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OTOMATIC SPAAG: Belated Perfection


1 hour ago, angelomorte said:

Irl this thing can fire at max range of 16km with he....why the limit on range at like 4km?

Why are you asking?

In game Otomatic's HE detonates on incoming ATGMs, but doesn't destroy them, 99,99999999999999% of time, and you're asking for real max range...lol

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8 hours ago, angelomorte said:

Irl this thing can fire at max range of 16km with he....why the limit on range at like 4km?

 

Iirc in game HE-MOM currently self-detonate somewhere between 5 and 6 km. 

 

Which is already too far to reliably kill stuff due to shells dispersion and low speed, but nevertheless the max range should be increased to the maximum possible historical value, in order to match or surpass the range of as many heliborne ATGM as possible. 

 

Right now, an expert heli sniper can comfortably sit slightly outside Otomatic range and throw missiles unpunished, while the poor Oto can do nothing but fireworks in return. With increased range, it could at least put up an effective barrage fire to force the helicopter to evade or take cover. 

 

If only HE-MOM shells DID destroy incoming missiles as they should, we could live even with a shorter range, but sadly... 

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  • 2 weeks later...
On 18/10/2019 at 23:10, angelomorte said:

Irl this thing can fire at max range of 16km with he....why the limit on range at like 4km?

16km is SAPOM range,

HE-MOM range is nominally 8km but practical 6km

 

1 hour ago, _Condottiero_ said:

With this Ka-50 spam it's time to give OTOMATIC its irl range!

it already had

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4 hours ago, BlueBeta said:

HE-MOM range is nominally 8km but practical 6km

 

We understand that practical range < maximum range, but if shells in game are set to automatically self-destruct at the practical range, there's no max range beyond the practical range. :017:

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8 hours ago, BlueBeta said:

HE-MOM range is nominally 8km but practical 6km

it already had

But it destroys itself at 6 km.  

Self-destruction should be at 8 km.

Practical range is less because of accuracy, not because in combat condition they should change self-destruction parameters.

 

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11 hours ago, _Condottiero_ said:

But it destroys itself at 6 km.  

Self-destruction should be at 8 km.

Practical range is less because of accuracy, not because in combat condition they should change self-destruction parameters.

 

the main thing is that won't solve at all the Ka50 "problem", because it can fire from 10km away

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9 minutes ago, BlueBeta said:

the main thing is that won't solve at all the Ka50 "problem", because it can fire from 10km away

It can still help, as at 10 km ground vehicles don't reder well/don't render at all. Currently, Ka-50s are getting kills by sitting at 6-7 km distance.

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1 hour ago, __Gripen__ said:

It can still help, as at 10 km ground vehicles don't reder well/don't render at all. Currently, Ka-50s are getting kills by sitting at 6-7 km distance.

False, i rendered correctly multiple times vehicles at 9.5 km away.

In fact ive been shot down by an ADATS from that distance.

ADATS currently is the only SPAA capable to counter the ka50 spam, but this generates an ADATS spam that made top tier unplayable for all nations except USA-URSS.

OTOMATIC is still useless up to 4/5km because radar bugs, less precision and a smart player can see the incoming shells cause for a dark reason have frontal tracers.

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On 31/10/2019 at 10:31, BlueBeta said:

the main thing is that won't solve at all the Ka50 "problem", because it can fire from 10km away

 

It may not "solve the Ka-50 problem" by itself, but if the maximum range is admittedly 8 km, there's no valid reason to self-nerf by making shells disintegrate at 6 km no matter what. 

 

EVEN MORE SO considering that the questionable accuracy of the gun in game (together with limited muzzle speed, very visible tracer and all the rest) makes hitting a target at such distances hard enough already.

 

Technical and historical limitations are one thing, but this 6 km limit appears to be nothing else than an arbitrary cap. 

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and OTOMATIC now at 9.7 meets ALWAYS the G-Lynx, the P2W shill xxxx that spams AAMs vs allouettes and Hellfires vs EVERY cannon SPAA that can't do **** vs it.....

Ka-50 this update is the EPITOME of what's WRONG in ground RB (which tbh, MUST be renamed as COMBINED ARMS, there's more CAS and helis than GROUND at all in the endgame of the grind).

 

8km and above ATGMs on helis that HARDLY meet PROPER counters..... **** poor starters that have THE WORST grind of ALL trees; SPAAs not placed correctly (Roland launchers and Stormer HVM are 9.7 at most, lest they make the Roland 3 STOCK and add ANOTHER SAM SPAA WITH CANNONS as a 10.0-10.3); bad stock issues (since they use UNRELIABLE SOURCES to NERF the 120mm HEAT-FS to OBLIVION) for ANY rheimental 120mm platform.......

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  • 2 months later...
On 31/10/2019 at 19:31, BlueBeta said:

the main thing is that won't solve at all the Ka50 "problem", because it can fire from 10km away

But there is no reason to limit its range anyway.

Also Ka-50 will surely get changed after its p2w season. As I understand irl it has "squall" fcs which limits the range of "Vikhrs" to 8 km. But probably our Ka-50 is one of stages of prototypes(the same as our A129 international) which doesn't have this fcs.

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  • 2 weeks later...
23 hours ago, _Condottiero_ said:

@BlueBeta 10.0 with 6 km self-destruction is not fun! :017:

 At what elevation? If between 0/45° it would be outranged also by the older American 76/50 :ohmy:

 

20200129_124506.thumb.jpg.ec8e88a6b4cead

 

(The theoretical max range of 76/50 is 12800m (14000yds in the graph) , the one of Oto 76/62 is 16000m)

 

EDIT:

@arpitmkn i think even more of 8km! The HEMOM (and other HE-PFF of other brand) is a dual use shell AA/AS, AS role expecially against light protected naval targets*, with a fuze that could be programmed for both role. If the self destruction is setted at ''only'' at 8km how could hit a naval threat safely? I don't expect that self destruction is setted at theoretical range, but probably between 12-14km (with 0/45° elevation)

*Obviusly for more protected surface targets there is SAPOM and SAPOMER, but they are shell with different purpose (base fuze, less fragmentation and better penetration).

 

 

 

Edited by Handorik
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