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zerbah

[eSport] Air Blitz-Tournaments, July 15-16, 2017

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Registration ending and tournament bracket generation:
July 15, 2017, 14:00 GMT
 
Tournament start:

July 15, 2017, 14:30 GMT

 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1985

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Registration ending and tournament bracket generation:
July 15, 2017, 10:00 GMT
 
Tournament start:

July 15, 2017, 10:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1981

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Registration ending and tournament bracket generation:
July 16, 2017, 17:00 GMT
 
Tournament start:

July 16, 2017, 17:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 20 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1998

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Registration ending and tournament bracket generation:
July 15, 2017, 21:00 GMT
 
Tournament start:

July 15, 2017, 21:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - US. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1988

 

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Registration ending and tournament bracket generation:
July 16, 2017, 10:00 GMT
 
Tournament start:

July 16, 2017, 10:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 
Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1992

 

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Registration ending and tournament bracket generation:
July 16, 2017, 11:00 GMT
 
Tournament start:

July 16, 2017, 11:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match is until 2 wins in the rounds in the single mission. 
Each team has 1 player. 
Time limit per battle (session) - 25 minutes. 
Server - EU. 
Fuel/Ammo - Limited fuel and ammo. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1993

 

ATTENTION!

This week, all the 1x1 blitz-tournaments use the same team confirmation method:

TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.

 

Please read the tournament rules carefully and check the instructions here:

 

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@zerbah

Hey Zerbah,

I was taking part in the F2 Sabre 1vs1 and in A2 (1st Round of Play Offs) my enemy did not appear, I set ready when the timer went 0 and waited until the custom battles was closed. Should be a victory for me. However it was counted 0:0 so I could not play in the next Round. Was this a server problem? Do I get any kind of compensation? I could have made it much further in the tournament but I did not get any chance.

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