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[eSport] Air Blitz-Tournaments, January 27-28, 2018

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Registration ending and tournament bracket generation:
Jan 27, 2018, 14:00 UTC

 
Tournament start:

Jan 27, 2018, 14:30 UTC
 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3164

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Registration ending and tournament bracket generation:
Jan 28, 2018, 00:01 UTC

 
Tournament start:

Jan 28, 2018, 00:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - US. 
Fuel/Ammo - Limited fuel and unlimited ammo 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3173

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Registration ending and tournament bracket generation:
Jan 27, 2018, 10:00 UTC

 
Tournament start:

Jan 27, 2018, 10:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel-Limited 
Ammo - Unlimited 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3158

 

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Registration ending and tournament bracket generation:
Jan 28, 2018, 17:00 UTC

 
Tournament start:

Jan 28, 2018, 17:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3187

 

 

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Registration ending and tournament bracket generation:
Jan 28, 2018, 16:30 UTC

 
Tournament start:

Jan 28, 2018, 17:00 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 20 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3185

 

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Registration ending and tournament bracket generation:
Jan 27, 2018, 11:00 UTC

 
Tournament start:

Jan 27, 2018, 11:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3159

 

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Registration ending and tournament bracket generation:
Jan 27, 2018, 21:00 UTC

 
Tournament start:

Jan 27, 2018, 21:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - US. 
Fuel/Ammo - Limited fuel and ammo 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3171

 

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Registration ending and tournament bracket generation:
Jan 28, 2018, 10:00 UTC

 
Tournament start:

Jan 28, 2018, 10:30 UTC
 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3178

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Registration ending and tournament bracket generation:
Jan 27, 2018, 11:10 UTC

 
Tournament start:

Jan 27, 2018, 11:40 UTC
 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3160

 

 

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Registration ending and tournament bracket generation:
Jan 28, 2018, 17:00 UTC

 
Tournament start:

Jan 28, 2018, 17:30 UTC
 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=3186

 

 

ATTENTION!

This week, all the 1x1 blitz-tournaments use the same team confirmation method:

TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.

 

Please read the tournament rules carefully and check the instructions here:

 

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i am aware that you probably get this a lot but it would be nice if we had a way to have players who wait out the timer on 1v1 just to go head on to be reported so it is down to the best dulest not the best at head ons  

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29 minutes ago, __Valkyrie____ said:

i am aware that you probably get this a lot but it would be nice if we had a way to have players who wait out the timer on 1v1 just to go head on to be reported so it is down to the best dulest not the best at head ons  

This has been argued before many times. It's a valid tactic to go headon. Granted, it takes less skill than dogfighting, but there are ways to counter the headon masters.

 

And even if my attempts to counter the headon fail, I just let it go, because if they want to win against me so badly that they have to go headon for it, I'd just "let them have it" and go chill, or have a beer or something, talk with friends, etc.

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