Optical_Ilyushin

OTOMATIC SPAAG: Belated Perfection

Posted December 13th, 2018

 

A highly appropriate title to one of the best looking SPAAG to enter WT in my opinion, so glad to finally see it ingame.

 

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The OTOMATIC is a highly advanced Italian SPAAG, developed during the 1980s as a private venture of the OTO Melara company. Despite this, War Thunder tankers can look forward to sweeping the skies clear with the use of the most modern SPAA coming to the game as part of the upcoming update 1.85 Supersonic!

Briefly: A highly effective modern SPAAG, equipped with a fully automatic radar guided 76mm anti-aircraft cannon.

Historyshow 

Development of the OTOMATIC SPAAG began during the mid 1980s as a private venture of the OTO Melara company. The basic concept behind the OTOMATIC was to take the successful 76mm Super Rapido utility cannon used on naval vessels and fit it to a suitable mobile platform in order to create a long-range SPAA vehicle that would outmatch similar designs such as the German Gepard or British Marksman system. Although a challenging feat, Italian engineers eventually succeeded in this endeavour, creating a vehicle that wasn’t only up to the latest technological standards but also perfectly suited, and even exceeded, various NATO requirements of the time. The first prototype of the OTOMATIC was ready for testing in the late 1980s. Intended to be compatible with a large number of NATO vehicles of the time, the OTOMATIC, similarly to the British Marksman system, was tested on several hulls and it was planned to be capable of fitting any NATO tank, including the Leopard 2 and M1 Abrams. However, as the Cold War ended and general interest for SPAAG vehicles began declining in favour of more modern missile systems, the OTOMATIC project never received any interest from potential users. For the Italian army, the project was initially accepted, but later abandoned due to budget cuts. 

In War Thunder, the OTOMATIC will be the crowning jewel of the Italian SPAA line, awaiting players at the top rank of the Italian ground forces tree, coming to the game with the upcoming update 1.85. The OTOMATIC will bring a uniquely modern twist to the familiar SPAA formula and is sure to provide some excellent anti-air cover for its allies!

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The most notable feature of the OTOMATIC is undoubtedly its impressive OTOBreda 76/62 anti-air cannon. Radar guided, fully stabilised and coupled to an automated loading mechanism, the OTOMATIC is able to unleash a deadly hail of very large proximity-fused AA shells, capable of easily destroying lurking helicopters at distance and fast moving jets alike.

However, the OTOMATIC isn’t just well-equipped to deal solely with aerial targets. The 76mm main gun, apart from having access to AAVT rounds, also has a limited supply of APDSFS shells that it can use for self-defence against heavily armoured vehicles threatening the OTOMATIC.

Fun Fact: The main gun of the OTOMATIC is a derived version of a naval utility gun used to combat, among other threats, missiles.

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Being based on the nimble chassis of an OF-40 Mk.2, the OTOMATIC won’t exactly be the slowest machine on the battlefield either. Powered by an 830 horsepower diesel engine, the OTOMATIC can reach a respectable top speed of 65 km/h on roads and even manages to achieve a very good reverse speed of 26 km/h!

Using such good mobility, future OTOMATIC commanders should stick close to their allies, but change positions frequently, in order to remain as effective as possible and constantly keep the enemy pilots guessing as to where you’re positioned.

The OTOMATIC will become available as Italy’s top performing SPAAG with the release of the upcoming War Thunder update 1.85. In the meantime, make sure to stay tuned to the news for more information on the next major update coming to the game. Until then, happy hunting tankers!

Edited by Optical_Ilyushin
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The best top tier tank Italy is going to get will be an SPAA, how weird.

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On 13/12/2018 at 17:11, Gavin_Mactavish said:

I found the cause of the big bang.....

Apparently god created this and.......well yeah you know...

otocreazionenologo.jpg

 

made by angelo

Edited by falco416
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7 hours ago, TheKomrade said:

It's just a broken tank right now.

Yes you are right, i think the dispersion is too much for a 76mm

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21 minutes ago, TheKomrade said:

Gaijin should add an option to retract Radar/Antenna on the top so it can cross some areas it can't now because of it...

 

Here is photograph how it looks like:

 

 

Agreed. Also to reduce visibility if you're trying to stay hidden. 

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14 hours ago, Vand3rz said:

Agreed. Also to reduce visibility if you're trying to stay hidden. 

When in operational mode, the radar is enabled and deployed... i don't know if it can work without this enabled

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2 hours ago, BlueBeta said:

When in operational mode, the radar is enabled and deployed... i don't know if it can work without this enabled

You're probably right. Maybe it has some kind of manual override or something.

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On 29/12/2018 at 10:39, BlueBeta said:

Yes you are right, i think the dispersion is too much for a 76mm

 

I have to admit, i never imagined it would be possible.

Saying it's the less accurate tank isn't even close to the reality. You're not sure to hit a tank at 500m... I mean, come on. How is that possible ?

