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The Quick "Question and Answer/Advice" Thread


4 hours ago, Columbia20713 said:

1. What advantage does the American tech tree have that makes it possible for them to Boom and Zoom effectively? On the contrary, their qualities seem to be what you wouldn't expect from an energy fighter.

2. It seems to have bad climb rate (important to get away from enemies quick), rather crappy armament (50cals are peashooters, honestly) and what I've heard is that their dive speed is godly. On the contrary, wouldn't that be what one fears in a BnZ fighter, as it causes its pilot to black out even more after pulling out, not to mention the bigger danger of ripping wings?

3. And also, what optimal altitude should one pull off a Boom and Zoom in AB and RB (P-47)?

1. Americans have, in general (47, 51, F4U) good high-speed handling, good energy retention, high top-speeds, and good performance at altitude. These are all hallmarks of a good plane for booming and zooming, because half the fight for those is effectively disengaging from enemies.

2. In boom and zoom, energy retention is more important than climb rate. The strategy is not to immediately climb to the sky after a pass, but rather extending out more horizontally to get distance. You can out run most (with an energy advantage) due to your high top-speed and good energy retention from a pass. Blackouts aren't as important in booming and zooming, because disengaging doesn't take many fancy manoeuvres if you have speed. As for wing ripping, know your plane's limits and things will be fine.

.50s used to be stronger, but they're only weak now because all airframes seem to have been buffed.

3. Just be a bit above the highest enemy, with energy to spare. You might want to consider where your engine operates best, but you won't do much for your team in the stratosphere just because your engine does best that high.

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TankHunter here.

Been playing a lot of games in my trusty Tiger. But I have a problem that I seem to cannot solve -- penning Churchill VII from the front.

It's so hard to kill a Churchill from the front. Any tip against it?

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2 hours ago, TankHunter47 said:

It's so hard to kill a Churchill from the front. Any tip against it?

The Churchill is a very well-armored target. However, faced with a Tiger, it should not pose as much of a threat, at least in close range. 

Aim for the lower right side of the turret to kill the gunner and its vertical turret drive. Be careful about aiming close to the barrel, as it has an additional plate surrounding the breech and optics.

Additionally, one could theoretically ammo rack a churchill he shot at the tracks, as there is hull behind there.

In any case, there's always flanking if a frontal engagement doesn't work.

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Does anyone know if the Match Award "Adamant" was removed, or the requirements changed?

 

I used to get this award about 50% of my matches (I'm Ground/Arcade exclusively), and it might be 2 months or more since I remember seeing it. It's still listed in the WT Wiki, and searching the forum/googling didn't turn up any answers. Thx.

 

EDIT: If there's no quick answer to this, is there a better place in the forum I can ask?

Edited by Maniakles

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Question times two:

 

I was wondering if the WT Wiki had incorrect info about the Match Award "Wing Breaker". The direct quote is:

 

Wing Breaker
Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been destroyed whilst driving ground vehicles in tank RB or SB. mode).

 

I did this 3 times last night but  never received the "Wing Breaker" award. Have the requirements been changed? Is Arcade Mode different, and we just haven't been informed?

 

If they haven't, I would be perfectly happy to provide video evidence, and if it keeps up, repeat bug reports.

Edited by Maniakles

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On July 15, 2016 at 3:58 AM, Maniakles said:

Does anyone know if the Match Award "Adamant" was removed, or the requirements changed?

 

I used to get this award about 50% of my matches (I'm Ground/Arcade exclusively), and it might be 2 months or more since I remember seeing it. It's still listed in the WT Wiki, and searching the forum/googling didn't turn up any answers. Thx.

 

EDIT: If there's no quick answer to this, is there a better place in the forum I can ask?

I really don't think anyone bothers with awards to a serious degree.

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43 minutes ago, Maniakles said:

Well, there's more than a few people who are curious about this topic. All we want to know is the specs.

 

We?

Anyway, this sort of information is hard to come by. Mainly due to its lack of significance in overall gameplay.

