Jump to content

Need Help With User Missions?? Ask Your Questions Here


MrADATS
 Share

Best answer

Please read before posting...

When you post a question here please start with " @yourdonefor" so I receive a notification that you have posted a question. Its hard for me to monitor all of the necessary sections of the forum and doing this will definitely make me aware of your post so I can answer your question faster.

 

 

 

 

 

@_Catweazle_63

Share this post


Link to post
Share on other sites

Please read before posting...

When you post a question here please start with " @yourdonefor" so I receive a notification that you have posted a question. Its hard for me to monitor all of the necessary sections of the forum and doing this will definitely make me aware of your post so I can answer your question faster.

 

Or you can simply not bother because it doesn't seem to help

Share this post


Link to post
Share on other sites

@MrADATS ( @yourdonefor doesn't seem to work)

 

In the most recent world war mode I've noticed that there's a limit on how many of the same vehicle can be spawned in at the same moment. I've looked for how it's done on the WT Wiki (CDK), but it couldn't be found. I was hoping that you could further assist me with this. 

 

Sorry if I broke any rules. I couldn't find them and it's me first time using the forum. 

medal medal medal

Share this post


Link to post
Share on other sites

3 minutes ago, EE914 said:

@MrADATS ( @yourdonefor doesn't seem to work)

 

In the most recent world war mode I've noticed that there's a limit on how many of the same vehicle can be spawned in at the same moment. I've looked for how it's done on the WT Wiki (CDK), but it couldn't be found. I was hoping that you could further assist me with this. 

 

Sorry if I broke any rules. I couldn't find them and it's me first time using the forum. 

https://wiki.warthunder.com/Multiplayer_mission_creation#Limiting_amount_and_type_of_units_available_for_respawn

 

This code:

limitedActiveClasses{
          }

 

medal medal medal medal

Share this post


Link to post
Share on other sites

1 minute ago, EE914 said:

I see, but I need it for certain vehicles not for the whole class. Does that mean limitedActiveUnits works, even though it's not listed on the Wiki?

I'm like 90% sure that it won't work, only that code which is on the wiki page will work.

 

11 minutes ago, EE914 said:

In the most recent world war mode I've noticed that there's a limit on how many of the same vehicle can be spawned in at the same moment.

Show me the screenshot of how it looks like in game.

I really doubt that it works like that in WWM.

Edited by RideR2
medal medal medal medal

Share this post


Link to post
Share on other sites

I couldn't find anything in my own screenshots, so I went and got it from a video. The WWM vehicle had a number in the top right that indicates how many more can be spawned. 

 

(In the last picture I added, you can see a star indicating that unit is being used by the player.)

Screenshot 2023-03-23 182759.png

Screenshot 2023-03-23 190055.png

Screenshot 2023-03-23 190253.png

Edited by EE914
medal medal medal

Share this post


Link to post
Share on other sites

On 23/03/2023 at 18:29, EE914 said:

I couldn't find anything in my own screenshots, so I went and got it from a video. The WWM vehicle had a number in the top right that indicates how many more can be spawned. 

 

(In the last picture I added, you can see a star indicating that unit is being used by the player.)

Screenshot 2023-03-23 182759.png

Screenshot 2023-03-23 190055.png

Screenshot 2023-03-23 190253.png

Well, I don't think anyone will be able to help you with that, you would need to ask devs about it.

But I'm 90% sure that it's ruleNumSpawnsByUnitType.

Edited by RideR2
medal medal medal medal

Share this post


Link to post
Share on other sites

@yourdonefor or @RideR2 or anybody 

I have two questions, 

#1 Do infantry work in multiplayer?

#2 How do effects work? Can I make a condition and an effect will appear in a designated area, like an explosion or fire?

 

Thanks,

SushiSlav

Edited by [email protected]

Share this post


Link to post
Share on other sites

20 hours ago, [email protected] said:

@yourdonefor or @RideR2 or anybody 

I have two questions, 

#1 Do infantry work in multiplayer?

#2 How do effects work? Can I make a condition and an effect will appear in a designated area, like an explosion or fire?

