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  • 5 weeks later...

So the map rotation filter still wants to force me to play Airfield Domination.

Which I refuse to do whenever possible.

 

Which means I leave the battle at start and will not waste any time for this boring mode.

 

Only Air Domination is more unpleasant. 

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  • 3 weeks later...

There is only one simple reason why people leave a battle: NOT FUN!

NOT FUN #1) OP up-tier: It is not fun when your are so over-tiered. There is barely anything you can do and limited opportunity to try otherwise. As a low-tiered during a battle, any mistake will cost you a tank/aircraft. Additionally, good efforts are not properly compensated. BR spread is one thing, if the 1.0 BR spread is here to stay, low-tiered tank/aircraft should get at least 50% more rewards than top-tiered ones.

NOT FUN #2) Some horrible maps and battle design. This problem is less of an issue in ground battle but in air battles; air domination and airfield caps are just very bad design. Fighters have something to do in all game modes but what about bombers and attackers? We should test out new game modes for both ground and air battles. Like escort, ambush, anti-ambush, defensive vs attack, etc. 

There are other reasons why people keep leaving a battle. Gaijin fixed a lot of past issues and I am truly thankful for their efforts. But I will keep leaving a battle if it is not fun. After all, this is a game, if it is not fun why do I play?

Edited by Daerduo
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On 17/10/2019 at 08:50, Daerduo said:

*stuff i generally agree*

I might add something. Maybe some kind of "burn out".

Since the "event" I get terrible irritated easily and have no more tolerance to the stuff you just describe.  As example: even a 300% XP thingy can t bring me to play any domination map with jets.  Even if I just play 3.0ish russian planes(which I can play drunk), I refuse to play any domination mods. Some PvE might help to relax and do stuff "slow" but the only option than pays is ground and air assault. They nerved Bombers out of PvP, why not give them something PvE like.

Then the reward/kill system... You fight to bring down some stalinium bomber, the thing is burning, missing wings at the back and a part of the right wing is also missing. Sure thing that you will get rewarded. No, some dude with a 50cal hits it once and gets the kill and I won t even get an "assist". And at the same time a tard can chip of some paint on your wing and the game force eject you (without your consent )out of your plane in x seconds, while you have to pay repair cost for the whole plane. Or having someone on your six, you lure him to your spawn and for like 2 minutes three of your(maybe glue sniffing )team mates are unable to kill that dude and set you free.

 

That is stuff where i get the wish just to ram the kill stealer( I know this is a perspective thing) and just bomb your own forces... but no, just turn that mess of a game off.

 

Adding so much vehicles to the game without fixing the game reminds me of a game of another genre called Robocraft which was once top free to play game on steam I hope WT won t go that route.

Edited by Crome
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  • 7 months later...
On 16/10/2019 at 23:50, Daerduo said:

There is only one simple reason why people leave a battle: NOT FUN!

NOT FUN #1) OP up-tier: It is not fun when your are so over-tiered. There is barely anything you can do and limited opportunity to try otherwise. As a low-tiered during a battle, any mistake will cost you a tank/aircraft. Additionally, good efforts are not properly compensated. BR spread is one thing, if the 1.0 BR spread is here to stay, low-tiered tank/aircraft should get at least 50% more rewards than top-tiered ones.

NOT FUN #2) Some horrible maps and battle design. This problem is less of an issue in ground battle but in air battles; air domination and airfield caps are just very bad design. Fighters have something to do in all game modes but what about bombers and attackers? We should test out new game modes for both ground and air battles. Like escort, ambush, anti-ambush, defensive vs attack, etc. 

There are other reasons why people keep leaving a battle. Gaijin fixed a lot of past issues and I am truly thankful for their efforts. But I will keep leaving a battle if it is not fun. After all, this is a game, if it is not fun why do I play?

Not Fun #1) This is a good argument on paper, and I know how it feels having recently flown the J22-A a lot, but no, that doesn't work. Reasons being: Bf 109 Spam. In Air Arcade the Bf 109 F4 is by far the most overpowered plane in the game, being able to keep up at 6.0 and even outperforming certain superprops. If this system was put into place everyone would buy the American Bf 109 F4 and just uptier it to 6.0 in order to get increased rewards. 

