lastGrayAngel

Upcoming Enduring Confrontation updates

Hello. 

After big marth EC patch released we also released two patches with fixes:

https://warthunder.com/en/game/changelog/current/813

https://warthunder.com/en/game/changelog/current/814

 

Next goal is:

1. Bridges template

2. Surrounding logic (with destroying enemy focres that was surrounded, with transport planes who try to drop some cargo for surrounded forces)

3. Removing AF AAA if land battle start within AF square

4. New AF models and modular AF structure (cargo zone, command zone etc) with modular damage that will affect repair and recharge timers

5. Some tasks UI changes

I hope patch whith those changes will be released at may-june and i want to make another dev-diary about those features with more explaining.

 

Regards

 

 

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Can we have the option to hide the HUD individually?

It would be a good option.

Many sim players in EC do not use the HUD, but you lose a lot of information like engine controls, flaps, text chat ...

An idea.

Aerodromes with only AI planes parked to bomb?

It would be a great contribution, as well as factories, convoys, bridges, truck, , enemy camps, etc.

Greetings and thanks for the INFO.

 

Here is the request and the people support it.

https://forum.warthunder.com/index.php?/topic/405553-hide-hud-individually-petition/

Edited by *xxREY_HUNTERxx
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4 minutes ago, *xxREY_HUNTERxx said:

Can we have the option to hide the HUD individually?

It would be a good option.

Many sim players in EC do not use the HUD, but you lose a lot of information like engine controls, flaps, text chat ...

An idea.

Aerodromes with only AI planes parked to bomb?

It would be a great contribution, as well as factories, convoys, bridges, truck, , enemy camps, etc.

Greetings and thanks for the INFO.

 

Here is the request and the people support it.

https://forum.warthunder.com/index.php?/topic/405553-hide-hud-individually-petition/

 

I asked few times about this question and ansswer always was: peoples can hide UI elements. If it is not enough you need to call community managers. i'll sent to them your link, after finish this message, but i cant promise any result.

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3 hours ago, lastGrayAngel said:

 

I asked few times about this question and ansswer always was: peoples can hide UI elements. If it is not enough you need to call community managers. i'll sent to them your link, after finish this message, but i cant promise any result.

 

 

 

Edited by *xxREY_HUNTERxx

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Really enjoying the new EC.  Well done and well implemented LGA.

The air capture points are definitely driving players together, and that's a good thing for the gameplay. 

Initially I thought that not having the land battle until the square was captured was really slowing down the chance of ground attackers to do anything.  After a few days (and with the new April 1st update) I've decided that I really like the way that the battle now ebbs and flows.  

My only suggestion would be to have multiple capture points and land battles concurrently, so that players would need to decide where their presence would be the most useful.  At the moment with only one point at a time. everyone rushes that location (which is great) but it means that 95% of the time the capture point doesn't get taken, so there is no land battle.  It would be nice if there were at least two capture points at any one time, and maybe the odd random ground battle as well.

Anyway, just wanted you to know how much your time and effort is appreciated.  Keep up the great work!

Cheers & o7

 

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There is a task to destroy convoy in Stalingrad EC.  Is it possible to implement convoy at other EC map? I think it would be nice to have convoy heading for land battle.

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3 hours ago, lastGrayAngel said:

 

I asked few times about this question and ansswer always was: peoples can hide UI elements. If it is not enough you need to call community managers. i'll sent to them your link, after finish this message, but i cant promise any result.

In Ps4 just like in pc we can only hide it all the HUD, understand?

 

I'm just asking, Hide individual the HUD, like in this image.

Individual HUD options.

Example. Visible text chat.

Battle deaths visible.

Invisible mission bar.

Speed, height, etc ... Invisible.

Etc..

That each user can freely hide each of the blocks of the HUD as an attempt to explain in this image.

Red. invisible.

Green. visible.

Individual options, as you did with the sound of the game.

 

In simulator we need options to hide the HUD blocks individually.

Individual options, as you did with the sound of the game.

To have a more realistic image.immersion.

 

And the option that we have now is to hide all the HUD, and in that way I lose the text chat.

You understand?

20180328_191746.jpg

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4 hours ago, lastGrayAngel said:

4. New AF models and modular AF structure (cargo zone, command zone etc) with modular damage that will affect repair and recharge timers

This sounds absolutely horrible. The effect of bombers onto others needs to be minimized, not made more effective and tempting to play, because they create such boring game play around them. It's one thing if someone truly enjoys them then let them bomb things to their heart's content. Forcing everyone else to deal with them is just a bad idea. It's very boring to deal with bombers. It's not difficult. It's not challenging. It's simply _boring_.

