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Such comments can (and likely will) be met with warnings and possible posting time out if it persists. We get it's a hot topic. However, with that comes the responsibility of remaining respectful and constructive, regardless of your view on the matter.

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Just now, Mr_Dumplin_Popo said:

Or maybe so much ppl just don't care about forum ? Or leave the game after they ddin't find anything satysfaing for them cause they couldn't play their tanks ? There is a lot of possibilities and the one you choose is not the best one ;) 

 

Happy people are rarely heard from.

 

Thus, it's extremely likely the silent majority likes things as they are.

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2 minutes ago, warrior412 said:

 

Happy people are rarely heard from.

 

Thus, it's extremely likely the silent majority likes things as they are.

It's only your opinion. about that ;). Fact would be probably different and we all woundn't like to know why ;). But i would like to see a ingame survey about this and see a real resoults of it. 

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Can we stop talking about how to combat planes in GF RB as this Topic is obviously about why we want an Tank only mode. If you want to discuss effective methods of fighting Airplanes in GF RB please make your own topic.

 

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P8triot (Posted )

this^^ thank you :)
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SP system just needs a rework. Planes should be much more expensive, especially if they have the armament or ordnance to harass ground units other than SPAA.

 

There used to be AAA scattered around the edges of maps... but they were deleted along with the artillery and AI tanks :facepalm:

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7 hours ago, warrior412 said:

It's just like the general number in the client; same parameters, thus same legitimacy.

Number in client suffers the same issue. Its only representative for total number of players nothing more and using any of them as marker for something else than number of players is wrong.

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6 hours ago, warrior412 said:

Not really. Most people haven't bothered even acknowledging TO, let alone bothering actively voice their opposition.

 

They're too busy having fun.

Completely flawed assummption. You cannot say poll has too small numbers because small number of people support it in one case and in the other case people didin't vote against it because they don't bother. It goes the same both ways. If its really too small number if for TO then its even smaller number against it. Voting reasons are irrelevant. Complete number of votes can be discussed as relevant or not.

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2 hours ago, warrior412 said:

Since I'm a kind, patient guy, I will walk you through what you've said and then ask about why we are where we are:

  • You guys claim TO is wanted by players and money would come in for it
  • Gaijin works for-profit and has pursued money before; but no TO mode

Combined arms are more profitable, selling premium aircraft and tanks is better than selling just premium tanks.

Edited by Rclz
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24 minutes ago, warrior412 said:

I'm a guy who treats aircraft and tanks fairly and don't prefer one over the other. There are a lot of other people who share this outlook so it's no surprise that my views are pretty middle of the road. As mentioned, the silence of the masses signals satisfaction with what we have. They're simply too busy playing to notice threads like these

Well if that’s the case than let it go. Allow the players on this thread to voice their thoughts and ideas without you jumping in and claiming otherwise. 

You claim to be ‘the adult in the room’. Then act like one. If you don’t agree, so what? That does not make it right. 

Now back on to the topic. Can’t remember if it was this thread or several others that are active right now calling for a TO mode, but adding some weather to maps might be a first step in seeing how things go. There are many possibilities.

Edited by *KnightsCross20
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24 minutes ago, warrior412 said:

I'm a guy who treats aircraft and tanks fairly and don't prefer one over the other. There are a lot of other people who share this outlook so it's no surprise that my views are pretty middle of the road. As mentioned, the silence of the masses signals satisfaction with what we have. They're simply too busy playing to notice threads like these

More like a very small minority of the playerbase actually uses the forums, so we don’t really know how most of the RB GF playerbase actually thinks on the matter.

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9 minutes ago, *KnightsCross20 said:

Can’t remember if it was this thread or several others that are active right now calling for a TO mode, but adding some weather to maps might be a first step in seeing how things go. There are many possibilities.

And together with random bad weather maps there should be no air support like it was in reality. So TO games can also exist within RB GF as it is right now if bad weather is implemented.

