What kind of ships do you think should be playable in light of War thunder's small(ish) ship/ boat plan? (I encourage you to read the description of each class below before you vote in the poll so you get an idea of what they are capable of)  

201 members have voted

  1. 1. Heavy/ Light Cruisers

    • Heavy Cruisers
      22
    • Light Cruisers
      46
    • Both
      139
    • None
      18
  2. 2. Destroyers

    • Yes
      193
    • No
      8
  3. 3. Frigates

    • Yes
      189
    • No
      12
  4. 4. Corvettes

    • Yes
      184
    • No
      17
  5. 5. If you chose no to all of these ships, do you only want boats?

    • Yes
      7
    • I did not say no to including ships.
      194
  6. 6. Though it is very unlikely to be added, do you want things like battleships and battlecruisers to be added to war thunder as playable warships?

    • Battleships will work in the naval meta.
      13
    • Battlecruisers (less armored, but faster, similarly armed) will work in the naval meta.
      18
    • Both will work in the naval meta.
      102
    • Neither will work in the naval meta.
      48
  7. 7. Monitors

    • Yes
      140
    • No
      28
  8. 8. Auxiliary Cruisers

    • Yes
      135
    • No
      32
  9. 9. Though they are the least likely to be playable, how do you think Aircraft Carriers can work?

    • They should remain as they are.
      39
    • They should remain as A.I. but available as a form of artillery. (similar to ground forces, but with planes)
      53
    • They should be playable.
      38
  10. 10. Though they are unlikely to be in war thunder as A.I. or playable warships, what capacity do you think Submarines can be in?

    • Submarines can be A.I. in the naval meta.
      30
    • Submarines can be playable in the naval meta.
      60
    • Submarines cannot work in the naval meta.
      40


A discussion focused generally on the involvement of 'smaller' class warships. Smaller, faster, and with relatively shorter combat ranges than battleships/ battlecruisers. 

 

The definition of a ship: A large seagoing vessel typically built to travel across large distances at sea, considered larger than boats.

 

Please note, this post is not focused on the involvement of Battleships specifically, though they are listed, there is already an official and extensive post for that topic and you can find it here:

 

Post Captains: SeraphsWrath*Harbinger2167

 

Fantastic we've reached more than 100 votes!!! I thank everyone who has, or soon will vote! I'd like to personally thank those who have, are, and will contribute to the post, I can't thank you all enough!!! This by no means indicates that we are finished collecting information and opinions, so please (as long as it isn't specifically about Battleships), feel free to contribute information and voice your opinion! You will be credited for information you provide.

 

Please note that different countries set different classification standards for their ships, and that I am using general rules by a few countries on how they are classified. I am one person, and I make mistakes, so I implore you to point out those that i've made, or even add information to this post by commenting what you know.

 

Aircraft Carriers (Least likely to be playable, Most likely to remain A.I.)

Japanese Aircraft Carrier Shinano.jpg     Japanese Aircraft Carrier: Shinano

Potential Tier: 1-5

What They Do: Aircraft Carriers were designed to be a mobile base/ airfield for both attackers and defenders.

  • Pros: Player aircraft can launch and land on Carriers, Good Anti-Air in-game, Some Aircraft Carriers carried decent armament, Some capable of bombarding, Varying density of Anti-Air.
  • Cons: Extremely susceptible to bombs, Extremely susceptible to torpedoes (the Shinano was sunk by 4 torpedoes from a single American Submarine),Gigantic target, Very susceptible to Warships, Very slow, Poor maneuverability, Requires an escort to survive.

How They Can Work in War Thunder: In WT, Aircraft Carriers can act like long range artillery (similar to artillery in Ground Forces). If ever playable, Aircraft Carriers might launch A.I. aircraft (torpedo and dive bombers) to spotted targets as well as enemy aircraft, as well as sail to safe-ish places on the map so player controlled aircraft can land and repair. It would be difficult to balance Aircraft Carriers.

Contributors: SeraphsWrathSekainoshihaisha

 

Battleships (Very unlikely to be playable, not the focus of this post)

Musashi and Yamato (Battleship).jpg     Japanese Battleships: Musashi and Yamato

Potential Tier: 4-5

What They Do: Battleships were designed to be incredibly well armed and armored, allowing them the capability to attack enemies ranging from Aircraft Carriers to Boats providing a deterrence to enemy ships and convoys. A Battleships purposes and performance are entirely dependent on what their country of origin needed for their fleet, making each one very unique. Battleships are devastating bombardment craft that can decimate shore lines, though they suffered in this role due to the immense ranges they needed to be effective, often requiring aircraft to drop phosphorous flares on targets to make them easier to fire upon.