 

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11 minutes ago, _IFF said:

This sounds absolutely horrible. The effect of bombers onto others needs to be minimized, not made more effective and tempting to play, because they create such boring game play around them. It's one thing if someone truly enjoys them then let them bomb things to their heart's content. Forcing everyone else to deal with them is just a bad idea. It's very boring to deal with bombers. It's not difficult. It's not challenging. It's simply _boring_.

 

 

@lastGrayAngel don't take this guys comments very serious. He is biased by his own desire of flying only pure dogfights. Everything else he considers boring.

 

@_IFF you mate should post a suggestion for dogfight server with air start, since you don't care about any other aspect of air simulator, not trying to enforce your own unrealistic preferences to every single other battle mode.

 

Modular airbases will be great change. Bomber pilots will have to aim more precisely at targets instead of dropping load at general big area. This will at least a bit increase their workload.

 

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2 hours ago, *xxREY_HUNTERxx said:

I'm just asking, Hide individual the HUD, like in this image.

 

@*xxREY_HUNTERxx I would kindly like to ask you to stop repetitively posting your request in the threads out of the thread you already created yourself. Everyone here has seen your request several times and we all got what you want to say (I support it). But you got your reply by lastGrayAngel and he can NOT do anyhting about hit because this is not the field he is working in at warthunder.

Thanks

1 hour ago, _IFF said:

Forcing everyone else to deal with them is just a bad idea.

 

I'd like to quote LGA even though it's a bit hard to understand:

-Why do spawn locations have to be bombing targets?

-it's some kind of tradition for our game. we are working for new targets (modular targets) for bombers, but need to test this before and fields [are the] best targets for testing, cause no need to do new target types (and we cant replace curent bomb targers dye to it's size)
 

> it's a testbed for targets that ar not AFs.

> more challenging for bombers

Edited by RyanAir98
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1 hour ago, Sputnik_77 said:

since you don't care about any other aspect of air simulator, not trying to enforce your own unrealistic preferences to every single other battle mode

First of all I am not enforcing my playstyle on anyone, I'm concerned for it becoming extinct or marginalized to a point where it's no longer worth it. Secondly I specifically said let people fly bombers if they wish to do so. I'll presume you're someone who flies bombers at least occasionally so answer me couple questions. Why is it important that bomber dropping bombs must be able to affect others' game play negatively who want nothing to do with them? Isn't it enough that bombers get the economic rewards like research points, silver lions and they are the only way to win in any simulator air battles game mode?

 

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2 hours ago, _IFF said:

This sounds absolutely horrible. The effect of bombers onto others needs to be minimized, not made more effective and tempting to play, because they create such boring game play around them. 

 

I think that depends on design of new AF model. My main concern of current EC is that bombers often destroy all AF and make efforts of fighter in vain. I hope new AF has more HP.

Edited by s9723
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8 hours ago, lastGrayAngel said:

 

I asked few times about this question and ansswer always was: peoples can hide UI elements. If it is not enough you need to call community managers. i'll sent to them your link, after finish this message, but i cant promise any result.

When I talk about new targets to bomb, I do not speak only for bombers.

I speak to use my bombs on non-bomber aircraft.

Libyan goals such as bridges, factories, aircraft IA aerodromes parked, trucks, convoys etc.

To give more objectives to the EC and that looks more like a WW2 Warfield.

I remember a time that war thunder had soldiers in the artillery and you could kill them.

It will be fun to see those soldiers die.

Right now aircraft like stukas are wasted.

His role in War Thunder is null.

Right now the floor of War thunder is dead, only AAA and some heavy tank Hidden.

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EC is a mode simulating dynamic battlefield in as realistic as possible manner. Bombers and attackers were winning wars, not fighters. Fighters don't affect ground battles directly at all.

Of course current mechanics of tons of TNT, dropped on a grass between tents on AF, that is ending battles, is totally ridiculous.

But if AFs are modular, then it will make a lot more sense destroying particular targets:

  • Runways - bomb craters should stay for 10 - 15min and should break gear of aircrafts that takeoff/land
  • Ammo dump - destruction of ammo dump increases rearm time, reduces number of bombs/rockets/ammunition of spawned aircrafts
  • Fuel tanks - reduces max fuel available for spawned aircrafts
  • Hangars - reduces repair time

Definitely destruction of AF should not be a goal of battle and victory condition.

EC victory condition should be purely based on number of grids that ground troops have taken.

Every other aspect of EC should lead directly or indirectly to supporting ground advance.

 

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6 hours ago, s9723 said:

There is a task to destroy convoy in Stalingrad EC.  Is it possible to implement convoy at other EC map? I think it would be nice to have convoy heading for land battle.

i want to do ie every EC upadate. but.. it is VERY boring task... i realy want some kind of "minor game designer" vacation in Gaijin, for drop some boring (long and uncreative tasks... very long tasks) to other man (or woman). i believe next update i'll bring escort land units task to other map (or maps)

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20 hours ago, Sputnik_77 said:

 

@lastGrayAngel don't take this guys comments very serious. He is biased by his own desire of flying only pure dogfights. Everything else he considers boring.

