Results45

Naval HYPE Train!!! (boat gameplay & discussion)

I'm not a very big GIB GIB, HYPE HYPE type of guy, but am very excited nonetheless. :B10:

 

I would like to start off with the naval battle mode Gaijin has detail us on the most: "Convoy Escort" on ice-fields (combined with planes & tanks in Finland or Norway maybe)?

 

Here's the description:

Quote

Location “Ice Fields” and new Naval mission “Convoy”

Dear players, 

You will be happy to hear that you have already helped us greatly with the development of naval battles during the pre-beta game sessions. The tests we had allowed us to gather an impressive list of suggestions and we are continuing to develop the naval part of the game.

Right now we are running internal tests on a new mission type, this will be unique and unlike any other we already have in the game and at the beginning of 2017 we will continue the tests with those who participated in the Naval battles testing. Wish us luck. And all ahead full!

We are proud to present to our players, a new location and mission for naval battles. Head to the high seas to the north and be the first to try the new larger and better armed ships.


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As a part of navy pre-beta we present you a new mission and new warships. A new location and mission that is quite different from those already proven by our players and has slightly different gameplay. The location “Ice Fields” offers a naval operation in open sea conditions, where players can try out new larger and better armed ships - the German MZ1 and the Soviet Project 122bis. These vessels have far superior firepower and survivability over torpedo boats, but they are slower and have less maneuverability, so commanders should be very aware of torpedoes moving in their direction. 


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The new mission objectives are also different. Here you must destroy enemy transport ships and protect yours. In the mission “Convoy” we use the already familiar SP (Spawn Points) system: at the mission’s start all players have light boats - Soviet Project 183 or German S100 boat; if a player acts effectively on the battlefield destroying or damaging enemy ships or convoy vessels, he gains SP to spend on heavier ships or attack aircraft. Light boats do not require RP to respawn.

Destroy all vessels in the enemy convoy and keep your convoy safe to win. Sounds easy, but the fleet of ships is a hard nut to crack, and even transport ships have defensive armament, so be aware of their automatic cannons. A successful raid is possible only by the joint efforts of several players at a time piloting craft of different types and classes, both naval and aerial. 


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We’re looking forward to your feedback on the new mission and ships and be sure we read all your comments. See you in battle! 

The War Thunder Team!

 

The first thing that strikes my mind is this is the first permanent battle mode/objective that plays a central tactical role in the battle. Another thing I'm really excited about this is that escorting/protecting supply-VIP naval convoys from enemy boat and aircraft fire could potentially be the objective that links ships, planes, and tank together.

 

By "linking together" I mean that the air force, army, and navy ingame will grow to depend on one another for a logistical, strategic victory whether it be air-dropping supplies, protecting landing, amphibious assault, & resupply ships, or providing close-air-support (CAS).

 

Baron did the most gameplay footage from the last 2 "Pre-CBT" sessions and touches on some of the topics I mentioned:

Thoughts?

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2 hours ago, MagicUnicorn said:

They gave us an Arena game with Patrol Boats ...

No thanks no Hype.

 

You mean like tanks? Yeah I feel ya. ;)

 

How tactically realistic do you think "Convoy Mode" will be?

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Since tactical matches would last hours in a real-life naval scenario, probably not very.

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1 hour ago, Retry said:

Since tactical matches would last hours in a real-life naval scenario, probably not very.

 

Actually, they took days, if not weeks (series of engagements).

 

The longest RBEC battle I've been in lasted just about 6 hours so maybe quadruple-sized teams (constant 64v64 via JiP) spread among sectors for a series of those based on win-losses between factions and a rough list of variable battle-campaign objectives would do (rather than repeating tasks earning "victory points"). ;) :D

Edited by Results45

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That's because they weren't trapped in an arena. The only navy with the decisive battle doctrine was Japan, they are the only ones who would engage in a fight solely for the purpose of destroying enemy fleets. I really don't understand, do people think these ships were firing at each other for days? That is just blatantly not true, it is all down to how you define a battle.