  • Pros: Very long distance firing range, Mediocre cruising speed, Casemate style allows for separate guns to be fired readily on either broadside, Very heavy armament (more or less than 360mm), Very high density of Anti-Air, Fantastic armor, Torpedo capable.
  • Cons: Generally performs worse at closer ranges, Very poor to mediocre maneuverability, Slow, Long reload times, Extremely heavy weight, Enormous target, Extremely susceptible to torpedoes and bombs.

How They Can Work in War Thunder: Battleships had lots of guns that were larger and more dense than Heavy Cruisers. Though, for the most part their characteristics are based on the country. U.S.= Fast, Long range, Well armored/ German= Fast/ Japan= Well armored, Well armed/ British= Very well armored, Moderate guns relative to other Battleships.  It would be incredibly difficult to balance Battleships.

Contributors: SeraphsWrath

 

Battlecruisers (unlikely to be playable)

HMS Hood Battlecrusier.jpg     Royal Navy Battlecruiser: HMS Hood

Potential Tier: 4-5

What They Do: Battlecruisers were designed to be as close as possible to being a Battleship without being a Battleship (due to treaty restrictions). Had a similar armament to Battleships, but had less armor and a generally more narrow design. Due to their reduction in armor and new design, Battlecruisers were faster than their larger counterparts.

  • Pros: Very long distance firing range, Typically moderate cruising speed, Casemate style, Very heavy armament (more or less than 360mm), Large density of Anti-Air, Great armor, Better speed/ maneuverability than battleships, Similar weapon density to Battleships, designed to hunt down and destroy larger/ slower ships with similar armament, Torpedo capable?
  • Cons: Generally performs worse at closer ranges, Poor to mediocre maneuverability, Long reload times, Very heavy weight, Very big target, Very susceptible to torpedoes and bombs.

How They Can Work in War Thunder: Battlecruisers (if added to WT) would be a destructive counter to Cruisers and other Battleships. Despite being faster and more lightly armored than their counterparts, Battlecruisers would act similarly to Battleships. It would be difficult to balance Battlecruisers.

Contributors: SeraphsWrath

 

Heavy Cruisers (unlikely to be playable)

Mogami Class Cruiser (heavy).jpg     Japanese 'Heavy Cruiser': Mogami Class

Potential Tier: 3-5 (or tier 4-5)

What They Do: Heavy Cruisers excel at killing Destroyers and other Cruisers. They were designed to engage other Cruisers, Destroyers, while generally still being fast enough to attack convoys.

  • Pros: Medium to long range advantage, Moderate to quick cruising speed, Center line turrets (all turrets can be fired from the same broadside), Heavy armament (less than or around 210mm), Large to medium density of Anti-Air, Some capable of launching torpedoes, Good armor.
  • Cons: Worse at closer ranges, Poor to mediocre maneuverability, Long reload times, Heavy weight, More susceptible to torpedoes, Big target.

How They Can Work in War Thunder: In WT, similar to Light Cruisers and Frigates, Heavy Cruisers are capable of playing a guardian role for smaller ships or less capable larger ships as adequate Anti-Air support. Heavy Cruisers will also be good at bombarding ground targets such as destroying gun emplacements, and other strategic targets. It would be difficult to balance Heavy Cruisers.

Contributors: SeraphsWrathCritticalError

 

Light Cruisers (unlikely to be playable)

Dido Class Light Cruiser (AAA).jpg     Royal Navy Light Cruiser: Dido Class

Potential Tier: 3-5 (late tier 2?)

What They Do: Light Cruisers, similar to Heavy Cruisers, are good at taking out Destroyers and other Cruisers. Though their goal is to attack ships smaller than or at their size, Light Cruisers are more intended to lay down fire at a more sustained and consistent rate with overall more guns on target, while also being faster and less armored than their heavy counterpart. Light Cruisers are also made to bombard ground targets.

  • Pros: Medium to Long range advantage, Fast cruising speed, Decent to good maneuverability, Casemate style gun layout allows you to turn and fire on different broadsides, Medium to heavy armament (less than or around 155mm), Medium to high density of Anti-Air, Mediocre to good armor.
  • Cons: Focus on speed sacrifices more armor, Casemate style typically reduces guns on target, More than average reload times, susceptible to bombing/ torpedoes, Big target.