 

@_IFF you mate should post a suggestion for dogfight server with air start, since you don't care about any other aspect of air simulator, not trying to enforce your own unrealistic preferences to every single other battle mode.

 

Modular airbases will be great change. Bomber pilots will have to aim more precisely at targets instead of dropping load at general big area. This will at least a bit increase their workload.

 

i have my own vision of EC mode. if someone disagre with me - he can stop playing. or Gijin can fire me. but i believe that only things ypu believe can be truth (i don't know how to say it in english)... if u do things you not believe - it's a bad job. 

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9 hours ago, *xxREY_HUNTERxx said:

When I talk about new targets to bomb, I do not speak only for bombers.

I speak to use my bombs on non-bomber aircraft.

Libyan goals such as bridges, factories, aircraft IA aerodromes parked, trucks, convoys etc.

 

new AF model will give us possibilites to make destroyable factories, cargo squares and etc. i'm realy disapointed when peoples doen't saw the perspective... every new game mechanic - give us a new perspective. may be a current situation is bad, but a new perspective - is always good - someone (may be new game-dsigner) can evoluate it to something beatiful...

 

fo exampe - when CARS was added to real world most military gus says - it's ok, but horses are mich better - they just can't saw a cars perspective.. may be those first cars was terrible, but modern cars is much better and most peoples like it

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Glad to see the quick adjustment to the air superiority feature, because it isn’t working at the moment. No one ever completes a capture so no ground battles. With little for attackers to do its all about bombers, more than ever. Hopefully the changes will make it possible for someone to win the air superiority mission, leading to more ground battles.

 

Nice to see carriers off Sicilly; any chance of river traffic on Stalingrad?

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3 minutes ago, Kernow1346 said:

Nice to see carriers off Sicilly; any chance of river traffic on Stalingrad?

no more ships until ships AI wil be improvement. it's to chaotic for now. some improvements sheduled for programmers april tasks

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1 hour ago, lastGrayAngel said:

new AF model will give us possibilites to make destroyable factories, cargo squeres and etc. i'm realy disapointed when peoples doen't saw the perspective... every new game mechanic - give us a new perspective. may be a current situation is bad, but a new perspective - is always good - someone (may be new game-dsigner) can evoluate it to someone beatiful...

 

fo exampe - when CARS was added to real world most military gus syas - it's ok. but horses are mich better - they just can't saw a cars perspective.. may be those first cars was terrible, but modern dcars is much better na most peoples like it

 

I appreciate all your and team's work.

This game I love, it's the only game I play.

And I will spend money on it is not a problem.

But we have to keep working and polish it.

Thanks for war thunder;)

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I know i'll repeat myself in here againa but: can we treat bombers as very valuable asset as they were iRL?

They do have a huge impact on game flow.

Therefore should not be spammable and a subject to air cover and team play.

 

Can there be another (apart from SP ant ime lock) condition added?

1. kill in different type of plane (fighter/interceptor/attacker)

2. flight in a bomber with NO loadout between airfield (transport duty) with take off and landing

 

That way i guess more players would be think a bit better of bombers - after all someone had put some effort to get into one.

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15 hours ago, lastGrayAngel said:

i have my own vision of EC mode. if someone disagre with me - he can stop playing. or Gijin can fire me. but i believe tahat only think ypu believe can be truth (i don't know how to say it in english)... if u do things you not believe - it's a bad job. 

I like your vision. And I'm sure a whole bunch of us do so as well. The latter should not be on the table. If someone disagrees with LGA they should prob stop playing.

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15 hours ago, lastGrayAngel said:

new AF model will give us possibilites to make destroyable factories, cargo squares and etc. i'm realy disapointed when peoples doen't saw the perspective... every new game mechanic - give us a new perspective. may be a current situation is bad, but a new perspective - is always good - someone (may be new game-dsigner) can evoluate it to something beatiful...

 


Don't be disappointed lastGrayAngel.  The new AF model sounds fantastic!  Can't wait to try it out.  (I might be biased because it's actually pretty close to a suggestion I made about 3 years ago to try to improve SB -before EC even existed 

)

I think _IFF's concern is more that the game ending when the third airfield is destroyed causes the matches to end early.  I've seen this myself, where one player on the German team in Tier 2 can end the match in little over 60 minutes by himself.  I hope that the new system will make accurate bombing far more important, and maybe make it harder to end the game by just bombing the airfields.  Or maybe you could make the last airfield respawn somewhere else after a few minutes...

Again lastGrayAngel: Spacibo, spacibo, tysyachu raz SPACIBO for all the fantastic work you and your team have done.  EC keeps getting better and better!

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