 

And the APHE ammunition... It's faster than the M10 APHE while having less than half the pen. It's 50% faster than the M61 (which is a 75mm) and yet the M61 has 50% more pen...

 

Well, maybe there are sources on the APHE, i don't know, but the accuracy, not a snowball chance in hell it's even remotely accurate.

 

Is that a known issue or it it a conscious choice from the dev ?

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The APHE with the new formula.

Screenshot_20190131-183625_Samsung Internet.jpg

Looks like sideshots will be viable again.

Edited by SergenteA
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On 31/01/2019 at 18:37, SergenteA said:

The APHE with the new formula.

 

Looks like sideshots will be viable again.

Wait, what is that ?

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2 hours ago, Keulz said:

Wait, what is that ?

The Otomatic SAP round with the new armour penetration formula.

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On 31/01/2019 at 16:46, Keulz said:

And the APHE ammunition... It's faster than the M10 APHE while having less than half the pen. It's 50% faster than the M61 (which is a 75mm) and yet the M61 has 50% more pen...

It's SAP or Semi armour piercing.

Remember, this is a naval gun first and foremost, it's AP wasn't designed to penetrate much armour, it was designed for maximum after armour effect on light naval units.

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On 03/02/2019 at 23:13, scavenjer said:

It's SAP or Semi armour piercing.

Remember, this is a naval gun first and foremost, it's AP wasn't designed to penetrate much armour, it was designed for maximum after armour effect on light naval units.

 

Again, what it was designed for has nothing to do with what stats should be modified or not. If IRL value is higher, why should it be artificially nerfed ingame because of the fact that the intended purpose of the inventor doesn't appear to be this one ?  Did the purpose of the KV2 HE was to take out tanks ? Yet, it can.

 

If it's for balance purpose, i'm all for it, but that means that there are a lot more things to change for balance purpose. 

 

And it's SAP because it has a lot more HE in it than regular APHE, not because the penetration is artificially limited.

 

Edit: Just logged in the game, pen has not changed... why ???

Edited by Keulz
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3 hours ago, Keulz said:

Again, what it was designed for has nothing to do with what stats should be modified or not. If IRL value is higher, why should it be artificially nerfed ingame because of the fact that the intended purpose of the inventor doesn't appear to be this one ?  Did the purpose of the KV2 HE was to take out tanks ? Yet, it can.

The IRL value most likely wasn't higher as the design of the shell in this case would prevent it from penetrating much material, it would likely suffer a structural failure before even penetrating 60mm like it does right now.

 

3 hours ago, Keulz said:

And it's SAP because it has a lot more HE in it than regular APHE, not because the penetration is artificially limited.

SAP is designed to not penetrate as much however, it's a trade-off, more explosive filler -> less penetration.

It's very likely they actually did intentionally limit the penetration as overpenetration wouldn't be wanted for a naval cannon firing at thin naval targets.

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On 31/01/2019 at 21:37, SergenteA said:

The APHE with the new formula.

Screenshot_20190131-183625_Samsung Internet.jpg

Looks like sideshots will be viable again.

I created a bug report and moderator said that it's a known bug and it will be fixed

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Did someone used it in the new 1.87 patch?

What do you think about it?

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Impression from (so far) limited testing:

 

- The radar lead indicator appears to be working fine, granting reliable hits on targets flying in a predictable path. Locking distance (in good conditions) reaches approximately between 5 and 6 km.

 

- On the other hand, target locking appears to become hard or impossible on planes flying above a certain degree of elevation from the point of view of the machine. Locking will often fail on targets flying just above treetop, although not covered by trees; the same appears to apply to targets flying in front of mountains / ground (even if quite distant from the ground behind) or passing by at close distance. I do not know if these are supposed to be correct limitations or not.

 

- During tests, HE-MOM shells' proximity fuze did NOT trigger when firing at PROP planes either passing by at relatively close range or directly attacking head-on. Not sure if this is a bug, or due to the proximity fuze purposefully activating only after a minimum time/distance.

 

- The gunner view bug is still present. With "realistic gunner position" (mandatory in SIM), aiming upwards in gunner view is impossible due to 3d artifacts obstructing the whole field of view. 

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4 hours ago, Serpiko82 said:

Locking distance (in good conditions) reaches approximately between 5 and 6 km.

can lock even far, the max HE shoot avaible right now it's around 5250m.

Helicopter are afraid now and if they try to shoot you with ATGM's they have 2 options. Try to save their chopper from the incoming shells or die trying to kill the OTOMATIC.

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4 hours ago, Serpiko82 said:

- On the other hand, target locking appears to become hard or impossible on planes flying above a certain degree of elevation from the point of view of the machine. Locking will often fail on targets flying just above treetop, although not covered by trees; the same appears to apply to targets flying in front of mountains / ground (even if quite distant from the ground behind) or passing by at close distance. I do not know if these are supposed to be correct limitations or not.

 

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