Results45

official hype thread
Naval HYPE Train!!! (boat gameplay & discussion)

9 posts in this topic

I'm not a very big GIB GIB, HYPE HYPE type of guy, but am very excited nonetheless. :B10:

 

I would like to start off with the naval battle mode Gaijin has detail us on the most: "Convoy Escort" on ice-fields (combined with planes & tanks in Finland or Norway maybe)?

 

Here's the description:

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Location “Ice Fields” and new Naval mission “Convoy”

Dear players, 

You will be happy to hear that you have already helped us greatly with the development of naval battles during the pre-beta game sessions. The tests we had allowed us to gather an impressive list of suggestions and we are continuing to develop the naval part of the game.

Right now we are running internal tests on a new mission type, this will be unique and unlike any other we already have in the game and at the beginning of 2017 we will continue the tests with those who participated in the Naval battles testing. Wish us luck. And all ahead full!

We are proud to present to our players, a new location and mission for naval battles. Head to the high seas to the north and be the first to try the new larger and better armed ships.


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As a part of navy pre-beta we present you a new mission and new warships. A new location and mission that is quite different from those already proven by our players and has slightly different gameplay. The location “Ice Fields” offers a naval operation in open sea conditions, where players can try out new larger and better armed ships - the German MZ1 and the Soviet Project 122bis. These vessels have far superior firepower and survivability over torpedo boats, but they are slower and have less maneuverability, so commanders should be very aware of torpedoes moving in their direction. 


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The new mission objectives are also different. Here you must destroy enemy transport ships and protect yours. In the mission “Convoy” we use the already familiar SP (Spawn Points) system: at the mission’s start all players have light boats - Soviet Project 183 or German S100 boat; if a player acts effectively on the battlefield destroying or damaging enemy ships or convoy vessels, he gains SP to spend on heavier ships or attack aircraft. Light boats do not require RP to respawn.

Destroy all vessels in the enemy convoy and keep your convoy safe to win. Sounds easy, but the fleet of ships is a hard nut to crack, and even transport ships have defensive armament, so be aware of their automatic cannons. A successful raid is possible only by the joint efforts of several players at a time piloting craft of different types and classes, both naval and aerial. 


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We’re looking forward to your feedback on the new mission and ships and be sure we read all your comments. See you in battle! 

The War Thunder Team!

 

The first thing that strikes my mind is this is the first permanent battle mode/objective that plays a central tactical role in the battle. Another thing I'm really excited about this is that escorting/protecting supply-VIP naval convoys from enemy boat and aircraft fire could potentially be the objective that links ships, planes, and tank together.

 

By "linking together" I mean that the air force, army, and navy ingame will grow to depend on one another for a logistical, strategic victory whether it be air-dropping supplies, protecting landing, amphibious assault, & resupply ships, or providing close-air-support (CAS).

 

Baron did the most gameplay footage from the last 2 "Pre-CBT" sessions and touches on some of the topics I mentioned:

Thoughts?

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2 hours ago, MagicUnicorn said:

They gave us an Arena game with Patrol Boats ...

No thanks no Hype.

 

You mean like tanks? Yeah I feel ya. ;)

 

How tactically realistic do you think "Convoy Mode" will be?

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Since tactical matches would last hours in a real-life naval scenario, probably not very.

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1 hour ago, Retry said:

Since tactical matches would last hours in a real-life naval scenario, probably not very.

 

Actually, they took days, if not weeks (series of engagements).

 

The longest RBEC battle I've been in lasted just about 6 hours so maybe quadruple-sized teams (constant 64v64 via JiP) spread among sectors for a series of those based on win-losses between factions and a rough list of variable battle-campaign objectives would do (rather than repeating tasks earning "victory points"). ;) :D

Edited by Results45
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That's because they weren't trapped in an arena. The only navy with the decisive battle doctrine was Japan, they are the only ones who would engage in a fight solely for the purpose of destroying enemy fleets. I really don't understand, do people think these ships were firing at each other for days? That is just blatantly not true, it is all down to how you define a battle.

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In reality, tank battles could last hours to days. In game, they don't. People are wildly more aggressive in games, and/or the situation / victory conditions are to set to make them a more playable duration. There is no reason for naval combat, gamewise, to be different.

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Boats should be shelved right now, and the entire mechanic rethought and reworked... Your core is Air and Ground and I think you are making a tremendous mistake taking resources away from those areas especially when you consider WoW is well thought out and received. Every time I play it I think this is a fishing Sim complete with sea sickness without the Beer. I don't see how your tank sim viewpoint can translate at all to ships in it's current mechanic. At the very most it is a 15 min distraction from the core WT gameplay.

 

 

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