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1 minute ago, *KnightsCross20 said:

Well if that’s the case than let it go. Allow the players on this thread to voice their thoughts and ideas without you jumping in and claiming otherwise. 

You claim to be ‘the adult in the room’. The act like one. If you don’t agree, so what? That does not make it right. 

Now back on to the topic. Can’t remember if it was this thread or several others that are active right now calling for a TO mode, but adding some weather to maps might be a first step in seeing how things go. There are many possibilities.

We could probably do the following first and then only have a plane-free mode as a failsafe.

- give planes properly working weapons, missing weapons they would have used irl, and a larger variety of targets besides exclusively player tanks. These extra targets could also cut down on lone-wolf spawncamping as well by constantly shooting at someone in range of them and thus painting them on the map. Efficiency of conventional CAS vs tanks is all but a myth. The most vulnerable part of a tank force isn’t represented ingame - the supply line of fuel tankers, ammo trucks, and consumables for the crews. Planes would in reality mostly hit those to starve enemy tanks of necessary resources. 

- raise spawn costs of ordinance laden planes (once said ordinance gets fixed and missing stuff gets added) dramatically

- lower spawn costs of clean fighters so there would always be something to intercept enemy CAS with - thereby completely eliminating the chief advantage of cap & fly.

- since tanks are and should be the primary win objective, remove AF AAA on GF maps, it serves no purpose whatsoever and allows someone to stall games if they desire.

- buff SPAAG with the lead indicator, there isn’t really another way to make these things as user-friendly as every other normal tank in the game. Constantly changing target depth from the AA’s perspective is the reason, while in a plane this depth to target changes much more slowly. Cluttered maps also don’t help either, as does any flanking enemy spotting the tracer trail and slaughtering you when you least expect it.

 

We should try to fix the problems of this mode first and then add Tank Only if said fixes don’t work.

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41 minutes ago, Rclz said:

Combined arms are more profitable, selling premium aircraft and tanks is better than selling just premium tanks.

 

If demand were as high as we're told--especially for a TO mode exclusively--I think that'd override the hopes of sales for both and force Gaijin to make TO happen. The demand for that specific thing would force their hand if it was as great was we have heard.

 

That that has not happens means it's probably exaggeration.

 

37 minutes ago, *KnightsCross20 said:

Can’t remember if it was this thread or several others that are active right now calling for a TO mode, but adding some weather to maps might be a first step in seeing how things go. There are many possibilities.

 

The problem with night maps is that people can adjust their settings to negate the lighting effects. It's been a very long time since I last saw a rainy map (I can only remember one in the last year), but I believe it's possible to negate the visual effects there too.

 

The potential for inequality is heightened with stuff like PostFX around and operative during matches.

 

36 minutes ago, MH4UAstragon said:

More like a very small minority of the playerbase actually uses the forums, so we don’t really know how most of the RB GF playerbase actually thinks on the matter.

 

As I've said, people who are happy are less likely to complain. You see a lot more 1 post guys coming onto the forums to scream about "Russian bias!" than you do asking to send the developers chocolates in appreciation.

 

Negativity tends to yield more reaction than positivity.

 

 

Edited by warrior412
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5 minutes ago, warrior412 said:

As I've said, people who are happy are less likely to complain. You see a lot more 1 post guys coming onto the forums to scream about "Russian bias!" than you do asking to send the developers chocolates in appreciation.

 

Negativity tends to yield more reaction than positivity.

That only partial assumption.

 

People who are not active on the main forum:

- may be active on their own native language if their English is bad

- people may be active on the forums but not on this thread

- people being happy with current situation

- kids playing game who don't even know how to use forums

- PS4 players who may not have computer access to access the forums

- people simply don't want to invest their time on forum

 

So you see there are lots of possibilities why people are not active on the forums. People being happy is only one of the possibilities.

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1 minute ago, KH_Alan said:

That only partial assumption.