How They Can Work in War Thunder: In WT, Light Cruisers could work as something that lays down consistent fire on a slow, large or damaged enemy, making it difficult to repair. Light Cruisers can also be a guardian to ships with poor Anti-Aircraft capabilities, some even solely designed to counter aircraft.

Contributors: SeraphsWrathMILESPARVUS

 

Destroyers

Fletcher Class Destroyer.jpg     U.S. Navy Destroyer: Fletcher Class

Potential Tier: 3-5 (late tier 2?)

What They Do: Destroyers (initially called Torpedo Boat Destroyers) were designed to be fast and maneuverable with the intention of escorting more 'critical' convoys and vessels. They are intended to combat smaller, heavily armed ships, but due to the nature of having to escorting important Ships, Cargo, etc. Destroyers needed to be malleable in many it's tasks, a sort of Swill army knife, if all of the knives were usable at once.

  • Pros: Short to medium firing range advantage, Very fast cruising speed, Good maneuverability, Central or Casemate?, Small to medium armament (less than or around 130mm), Medium density of Anti-Air, Many were capable of using torpedoes, Can play a scouting role.
  • Cons: Less effective at longer distance than Cruisers, Mediocre armor, More susceptible to bombing, Medium target, Generally worse against larger targets.

How They Can Work in War Thunder: Destroyers can be the middle ground between short and long ranges, making them the most multipurpose ships in war thunder. Destroyers would likely perform similar to medium tanks in ground forces, being competent at both dishing out shots as well as taking a few. They would probably be okay at everything, but the best at nothing other than perhaps being fantastic at medium ranges, just like medium tanks in ground forces.

Contributors:

 

Monitors (unlikely to be playable)

Monitor.gif     Royal Navy Monitor: HMS Lord Clive

Potential Tier: 1-5 (or 1-4)

What They Do: Designed to be relatively mobile naval artillery cannons (in terms of being capable of traversing some rivers or getting close to shorelines). Monitors were used for bombardment and clearing enemy river fortifications and rarely (if ever) combated other ships. 

  • Pros: Medium to long range advantage, Very large guns for ship profile (it's essentially a destroyer-sized battleship), Coastal bombardment capabilities, Long combat range, Poor to decently armored, Has secondary armament, Small to medium size, some even capable of traversing rivers.
  • Cons: Very Slow, Poor maneuverability, Mediocre AAA capabilities (although some had very large calibre AA guns), Low number of main battery turrets, Long reload.

How They Can Work in War Thunder: Monitors can act as something similar to a tank destroyer in ground forces (with the speed of a Black Prince), they are limited in what they can work with. Similar to not having a rotating turret, Monitors will be great at one thing (like sniping), but be bad at most other things unless they are designed to counter specific enemy types like aircraft, etc.

Contributors: SeraphsWrathtizianenel

 

Frigates

HMNZS Pukaki (Loch-Class Frigate).jpg     Royal Navy Frigate: HMCS Loch Achanalt

Potential Tier: 1-5

What They Do: Frigates were designed to counter Corvettes and PT boats, while escorting convoys from enemy Submarine and Destroyer attacks. Frigates were generally insufficiently-armed or armored to fight off Destroyers or larger classes, though they could pose a big threat in larger numbers. Frigates are essentially a really big PT boat, and their purpose varies depending upon their unit type.

  • Pros: Short to medium range advantage, Some capable of laying mines, Some capable of mine sweeping, Some had an Anti-Aircraft role, Missiles, Good maneuverability, Small to medium target, Torpedo capable, Anti-Submarine, Can play a scouting role.
  • Cons: Usually less firepower/ speed than destroyers, Limited range, Light to mediocre armament, Poor to mediocre armor.

How They Can Work in War Thunder: In WT, Frigates wouldn't be limited to attacking Corvettes and PT boats, instead, their purpose would be based on their type, and their armament. For example, a frigate with good AAA would be a guardian to their team against aerial attacks in a defensive role, while those equipped with torpedoes could play a more offensive role, many were considered Destroyer Escorts.

Contributors: SeraphsWrathKeijo_Kalmakoura

 

Auxiliary Cruisers

Auxiliary Cruiser Atlantis.jpg     German Auxiliary Cruiser: Atlantis

Potential Tier: 1-3 (early tier 4?)

