EliteMKD

Stop leaving battles !

Oh yes, the system now is messed up.  I'm just saying how it should be lol.


 

1.Read your post

2.See 1

3.See 1

4.See 1

I was talking modes like [Domination][Ground Strike] not AB, RB, SB.

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Maybe from this thread a realistic suggestion can be put forward and or this be moved and title changed  to the suggestions side of the form to be discussed ie an appropriate discipline for continuous abuse of leaving games.. will give cokespray a pm 

The thread in it's current state is not suitable to be moved to the suggestion section. However,you are free to submit a new suggestion in the Suggestion section.

If you do decide to submit a new suggestion,make sure to follow the guidelines and check for whether your idea has already been suggested before. Use google for the search as it's much better then the forum search engine. 

 

Also note,if your submission doesn't meet the above mentioned guidelines and/or a similar idea has already been suggested before,your suggestion won't be approved.

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I have considered many times to take a single plane out to grind faster. It will ruin your win/loss ratio though. But if you don't care but want it spaded, there you go. I then decided, that I get the same effect by taking 5 unspaded planes of near/equal BR out and toss in a booster. Since I win more frequently that way, I do make more RP per minute playing too. And I am usually more flexible towards the missions.

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Legit reasons to leave the game early:

 

1. to answer the phone/door/mother/father

2. to answer the call of nature

3. to check on dinner in the microwave/get a refreshment/coffee

4. very bad lightning storm coming so you need to shut down

5. wife/GF/(BF?) needs some loving attention

6. because you are FREE to do so

 

I have to admit that I have done 1,2,3, and 4. For 5, I tell the wife to wait until I finish spawning so I can spawn with her.

 

I have done all of those.  And as for #5, given the choice between War Thunder and my love life, I will chose my love life every time.  If someone is mad because I left the game I don't care.

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Before you start penalising people for leaving a battle early, you need to fix the causes of why they leave. A case in point for myself been night battles....they give me migraine. Therefore when I get one, I quit to hangar and wait my crew lock out. My case could easily be fixed by having a check box in game options that simply means I dont get shoved into night time battles.

 

Like i say, fix the issues that cause people to quit first.

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instead of suggesting ways to punish people for leaving early, why not ask why they do. What is the reason behind this behavior.
If it is because they don't like the game mode, then allow us to opt out of the game mode.
If it is because they only brought one vehicle. Why did they only bring one vehicle then?

I will bring one vehicle in to a match. Why do i do this? simple, I get more RP/h for modification this way. I can play, well not really play, up to around 20 battles per hour, and gain about 800 RP for upgrades per game.
IT is really boring doing this, but better then frustratingly playing an under-performing vehicle for an even longer period of time. It is plainly the fastest way to grind upgrades.

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instead of suggesting ways to punish people for leaving early, why not ask why they do. What is the reason behind this behavior.
If it is because they don't like the game mode, then allow us to opt out of the game mode.
If it is because they only brought one vehicle. Why did they only bring one vehicle then?

I will bring one vehicle in to a match. Why do i do this? simple, I get more RP/h for modification this way. I can play, well not really play, up to around 20 battles per hour, and gain about 800 RP for upgrades per game.
IT is really boring doing this, but better then frustratingly playing an under-performing vehicle for an even longer period of time. It is plainly the fastest way to grind upgrades.

Yes. Thank you TinStarShark. This the main reason why people leave a game early. It's because they play out there best plane (it may have a Talisman or simply you are grinding the upgrades on it). By quitting the match once shot down, it provides the maximum upgrade efficiency by not spending time on low Rp aircraft or spaded aircraft.
And the crew lock only affects planes not flown out, j'd out or that have crashed. If you are shot down you can take that same plane straight out again. It's like Gaijin have designed it for people to leave.

I personally don't have an issue with it. Fewer people in a match to me provides better gameplay. Longer games and less chaos.
Thanks Edited by *cbdoogs88
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Yes. Thank you TinStarShark. This the main reason why people leave a game early. It's because they play out there best plane (it may have a Talisman or simply you are grinding the upgrades on it). By quitting the match once shot down, it provides the maximum upgrade efficiency by not spending time on low Rp aircraft or spaded aircraft.
And the crew lock only affects planes not flown out, j'd out or that have crashed. If you are shot down you can take that same plane straight out again. It's like Gaijin have designed it for people to leave.

I personally don't have an issue with it. Fewer people in a match to me provides better gameplay. Longer games and less chaos.
Thanks

 

Well, You seem to have overlooked my workaround a little further up. It improves RP gain per minute without quitting.

