DisconnecT83

[server] [update]
Update 08.02.2017 (1.65.1.175)

79 posts in this topic

tiger_d9f0637b58b04ce5829695a492df800a.j

  • In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m.
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).
  • In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length. 
  • ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of  APCBC).
  • Ta-Se, So-Ki - listed as SPAA instead of medium tanks.
  • Breach repair speed has been reduced by 40%.
  • Crew replenishment speed has been increased by 33%.
  • Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.
  • DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles:
    • Flakpanzer 38t Gepard
    • Flakpanzer I
    • FlakPz.I Gepard
    • Panzerjager I
    • Nashorn
    • Marder III
    • Marder III Ausf.H
    • Sd.Kfz.6/2
    • Sd.Kfz.9 Flak 37
    • Type 94
    • So-Ki
    • Ta-Se
    • Crusader AA Mk.II
    • Crusader AA Mk.I
    • AEC AA Mk.II
    • Falcon
    • T17E2
    • M13
    • M15
    • M16
    • M3 GMC
    • M19
    • M42
    • M163 Vulcan
    • M18 Hellcat
    • M56 Scorpion
    • ASU-57
    • GAZ-4M
    • GAZ DShK
    • GAZ-ММ 72-К
    • PT-76B
    • 94-KM
    • ZiS-30
    • ZiS-43
    • ZSU-23-4
    • ZSU-57-2
    • ZSU-37
    • ZUT-37

 

 

The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

20

Share this post


Link to post
Share on other sites
57 minutes ago, DisconnecT83 said:
  • In all [Ground attack] missions for BR ranges between 3.3 and 5.6 all respawn points for fighters are now higher by 500m and for bombers lower by 500m.
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).

Yus, my bombers are 500m closer to the targets and I get 15% more RP from bases! Cool!

2

Share this post


Link to post
Share on other sites
1 hour ago, DisconnecT83 said:

 

  • Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.

May i ask what this actually means?And how it affects?

5

Share this post


Link to post
Share on other sites
  • Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.

fixed means easier or harder ? 

 

3

Share this post


Link to post
Share on other sites

Is the increase in base HP arcade or RB as well? If so, can we know the exact value, and at what BR this change is happening? 

0

Share this post


Link to post
Share on other sites

I lower spawn altitude and buffing up the bases is a little discouraging for bomber players especially when bomber escorts only exist in 1 out of 20 games.

0

Share this post


Link to post
Share on other sites

This looks like really good update.

I can't be even critical this time.

Finally a solid shot will have some time to aim after killing the enemy gunner/destroy breech, or even enough to fire two shots.

Longer airfield were also needed.

 

I'm just curious what "fixed" means for the AP / APC on slope armour.

 

4

Share this post


Link to post
Share on other sites

Will the new DM translate to Hull exploded like i seen yesterday when shooting one of them with a 75mm aphe ? Will mean a single shot to destroy all of them then right ? 

 

This will need some testing and probably BR adjustments for some vehicles, but all those light trucks able to survive multiples hits and sometimes not even having ammo boxes on them needed something, let's see how this will end up. 

 

 

1

Share this post


Link to post
Share on other sites

 

1 hour ago, DisconnecT83 said:

DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo.

Can you explain in greater detail what this means?

Is this only going to relate to these vehicles, for example the Flakpanzer I Gepard has more Armor than the T26 Mod.1939 but is not listed. Both are fully enclosed, is the Gepard going to take more damage?

1 hour ago, DisconnecT83 said:
  • Crusader AA Mk.II
  • Crusader AA Mk.I

what about Crusader Mk. II, it uses the same chassis and has not more armor on the turret

1 hour ago, DisconnecT83 said:

PT-76B

what about Object 906, it has less armor on the side and the back of the turret

1

Share this post


Link to post
Share on other sites

What does it mean by "  lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo. " would this entail that there would be more fragments bouncing around the crew compartment? Do the crew take more damage? For instance 100 damage from a fragment coming from 100mm of armour vs 200 damage coming from 10mm of armour?

1

Share this post


Link to post
Share on other sites

finally, the zsu57-2 got the nerf as well, thank you gaijin, thank you so much :D

6

Share this post


Link to post
Share on other sites
3 hours ago, DisconnecT83 said:

A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).