 

Not Fun #2) The reason why Air Dom and Airfield Dom exist is because they offer fighters a chance to have a tangible impact upon the outcome of the match. Ground Strike once was dominated by Do 217s and 

Su-2s groundpounding and ending games within 5 minutes, and I never want to go back to that, as that ruins the experience of everyone else in that match. It doesn't even help the one guy who wants to fly his B17 high and got a buddy to escort him, as they have essentially wasted 5 minutes of their lives 

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At the moment PS4 players can have another very god reason. Sometimes during the match the game starts playing up, the sound becomes very strange, then disappears completely (except the music) and then the battle freezes and the player sometimes gets thrown out of the battle with the loss of their tank unable to return. This bug has been reported.

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  • 1 month later...
3 minutes ago, DukeH4mm3r said:

I would love to stop leaving battles, but if I get the 38th Parallel Map I don't even bother picking a tank now. That's such an awful map I refuse to play it outright. 

Easy map. Focus west side, A and B (those caps win almost all the time). Attack C later from the water. That's how it's done properly. Never ever sit and camp in the mountains.

When it's a 1 cap map, follow the same logic, adjusting for enemies. Flanking is key.

Edited by Arium
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22 hours ago, Arium said:

Easy map. Focus west side, A and B (those caps win almost all the time). Attack C later from the water. That's how it's done properly. Never ever sit and camp in the mountains.

When it's a 1 cap map, follow the same logic, adjusting for enemies. Flanking is key.

 

The problem is, 90% of the players are total tactical idiots and pay no attention to how maps work. Even after they had hundreds of battles on the same map with the same outcome each time they keep doing the same thing and making the same mistakes joining the lemming train again and again unable to adept.

 

Some maps just have those spots i like to call the pile of **** that attracts all the flies and each match on that map proves it ;) :D

Edited by Gilibran
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12 hours ago, Gilibran said:

The problem is, 90% of the players are total tactical idiots and pay no attention to how maps work. Even after they had hundreds of battles on the same map with the same outcome each time they keep doing the same thing and making the same mistakes joining the lemming train again and again unable to adept.

 

Some maps just have those spots i like to call the pile of **** that attracts all the flies and each match on that map proves it ;) :D

Yeah, and therefore we have complaints about everything and anything, since there's a big chance they might not understand those mechanics or situations either. People like their little comfort zones.

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On 08/07/2016 at 01:14, PL_Andrev said:

Do you recognize the true reson why player leave the battle?

When playing planes I used 4-5 planes - is almost fun with it. With tanks... nope.

Ground Forces maps are too small and no sense to play when opponents have domination and generally are going to opponent spawn and camp there. OK, it is few second of spawn-protection, but this kills game fun. When spawning you have no option to attack (enemies are close to you and camp), you have no option to defend, and no option to stay at spawn or surprise them (you're well-done spotted when move at SB/RB modes).

The solution is simply: add more capture points and create the "moving" spawns where capture new point creates a new spawn for attackers and activates new distant spawn for opponents (opponents lose his spawn which is changed to next capture area). 

KHhriP9.png

dark blue / red - inactive trigger points

highlighted dots - active spawns

not-highlighted light dots - capured areas

In this solution battle arena "is moving" and no spawn-kill is possible. Losing team have chance to stop attackers (hide and wait for them) and counter-attack. So I created this proposals a "years" ago, and new maps look like old ones. So thanks, no stay in battle when opponent's team dominates the battlefield when killed. Don't want to be a free frag. 

 

Ha, what makes you think this stops spawn camping? That's not going to stop a spawncamper.
I also played WT long enough to remember a similar game mode like this before. It was so cancerous and even more spawn campier than normal modes.

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1 hour ago, SushiPilot said:

Ha, what makes you think this stops spawn camping? That's not going to stop a spawncamper.

 

Spawn camper is a person who fire to opponents just spawned.

At  my example the previous spawn (shining) is no more active when next cap point is lost / captured. 

There is no sense to be a spawn camper here, if spawn where you are camping may be disactivated any time. 

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4 hours ago, PL_Andrev said:

Spawn camper is a person who fire to opponents just spawned.

At  my example the previous spawn (shining) is no more active when next cap point is lost / captured. 

There is no sense to be a spawn camper here, if spawn where you are camping may be disactivated any time. 