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Reasons for quitting

 

  • I get "Advance to the Rhine", I hate that map and it runs like a dog on my PC. don't give a monkey's fart about crew lock I'm not playing it.
  • I've been uptiered so that I've only got 1 tank that can pen the enemy and it's dead. I'm not hanging around to improve the stats of someone else.
  • RL intrudes. Good luck fixing that.

 

It's a game, you can't stop people leaving you can only reduce the incentive.

 

I.e let me pick game modes and maps I want to play. Warn player it'll increase queueing times and give them the option to override to get quicker games that might not includes their preferences.

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Advance to the rhine is reason enough to quit and couple other maps, its nothing but spawncamp nowdays, another good reason to quit is cause your team does not even leave from spawn or do anything to contribute in team effort and its becoming mainstay nowdays.

 

Third reason probably is spam of certain tanks that are basically too low in BR atm.

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I do quit when I consider the battle lost. That is quite realistic too.

 

Or when I have nothing useful to contribute left. There are matches, where I wait until I can see if I can contribute something towards the end. But if the thing draws out forever and I really see no use for my remainig plane, I leave early. Life is short!

Edited by Dodo_Dud
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I agree... This has been an ongoing issue.  Actually there are two separate issues that spawn from this.

 

Problems:

 

1.  Players leaving the game early because they don't like the map/mode or only brought one vehicle and died in it.

 

2.  A player may disconnect from a game and be penalized with a crew lock upon return.

 

Fixes:  

 

1.  Make it mandatory for a player to have at least 3 vehicles in a lineup before they are able to go into battle.

 

2.  If a player decides to click "return to hangar" at any point in the game while they still have fresh vehicles in their lineup, that player receives a death for each of their vehicles and a 3-5 minute crew lock.  Basically they brought vehicles into a battle and abandoned them so the vehicles died.

 

3.  If all vehicles in a players lineup are dead (excluding backups) then the player may return to hangar without a crew lock.

 

4.  Make the "J" out function exclusive for vehicles parked on the airfield.  This prevents bombers from "J"ing out when an enemy climbs all the way up to them and gets close.  If someone wants a new vehicle they can just crash it into the ground or go exchange it on the airfield with a correct "J" out.

 

This may seem harsh, but lets be honest... it probably only seems harsh if you are the type that bails on matches a lot.

Re 2 ... Yeah awesome idea! Have you thought this through?

 

I don't like people leaving but ... ah well it doesn't bother me that much. They get crew lock. I'd be in favour of extending the crew lock to like 5 minutes (that's a loooong time when you're keen to get into another match) or something but killing off peoples' vehicles - well that's just silly and would alienate so many players.  I unserstand the frustration but implementing these sorts of draconian rules does not help the game at all. You need to encourage players - not punish them. 

 

Cowards who J out to deny the kill well they deserve auto allocation of a kill to whoever hit them last or whoever is within 400m. Man I cannot stand players who do that (and it's actually a lot of players who do it!). 

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Punishing people for not playing the way you want doesnt work in games. Its better to reward them for playing the way you want.

Current game mechanics punish people for not playing multiple vehicles. But people dont wont do this if there is no reward for doing so. Its much faster to grind modules for a single vehicle by playing only it in a match.

If there was the option to apply modification rp earned with multiple vehicles to just one vehicle in a lineup then at least there would be some reason to spawn more than once per match.
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Current game mechanics punish people for not playing multiple vehicles. But people dont wont do this if there is no reward for doing so. Its much faster to grind modules for a single vehicle by playing only it in a match.
 

 

 

Well, IMHO you are mistaken. I am very reluctant to spade with only one vehicle since I am low in research effectiveness:

 

RP-boosters are wasted if that vehicle dies.

About half the RP gain is lost if you lose the game, which is more likely if you only bring one unspaded plane to the match.

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Well, IMHO you are mistaken. I am very reluctant to spade with only one vehicle since I am low in research effectiveness:
 
RP-boosters are wasted if that vehicle dies.
About half the RP gain is lost if you lose the game, which is more likely if you only bring one unspaded plane to the match.

You can have another match or more played in the amount of time it takes to finish the first match in the rest of your lineups so it is time wasted on vehicles you are not spading.

Also the amount of rp earned in a match per kill and cap diminishes the more rp you get. Better to leave after 1 death and start a new match.

Also if you are on a losing team then the likelyhood is that you will die without being able to earn much more rp in that match anyway which is more wasted time.