Please specivie BRs & ammound of explosives

 

3 hours ago, DisconnecT83 said:

Ta-Se, So-Ki - listed as SPAA instead of medium tanks.

Good! 

Did take a long time to crate balance to the other factions

3 hours ago, DisconnecT83 said:
  • Breach repair speed has been reduced by 40%.
  • Crew replenishment speed has been increased by 33%.
  •  

Could you specify the reason for this changes?

This is again a major nurf for tanks without HE fillers in their AP ammunition! 

3 hours ago, DisconnecT83 said:

M for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles:

Sounds good!

2

Share this post


Link to post
Share on other sites

is this:

  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).

related to AB only or for RB air too? I beg you, leave bases in air RB as they are now. It's already difficult to find the exact amount of bombs needed to destroy a single mini-base, if you change it for every tier you make it almost impossible, remember that in air RB there is the 4-bombers limit, we cannot efford to waste bombs because we don't know how many are needed; in this way you make almost impossible to win a battle by field destruction (it is already difficult), and thus bombers become useless

Edited by furiosinge
2

Share this post


Link to post
Share on other sites

What is happening ?

you are finally addressing long time changes, do you want a larger player base or what ? :)

 

Finally a design change that benefit all factions, it's good to see something like this happening. Please can you balance high tier battle this year with separating tier 5 from 4, it really is painfull when you can't face some tanks even with good tactics.

5

Share this post


Link to post
Share on other sites
3 hours ago, DisconnecT83 said:

 

  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).

 

Good Change, at least will make it harder for Tu-4 spam.

0

Share this post


Link to post
Share on other sites
3 hours ago, DisconnecT83 said:

Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.

 

Can you expalin this a bit? What was wrong how was it fixed? Is it now harder or more easy to penetrate angled surfaces when you overmatch the armor?

1

Share this post


Link to post
Share on other sites
3 hours ago, DisconnecT83 said:
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).


It's for air all of the mode (AB, RB & SB) or just for one ? When you say "higher ranks", does it mean tier 4 & tier 5 (~4.0 to 9.0) ?

0

Share this post


Link to post
Share on other sites

I'm really interested to see the new DM for the lightly armored vehicles. This could go a long way to stopping SPAA's from being overpowered.:good:

0

Share this post


Link to post
Share on other sites

>> DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles:

does HEAT-FS and HESH also fall under this criteria?

1

Share this post


Link to post
Share on other sites
Just now, DisconnecT83 said:
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).
  • In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length.  

And i thought Bomber's were already hard enough to play, but i am really happy about the second one 

1

Share this post


Link to post
Share on other sites

ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of APCBC).

>iirc before all the ap shells of the zsu 57 had HE filler but it wasn't on the name of the shells, this just a shell name change isn't?

 

Ta-Se, So-Ki - listed as SPAA instead of medium tanks.

>But what about the M56? currently it has a medium icon on the map when it weighs less than 10 tons (Unless it was changed aswell)

 

Breach repair speed has been reduced by 40%.

>Good, tanks repairing their gun in <10 seconds wasn't really good

 

Crew replenishment speed has been increased by 33%.

>I'm not sure about this one until I try it but this doesn't seem like a good change for the gameplay in general but, at least the Game is less pay to win because this change makes that even untrained crew able to replace crew before the enemy reloads

 

Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.

>A buff to a AP shells is a buff to a AP shells

 

DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles: Snip

>I hope this means the flak bus can't longer survive multiple AP penetrations and that it ALWAYS dies with 1 shot with a direct HE shell

0

Share this post


Link to post
Share on other sites

I hope a "that escalated quickly" s not inappropriate because, WOW those are some severe changes.

 

For the most part I'm intrigued! 

 

- The crew replacement time is a change I wellcome very much, it felt a little too long considering how fast these ppl can switch possitions inside a tank after a hit.

- The breach repair speed is as unhistorical as it gets, but from a gameplay standpoint I can see why its implemented

- "A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%). " should be more specific really, what is a "higher rank"

 

- The HE change is the most interesting. It makes HE bviable, which is great! But it will heavyly imbalance some tanks at their current BR. The PT76 for example is a nightmare to upgrade at 5.7. Now that it has to fear HE aswell I can see myself hating the thing even more.

 

Anyways thanks for the update!

 

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.