UNIT_normal 273 Report post Posted December 17, 2018 These are pictures about M3 Bradley gunner sight. Without out zoom, With zoom, As you can see, there are almost no change. But this is wrong. M3 Bradley ISU(Integrated Sight Unit) has two magnification. 4X and 12X. 2018_12_17_18_46_35__2464.clog 2 1 Share this post Link to post Share on other sites
TheTurtleTanker 1,136 Report post Posted December 22, 2018 1. The full name of the vehicle affected. If the problem is isolated to one difficulty setting (e.g. Simulator), specify which. M3 Bradley — all difficulty settings 2. A detailed description of the issue you have or what you see as being erroneous regarding its representation in-game. The magnification on the optics of the M3 Bradley is much less than it actually should be. 3. Unless the data is taken from an official Gaijin statement, please provide a documented test and provide the Client Log from that session. Not applicable to the issue — historical inaccuracy. 4. A detailed description of the fix you suggest. Provide sources including reference that underline your position. This is up to the discretion of the Technical Moderator handling the report, however the number of sources required depends on the type of source presented: The low magnification of the M3 Bradley should be 4x zoom, and the high magnification should be 12x zoom. For reference, the current IPM1 Abrams in-game has 3x low magnification and 10x high magnification, meaning the M3 Bradley should have slightly more magnification (1x more on low, 2x more on high) than that vehicle: Sources: Spoiler Analysis of Gunnery Training for the Bradley Infantry Fighting Vehicle, dated March 1986 Note: this cannot be for the M2A1/M3A1 Bradleys either, since the M2A1 and M3A1 standards were made in 1987, a year after this analysis was made. Weapon Systems — 1991 United States Armor, dated 1991 Soldier's Manual MOS 11B — Infantry Skill Levels 2-4, dated August 2004 Yet another source stating that the high magnification on the Bradleys should be 12x. 5. Please attach screenshot(s) showing the issue, as well as the client replay file and the server Replay. See #7. 6. Attach your system's current Dxdiag Log. Not applicable to this issue — historical inaccuracy. 7. If possible, link a short video showcasing the issue. If the issue is interface related - please include video or screenshots of the interface issue. As you can see, the magnification is absolutely atrocious, comparable to that of WWII-era M4 Shermans. 1 Share this post Link to post Share on other sites
[email protected] 1,512 Report post Posted December 22, 2018 Similar threads merged. Looking into the issue. Share this post Link to post Share on other sites
Shaun_Dorrington 320 Report post Posted December 22, 2018 (edited) The M3 bradley should have a variable power magnification of 4X to 12X according to page 21 paragraph 1, of the army correspondence course on the vehicle from 1989. the correspondence course was an official publication by the army derived from the TM and FM of the M3 bradley, attached are the cover page and cited page from the book course. 2018_12_22_16_07_50__23652.clog DxDiag.txt Edited December 22, 2018 by Shaun_Dorrington adding files, grammatical errors. Share this post Link to post Share on other sites
RideR2 4,634 Report post Posted December 24, 2018 (edited) The M3 Bradley's gunsight has currently wrong magnification, currently it is 5x (you can check that by comparing it to the M4A1 76 gunsight which has the same magnification), should be 4-12x. Source: TM 9-2350-252-10-2 FIGHTING VEHICLE, INFANTRY M2 AND FIGHTING VEHICLE, CAVALRY M3 TURRET HEADQUATERS DEPARTMENT OF THE ARMY First page: Information about it's real magnification: Clog: https://drive.google.com/file/d/1wlPdtJAZsZpF3mDFUdCu-hni1OKjHDwM/view?usp=sharing Edited December 24, 2018 by RideR2 Share this post Link to post Share on other sites
MillyTealy 4,134 Report post Posted December 30, 2018 I knocked this one out as Shibiwan is off on holiday. Thank you for the excellent sources, lads. Your report has been submitted to the developers. Please consider that with the extended new years celebrations, this might take a while to get looked at. Happy holiday! 1 1 Share this post Link to post Share on other sites