay off all three vehicles.

 

Many squadrons have numbers of active members far fewer than 24. 

 

 

The effect of this is tantamount to these vehicles being exactly the opposite of squadron vehicles. The only players who can realistically look at getting these vehicles in a reasonable time-frame are players not currently aligned with a squadron at all, who are able to join a squadron set up for the vehicles alone and will therefore likely take no part in any further squadron activities as they have had no interest in doing so to date.

 

Competitive squadrons are unlikely to take on further 'random' members just to bolster numbers because they wish to remain competitive. They are locked into their current, most likely diminishing, membership.

 

My own squadron - I do not wish to take on random players that may not match the values and personalities that I wish to maintain for the friendships that I have developed. I'm locked into my squadron as most current squadron players are to theirs. These vehicles are going to be of no benefit to me or my members in any way, free to research or otherwise, for an amazing length of time. Whereas Mr Single player can join any free vehicle start up squadron and get them much, much quicker.

 

This isn't a benefit for squadrons at all.

Edited by Pat_McGherkin
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It would be enough to expand the individual 360 cap (or to get rid of it at all) to shorten or solve that problem. The 20,000 squad cap can stay if Gaijin thinks that a minimum waiting period for even the most active squads is necessary. Only thing is: this would make it harder for less active players to get the full squad reward. Not saying that they should get it if they play less ... they propably would profit from it, too ... but it has a psychological component to not get the full reward.

Edited by Kan0nenfutter
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31 minutes ago, Pat_McGherkin said:

This isn't a benefit for squadrons at all.

 

This mechanic and these vehicles did not exist at all before this was introduced. These are bonuses and extras on top of the already existing process. They do not take anything away from anyone but give them extra rewards they did not previously have.

 

32 minutes ago, Pat_McGherkin said:

@Smin1080p - Taking =MOD= Squadron as an example.

 

If the current 24 squadron members that display activity go on to reach their maximum 360 limit and all 24 maintain that activity level through the necessary time frame. It will take the =MOD= squadron 261 days to research all three vehicles.

 

744,000 Total RP required for all three vehicles

24 x 360 = 8,640 RP every 3 days

86.1 RP instalments to pay off all three vehicles.

 

Many squadrons have numbers of active members far fewer than 24. 

 

 

The effect of this is tantamount to these vehicles being exactly the opposite of squadron vehicles. The only players who can realistically look at getting these vehicles in a reasonable time-frame are players not currently aligned with a squadron at all, who are able to join a squadron set up for the vehicles alone and will therefore likely take no part in any further squadron activities as they have had no interest in doing so to date.

 

Competitive squadrons are unlikely to take on further 'random' members just to bolster numbers because they wish to remain competitive. They are locked into their current, most likely diminishing, membership.

 

My own squadron - I do not wish to take on random players that may not match the values and personalities that I wish to maintain for the friendships that I have developed. I'm locked into my squadron as most current squadron players are to theirs. These vehicles are going to be of no benefit to me or my members in any way, free to research or otherwise, for an amazing length of time. Whereas Mr Single player can join any free vehicle start up squadron and get them much, much quicker.

all.

 

I dont really see what relevance targeting the MOD squadron or any other smaller squadron has to do with this. 

 

As I said, this reward was introduce as a bonus for active and competitive squadrons. Those that do wish to take on many members and who are active in the game. Squadrons at the competitive and communal edge of the game put a lot into the game and this is a bonus reward for those players. Many Content partners and other figures have squadrons they take on newer players to help assist them, train them and develop them into better players as well as helping the community in general through events and many other means. 

 

The vast majority of active squadrons in game who play regularly will have no issues in obtaining these vehicles in a reasonable timeframe. That being said, yes smaller squadrons wont have such easy access, but thats another reason to encourage squadron growth. The input required has to take into account squadron scale and the averages. 

 

In your spesific example, if you dont wish to grow your squadron, you can still earn points towards them and purchase the remaining / missing points with GE as we also made them available with that. 

 

Again, these vehicles are taking nothing away from you or forcing you to do anything. They are an additional bonus reward which was heavily requested by active squadrons. 

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I'm more than happy to take on as many members that I can find as long as they are going to fit with the current ethics, themes and members of the squadron and the members of numerous other squadrons that we play with. But the players aren't there.

 

The MOD squadron was just an example of any average squadron but in this regard it's a great example. The floodgates for new members aren't going to be opened there either. It's unreasonable to expect that they should be with any other squadron. Squadrons in terms of maximum membership are often totally uncompetitive. They will take on all-comers but actually do very little to educate them once they have them in their ranks. This will be the case even more so with any sudden influx of players with no loyalty to anything but free vehicles. The three or four squadrons set up specifically for grinding the vehicles that I have seen all advertise that there is specifically no need to take any further part in any squadron activities. This alone should be proof of concept or lack thereof.

 

I vet the quality of my members precisely because I want to work with them, to help and guide them. To encourage them to develop and become better players. If I just yell out get your free vehicles here and let in 100 random members am I going to be able to perform that mentor role to those 100 players? Nope. Are they going to want to be mentored? Nope. Are they going to squad up with my existing members, jump on discord, etc.? Nope. They just want the vehicles. Am I going to upset my current members who are accustomed to playing at a certain level if someone does want to squad up without a similar level of skills, yes.

 

As squadrons go, my squadron is actually pretty active. But clearly not active enough in this case. But it's certainly not alone there.

 

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I took a look at the squads in the squad finder and pretty much every squad with 50+ players only has 10-30 active players. So I really doubt any squad right now is getting optimal research.

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As someone who has set up such a vehicle-squad: yes, our "quality of life" will be way lower then in your squad. No contest. Considering how fast my squad got 128 people, I think there is a "market" for players who don't want or need this extra services you provide. And those wouldn't have fitted into your squad anyways.

 

Just on a side note: If anyone in my squad has a question, I will help, of course but not every squad has to be about "mentoring".

 

 

Edit:

blastedryan: my squad got to 13,500 squad points in less then a day. I am confident that 20,000 will be reached. Even if it isn't: it's way more then I would have gotten on my own, so at the end of the day, I am fine with it.

Edited by Kan0nenfutter
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5 minutes ago, Kan0nenfutter said:

As someone who has set up such a vehicle-squad: yes, our "quality of life" will be way lower then in your squad. No contest. But considering how fast my squad got 128 people, I think there is a "market" for players who don't want or need this extra services you provide. And those wouldn't have fitted into your squad anyways.

 

Just on a side note: If anyone in my squad has a question, I will help, of course. But not every squad has to be about "mentoring".

 

For sure. There are always going to be people that just want free stuff. I have no doubt that, in-time, you will be able to create a social community if you so desire. But this is a fresh enterprise. You are creating your rules based around the vehicles. To try to adapt a current squadron for optimal vehicles research is very much a bend or break approach. You've built a round peg for a round hole. The rest of us have to try to make our square pegs fit. It's not as simple, or as easy as opening the floodgates.

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