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Large ship naval battles - User Suggestions


Heliosiah
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2 minutes ago, PL_Andrev said:

Seeing this beauty picture want to say "R.I.P WoWS"...

 

shot%202017_7ba57d8b8ac7015a09bbf9e39e93

I dont want to sink you but that is only a sub chaser...smaller than the smallest in WOWs..I doubt it could even sink a flower class..

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Just now, the_suztown said:

I dont want to sink you but that is only a sub chaser...smaller than the smallest in WOWs..I doubt it could even sink a flower class..

 

I know that. Proj 122 aka Kronstadt class sub-chaser. Isn't beautiful ???

 

Anyway - want to use it against evil uboats hunting convoy.

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11 minutes ago, PL_Andrev said:

 

I know that. Proj 122 aka Kronstadt class sub-chaser. Isn't beautiful ???

 

Anyway - want to use it against evil uboats hunting convoy.

they would have to add Uboats or any submarine for that matter, but they consider depth charges as anti gunboat weapons and not in my opinion its not very pretty, its functional 

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27 minutes ago, PL_Andrev said:

I know that. Proj 122 aka Kronstadt class sub-chaser. Isn't beautiful ???

It's quite ugly honestly.

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35 minutes ago, PL_Andrev said:

 

I know that. Proj 122 aka Kronstadt class sub-chaser. Isn't beautiful ???

 

Anyway - want to use it against evil uboats hunting convoy.

I don't think its all that pretty. I like the looks of River-class frigates a bit more

HMAS%20Condamine%20(3).jpg

 

Also, if you want to go U-boat hunting Gaijin has to add them first.

 

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I really hope for this Russian/Italian Beauty

Tashkent_completed.jpg

 

And this amercian in german service: 

G.SzytarZ5England1980.jpg

 

They are pretty and not this pesky subchaser(even trough it atleast looks like a ship)

 

 

Edited by sgtalbers
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9 hours ago, MagicUnicorn said:

No big ships yet...

No thanks Gaijin, still dont make me Hype for a second.

 

"Traversing torpedo tubes" confirmes DD

The Tribal files / shape were found at WT files.

It means bigger ships are coming.

 

Anyway thanks to Gaijin developers announced bigger ships now.

Not sure about battleships but "bigger ships" are bigger than boats we have now.

 

 

 

Edited by PL_Andrev
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2 hours ago, PL_Andrev said:

 

"Traversing torpedo tubes" confirmes DD

The Tribal files / shape were found at WT files.

It means bigger ships are coming.

 

Anyway thanks to Gaijin developers announced bigger ships now.

Not sure about battleships but "bigger ships" are bigger than boats we have now.

 

 

 

Destroyers have always been on the table. What we should be looking out for are Light Cruisers. Only then can we be confident in Gaijin's apparent intention to go big like we wanted.

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Quote

We also plan to change the torpedo aim logic and add lead indication

Well, that's going to be handy against AI ships I guess.

 

*tinfoil hat on*

Which will be used to show that they can't have torpedo boats and capital ships in same game, torpedoes are too stronk

*tinfoil hat off*

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1 hour ago, tizianenel said:

Well, that's going to be handy against AI ships I guess.

 

*tinfoil hat on*

Which will be used to show that they can't have torpedo boats and capital ships in same game, torpedoes are too stronk

*tinfoil hat off*

Actually the concern, at least amongst some folks in the forums, was that torpedo boats would stand zero chance against ships. I disagreed with that personally because torpedoes are so powerful, but they are hard to aim. This would give them a better chance of doing well against ships, thus weakening the argument that you can't have them in the same matches, or that you can't have both boat lines and ship lines going from Rank 1 to 5.

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5 minutes ago, *Grayfox061 said:

Actually the concern, at least amongst some folks in the forums, was that torpedo boats would stand zero chance against ships. I disagreed with that personally because torpedoes are so powerful, but they are hard to aim. This would give them a better chance of doing well against ships, thus weakening the argument that you can't have them in the same matches, or that you can't have both boat lines and ship lines going from Rank 1 to 5.

 

Torpedo boats will still get blasted to bits, the travel time of torpedoes ensures that any lead indicator is useless against maneuvering targets (of any size) if launched outside the range those targets can destroy the boat. Remember that a torpedo going 50knots means 40 seconds per kilometer.

 

Lead indicator against other boats will be largely useless: firing from long range means target will likely maneuver and avoid the torpedo even by accident, firing at medium range (within gun range) the target is probably aware that you did so and will maneuver actively, while firing at close range or against immobile targets it is not necessary to begin with.

 

What the lead indicator will achieve is trivialize attacking of AI units, which travel and attack predictably. This in turn will mean that an attack/defend scenario is unlikely since it would be extremely hard to stop torpedoes. (Unless Gaijin seriously changes the way AI works, which wasn't something they mentioned. In fact, with Assault mode we've seen the AI (or at least design) regress from what it could do as a bot since 2013...)

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9 minutes ago, tizianenel said:

What the lead indicator will achieve is trivialize attacking of AI units, which travel and attack predictably. This in turn will mean that an attack/defend scenario is unlikely since it would be extremely hard to stop torpedoes. (Unless Gaijin seriously changes the way AI works, which wasn't something they mentioned. In fact, with Assault mode we've seen the AI (or at least design) regress from what it could do as a bot since 2013...)

Personally, I think working on AI there is no other reason to delay the Assault  for tanks. So I think the delaying is becouse they are improving ground AI which could lead to improvement of navy AI.