What They Do: Auxiliary Cruisers were designed to combat trading Vessels or smaller Ships or Boats (typically re-purposed boats/ ships but some were warships), mostly used by German forces to disrupt trade routs and attack smaller ships/ boats.

  • Pros: Short range advantage, Some built to look like merchant ships, Mediocre Anti-Aircraft density, Torpedo capable, Ability to launch floating aircraft (unlikely to be a mechanic), Good at taking out lightly armored vessels, Mediocre maneuverability, Can play a scouting role, Some were designed to be unguided missile platforms to bombard shores and fortifications.
  • Cons: Limited range, Not designed to combat larger ships or ships with heavy armament, Slow to medium speed, Poor armor.

How They Can Work in War Thunder: Auxiliary Cruisers can work to hunt down small enemy player or AI ships, they can also attack some larger craft with it's torpedoes.

Contributors: SeraphsWrathMercedes4321

 

Corvettes

Gabbiano Class Corvette.jpg     Italian Corvette: Gabbiano Class

Potential Tier: 1-5

What They Do: Corvettes tended to be designed to fight both PT boats and other Corvettes, they are also capable of laying minefields that are intended for enemy convoys, Some corvettes were designated submarine chasers.

  • Pros: Short range advantage, Capable of mine sweeping as well as laying minefields, Small target, Mediocre to good maneuverability, Coastal waters, Rivers, Sub-Chasers, Torpedo capable, Multi-purpose, Anti-Air variants, Missiles, Multi-purpose, Can play a scouting role.
  • Cons: Light to mediocre armament, Generally slower than frigates, Limited range.

How They Can Work in War Thunder: In WT, Corvettes can work as low-tier brawlers and play a support role in higher tier battles. Due to the fact that they are torpedo and mine capable, they are capable of mounting attacks on larger warships, or prepare a trap by laying a defensive minefield. Corvettes are also capable of working in a potentially vital mine-clearance role, by dropping cables, reducing speed, and shooting the mines that pop-up to the surface.

Contributors: SeraphsWrathMercedes4321

 

Submarines (least likely to be added to war thunder as A.I. let alone playable vehicles)

German Submarine U-Boat.jpg     German Submarine: U-Boat

Potential Tier: 1-5

What They Do: Submarines were generally designed to go after isolated enemy ships of any size or function, whether it be a trading vessels or Aircraft Carriers. Submarines were also designed of course to remain underwater for short or long periods of time to become difficult to detect by enemy ships, planes, or land defenses.

  • Pros: Difficult to detect, Torpedo capable, Small to medium target, Most equipped with a deck gun that can fire when at or relatively close to surface, Some capable of launching small aircraft, Some are missile capable (first cruise missiles in 1953), Many capable of laying mines.
  • Cons: Other than torpedoes has generally light to mediocre armament, Light to mediocre armor, Has to rise for air eventually, Breach in hull might prevent further dives, Very susceptible to depth charges, Very susceptible to mines, Most tended to move at slow or mediocre speeds even if surfaced, poor to mediocre maneuverability.

How They Can Work in War Thunder: Submarines can work similar to the Russian ASU series, being difficult to detect, limited in it's capabilities, and easily taken out if hit. Submarines can lay out mines as traps for convoys or larger enemy ships. For balance purposes, perhaps Submarines should have to surface every 2-3 minutes for 30 seconds to 1 minute? It would be difficult to balance Submarines.

Contributors: Mercedes4321

 

Boats

HMT Lancer.jpg     Naval Trawler: HMT Lancer

Tier: 1-5

  • Pros: Wide range of speeds, Wide range of maneuverability, Wide range of weapons, Torpedoes, Missiles, Mines, Relatively very small targets, Capable of going closer to shore or traverse rivers, Submarine chasers, Trawlers, and Some landing craft re-purposed for use as missile stations.
  • Cons: Tend to have (relatively) Very light armament (focusing on single weapon systems, or many weaker layouts), Tend to be short range.

Already Announced to Work in War Thunder

Contributors: Mercedes4321KillerAce4

 

 

Edited by *Harbinger2167
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If you want, say why you think the ship classes (other than Battleships) you selected would be a fun and compelling gameplay addition to War Thunder, and how they would work if they were introduced.

Edited by *Harbinger2167
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11 hours ago, Mercedes4321 said:

So where are the vote options for things like Battleships?

