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Aircraft performance testing guidelines


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Hello fellow pilots.

 

I want to clarify several things up about how aircraft should be tested to get correct results.

 

Tests should be done in test flight mode:

It has international atmosphere settings, regardless of weather and map (i.e. always +15 C, 101325 Pa at sea level). Performance can vary greatly depending on atmosphere settings.

It isn't affected by any modifications on your plane (except weapon loadouts). And to clarify things up: you're testing "reference" aircraft performance, one that is ideal. When you buy an aircraft in game you get it with old, used engine, with some defects from factory etc. In close future you'll see 2 types of modifications: one that installs new stuff or fixes factory defects and one that improves aircraft performance further. First type is our current "new engine" mod and second is our current "100 octane fuel" mod. In test flight first type of modifications is always installed, and second type of modifications is not, which gives you proper "reference" aircraft. Currently all modifications work as second type, but it will be fixed. So anyway you need to use test flight mode. If we will change that behavior in future we will add additional option for test flight to test fly "reference" aircraft.

 

To properly test climb rate you need to maintain optimal climb rate. We will add it to data sheets shortly.

 

Everything else: http://forum.warthunder.com/index.php?/topic/12512-testing-flight-modelsbeta-testers/

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Hello fellow pilots.

 

I want to clarify several things up about how aircraft should be tested to get correct results.

 

Tests should be done in test flight mode:

It has international atmosphere settings, regardless of weather and map (i.e. always +15 C, 101325 Pa at sea level). Performance can vary greatly depending on atmosphere settings.

It isn't affected by any modifications on your plane (except weapon loadouts). And to clarify things up: you're testing "reference" aircraft performance, one that is ideal. When you buy an aircraft in game you get it with old, used engine, with some defects from factory etc. In close future you'll see 2 types of modifications: one that installs new stuff or fixes factory defects and one that improves aircraft performance further. First type is our current "new engine" mod and second is our current "100 octane fuel" mod. In test flight first type of modifications is always installed, and second type of modifications is not, which gives you proper "reference" aircraft. Currently all modifications work as second type, but it will be fixed. So anyway you need to use test flight mode. If we will change that behavior in future we will add additional option for test flight to test fly "reference" aircraft.

 

To properly test climb rate you need to maintain optimal climb rate. We will add it to data sheets shortly.

 

Everything else: http://forum.warthunder.com/index.php?/topic/12512-testing-flight-modelsbeta-testers/

A very big Thank You for your timely response Alex.

 

Until any further official notice I shall continue to test FM's in Test Flight mode as per the above guidance.

 

:salute:

 

aj 

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Might need to pin this one mods as it is critical information?

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gj and thanks for clarification

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Ive got a question. Are you planning historically accurate and specific upgrades for each airplane? Its an arcade style right now. All planes cant have improved ignition system or polished fuselage....

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What about minor non-historical things we might find. Some early Russian planes had the landing gear operate by a hand crank the pilot used, but I've found that  the landing  gear moves smoothly with a  hydraulic sound rather then, jerkily with a ratchet sound!  Should we expect this type of detail,  LOL or am I being too anal retentive?

 

Another more important question is will we be able to see things like in a plane going into a spin during certain maneuvers as they did historically? or is this not the type of thing our flight test will show us?

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