 

Thanks,

SushiSlav

1. Most likely yes
2. unitPlayEffect action, there's also a page with all effects (called CDK reference or something like that)

medal medal medal medal

Share this post


Link to post
Share on other sites

2 hours ago, tigeristhebest said:

mine is stuck on this screen:

 

without really looking into the error message i'd say the CDK is installed in the wrong folder...

instead of the ..\War Thunder\ main game folder it appears to be installed in ..\War Thunder\win32\

  • Confused 1
medal medal medal

Share this post


Link to post
Share on other sites

10 hours ago, RideR2 said:

1. Most likely yes
2. unitPlayEffect action, there's also a page with all effects (called CDK reference or something like that)

Thanks, one more question if you don't mind,
 

How do I make a infinite ammo trigger for my multiplayer map? I want to fly through a zone and get infinite ammo (but everyone else stays normal) and I only want it to last for the duration of that life (so once I die, I have to go through the zone again)--ive tried the restore function, I've messed around with variables; but I can't seem to get it to work. Is there any tips you have on how to create such a trigger.

Thanks again,

SushiSlav

Share this post


Link to post
Share on other sites

On 29/03/2023 at 03:47, [email protected] said:

How do I make a infinite ammo trigger for my multiplayer map? I want to fly through a zone and get infinite ammo (but everyone else stays normal) and I only want it to last for the duration of that life (so once I die, I have to go through the zone again)--ive tried the restore function, I've messed around with variables; but I can't seem to get it to work. Is there any tips you have on how to create such a trigger.

I don't understand, what would be the condition in this case?

Edited by RideR2
medal medal medal medal

Share this post


Link to post
Share on other sites

9 hours ago, RideR2 said:

I don't understand, what would be the condition in this case?

"PlayersWhenInArea" probably? To start the trigger involves flying through a specified zone. 

Share this post


Link to post
Share on other sites

2 hours ago, [email protected] said:

"PlayersWhenInArea" probably? To start the trigger involves flying through a specified zone. 

PlayersSomething actions and conditions don't work in MP missions, you need to try unitWhenInArea (and all other "unit" based actions/conditions) + create a squad with players, put all the player units there (those that you set at the top in the mission settings), then set (add) that in that condition, then add a condition which for example marks the player (unitMark), set the number to for example 15. After that you would need to create another trigger with the ammo thingy, add the unitWhenStatus condition with "isMarked" set to 15 and apply that stuff to it (don't forget to enable useForTriggerFiltered in that action).

You would probably need something to reset the player "markings" since it will always be assigned, even after they die.

Edited by RideR2
medal medal medal medal

Share this post


Link to post
Share on other sites

On 30/03/2023 at 18:59, RideR2 said:

PlayersSomething actions and conditions don't work in MP missions, you need to try unitWhenInArea (and all other "unit" based actions/conditions) + create a squad with players, put all the player units there (those that you set at the top in the mission settings), then set (add) that in that condition, then add a condition which for example marks the player (unitMark), set the number to for example 15. After that you would need to create another trigger with the ammo thingy, add the unitWhenStatus condition with "isMarked" set to 15 and apply that stuff to it (don't forget to enable useForTriggerFiltered in that action).

You would probably need something to reset the player "markings" since it will always be assigned, even after they die.

Alright thanks, I'll try it out!

Share this post


Link to post
Share on other sites

On 30/03/2023 at 18:59, RideR2 said:

PlayersSomething actions and conditions don't work in MP missions, you need to try unitWhenInArea (and all other "unit" based actions/conditions) + create a squad with players, put all the player units there (those that you set at the top in the mission settings), then set (add) that in that condition, then add a condition which for example marks the player (unitMark), set the number to for example 15. After that you would need to create another trigger with the ammo thingy, add the unitWhenStatus condition with "isMarked" set to 15 and apply that stuff to it (don't forget to enable useForTriggerFiltered in that action).

You would probably need something to reset the player "markings" since it will always be assigned, even after they die.

So I got up to the unitWhenStatus part. In that second trigger, what action do I use? I've just got the unitWhenStatus condition for that trigger and no action.

Share this post


Link to post
Share on other sites

  • 3 weeks later...

The subject has already been dealt with several times but without ever arriving at an exact answer.
Is it possible, today, to put a skin on a bot (tank or plane) ? I mean by skin one of the camouflages coming from the game, not a user skin. And that in multiplayer mission?

  • Like 1
medal medal medal

Share this post


Link to post
Share on other sites

  • 3 weeks later...
  • 4 weeks later...
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...