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Stona

Update 28.12.2018 (1.85.0.70)

US%20Navy_a436391dcc0153d0e69f8f78c928a4

  • Aiming mechanics for naval battles have been improved. Guns’ aim indicators will now follow the vertical guidance level more precisely. Previous indicators showed “ready to fire” before synchronizing with vertical guidance level and first shot could land far above target.
  • The algorithm of preserving distance to the target has been changed. Now, if you lock onto a target, your rangefinder ignores allied ships and landscape elements (“bouncing aim”).
  • A Bug that lead to the terrain being displayed black on some Linux-based systems has been fixed.

 

PlayStation 4

  • Bug with visual artifacts on trees on some locations has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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4 hours ago, Stona said:

The algorithm of preserving distance to the target has been changed. Now, if you lock onto a target, your rangefinder ignores allied ships and landscape elements (“bouncing aim”).

doesn't this restrict naval gameplay from having AI targets on land later on in development?

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On 28/12/2018 at 10:04, Stona said:

A Bug that lead to the terrain being displayed black on some Linux-based systems has been fixed.

Yes! Finally!

I have checked it, and it works properly on nvidia 410.x drivers.

 

Now I can stop using an old driver in my system!

 

Thanks Gaijin!

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