These are some examples of how the game is structured at the moment which makes people leave after one death. People will play a game in a way that is best for them. If you want people to plah differently you need to change the game so that it suits them to play all their vehicles in every match.
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You can have another match or more played in the amount of time it takes to finish the first match in the rest of your lineups so it is time wasted on vehicles you are not spading.

Also the amount of rp earned in a match per kill and cap diminishes the more rp you get. Better to leave after 1 death and start a new match.

Also if you are on a losing team then the likelyhood is that you will die without being able to earn much more rp in that match anyway which is more wasted time.

These are some examples of how the game is structured at the moment which makes people leave after one death. People will play a game in a way that is best for them. If you want people to plah differently you need to change the game so that it suits them to play all their vehicles in every match.

 

Sorry, with all due respect but none of your three arguments really convince me. In fact, I think some are not well thought over:

 

Your first argument shows that you didn't bother to think over my argument. If I spade, I take only spaders with me. No matter which plane is up, it's RP gain is used for spading it. So any booster is maxed out too, no boost time is wasted on spaded planes and at least I can have an impact on the result for the full time.

 

I don't quite think your base assumption in your second argument is correct. Do you have any data to support this? My observation says that it scales pretty well. In fact, the RP gain is briefly displayed on screen. It doesn't go down with time or number, iirc. But you get silver for streaks. You don't get those as likely with just one plane.

 

Your third argument has two shortcomings. The sooner you leave a losing team, the sooner you get a new losing one. Statistically, you will spend a certain percentage in losing teams. On top of it, if you are a 1-stock plane-quitter, this probability will likely be significantly above 50%. (At least for the average player) So you will actually make your situation worse although you think you escape from it.

 

I agree with you that people will play the way they think it is best for them. But that doesn't mean they hit the best solution. The big problem with the game is the lack of information. Many decisions are based on little scetchy information, while the mechanics are constantly changing. This leads to strategies that appear useful to the player, but which may be obsolete in no time.

 

I did only use your strategy when I spaded a plane that was alone in BR and rank. (Ki-102) But meanwhile, I wouldn't do it that way again. It has a win ratio of only 41.9%. Didn't touch it after I spaded it.

Edited by Dodo_Dud
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I just left a battle after being shot down with no kills.

Why?

Well the weather conditions where crystal clear but the opposing team had the sun on their side.

And no ordinary sun either. A sun so large you would imagine the battle was taking place on Mercury lol.

 

So I quit.

 

Dont give a **** either. Far as Im concerned if Gaijin want to 'mix it up' by giving one team such a unfair and unrealistic advantage then you should blame them.

Aint like they offer a reward multiplier for the team they have put at a disadvantage.

No... we're just supposed to deal with it with good nature and carry on regardless.

Well **** that... pardon my french lol

Players activate bonuses only to find the game throws them into a battle that severally hampers their chances of success.

Im all for a bit of random weather and lighting. I dont want to play every match on a bland weatherless map with the sun always at high noon.

But with that said. Throw me into a match where the conditions are ridiculously one sided... and I'll quit. Because it degrades the game and is completely unnecessary. 

 

So dont blame me. Blame the idiot who designed these OTT unbalanced unrealistic conditions.

Last couple of updates have seen this sort of **** get worse. They really need to just get rid of these extreme weather/lighting.

 

Gaijin love to talk the talk when it comes to 'balance'

And then throw **** like that out for us to deal with.

 

How is that logical?

 

I would imagine the vast majority of players dont want this crap either... weather it's putting them at an advantage or disadvantage. 

 

So yeah. I quit matches when stuff like that happens. And I hope others do to. Maybe it might then show up on their statistic system and five years from now they might decide to remove these ridiculous one sided conditions.

In this particular match 'Merchant Fleet' set on Mercury... I'd have love to have seen my entire team quit lol.

Edited by IdioTina
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Do not fight your customers, the players. Punishing customers always leads to less customers.

 

Fix the reasons why people are leaving matches in the first place.

 

Simple like that!

 

But it seems Gaijin does not understand, why they are loosing customers continously.

Edited by Quax0815
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Do not fight your customers, the players. Punishing customers always leads to less customers.

 

Fix the reasons why people are leaving matches in the first place.

 

Simple like that!

 

But it seems Gaijin does not understand, why they are loosing customers continously.

Crew lock is there to punish players from rage quitting. Or those only interested in flying a single plane 'for whatever reason'

Although the latter is easily navigated by fielding a single aircraft in your lineup and so the other crews do not become locked.

