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[eSport] Tank Blitz-tournaments, July 01-02, 2017

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Registration ending and tournament bracket generation:
July 2, 2017, 15:00 GMT
 
Tournament start:

July 2, 2017, 15:30 GMT

 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1934

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Registration ending and tournament bracket generation:
July 1, 2017, 15:00 GMT
 
Tournament start:

July 1, 2017, 15:30 GMT

 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1923

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Registration ending and tournament bracket generation:
July 2, 2017, 12:00 GMT
 
Tournament start:

July 2, 2017, 12:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1931

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Registration ending and tournament bracket generation:
July 2, 2017, 13:00 GMT
 
Tournament start:

July 2, 2017, 13:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1932

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Registration ending and tournament bracket generation:
July 2, 2017, 14:00 GMT
 
Tournament start:

July 2, 2017, 14:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on allies and map. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1933

 

 

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Registration ending and tournament bracket generation:
July 1, 2017, 12:00 GMT
 
Tournament start:

July 1, 2017, 12:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1920

 

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Registration ending and tournament bracket generation:
July 2, 2017, 06:00 GMT
 
Tournament start:

July 2, 2017, 06:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: SA 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1927

 

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Registration ending and tournament bracket generation:
July 1, 2017, 23:00 GMT
 
Tournament start:

July 1, 2017, 23:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: US 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1926

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Registration ending and tournament bracket generation:
July 1, 2017, 11:00 GMT
 
Tournament start:

July 1, 2017, 11:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1919

 

 

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Registration ending and tournament bracket generation:
July 1, 2017, 17:30 GMT
 
Tournament start:

July 1, 2017, 18:00 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1924

 

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Registration ending and tournament bracket generation:
July 1, 2017, 13:00 GMT
 
Tournament start:

July 1, 2017, 13:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server - EU 
Markers - on allies and map. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1921

 

 

ATTENTION!
This week, all the 1х1 blitz-tournaments use the same team confirmation method:

TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
 
Please read the tournament rules carefully and check the instructions here:

 

 

 

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I've noticed that Japan has the M41 Bulldog available but US doesn't, any specific reason for that?

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8 hours ago, TheyCallMeZeb said:

I've noticed that Japan has the M41 Bulldog available but US doesn't, any specific reason for that?

Not really - the thing is that US have good tanks in all ranks, while Japan tree is kinda underdeveloped right now so we put as many useful tanks as we can. We can add the M41A1 for the US, but I doubt that it would be used often :)

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Prizes for the tournaments have been issued.

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