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[eSport] Air Blitz-Tournaments, May 12-13, 2018

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Registration ending and tournament bracket generation:
May 12, 2018, 14:00 UTC

 
Tournament start:

May 12, 2018, 14:30 UTC
 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in mission. 
Each team has 4(+1) players. 
Time limit per battle (session) - 30 minutes. 
Server: EU 
Markers - on everyone 
Fuel-Limited 
Ammo - Unlimited 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4109

 

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Registration ending and tournament bracket generation:
May 12, 2018, 15:00 UTC

 
Tournament start:

May 12, 2018, 15:30 UTC
 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in mission. 
Each team has 4(+1) players. 
Time limit per battle (session) - 30 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4110

 

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Registration ending and tournament bracket generation:
May 13, 2018, 11:00 UTC

 
Tournament start:

May 13, 2018, 11:30 UTC
 

Maximum number of participating teams is 16. 
This tournament has 2 stages. 
1. Group stage - 4 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 8 teams, with single elimination. 
Each match is in format best of 1, until 1 win in mission. 
Each team has 4(+1) players. 
Time limit per battle (session) - 30 minutes. 
Server: EU 
Markers - on allies 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4127

 

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Registration ending and tournament bracket generation:
May 12, 2018, 10:00 UTC

 
Tournament start:

May 12, 2018, 10:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel-Limited 
Ammo - Unlimited 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4103

 

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Registration ending and tournament bracket generation:
May 13, 2018, 00:01 UTC

 
Tournament start:

May 13, 2018, 00:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - US. 
Fuel/Ammo - Limited fuel and unlimited ammo 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4122

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Registration ending and tournament bracket generation:
May 13, 2018, 13:00 UTC

 
Tournament start:

May 13, 2018, 13:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel-Limited 
Ammo - Unlimited 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4133

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Registration ending and tournament bracket generation:
May 13, 2018, 17:00 UTC

 
Tournament start:

May 13, 2018, 17:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4139

 

 

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Registration ending and tournament bracket generation:
May 13, 2018, 16:30 UTC

 
Tournament start:

May 13, 2018, 17:00 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 20 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4137

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Registration ending and tournament bracket generation:
May 12, 2018, 11:00 UTC

 
Tournament start:

May 12, 2018, 11:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4104

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Registration ending and tournament bracket generation:
May 12, 2018, 21:00 UTC

 
Tournament start:

May 12, 2018, 21:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - US. 
Fuel/Ammo - Limited fuel and ammo 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4120

 

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Registration ending and tournament bracket generation:
May 13, 2018, 12:00 UTC

 
Tournament start:

May 13, 2018, 12:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4132

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Registration ending and tournament bracket generation:
May 12, 2018, 11:10 UTC

 
Tournament start:

May 12, 2018, 11:40 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4105

 

 

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Registration ending and tournament bracket generation:
May 13, 2018, 17:00 UTC

 
Tournament start:

May 13, 2018, 17:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo -  Fuel-Limited / Ammo - Unlimited
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=4138

 

ATTENTION!

This week, all the 1x1 blitz-tournaments use the same team confirmation method:

TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.

 

Please read the tournament rules carefully and check the instructions here:

 

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I want you to see the replay of our game.
Although we are playing from Japan, PL is too expensive and very painful, the opponent will be sent in frame.
I would like you to consider the server you can use if possible.

I can use Russia as a server to use, I will endure a high ping. But it is hard to endure that the opponent's aircraft disappears or the bullets that should have hit are gone.
I would like the improvement of the height of this PL,
In the past PL was not expensive. .

This high PL is occurring in all players in Japan, I want you to take into consideration.

Edited by potassium_19
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