I didn't put battleships, aircraft carriers, or battlecruisers (smaller battleships) because they are the least likely to be added to war thunder as playable vehicles, but I will add them if people still want to vote on them, though there are already plenty of forum posts and videos on other people giving their ideas on how to add them. I'm just shifting some of the focus to some of the smaller and less discussed alternatives to battleships if they are proven to not work in war thunder.

Edited by *Harbinger2167
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On 8/13/2016 at 5:00 AM, *Harbinger2167 said:

If you want, say why you think the ship classes you selected would be a fun and compelling gameplay addition to War Thunder, and how they would work if they were introduced.

Monitors:

Pros: Very, very large guns for ship profile (it's essentially a destroyer-sized battleship), coastal bombardment capabilities, long combat range. Decently armoured in terms of size. Has secondary armament.

Cons: Slow, mediocre manoeuvrability, mediocre AAA capabilities (although some had very large calibre AA guns), low number of main battery turrets.

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On 8/14/2016 at 10:00 AM, SeraphsWrath said:

Monitors:

Pros: Very, very large guns for ship profile (it's essentially a destroyer-sized battleship), coastal bombardment capabilities, long combat range. Decently armoured in terms of size. Has secondary armament.

Cons: Slow, mediocre maneuverability, mediocre AAA capabilities (although some had very large calibre AA guns), low number of main battery turrets.

Thank you very much! Just looked it up after reading what you said and this would be a fine addition to the poll and the list of potential ships, thanks for pointing out Monitor class ships, adding now! o7

 

Credited in Monitors o7! :good:

Edited by *Harbinger2167
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1 hour ago, *Harbinger2167 said:

Thank you very much! Just looked it up after reading what you said and this would be a fine addition to the poll and the list of potential ships, thanks for pointing out Monitor class ships, adding now! o7

I support having the Lord Clive at Tier II with a BR of 5.0 with it's 18 inch guns.

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There are also auxiliary cruisers (also known as commerce raiders), which have large amounts of small-to-medium-sized guns, are torpedo and mine capable, and carry float planes, designed to interrupt trade and fight small warships such as PT boats.

 

An example includes the KMS Pinguin.

 

Edited by SeraphsWrath
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On 8/14/2016 at 11:25 AM, SeraphsWrath said:

There are also auxiliary cruisers (also known as commerce raiders), which have large amounts of small-to-medium-sized guns, are torpedo and mine capable, and carry float planes, designed to interrupt trade and fight small warships such as PT boats.

 

An example includes the KMS Pinguin.

 

Will look into it soon, but for now, adding pictures of one or more examples of each ship class. (if they will ever load in...)

 

Credited in Auxiliary Cruisers o7! :good:

Edited by *Harbinger2167
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Corvettes tended to be designed to fight both PT boats and other corvettes, as well as submarines. They could also lay minefields to destroy convoys. In WT, they could work as low-tier brawlers and support ships in higher tier battles. Because they were torpedo and mine capable, they could mount attacks on larger warships or prepare a defensive minefield. Corvettes could also work in a vital mine-clearance role, by dropping cables, reducing speed, and shooting the mines that pop-up to the surface.

 

Frigates were designed to bully Corvettes and PT boats, while escorting convoys from submarine and destroyer attack. While insufficiently-armed and armoured to fight-off destroyers and larger classes, except in superior numbers, Frigates were essentially a larger PT boat, and their purpose varies dependent upon their type. In WT, the frigate wouldn't have it's own purpose except to kill corvettes and PT boats. They would, instead, have purposes based upon their type and what armament they had. For example, a frigate with good AAA would be a guardian to the team against aerial attack, while ones with torpedo capabilities would be more offensive.

 

Cruisers excel at killing destroyers and other cruisers. Light Cruisers were designed to lay down decimating fire upon destroyers, monitors, and frigates. Heavy cruisers were designed to engage other cruisers, destroyers, and still be fast enough to attack convoys. Regardless of CL or CA designation, most cruisers also had excellent AAA and filled a guardian role for smaller and larger ships. Cruisers were also used to bombard ground targets for marine invasion or to destroy gun emplacements or strategic targets.

 

Battlecruisers were designed to get as close as possible to being a battleship without actually being a battleship (due to treaty restrictions). They were large and had big guns, bigger than those of heavy cruisers, and a lot of them. Battlecruisers were meant to engage each other at medium-to-long range, as well as beat-up on cruisers. They also had coastal bombardment capabilities.