Even with active/inactive spawns there can be pressure put on those spawns being active, and those players would be considered spawn campers. Even if no enemies are killed, as soon as enemies are distracted from objective zones it's strategically a win. This is why it's a viable tactic and not only selfish stat-padding as many consider it. It's also why I support the existance of spawn camping as a viable option. Putting pressure on enemies should exist as an option and not be restricted.

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  • 2 weeks later...
On 09/06/2020 at 19:10, ____Lexing____ said:

Not Fun #1) This is a good argument on paper, and I know how it feels having recently flown the J22-A a lot, but no, that doesn't work. Reasons being: Bf 109 Spam. In Air Arcade the Bf 109 F4 is by far the most overpowered plane in the game, being able to keep up at 6.0 and even outperforming certain superprops. If this system was put into place everyone would buy the American Bf 109 F4 and just uptier it to 6.0 in order to get increased rewards. 

 

Not Fun #2) The reason why Air Dom and Airfield Dom exist is because they offer fighters a chance to have a tangible impact upon the outcome of the match. Ground Strike once was dominated by Do 217s and 

Su-2s groundpounding and ending games within 5 minutes, and I never want to go back to that, as that ruins the experience of everyone else in that match. It doesn't even help the one guy who wants to fly his B17 high and got a buddy to escort him, as they have essentially wasted 5 minutes of their lives 

 

Speak for yourself we enjoyed bombers actually winning the only fix needed way AB needed better dive mechanics to reduce people diving in B-24s, Do217s, Etc but a lot of that had to do with bombers always having unrealistic damage models and facing late war fighters like the TA152 that can easily kill you with very little effort.  Ground strike in AB now is just a bunch of fighters playing ground attack and ending the match about as quick as they did when it was just bombers diving. 

 

However the rest you're right about the landing mode and furball are just fighter only modes....I'm surprised there's many pure bombers left in Arcade.  

 

Again the issue of shitting on half your player base for a loud vocal minority

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On 24/08/2020 at 02:03, [email protected] said:

 

Speak for yourself we enjoyed bombers actually winning the only fix needed way AB needed better dive mechanics to reduce people diving in B-24s, Do217s, Etc but a lot of that had to do with bombers always having unrealistic damage models and facing late war fighters like the TA152 that can easily kill you with very little effort.  Ground strike in AB now is just a bunch of fighters playing ground attack and ending the match about as quick as they did when it was just bombers diving. 

 

However the rest you're right about the landing mode and furball are just fighter only modes....I'm surprised there's many pure bombers left in Arcade.  

 

Again the issue of shitting on half your player base for a loud vocal minority

 

The plane depicted is using 2 20mm cannons and 2 30mm cannons

Is this what you mean by balanced damage model, taking a six second burst to kill a bomber?
If so I don't know what to tell you, that B25J just ate 60 30mm and 100 20mm shells before he went down.

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  • 3 weeks later...

At the moment I leave the battle the moment I see a domination map. I am in the mood of bombing(or use rockets) stuff and for some reason my hit reg is messed up(I spark a lot) thus PvP doesn't work for me as it used to be. Besides that I think the idea of fast jets strafing the airfield borderline re*kitten*.

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  • 2 weeks later...

The post is old, but the subject remains and will remain recent. I don't go into battle for different reasons. And I list a few:

 

1. My tank is infinitely smaller than the chosen BR. If I enter Japanese tanks on BR 7.7, the only one available is the STB-1. If this tank is destroyed, I can only count on much smaller units that are BR 7 or 6.7. Taking into account that my best tank was 7.7, I risk falling against 8.7 and it's not fun at all.

 

2. The maps are constructed in a way that does not collaborate with all units present in the game. Maps like Frozen Pass and 38th Parallel are not good for tanks of the fixed ATGM type, RakJpz2, Swingfire, Type 60ATM. These are units that need to be stopped and these maps do not have a good place.

 

3. What makes me give up before going into battle is team building. Sometimes half of my team is made up of console players, who, compared to computers, end up being a little more difficult to play. There are good and bad players on both platforms, but the console difficulty is greater than on PC.

 

4. Try to play high BR but the game itself is against. How do SPAA 8.0 play against helicopters and their 3km + missiles? It doesn't pay to take a BR 8 SPAA for a BR 9 battle, with costs of more than 15k SL per death.

