zerbah

[eSport] Tank Blitz-tournaments, June 17-18, 2017

19 posts in this topic

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Registration ending and tournament bracket generation:
June 18, 2017, 15:00 GMT
 
Tournament start:

June 18, 2017, 15:30 GMT

 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1896

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Registration ending and tournament bracket generation:
June 17, 2017, 15:00 GMT
 
Tournament start:

June 17, 2017, 15:30 GMT

 

Maximum number of participating teams is 32. 
This tournament has 2 stages. 
1. Group stage - 8 groups of 4 teams each. 
Group matches are played in the circle system, with 3 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. 
The 2 best teams from each group enter the play-off bracket. 

2. Play-off stage with the bracket for 16 teams, with single elimination. 
Each match is in format best of 1, until 1 win in battle (session). 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 4(+1) players. 
Respawns: unlimited 
Time limit per battle (session) - 25 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1887

 

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Registration ending and tournament bracket generation:
June 18, 2017, 12:00 GMT
 
Tournament start:

June 18, 2017, 12:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1893

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Registration ending and tournament bracket generation:
June 18, 2017, 13:00 GMT
 
Tournament start:

June 18, 2017, 13:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1894

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Registration ending and tournament bracket generation:
June 18, 2017, 14:00 GMT
 
Tournament start:

June 18, 2017, 14:30 GMT

 

Maximum number of participating teams is 64. 
This tournament has 2 stages. 
1. Group stage - 16 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 32 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 2(+1)player. 
Spawns - Unlimited 
Time limit per battle (session) - 15 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1895

 

 

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Registration ending and tournament bracket generation:
June 17, 2017, 12:00 GMT
 
Tournament start:

June 17, 2017, 12:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1885

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Registration ending and tournament bracket generation:
June 17, 2017, 23:00 GMT
 
Tournament start:

June 17, 2017, 23:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: SA 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.


 Rules, full information and registration for the tournament here:  https://tss.warthunder.com/index.php?action=tournament&id=1890

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Registration ending and tournament bracket generation:
June 18, 2017, 06:00 GMT
 
Tournament start:

June 18, 2017, 06:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: US 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 
Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1891

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Registration ending and tournament bracket generation:
June 17, 2017, 11:00 GMT
 
Tournament start:

June 17, 2017, 11:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server: EU 
Markers - on everyone 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1884

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Registration ending and tournament bracket generation:
June 17, 2017, 13:00 GMT
 
Tournament start:

June 17, 2017, 13:30 GMT

 

Maximum number of participating teams is 128. 
This tournament has 2 stages. 
1. Group stage - 32 groups of 4 teams each. 
Group matches are played in circle system, with 2 battles (sessions) in each match. 
According to results of the matches, teams receive points:
win - 3 points
draw -1 point
defeat - 0 points

If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. 
The 2 best teams from each group enter the play-off bracket. 
2. Play-off stage with the bracket for 64 teams, with single elimination. 
Each match in play-off stage is until 1 win in battle (session). 
Each team has 1 player. 
Spawns - Unlimited 
Time limit per battle (session) - 12 minutes. 
Server - EU 
Markers - on allies and map. 
Backup vehicles do not work in this tournament. 
The exact starting time of each battle is in the tournament schedule.

 

Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1886

 

 

ATTENTION!
This week, all the 1х1 blitz-tournaments use the same team confirmation method:

TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
 
Please read the tournament rules carefully and check the instructions here:

 

 
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we can play one of the available tanks me and my friend dont have other tank we have 3 tank but we dont have last tank can we play its with  our tanks 

 

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Hello @DEAD_SCREAM_TR,

wich tournament you want to play? The arcade tournaments got unlimited spawns in this case, so you can respawn as often as you want with any available vehicle there.

If you are able to sign up and confirm your team for the tournament you should be able to play, since it shouldn't allow you to confirm your team if you don't own enough required vehicles.

 

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IMPORTANT! Due to technical problem with matching, many matches haven't started in today's tournaments. All teams/players who encountered this problem will receive compensation.

Since this is not a simple problem, all the tournaments who haven't started yet are rescheduled for next weekend (24th and 25th of June). All registered teams will stay.

 

We apologize for all the problems with tournaments this weekend.

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had the same, both readied up but session closed and i moved forward, feels unfair against the other guy

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4 hours ago, Beatey_CZ said:

What compensation it will be? First team get 500 GE even they did not have an oponent? 

Compensation is written in the tournament Rules. All teams who have taken a prize place will receive the prizes as usual.

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17 hours ago, zerbah said:

Compensation is written in the tournament Rules. All teams who have taken a prize place will receive the prizes as usual.

So the team “Frozen“ in the 1v1 AB will get the prize for the 1st place???

You got to be kidding me... that guy played one match in the playoffs and then was puched into the final which he “won“ because of the bugged system...

I always though of the 1v1 Masterduelist as a well earned title, but now everybody can get it. 

Good job...

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