 

Battleships were designed to be super-ships. Incredibly well-armoured and armed, they were designed to beat up on anything down to cruisers, and to provide a severe deterrence to convoys. Battleship purpose was often dependent upon the ideals of the nation building them. The Germans tended to have fast battleships, the Americans very fast, long-range, and well-armoured battleships, the Japanese very, very long ranged, well-armed, and well-armoured battleships, and the British had extremely well-armoured battleships with not-so-good guns (but a lot of them). They had bombardment capabilities, but often suffered in this role because their immense draught forced them to stay farther from shore. Thus, they often required fighters and dive bombers to illuminate targets with phosphorous flares (a kind of phosphor-paste that was ignited and then dropped onto a target or in a target area).

 

Aircraft Carriers were the ultimate ranged-combatants. They launched squadrons of planes to strike their target from afar. These had bombardment capabilities, and were often best-suited for the role, as carrier-launched dive-bombers were often more accurate than cruiser guns. Carriers are also good at bombarding anything as large or larger than a destroyer. They suffered against smaller ships, not because of said ships' AAA capabilities (which they often lacked), but due to the size of the target and their manoeuvrability, which allowed them to dodge bombs and torpedoes with ease. Some PT boats even had too-small of a draught to be vulnerable to air-launched torpedoes.

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On 8/14/2016 at 1:16 PM, SeraphsWrath said:

Corvettes tended to be designed to fight both PT boats and other corvettes, as well as submarines. They could also lay minefields to destroy convoys. In WT, they could work as low-tier brawlers and support ships in higher tier battles. Because they were torpedo and mine capable, they could mount attacks on larger warships or prepare a defensive minefield. Corvettes could also work in a vital mine-clearance role, by dropping cables, reducing speed, and shooting the mines that pop-up to the surface.

 

Frigates were designed to bully Corvettes and PT boats, while escorting convoys from submarine and destroyer attack. While insufficiently-armed and armoured to fight-off destroyers and larger classes, except in superior numbers, Frigates were essentially a larger PT boat, and their purpose varies dependent upon their type. In WT, the frigate wouldn't have it's own purpose except to kill corvettes and PT boats. They would, instead, have purposes based upon their type and what armament they had. For example, a frigate with good AAA would be a guardian to the team against aerial attack, while ones with torpedo capabilities would be more offensive.

 

Cruisers excel at killing destroyers and other cruisers. Light Cruisers were designed to lay down decimating fire upon destroyers, monitors, and frigates. Heavy cruisers were designed to engage other cruisers, destroyers, and still be fast enough to attack convoys. Regardless of CL or CA designation, most cruisers also had excellent AAA and filled a guardian role for smaller and larger ships. Cruisers were also used to bombard ground targets for marine invasion or to destroy gun emplacements or strategic targets.

 

Battlecruisers were designed to get as close as possible to being a battleship without actually being a battleship (due to treaty restrictions). They were large and had big guns, bigger than those of heavy cruisers, and a lot of them. Battlecruisers were meant to engage each other at medium-to-long range, as well as beat-up on cruisers. They also had coastal bombardment capabilities.

 

Battleships were designed to be super-ships. Incredibly well-armoured and armed, they were designed to beat up on anything down to cruisers, and to provide a severe deterrence to convoys. Battleship purpose was often dependent upon the ideals of the nation building them. The Germans tended to have fast battleships, the Americans very fast, long-range, and well-armoured battleships, the Japanese very, very long ranged, well-armed, and well-armoured battleships, and the British had extremely well-armoured battleships with not-so-good guns (but a lot of them). They had bombardment capabilities, but often suffered in this role because their immense draught forced them to stay farther from shore. Thus, they often required fighters and dive bombers to illuminate targets with phosphorous flares (a kind of phosphor-paste that was ignited and then dropped onto a target or in a target area).

 

Aircraft Carriers were the ultimate ranged-combatants. They launched squadrons of planes to strike their target from afar. These had bombardment capabilities, and were often best-suited for the role, as carrier-launched dive-bombers were often more accurate than cruiser guns. Carriers are also good at bombarding anything as large or larger than a destroyer. They suffered against smaller ships, not because of said ships' AAA capabilities (which they often lacked), but due to the size of the target and their manoeuvrability, which allowed them to dodge bombs and torpedoes with ease. Some PT boats even had too-small of a draught to be vulnerable to air-launched torpedoes.

Will start on working in this information. Good stuff, Though, I probably won't add aircraft carriers, but it's never out of the question to add, just the least likely to be added next to submarines. Fantastic contributions bud!

