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Simulator Battles Lineup Rotation


14 hours ago, Althix said:

so far looks like this:

https://docs.google.com/spreadsheets/d/1A89qedugwVmdHrFB-_Quz1gLuZEBeMLfPHWxnGcuNPc/edit#gid=0

Tanks in question: Chieftain Mk.3 and STB-1 in 9_2.

 

fyi: K2 from SG9 is working on 6_1 and 8_2 air forces lineups.

906 will bring balance in every lineup in case of necessary (this is that case).

I want T-34-100 in 9_2 (and 44-100).

I want Lorraine 40t in 8_2.

Where is AMX-13 ss11?

9_2 lineup needs Tu-2 and Su-6. Just for balance. And put wyvern, f7f-1, f7f-3 "back" in 9_2 please. 

If Me.262C-2b will take of it mb very op

Edited by *Legion_016_
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18 hours ago, *Legion_016_ said:

Tu-2

no.

18 hours ago, *Legion_016_ said:

And put wyvern, f7f-1, f7f-3 "back" in 9_2 please. 

yes.

18 hours ago, *Legion_016_ said:

I want T-34-100 in 9_2 (and 44-100).

no and no.

 

18 hours ago, *Legion_016_ said:

I want Lorraine 40t in 8_2.

dead weight. no.

7 hours ago, Packal said:

JP 4-5

about 8_2, probably. it's still 90mm american gun on a weak but fast platform so it should be ok.

7 hours ago, Packal said:

Ru 251

From one pov i see nothing wrong in Ru 251 for 8_2, but from another pov it really can be too much simply because of the speed and benefits it provides. Why soviets are losing domination on Mozdok? they can't keep up with tickets, because they don't have speed. Introduction of such tank as Ru 251 may cause a lot of problems. I will return on this matter later on.

--

on T114, debatable. No opinion so far. 

Edited by Althix
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@Althix, 40t with his speed has good chances in 8_2. Enemies will not see it before they all will be killed. 

About tu-2 in new 9_2. Early jets can deal with it. And Soviet side has no jets-attackers like NATO (f84 with air spawn). Here is absolutely great place for those planes. (even AD-4 is better attacker grounds then tu-2. And we can use it in 6_1 now)

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6 hours ago, Althix said:

about 8_2, probably. it's still 90mm american gun on a weak but fast platform so it should be ok.

From one pov i see nothing wrong in Ru 251 for 8_2, but from another pov it really can be too much simply because of the speed and benefits it provides. Why soviets are losing domination on Mozdok? they can't keep up with tickets, because they don't have speed. Introduction of such tank as Ru 251 may cause a lot of problems. I will return on this matter later on. 

I know, but (RU 251):

- no armor,

- no stab,

- hell long reload,

- only HEAT (anybody using 90mm HESH?) - unreliable dmg, walls, fences and trees problems...

- slow turret traverse,

- low magnification with gunner sight on the roof.

So far, the speed is the only danger for russians by this vehicle. It is expensive premium vehicle and put in the only 1 event :(

 

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On 24/08/2018 at 21:18, *Legion_016_ said:

Not really easily 

tempest mkV 4x20mm 800 ammunitions, so against il10 and su 6 it is a good choice. 
2x1000 lbs

or 8xrp3 like tempest mk2

Speed is around 600 km/h 

solid 

and a better turn fighter than sea fury and tempest mkII 

No plane excepting japanese can face easely a yak3p so why not tempes mk v

Edited by Smix27
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1 hour ago, *Legion_016_ said:

banshee to 9_2

probably. naval plane, let say WEP provides a fighting chance for F9F-5, WEP on this tier might be too much.

1 hour ago, *Legion_016_ said:

type -62

yeap.

 

16 hours ago, Packal said:

but (RU 251)

 Ru 251 in, Jpz 4-5 in. T114 - no yet decided, this tank and M50 Ontos kinda should be there, but these two are... exploitable i guess. few more opinions are needed.

Edited by Althix
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1 minute ago, *Legion_016_ said:

Pe-2 in 8_2 is good plane

 

1 minute ago, *Legion_016_ said:

Maybe premium tu-2

for these two you should talk with K2 from SG9, because he is making air forces lineups for 6_1 and 8_2, these lineups will be presented as alternative ones. From my pov i see no reason to these planes in *_2 events as it now. As a matter of fact, i'm strongly against increased numbers of planes with rear gunners.

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2 hours ago, Tantor57 said:

The M103 could do the job just fine.

nah and there are several reasons why

1) the difference in fire rate between these two

2) amount of crew members inside IS-7. Cause there was an instance when i shot IS-7 with M735, i killed 3/4 of the tank except for 2 crew members and IS-7 shot back at me killing an engine of my Rise. Now granted Rise has a fire rate of 6.7 seconds, so IS-7 died 7 seconds after my first shot, M103 doesn't have such fire rate.

Yes, HEAT-FS of M103 has enough post-pen to reach vital modules of IS-7 and kill it, but it's like HESH shells these days. HESH, even 90mm one of Ru 251 has a potential to ohk IS-4, 105mm HESH has a potential to ohk entire soviet tank line up to T-10, but it's not very reliable. As a matter of fact, a player should place a shot in the exact area of the tank which sometimes is not an easy task. But if a player would fail to land this shot, that player is pretty much dead.

In the brackets of 8_2, there is no reliable option for NATO forces to knock out IS-7 efficiently. We need to remove IS-7 from 8_2.

Edited by Althix
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2 hours ago, BombSquad_GB said:

Guys.. can someone just explain what the numbers such as 8_2 mean please? I'm guessing BR? So a game stating 8_2 can have vehicles plus and minus 1 from that? 

 

*_1 is Axis vs Allies - WW2

*_2 is NATO vs USSR - Cold War

 

There are 3 Cold War lineups. 8_2, 9_2, 11_2. One of these is on every day in rotation.

There are 6 WW2 lineups. One is on every day in rotation.

 

So today is 4_1 (e.g. Panther D and Tiger vs late model T-34-85 and M18) and 11_2 (e.g. Leopard 2 and M1 Abrams vs T-64B and AMX-40)

 

There's a link to a spreadsheet around somewhere with all the tanks and aircraft in all the events. But it's in Russian.

For some reason Gaijin are unable to make this info easily accessible on the International forum.

 

Edit - here's the link: https://forum.warthunder.ru/index.php?/topic/200963-aktualnye-setapy-i-raspisanie-ssb/

Edited by Drusas
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