 

People who are not active on the main forum:

- may be active on their own native language if their English is bad

- people may be active on the forums but not on this thread

- people being happy with current situation

- kids playing game who don't even know how to use forums

- PS4 players who may not have computer access to access the forums

- people simply don't want to invest their time on forum

 

So you see there are lots of possibilities why people are not active on the forums. People being happy is only one of the possibilities.

 

If people were as incensed as some here claim they are, I think we'd see more.

Edited by warrior412
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7 minutes ago, warrior412 said:

 

If people were as incensed as some here claim they are, I think we'd see more.

Not necessarily due to points 1, 4 or 6 (people just don't care as its F2P game).

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You forgot something else, a lot of Forum users never sway further than General. 

 

~Then there is Reddit, Live, FB and a lot of other Clan Forums etc. as some players refuse to use the Gaijin Forums at all due the Rules that are involved.

 

I personal know at least 20 - 30 users that refuse using the Forums due disbelief that it will matter in any way and they are not willed to get in trouble for voicing critic.

 

That is why an System wide Poll invitation with disabled comments would be a lot more relevant that pulling stats from 3rd party sides will ever be.

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Just now, *KnightsCross20 said:

Rclz is referring to a thread about a discussion on some uptiers of the lower BR Panzers. 

They are ok for me. 

1 hour ago, warrior412 said:

 

I believe it's more that things happen so slowly that progress isn't easily visible for people as close as regular players.

 

Some of that's legitimate (translation does take some time). other stuff isn't so excusable (such as some stuff being left broken--such as bug reports on bombs from about a year ago).

Bombs are ok and rockets are now fine. If you want to be fair (as you said in last topic) make a TO for tankers because pilots already have they own mode 

 

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23 minutes ago, Mr_Dumplin_Popo said:

They are ok for me. 

Bombs are ok and rockets are now fine. If you want to be fair (as you said in last topic) make a TO for tankers because pilots already have they own mode 

 

Don't take the off topic bait. :)

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22 minutes ago, Mr_Dumplin_Popo said:

Bombs are ok and rockets are now fine. If you want to be fair (as you said in last topic) make a TO for tankers because pilots already have they own mode

Bombs have been okay before, but post-1.71 they started falling through the ground far more than ever before. I can’t help but laugh when a bomb falls on Abandoned Factory’s metal floors and a sploosh of water under the ground eats up most of the bomb blast. So yeah bombs are bugged and underpowered as a result.

 

Rockets were too powerful before, but now they are way too weak. HVARs and RP-3s are underperforming in pen, both have underperforming postpen, and spawn costs for planes loaded with them are still too low. Better warheads for HVARs and RP-3s are missing. Tiny Tims have massively overperforming blast radii against the launching plane, and combined with low velocity are almost impossible to aim. Many german planes are missing more powerful rocket types (28cm ones with closer pen to TT/S-21s/Type5Mod6) or have incorrect pen (Panzerblitz rockets). HEAT and HESH are underperforming massively in postpen and sometimes pen too.

 

Basically fix the broken stuff and massively jack up their spawn costs.

 

Then drop costs of clean fighters and buff SPAAG so the ordinance/cannon-spammy planes will never have complete air superiority until late-game “cleanup” time.

 

Finally, buff all tank earnings so they are equivalent to what planes haul in for RB GF mode. If a couple of air kills nets over 1600 SP then so should a couple tank kills.

 

Then furthermore add a belt of AI defenses in front of each side’s spawns going across the map, this solves lone-wolf spawn killing AND gives planes something else to shoot at besides exclusively players. And, if these targets are ticket-laden, they also provide a way to quickly end games left hanging by one side that only has planes left, which is one of the big things you people are complaining about.

 

Let’s fix all the problems that MAKE planes problematic in this mode instead of outright deleting them.