 

Credited in Corvettes, Frigates, Heavy/ Light Cruisers, Battlecruisers, Battleships, and Aircraft Carriers o7! :good:

Edited by *Harbinger2167
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I say that I would want ships that go up to destroyer size because they are faster than battleships and carriers and could possibly avoid a dive bombing or torpedo attacks

I don't know if I would want corvettes because the are slow, less armor than destroyers, and lack of firepower

PT boats are cool with me

not really escort carriers since the same cons of the corvettes, except aircraft

heavy/light cruisers are good unless their speed is below 25 knots

battleships are out due to their lack of speed

battlecruisers are a possibility but they have a lack of armor, that is what sank the HMS Hood

carriers also a lack of speed like battleships

 

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2 minutes ago, Benjamin1112 said:

I say that I would want ships that go up to destroyer size because they are faster than battleships and carriers and could possibly avoid a dive bombing or torpedo attacks

I don't know if I would want corvettes because the are slow, less armor than destroyers, and lack of firepower

PT boats are cool with me

not really escort carriers since the same cons of the corvettes, except aircraft

heavy/light cruisers are good unless their speed is below 25 knots

battleships are out due to their lack of speed

battlecruisers are a possibility but they have a lack of armor, that is what sank the HMS Hood

carriers also a lack of speed like battleships

 

I agree, we don't "need" some of the larger ships like aircraft carriers, battleships, and battlecruisers, but it's always interesting to see some of the other smaller potentials that are viable. If anything, Destroyers would be a fantastic stopping point before turning into a slow sniping war. Though a way that Gaijin could counter having longer matches is by doing the same thing Air forces has to counter those who are camping or just running, optional objectives that spawn 20 min into the match where, if they are destroyed, it significantly takes away from the enemy ticket pool just like in Air forces. A way to keep people from waiting until those targets appear so they can just destroy them and win the match is spawning them on the other side of an island or a land mass so they can't just bombard the targets when they spawn, they have to push themselves rather deep into enemy territory so they can bombard the targets and win the match. If neither side moves, the ai ground targets will kill each-other at the same rate so if nobody does anything it's a draw.

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but I would like to see big battleships in campaign or single battles

like seeing the battle of the Denmark straight

sailing the Rodney or King George V and shooting shells at the damaged Bismark

 

:D

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5 minutes ago, Benjamin1112 said:

but I would like to see big battleships in campaign or single battles

like seeing the battle of the Denmark straight

sailing the Rodney or King George V and shooting shells at the damaged Bismark

 

:D

Probably the best place for battleships in War Thunder to be. Just depends on how much time and resources it will soak up, and not many people who play war thunder play it for the campaign. Battleships are enormous headaches to balance in multiplayer, but it'll be fine in a single player mode. It's up to smaller ships to fill in the multiplayer space, and I wholly agree with that. Gaijin has their work cut out for them and I wouldn't want to be in their place, but now is the time to "test the waters" and discuss and speculate what will work in war thunder multiplayer that is fun and compelling.

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Gotta get back on topic, again, the main focus on this post is to see some of the 'smaller' options naval forces can use. If anyone wants to discuss larger ships, there are other posts for them, you can personally message me about bigger ships if you want, but currently this post is about gathering information on these 'smaller' options as well as discussing them.

 

Don't forget, this is also a discussion, feel free to comment and share your thoughts on 'smaller' ships!

Edited by *Harbinger2167
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yeah got to stay on topic

I mean smaller ships can do lots of damage as well

consider the battle of the Denmark straight, the HMS Dorsetshire which was a considerable smaller ship that

the Rodney or King George V, Delivered a torpedo run on the Bismarck which eventually lead to her death

or the battle of Leyte gulf

The USS Johnston a destroyer delivered a torpedo run on a heavy Japanese cruiser which lead to her bow being

blown off, and she fired her 5in guns on a Japanese ship's bridge causing tremendous damage

 

but there is a con with smaller/faster ships, considerable less armor

after the USS Johnston was done with her attacks on the Japanese

the japan warship Kongo released 14in shells at the US ship

The Kongo got a Direct hit on the Johnston's engine room slowing her speed, Then

Yamato came along with her 18in guns and got a direct hit causing the Johnston to sink with most of her crew