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In reality, tank battles could last hours to days. In game, they don't. People are wildly more aggressive in games, and/or the situation / victory conditions are to set to make them a more playable duration. There is no reason for naval combat, gamewise, to be different.

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Boats should be shelved right now, and the entire mechanic rethought and reworked... Your core is Air and Ground and I think you are making a tremendous mistake taking resources away from those areas especially when you consider WoW is well thought out and received. Every time I play it I think this is a fishing Sim complete with sea sickness without the Beer. I don't see how your tank sim viewpoint can translate at all to ships in it's current mechanic. At the very most it is a 15 min distraction from the core WT gameplay.

 

 

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Posted (edited)

Hello friend,

 

      People are calling for naval forces development to be halted indefinitely and the players refunded for closed beta test access. Just by the way, where is the public thread for the second closed beta test? Is that also behind a paywall?

 

Yours,

 

- Killedwithkindness

Edited by *kinkywithknives
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40 minutes ago, *kinkywithknives said:

Hello friend,

 

      People are calling for naval forces development to be halted indefinitely and the players refunded for closed beta test access. Just by the way, where is the public thread for the second close beta test? Is that also behind a paywall?

 

Yours,

 

- Killedwithkindness

No one bpthered to make one due to no one really caring but yeah development seems to have stopped anyway because we have not received anything new/any news in about 3 months.

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11 minutes ago, the_suztown said:

No one bpthered to make one due to no one really caring but yeah development seems to have stopped anyway because we have not received anything new/any news in about 3 months.

4 months. "Ice Fields" in combination with the convoy mode was announced 28 December 2016. Unless you count in the AFP D-1 and the Jaguar which we knew about since last year.

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4 hours ago, the_suztown said:

No one bpthered to make one due to no one really caring but yeah development seems to have stopped anyway because we have not received anything new/any news in about 3 months.

 

Well naval maps (including Scandinavia and African Shores) are now available for modders to make combined-arms PvP user missions :happy:.

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Maybe this game should be shelved on Steam there is very similar game to WT Naval Forces and it looks good it is still in Early Access and has at the moment more to offer then WT Naval Forces, such as Torpedo boats, Gun Boats, and Submarines. Although there are no Aircraft in the game I don't consider that a big deal. You are able to purchase GunFleet on Steam for $15 and participate in the Early Access great little game too keep you occupied for a little while.

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On 4/8/2017 at 6:43 PM, *kinkywithknives said:

Hello friend,

 

      People are calling for naval forces development to be halted indefinitely and the players refunded for closed beta test access. Just by the way, where is the public thread for the second closed beta test? Is that also behind a paywall?

 

Yours,

 

- Killedwithkindness

Honestly I want them to stop development for it too. It's not worth the money. 

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1 hour ago, TwizzlerWizzler said:

Honestly I want them to stop development for it too. It's not worth the money. 

I don't think this the right course of action (and it's not what they'll do since the Air/Ground/Naval formula is what Gaijin wants for this game). It's still early enough in it's development that they can change the game's direction and make it a proper Naval game with Destroyers, Cruisers, and Battleships. The kind of game it was supposed to be.

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6 hours ago, Capt_Reckless said:

Maybe this game should be shelved on Steam there is very similar game to WT Naval Forces and it looks good it is still in Early Access and has at the moment more to offer then WT Naval Forces, such as Torpedo boats, Gun Boats, and Submarines. Although there are no Aircraft in the game I don't consider that a big deal. You are able to purchase GunFleet on Steam for $15 and participate in the Early Access great little game too keep you occupied for a little while.

 

I don't know if I would mention other games as better on the forum. Not that you are wrong, I don't personally know anything about that game, but it might be labelled 'incendiary' by mods.

_82AB_GruberRd (Posted )

Mentioning other games here is not against the rules. But we are not here to host full on discussions about them.

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3 hours ago, *Grayfox061 said:

 

I don't think this the right course of action (and it's not what they'll do since the Air/Ground/Naval formula is what Gaijin wants for this game). It's still early enough in it's development that they can change the game's direction and make it a proper Naval game with Destroyers, Cruisers, and Battleships. The kind of game it was supposed to be.