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30 minutes ago, tizianenel said:

 

What the lead indicator will achieve is trivialize attacking of AI units, which travel and attack predictably. This in turn will mean that an attack/defend scenario is unlikely since it would be extremely hard to stop torpedoes. (Unless Gaijin seriously changes the way AI works, which wasn't something they mentioned. In fact, with Assault mode we've seen the AI (or at least design) regress from what it could do as a bot since 2013...)

The change needed would be quiet small and not related to AI.

If they would change the torpedoes from "weapons" to "models" the Ai could react to them if they get to close by changing course and/or speed.  

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3 hours ago, tizianenel said:

Torpedo boats will still get blasted to bits, the travel time of torpedoes ensures that any lead indicator is useless against maneuvering targets (of any size) if launched outside the range those targets can destroy the boat. Remember that a torpedo going 50knots means 40 seconds per kilometer

This is why stealth is required when playing a boat. Are you going to charge right at a ship in the open like they did in the trailer? Or are you going to try and take advantage of your tiny size to avoid being noticed so that you can close in and guarantee hits? Stealth is key. It would be even better if they increased the frequency of night battles or if they added bad weather (fog, rain etc.).

Edited by *Grayfox061
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In AB the small torpedo boat has no chance of successfully fighting with larger ships. But a successful torpedo attack is possible in SB. Even the reserve like a soviet G-5 boat can successfully attack destroyer or cruiser and sink it. The torpedo is a torpedo. The hidden small boat can be dangerous because torpedos does not stop.

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4 minutes ago, TAZmann said:

In AB the small torpedo boat has no chance of successfully fighting with larger ships. But a successful torpedo attack is possible in SB. Even the reserve like a soviet G-5 boat can successfully attack destroyer or cruiser and sink it. The torpedo is a torpedo. The hidden small boat can be dangerous because torpedos does not stop.

 

It's AB. Certain vehicles lose effectiveness anyway. Light tanks cannot lay ambushes by hiding and use their small size to their advantage for example. Spotting mechanics changed (in a bad way IMO) to make them more effective but it's not like in RB. 

 

But I don't think the mentality of "anyone should be able to take on anyone" is right to begin with. You don't engage heavy tanks in SPAA, do you? Boats may not be able to take on a large ship in top condition, then they should not. They can engage other boats or smaller large ships, if they see a large ship that has taken some beating from other ships, (on fire, disabled secondaries, maybe disabled spotters?) then they may go in. I don't see anything wrong with that. You don't have to head-on everything to be effective.

 

But the second part I agree. A torpedo is a torpedo. Hard as it may be, it's not like they have absolutely no chance.

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Of course, the difference between a destroyer (for example) and a torpedo boat is huge. They will not have the same or similar BR. When I take Nimrod into a fight between the meteor and me-262. I have nothing to do there. With boats it will be the same.

 

But Nimrod does not shoot Me-262, torpedo boat can sink destroyer

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1 hour ago, TAZmann said:

Of course, the difference between a destroyer (for example) and a torpedo boat is huge. They will not have the same or similar BR. When I take Nimrod into a fight between the meteor and me-262. I have nothing to do there. With boats it will be the same.

 

But Nimrod does not shoot Me-262, torpedo boat can sink destroyer

They probatly would have similar BR at one point. Dont forget that these should be different Lines of vehicles and fastcrafts would be like SPAAs with the difference that they have a solid chance to kill actual Ships. Also the armament of fastcrafts boats gets better in higher tiers. For example the tier IV german boat with dual Bofors can actually hurt "real ships". The vessel that will probatly Tier V has two 76mm Oto Melara Autocannons that will definitly hurt enemy Ships. (On top it also has an exocet laucher...). 

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13 minutes ago, sgtalbers said:

On top it also has an exocet laucher...

To clarify for those who don't know, this is an Anti-Ship missile we're talking about here. Boats do have a place amongst high tier ships.

 

This is the Boat sgtalbers is referring to. The textures for it's weapons are in the files.

 

Albatross Class Fast Attack Craft606-bild.jpg.395b3e9b9e1948c0532027f31ec

Edited by *Grayfox061
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1 minute ago, sgtalbers said:

They probatly would have similar BR at one point. Dont forget that these should be different Lines of vehicles and fastcrafts would be like SPAAs with the difference that they have a solid chance to kill actual Ships. Also the armament of fastcrafts boats gets better in higher tiers. For example the tier IV german boat with dual Bofors can actually hurt "real ships". The vessel that will probatly Tier V has two 76mm Oto Melara Autocannons that will definitly hurt enemy Ships. (On top it also has an exocet laucher...). 

You must not forget that the exocet launcher has never been confirmed but yes it is true that it could balance the fight against ships. But I cann´t imagine what boats could be on Tier III-IV if we get big ships.

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5 minutes ago, ShadowRangerCZ said:

You must not forget that the exocet launcher has never been confirmed but yes it is true that it could balance the fight against ships. But I cann´t imagine what boats could be on Tier III-IV if we get big ships.

The later mods of the Elco and Higgins PT boats could go there for the US and later S-boats for Germany. Same with later Fairmiles for Britain. Remember that the primary weapon of a Torpedo Boat is it's torpedoes, so you could put them anywhere because torpedoes are lethal weapons against all ships. Motor Gun Boats could counter Torpedo Boats, so you match them based off of that (they could also be potent for clearing deck crews on ships but that wouldn't be their primary function).

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I'm not sure fighting against Exocets in WW2 large ships would be a good idea. It'd be another case of Maus vs HEATFS or ATGMs.

 

Which reminds me, wasn't the long firing range one of the excuses against large ships? What about Exocet? I don't know, but a quick search says firing range about 42km and starts seeking target at 12 km. Sounds much more viable for blind fire and spawn killing than BB shelling to be honest?

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