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4 hours ago, Benjamin1112 said:

yeah got to stay on topic

I mean smaller ships can do lots of damage as well

consider the battle of the Denmark straight, the HMS Dorsetshire which was a considerable smaller ship that

the Rodney or King George V, Delivered a torpedo run on the Bismarck which eventually lead to her death

or the battle of Leyte gulf

The USS Johnston a destroyer delivered a torpedo run on a heavy Japanese cruiser which lead to her bow being

blown off, and she fired her 5in guns on a Japanese ship's bridge causing tremendous damage

 

but there is a con with smaller/faster ships, considerable less armor

after the USS Johnston was done with her attacks on the Japanese

the japan warship Kongo released 14in shells at the US ship

The Kongo got a Direct hit on the Johnston's engine room slowing her speed, Then

Yamato came along with her 18in guns and got a direct hit causing the Johnston to sink with most of her crew

Exactly, it's important to note that smaller ships were capable of putting in tons of work against larger ships. People tend to overlook smaller warships because they don't have a lot of big guns, but situations like you just listed shows how incredibly important and incredibly vulnerable every ship in WW2 was.

Edited by *Harbinger2167
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honestly, im most excited for monitors. they sound AMAZING, like the most fun anyone can ever have will be in monitors, with their big guns and relatively small sizes.

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2 hours ago, _23nick123 said:

honestly, im most excited for monitors. they sound AMAZING, like the most fun anyone can ever have will be in monitors, with their big guns and relatively small sizes.

Yeah monitors are pretty cool, like the HMS Lord Clive:

The_Surrender_of_the_German_High_Seas_Fl

It has 2 12 inch guns in a turret at the front, 2 6 inch guns on wither side of the funnel and a massive 18 inch gun stuck facing over the starboard side (it could traverse 20 degrees to either side but that was it).

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1 hour ago, Mercedes4321 said:

Yeah monitors are pretty cool, like the HMS Lord Clive:

The_Surrender_of_the_German_High_Seas_Fl

It has 2 12 inch guns in a turret at the front, 2 6 inch guns on wither side of the funnel and a massive 18 inch gun stuck facing over the starboard side (it could traverse 20 degrees to either side but that was it).

Super cool, super unique. The closest things we have to Monitors would be the Brummbar, SU-152, KV-2, and the 75mm Duck and PBJ. If they were added they would be incredibly interesting to sail against other players. Naval Forces has a lot potential in war thunder if they decide to add warships, it even has a lot of potential if it stays with boats, it'd just be a little less 'cool' to some people. 

 

p.s.: This was also meant to be a response to _23nick123 as well, still getting used to forums.

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Another class of ship you can add to your list is the Submarine chaser:

Uss_pc-815_1.jpg

As you might imagine their mightiest weapon was the depth charge, but they were also equipped with dual purpose/AA weapons and machine-guns. There weren't that large, basically being boats designed to hunt submarines down. 

Edited by Mercedes4321
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And if you want something really unique (although not maybe particularly useful) you can include Rocket boats to your list:

LCT_Launching_Rockets.jpg

That is known as a LCT (R) and it had between 972 and 1,044 RP-3 rocket projectors strapped to a deck added on top of an LCT Mk III. Now as you might imagine this is a long range vessel, it was incapable of hitting targets close to it and was instead meant to blanket large areas in large quantities of rockets at a distance.

Edited by Mercedes4321
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1 hour ago, Mercedes4321 said:

And if you want something really unique (although not maybe particularly useful) you can include Rocket boats to your list:

LCT_Launching_Rockets.jpg

That is known as a LCT (R) and it had between 972 and 1,044 RP-3 rocket projectors strapped to a deck added on top of an LCT Mk III. Now as you might imagine this is a long range vessel, it was incapable of hitting targets close to it and was instead meant to blanket large areas in large quantities of rockets at a distance.

o_o That looks incredible! Looks like that would definitely be a premium though :p:. Gonna look up how many of this kind of ship was made and see if it would fit on the list without being too obscure... Time for knowledge!!!

 

Added and credited in Auxiliary Ships o7! Added and credited in Boats!

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1 hour ago, Mercedes4321 said:

Another class of ship you can add to your list is the Submarine chaser:

Uss_pc-815_1.jpg

As you might imagine their mightiest weapon was the depth charge, but they were also equipped with dual purpose/AA weapons and machine-guns. There weren't that large, basically being boats designed to hunt submarines down. 

Gonna check on this as well, thanks o7! Sorry it takes a while for me to respond sometimes.

 

Added and credited in Corvettes o7! Added to and credited to Boats!

Edited by *Harbinger2167
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