 

This is just the tip of the iceberg.

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On 30/08/2020 at 18:49, ____Lexing____ said:

 

The plane depicted is using 2 20mm cannons and 2 30mm cannons

Is this what you mean by balanced damage model, taking a six second burst to kill a bomber?
If so I don't know what to tell you, that B25J just ate 60 30mm and 100 20mm shells before he went down.

These cannons have been broken for a long long time man

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  • 4 months later...
On 17/10/2019 at 19:50, Daerduo said:

There is only one simple reason why people leave a battle: NOT FUN!

There are other reasons why people keep leaving a battle. Gaijin fixed a lot of past issues and I am truly thankful for their efforts. But I will keep leaving a battle if it is not fun. After all, this is a game, if it is not fun why do I play?

 

Clearly you haven't thought this though much or looked at the players leaving games... Maybe because you are the first to fail and bail.... next time have a look at their lineup.

 

More and more AB tank games (which are what I play and what ostensibly keep me interested in this game (enthusiasm diminishing) have become polluted with people that have bought a tier 5 or 6 and that's all they have. So they might drive that, and maybe even a backup of that. But they usually suck. Because they bought their way to that tier instead of grinding a lineup of same tier tanks, and the skilsl to use them. And so they die and drop. This isn't about their not having fun - it's about their having no meaningful contribution after one death because their only other tank is a BT-5 (and the only tank they actually earned through any effort) is a bt-5... 

 

That's if they even leave spawn in their one tank for fear of losing it...

 

Now I don't care if you are bad at this if you are having a go. But this system of buying into top tier is  ruining games about t3/t4/

 

It's disheartening to have 1/2 to 2/3 of a team at BR8+ drop in the first 10 minutes because gaijin sold them a tank in tier 5. And hand you an autoloss.

 

Now this didn't use to be SUCH a problem because you could only buy tier 4, and it didn't take long to grind up a lineup.

 

But gaijin has also made games so unrewarding in silver lions payout that if you have one premium you are better off to just play that and drop...

 

Sure, games can just be drop in play for 5-10 minutes and start again and who cares... But then why even have wins and losses. Just have an endless maul... Drop in die leave round and round... never ending. FUN!

 

Personally I'd prefer lock out that entire nation until the end of the that game when you drop. And you can go off and play some other nation.

 

I don't care if you quit WT, because the worse this gets for AB that'll leave me doing the quitting.

 

It doesn't matter if you get spawn camped. Spawn immunity is great - you can kill the campers for quick kills even if you lose - if anything double the time! 

 

At least they got rid of that oppressive barrier to entering the spawn... If your team dominates you SHOULD have that privilege. But your team dominating these days in due to whether Gaijin decided to hand you 8 guys that like to bail and have zero skill, and all your shots magically deflect/disappear... or not.  FUN!

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Is this topic still dragging on. Yes Gaijin are at fault for selling those higher tier vehicles that are advertised on all the little videos they do of Abrahams and Phantoms doing their thing, a new player signs up to play those and then sees they have to play through inter war tanks, ww2, cold war and then only can they get to the stuff they actually want to play. But if they have the cash which most people do they can buy into that experience that they downloaded the game for. But we all know the problems they have dismal crew skills, stock tank, no experience and nothing else in their line up. So who is at fault the company for wanting to make profit and survive or the new player who was duped by misleading advertising?

One of the other problems is that everyone thinks they are an ace and should win, I expect a lot of the complaints here are from players who are in the top five or so on most matches but lose, probability is even if your team played a full deck of vehicles you would have lost, so what are we going to blame next, connection issues, glare from the basement lamp, ghost shells and poor programming, poor optimisation, your cat or dog interrupting you, the doorbell or phone ringing, your mum calling you for tea ?

As the saying goes **** happens, I personally do not give much of a thought of it, I usually only use one vehicle in a match because to me that seems very realistic which is something that should be across all game modes, it is a game and a not a very realistic one, ' Sir my tank has been knocked out by enemy action' ... ' Well captain you did very well now hop into this plane and lend some CAS' ...... 'Ahemm Sir I did not train as a pilot '.