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2 minutes ago, MH4UAstragon said:

Bombs have been okay before, but post-1.71 they started falling through the ground far more than ever before. I can’t help but laugh when a bomb falls on Abandoned Factory’s metal floors and a sploosh of water under the ground eats up most of the bomb blast. So yeah bombs are bugged and underpowered as a result.

 

Rockets were too powerful before, but now they are way too weak. HVARs and RP-3s are underperforming in pen, both have underperforming postpen, and spawn costs for planes loaded with them are still too low. Better warheads for HVARs and RP-3s are missing. Tiny Tims have massively overperforming blast radii against the launching plane, and combined with low velocity are almost impossible to aim. Many german planes are missing more powerful rocket types (28cm ones with closer pen to TT/S-21s/Type5Mod6) or have incorrect pen (Panzerblitz rockets). HEAT and HESH are underperforming massively in postpen and sometimes pen too.

 

Basically fix the broken stuff and massively jack up their spawn costs.

 

Then drop costs of clean fighters and buff SPAAG so the ordinance/cannon-spammy planes will never have complete air superiority until late-game “cleanup” time.

 

Finally, buff all tank earnings so they are equivalent to what planes haul in for RB GF mode. If a couple of air kills nets over 1600 SP then so should a couple tank kills.

 

Then furthermore add a belt of AI defenses in front of each side’s spawns going across the map, this solves lone-wolf spawn killing AND gives planes something else to shoot at besides exclusively players. And, if these targets are ticket-laden, they also provide a way to quickly end games left hanging by one side that only has planes left, which is one of the big things you people are complaining about.

 

Let’s fix all the problems that MAKE planes problematic in this mode instead of outright deleting them.

Well that would be the fork in the road. Go this route, which I like personally, or go the TO way. Unfortunately the TO would probably be easier for Gaijin to manipulate. 

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8 minutes ago, MH4UAstragon said:

Let’s fix all the problems that MAKE planes problematic in this mode instead of outright deleting them.

We are not deleting anything, we are just being fair to tankers ;) 

 

 

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15 minutes ago, *KnightsCross20 said:

Well that would be the fork in the road. Go this route, which I like personally, or go the TO way. Unfortunately the TO would probably be easier for Gaijin to manipulate. 

All the stuff I’m proposing boils down to:

- leveling the playing field in terms of monetary and score and SP gains between player aircraft and tanks (number crunching)

- plonking AI ground units from Air RB in a big belt on tank maps and modelling them firing AP/APHE-type rounds at player targets (not actually that much modelling to do besides just adding visible guns to said AI units and giving basic DMs matching their physical models)

- fixing rocket ordinance and adding missing kinds of rocket ordinance (if they were able to give each rocket unique pen and postpen characteristics like 1.71 they could just as easily model things right)

- lowering spawn costs of unloaded planes while massively hiking spawn costs of loaded planes (more number crunching)

 

One big patch could easily accomplish all this.

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19 minutes ago, Mr_Dumplin_Popo said:

We are not deleting anything, we are just being fair to tankers ;) 

And I see your problems boil down to:

- plane kills my tank: this is more of a player issue as most maps allow places to hide where air attacks are difficult to accomplish. 

- planes too easy to spawn: with fixed ordinance and cannons, plane costs for ones using such weapons need to go massively up

- planes earning more of everything than tanks: tank earnings need to go up to reach parity with planes

- planes drawing out games unnecessarily: remove AF AAA from GF Airfields, and add the belt of AI targets near spawns for the winning team on the ground to chew up for ticket losses to the enemy team stalling things. 

 

Removing planes is a very cheap and rough solution that isn’t quite considering the playerbase’s reactions to no more planes. You would probably see a lot more heavy armor now that none of them are bomb magnets. Players in certain camping spots would be completely impossible to snuff out unless artillery got massively buffed in power and accuracy to compensate. You’re not considering a multitude of playerbase problems - if something is exploitable, players will exploit it once enough of them catch wind of it.

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