Sadly at this point I don't think they will develop big ships, just take a look into those fishing boats they are throwing into CBT players, different boats with the exactly same way to play. Boring..

 

That's why big ships should be in day one of CBT, by the look and reviews of players testing boats will fail badly to Gaijin and I hope it do.

 

Next time they learn to listen their costumers.

 

Peace.

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54 minutes ago, MagicUnicorn said:

Sadly at this point I don't think they will develop big ships, just take a look into those fishing boats they are throwing into CBT players, different boats with the exactly same way to play. Boring..

 

That's why big ships should be in day one of CBT, by the look and reviews of players testing boats will fail badly to Gaijin and I hope it do.

 

Next time they learn to listen their costumers.

 

Peace.

This mode is so young that I don't think they even have tech trees for all of the nations yet. After the videos released by PhlyDaily and MGB, the community has had a renewed outrage at boats that Gaijin, as a business, cannot afford to ignore. If they care about making Naval Forces a financial success, they will have to take the mode back to the drawing board and give us ships. They market the game with their Air Land and Sea formula and if the Sea portion is dead that means One Third of the game is dead, and that doesn't look good.

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Pacifica is closing all the threads that advise Gaijin to rethink the boats mode (also in the section of betha tester) I do not think it makes much sense to keep talking about this in this forum if we do not have the freedom to debate

Becharita (Posted )

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9 minutes ago, Juanisimo said:

 

Pacifica is closing all the threads that advise Gaijin to rethink the boats mode (also in the section of betha tester) I do not think it makes much sense to keep talking about this in this forum if we do not have the freedom to debate

They can silence us all they want. It only makes them look worse, and the damage has already been done.

Becharita (Posted )

1.1.2. Start or participate in flame wars, intentionally derail a topic, or post useless spam messages in moderated areas. 1.1.5. Deliberately challenge moderation or administration, if you have issues or concerns with any actions taken please send a Private Message to Moderators, Senior Moderators, Lead Moderators or Community Managers/Administrators.
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there's a many players who are not enthusiastic about the current state of naval battles. You are saying " nothing is set in stone" but what does it mean? There would be no time to reassure the community? Clearly say what you want to achieve. Where be directed your Navy?

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4 hours ago, TAZmann said:

there's a many players who are not enthusiastic about the current state of naval battles. You are saying " nothing is set in stone" but what does it mean? There would be no time to reassure the community? Clearly say what you want to achieve. Where be directed your Navy?

More and more I am regaining the impression that they are working on something that the developments could change. To summarize it:

  • During the first announcement of KoTS Gaijin received from the community clear that it wants large ships. This was followed by a couple of tests and devblogs already prepared boats (many of them were only found in the files), otherwise nothing new.
  • Following several months (I think) we were notified about convoy mode and large boats. Community responded to this was very positively.
  • Now it is again quiet and we "test" the same boats and maps as before. In the last test we could play boats from the reserve until mid-late tier IV (I come from devblogs and BR values).

Me out of this tests comes that they are testing options of compression the boats for the possible addition of warships.

Notice this is pure speculation!

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12 minutes ago, ShadowRangerCZ said:

Me out of this tests comes that they are testing options of compression the boats for the possible addition of warships.

I really don't think they'd compress the boats into the low tiers like that. It's not consistent with the rest of the game. It also doesn't make much sense, because torpedo boats could be viable in high tiers. I think if they were working on ships, the boats would have their own line in the tech tree (look at the light tank line in the US GF tech tree). 

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14 minutes ago, ShadowRangerCZ said:

Me out of this tests comes that they are testing options of compression the boats for the possible addition of warships.

Notice this is pure speculation!

Sounds more like wishful thinking. The performance cap between the escorts we tested and even a light cruiser is far bigger than you are willing to admit. 

More likely this was a test to see how big the difference between all the tested ships is and if an adjustment of the Business is in order

 

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