The crew lock punishment does not bother me in the slightest and I only fly one nation.

A player who is flying multipul nations is not locked out of the game. And can continue playing whilst the lock timer runs down.

So it's hardly a major inconvenience.

 

When faced with being on the wrong end of a balance issue 'whatever that may be' then the lock does just add to the frustration.

But its a matter of choice. Suck it up and deal with whatever **** has been thrown at you. Or leave the match because you find the conditions make for an unenjoyable gaming experience. 

 

However in RB crew locking a player for dying in their first engagement is completely nuts.

That has happened to me several times and has put me off playing the mode. 

A mode that could well do with more players taking an active interest in it.

Ok.. by the time you've taken off... flown along for four minuets... and then get shot down... the lock will only be for a minuet or two.

But that's not the point. Punishing a player for not being any good in a game mode that is drastically different from the one they've come from really does make no sense what so ever.

RB suffers from rather lengthy wait times because far fewer players play the mode.

Yet the two major grips I have seen from AB players about RB are the harsh crew lock and the wing rip mechanics.

Neither of which has been addressed.

So... should we count all these AB players who don't play RB because of these aspects as having quit the match 'by never joining it' lol

Edited by IdioTina

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It comes back to this game, if they want more people to stay in the game, then make a better or proper Matchmaking.

Match making aside there are plenty of things in this game that can annoy a player enough to make them quit a match.

One sided weather conditions... dodgy hit detection... terminal fires caused by a glancing blow... and many other things.

'And yes those are reasons I myself will leave a match early'

So whatever the reason... if the player wants to leave the battle because they are not enjoying the experience, then it's their right to do so.

I really cant see it's that much of a big deal.

If it's that bad that it's actually having a noticeable negative effect on a match. Well the issues that cause players to leave so regularly need to be explored and addressed.

As far as Im aware things are not that bad... certainly not in Arcade. So these personal issues players have that cause them to leave a match early can't be shared by the vast majority.

Its a different story in Realistic. Where teams are already being bolstered by AI players.

Loosing just one team mate can make a big difference. 

 

Ironically. The way the crew lock works... If I fly into battle and then quit 'for whatever reason' all my crews are locked accept for the one I was using.

So I am now still able to join another match... but with just one plane... thereby being forced to quit early even if I myself would have liked to have played to the match end.

 

And addressing the topic starter...

 

Banning players for a day would be a very bad idea. Players would just give up on the game completely if they did that.

Forcing players to remain in a match they dont want to play with such a harsh punishment would degrade the game further.

Edited by IdioTina
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At the moment my biggest reason for leaving early is the hit detection. I have had several games over the last few games where I fire 4 or 5 rounds into a tank from close range, and nothing not even a hit, then he fires one round and kills me.

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At the moment my biggest reason for leaving early is the hit detection. I have had several games over the last few games where I fire 4 or 5 rounds into a tank from close range, and nothing not even a hit, then he fires one round and kills me.

My list is extensive lol

 

One sided weather giving a ridiculous advantage to the opposing team.

AirDom with a bomber/attacker lineup

Hit detection 'including hitting Destroyers with 500kg bombs and only getting a 'hit'

Plane burning out when hit with a glancing blow.

Shot down by AI AAA whilst purposely performing evasive moves.

Shot down by a bomber's gunner whilst its already dead and tumbling to it's doom.

Matches where no one else on the team climbs so you end up pitting yourself against three or four aircraft to secure altitude.

 

... and many more lol. 

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My list is extensive lol

One sided weather giving a ridiculous advantage to the opposing team.
AirDom with a bomber/attacker lineup
Hit detection 'including hitting Destroyers with 500kg bombs and only getting a 'hit'
Plane burning out when hit with a glancing blow.
Shot down by AI AAA whilst purposely performing evasive moves.
Shot down by a bomber's gunner whilst its already dead and tumbling to it's doom.
Matches where no one else on the team climbs so you end up pitting yourself against three or four aircraft to secure altitude.

... and many more lol.


Ahhhh...

Nothing like spawning with your retinas melting because the sun is against your face.

I find that the Two Towns map is the biggest offender. When it isn't the sun, clouds manage to fuck your day.
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I can't recall that the weather actually hides one air field but nor the other. Is that so or is it symmetric?

 

I wonder if the soccer cup gets cancelled when half the teams quit due to playing against the sun.

Edited by Dodo_Dud
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