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This isn't even a premium issue it's a game issue, I don't tend to leave ground matches after 1 death, but it's easy to tell when the game is lost so I've started doing it recently. I'm not forking out 20k in repair costs just to loose. So it's normally when my team have stopped spawning I leave or when an enemy chopper spawns at the beginning and smacks 2-4 tanks with the s-13 rockets. Maybe you should start leaving early when you know it's over aswell, and maybe then gaijins numbers will drop to a point where they have to do somthing about it. 

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  • 2 weeks later...
On 03/02/2021 at 14:19, Wummele1 said:

Is this topic still dragging on. Yes Gaijin are at fault for selling those higher tier vehicles that are advertised on all the little videos they do of Abrahams and Phantoms doing their thing, a new player signs up to play those and then sees they have to play through inter war tanks, ww2, cold war and then only can they get to the stuff they actually want to play. But if they have the cash which most people do they can buy into that experience that they downloaded the game for. But we all know the problems they have dismal crew skills, stock tank, no experience and nothing else in their line up. So who is at fault the company for wanting to make profit and survive or the new player who was duped by misleading advertising?

One of the other problems is that everyone thinks they are an ace and should win, I expect a lot of the complaints here are from players who are in the top five or so on most matches but lose, probability is even if your team played a full deck of vehicles you would have lost, so what are we going to blame next, connection issues, glare from the basement lamp, ghost shells and poor programming, poor optimisation, your cat or dog interrupting you, the doorbell or phone ringing, your mum calling you for tea ?

As the saying goes **** happens, I personally do not give much of a thought of it, I usually only use one vehicle in a match because to me that seems very realistic which is something that should be across all game modes, it is a game and a not a very realistic one, ' Sir my tank has been knocked out by enemy action' ... ' Well captain you did very well now hop into this plane and lend some CAS' ...... 'Ahemm Sir I did not train as a pilot '.

Well, there's your excuse for being a leaver. You are enforcing a conduct on yourself. I'm an Air Arcade player myself. In my opinion, players like you are a much bigger problem than these MiG-21PFM players who only have that vehicle. They have at least a chance to become better teammates in the future. You, however, have locked yourself into spawning just once per round, and presumably there's no hope of changing that.

 

Would you really just pick a plane you feel like flying, only have that in your lineup, and join battles? Don't you care at all about how this affects your teammates? At the very least, you should warn your teammates about this thing, that would help a lot. For example, I remember one battle where the enemy team had a player who only had F-4E in their lineup. What the heck?? Why not also have F-4C & F-100D, which you must have at that point as dependencies.

 

There's not enough time to check every teammate thorougly when you start. See a bunch of MiG-21PFM players on a team? You can assume at least some of them are going to be early quitters. When MiG-21PFM appeared first, the probabilty of players who spawn with it in the beginning being early quitters was much higher, and it's still somewhat likely. Good players will notice these kinds of patterns, and play accordingly. But nobody can be prepared for a F-4E player not actually having any more jets.

 

If you must enforce a silly conduct upon yourself, at least have the decency to warn your teammates about it, to increase the chances of your team winning. Surely you know that winning leads to more SL & RP too, so it's worth it. Just write "this is my only plane" each match, it shouldn't take even 5 seconds.

 
Edited by Bunnyh
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21 minutes ago, Fallenkezef said:

I take my Chieftain out, I see 2-3 8.7's and the rest of both teams are 9.7.

 

I leave the battle.

 

It's that simple.

Actually it isnt...and i dont get this...someone who plays 8.7 should know better...or i am missing something.

 

Per game rules, only 4 players on EACH TEAM will get 9.7s. Playing a 8.7 vehicle will probably be tough, but half the enemy team should be 8.7 and 9.0, particularly in ARCADE. If your vehicle handles uptiers badly, you "just" need to find the enemies you can fight...

 

I see several players complaining that "the entire enemy team is +1", but i could never see it happen...usually it is overreaction to being unable to kill a few enemies (which happens to everyone).

 

I can understand better the costs of repairs as an "reason"...matchmaking can be tough sometimes...but you can play around it...(i have particular joy when i kill something +1BR above me)

 

EDIT:

As a side note...i take 5 vehicles with me on most battles...some are better in full uptiers...for instance, heavy tanks are bad if uptiered, but TDs and SPAAs can usually still do their job. Fast vehicles sometimes can flank...and would be frail even at normal matchmaking...

Edited by [email protected]

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