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When you post a question here please start with " @yourdonefor" so I receive a notification that you have posted a question. Its hard for me to monitor all of the necessary sections of the forum and doing this will definitely make me aware of your post so I can answer your question faster.

 

 

 

 

 

@_Catweazle_63

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@yourdonefor

 

@MrADATS

 

Hi there. I'm trying to host a CB using CPT_Cuneitra's original Sicily map. 

 

I'm trying to get ground spawns to be completely team-neutral, and thus edited their map spawns using notepad to use "Teams=both" instead of Team=A or Team=B

However after doing so it says

 

"no respawn base to start".

 

https://warthundercustombattles.com/m/Explore_Sicily_EDITED_BY_MANTIS_2

 

Could someone please take a look> I don't know what went wrong.

Edited by Aussie_Mantis
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@yourdonefor

 

Does anyone know the camouflage skin CDK code (skin:t="????") for russian T-10M "Tricolor European" camouflage?

I own this camo, tried many kinds of codes ie. "tricolor" "european"...etc 

All Didn't work 

 

P.S. Also need to know CDK code for: ESS 'exhaust Smoke System  & Smoke Launchers

 

Thanks!

 

Edited by cosmopanther

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@yourdonefor

I am trying to make a mission involving a port, but the ships I have placed keep drifting out of place or moving on their own. I am not sure how to ensure that they remain stationary (even under attack), and would greatly appreciate advice and help

 

I also am having difficulties getting Kanonenboot K-2s and MZ1s to use their main cannons to fire at planes

Edited by sky_serpent1423
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Recently I'm making top rank jets training mission.

My AI Jets are making good evasive maneuver, good shooting skills but there's one thing is missing.

They won't fire their missile at me.

I tried to search wiki for trigger but I couldn't find related action.

How can I make AI to fires missile?

 

@yourdonefof

@MrADATS

 

Edited by LONGCASTER
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@MrADATS

 

i've been making an MP mission and wanted to make the ai planes to have their own squadron name using unitSetVar, however in-game they still use their plane model name instead of the name i gave. any solution?

also while we're at it, how does unitSetVar's object_var_value field works?

 

thankyou 

Edited by piscessoedroen
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  • 2 weeks later...

Is there any way to get the Arcade Killstreak Nuke effect into a user mission? The game will not let me control the Killstreak B-29s or Il-28s because I supposedly don't have the vehicle purchased.

Thanks for any help in advance.

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1 hour ago, DMSPKSP said:

Is there any way to get the Arcade Killstreak Nuke effect into a user mission? The game will not let me control the Killstreak B-29s or Il-28s because I supposedly don't have the vehicle purchased.

Thanks for any help in advance.

Not possible because of the reason that you mentioned.

Well, it would be possible in a singleplayer mission, but as I assume you want to make it work in a multiplayer mission.

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32 minutes ago, LONGCASTER said:

how can I forced AI to follow back their waypoints?

I created waypoints and working good. but problem is when AI get killed, they stopped following waypoints after respawning.

should I use unitMoveTo trigger instead?

unitSetRoute or unitFollowWaypoints actions

 

https://wiki.warthunder.com/Triggers

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5 hours ago, RideR2 said:

unitSetRoute or unitFollowWaypoints actions

 

https://wiki.warthunder.com/Triggers

2068149207_bandicam2021-02-2218-11-11-52

 

may I ask how this triggers work? I've been searching around how can I use this and tried many time and different ways but I have no Idea how to make this triggers work.

It just standing. It won't thinking about moving or follow waypoint(zone) that I setup

Edited by LONGCASTER
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1 hour ago, RideR2 said:

Press that "road' icon next to the one which is used for creating new units and make a waypoint, then assign it to the unit or add its name to the "route"  tab.

20210222_205442.thumb.gif.ce5406d60146fa

I managed to make AI moves but it just spinning around. 

Do you know why it's happening?

this is the setting what I made1941002531_bandicam2021-02-2220-42-56-09

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6 hours ago, LONGCASTER said:

2068149207_bandicam2021-02-2218-11-11-52

 

may I ask how this triggers work? I've been searching around how can I use this and tried many time and different ways but I have no Idea how to make this triggers work.

It just standing. It won't thinking about moving or follow waypoint(zone) that I setup

but if i uncheck it, it won't move after respawning.

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1 hour ago, LONGCASTER said:

but if i uncheck it, it won't move after respawning.

It must be unchecked if you want to make that action work

Edited by RideR2
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Hello @yourdonefor @MrADATS

I am updating a large scale map and instead of adding more SPAA as anti air I would like to make my own SAM sites, I have tried using Rolands and Flarakrad trucks and having the ai on "fireatwillair", accuracy all the way up, as well as an action for unitsetproperties and had assigned the missiles to gunner 1 and for the normal unit properties I have given them the missiles that they needed, yet I have not had progress with making them work. Thank you in advance.

Edited by ECHO OSCAR [email protected]
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