Dundee93

Destroyers in WT Navy

8 posts in this topic

So, I have been following the forums and watching youtube videos of naval gameplay, and I noticed that there is not really any discussion going on about how to make small ships (corvettes, DEs, DDs) work in the current format, even though they are far more likely to be implemented than battleships, etc. I personally like the idea of limiting WT Navy to boats and small ships, but even if you want larger ships, finding a way to make small ships work with boats will definitely help pave the way to larger ships. 

 

I think the biggest problems facing the addition of small ships will be balancing older destroyers (WWI era convoy escorts, for example) and later vessels. River boats will also be difficult to balance, because they would have their advantages limited to shallow water combat if better armed open-ocean capable ships are around. The AFP could still do well fairly early, because of its heavy armor and decent weaponry (I believe in some ways it is better protected than many destroyers). I think maps that combine fairly large shallow portions (which would prevent larger ships from dominating the entire map) with a good amount of deeper, less calm areas could do a lot to make for balanced gameplay.

 

I think a good step towards bringing ships in would be to develop a quality tech tree based limited to balancing small ships and boats, rather than 1) insisting on bringing cruisers and battleships in, or 2) giving up on anything bigger than an MZ1.

 

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I think the main reason they have not been discussed much is because for all intents and purposes they would not be too much more powerful than sub chasers or corvettes which are most likely going to be implemented but the second reason is that Gaijin seem very determinant to push the Coast Guard on us regardless of the feedback given, People where not too fond of test weekend 2, which involved mostly Pt boats in a conquest game mode but people Really liked tests 3 - 4 which involved sub chasers in the convoy game mode, but with test 5 they went back to a mode like test 2 with mostly river boats/Pt boats again and that has not been received well at all, so its less there is no point talking about it when we are only talking to ourselves.

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It's nice to get your input. I will say, I'd hate to see players give up on influencing the game because they assume they are not being listened to. You seem to have a longer and more involved history with the game than me, though, so maybe I am just being idealistic about that. 

 

I do think destroyers may be difficult to balance, and the way they are balanced (if added) will have a huge effect on gameplay going forward. Depending on whether they go merely put destroyers as late tier, or use a more chronological approach to balance, will affect nearly every aspect of the game (BRs for current and future vehicles, map design, game mode design, etc.) 

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10 hours ago, Dundee93 said:

It's nice to get your input. I will say, I'd hate to see players give up on influencing the game because they assume they are not being listened to. You seem to have a longer and more involved history with the game than me, though, so maybe I am just being idealistic about that. 

 

I do think destroyers may be difficult to balance, and the way they are balanced (if added) will have a huge effect on gameplay going forward. Depending on whether they go merely put destroyers as late tier, or use a more chronological approach to balance, will affect nearly every aspect of the game (BRs for current and future vehicles, map design, game mode design, etc.) 

There is a whole thread dedicated to solving all these balance issues, If you where in the CBT i'd link you the thread, but it does cover pretty much everything you've raised here

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Oh nice. I'm glad to hear that. I guess this thread is pretty much pointless then (especially since people in the CBT probably have a much better idea of what they are talking about).

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On ‎20‎.‎2‎.‎2017 at 1:50 AM, Dundee93 said:

Oh nice. I'm glad to hear that. I guess this thread is pretty much pointless then (especially since people in the CBT probably have a much better idea of what they are talking about).

 

It's not pointless as long as the testers (who are not under NDA) are directed to talk in a closed area of the forums.

 

 

In other words: Gaijin, at least make the testing forum read-only access to everyone with write access to testers.

Edited by tizianenel
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2 hours ago, tizianenel said:

 

It's not pointless as long as the testers (who are not under NDA) are directed to talk in a closed area of the forums.

 

 

In other words: Gaijin, at least make the testing forum read-only access to everyone with write access to testers.

This. 100% this. 

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