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On ‎7‎/‎16‎/‎2016 at 8:29 PM, NojirokazuKuraba said:

 

We?

Anyway, this sort of information is hard to come by. Mainly due to its lack of significance in overall gameplay.

 

Yes, "We" , including helpers at the Help Desk who have been kept as ignorant as the rest of us.

 

The "significance" is not only for end of match compensation, but also the fact that many War Bond Battle Tasks and Wager Tasks require you to achieve Match Awards as a function of success.

 

My initial inquiry was because more than one person had not seen the "Adamant" Match Reward in several weeks/months. My subsequent inquiry about "Wing Breaker" - whether it was broken the weekend in question or not - seems to be moot, as every time since I mentioned it, it seems to be functioning correctly. I have no idea if I fell victim to a glitch, but whatever.

 

I don't ever hope Gaijin is going to release a comprehensive manual, but at the very least we should expect them to keep the wiki up to date.

Edited by Maniakles

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3 hours ago, M_Ares48 said:

How do you use the armor of the IL-2 or the JU-87 around the engine and the fuselage to your advantage? Thanks :)

shot 2016.07.28 12.18.15.jpg

shot 2016.07.28 12.19.07.jpg

 

There's no real way  to effectively utilize the armor, as you can't really angle it in the sky. The best bet is still to avoid being shot in the first place.

 

However, the armor does help in surviving stray shots from ground AI while lawn-mowing,

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On 28.7.2016 at 4:05 PM, NojirokazuKuraba said:

 

There's no real way  to effectively utilize the armor, as you can't really angle it in the sky. The best bet is still to avoid being shot in the first place.

 

However, the armor does help in surviving stray shots from ground AI while lawn-mowing,

 

Yeah, that's what i expected :facepalm:. It's still a great nice-to-have aspect of those dive bombers .

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  • 2 weeks later...

As a player who is greatly used to the German's standard 'Survivability defense over offense', I have been having trouble with using the American tanks, and most specifically their light tanks so that I can unlock the M551 Sheridan. Now, I know someone will say 'Well it's because you went from heavies to light tanks idiot', and I know well enough that you're not supposed to tank shots in a light tank. But every time I attempt to use the light tanks, I flank and still get in front of the enemy's front lines. I don't know if I'm just playing poorly, or if it's just poor coincidence, but I would greatly appreciate any sort of help and tips towards playing the light tanks better.  

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Just now, Neopolitan_Ice said:

but I would greatly appreciate any sort of help and tips towards playing the light tanks better.  

 

If rushing towards the flank and hugging the edge of the map isn't working for you, than I suggest playing the light tanks defensively. Grab a position on the edge of the combat area with good cover, and wait for the enemies to come to you. After the initial engagement, the enemy tanks usually respond and follow a more direct route to the points. 

 

Heavies run towards the side of the map at the beginning of the game, so even if you flank initially you tend to run into them. 

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22 hours ago, NojirokazuKuraba said:

 

If rushing towards the flank and hugging the edge of the map isn't working for you, than I suggest playing the light tanks defensively. Grab a position on the edge of the combat area with good cover, and wait for the enemies to come to you. After the initial engagement, the enemy tanks usually respond and follow a more direct route to the points. 

 

Heavies run towards the side of the map at the beginning of the game, so even if you flank initially you tend to run into them. 

Okay then, thank you very much! 

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  • 1 month later...

I have Wetmores P-51D-10 Mustang but I cannot use any secondary weapons. I can select them in modifications but when the plane goes into battle all the secondary weapons are disabled, anyone know why?

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5 hours ago, SonofAce said:

I have Wetmores P-51D-10 Mustang but I cannot use any secondary weapons. I can select them in modifications but when the plane goes into battle all the secondary weapons are disabled, anyone know why?

 

Did you select them in the load out screen right before you spawned in?

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Yes, I've done everything 'right'. I have every plane up to level 5 for all countries maxed out and this is the only plane where I have this problem. It is a 'purchased' plane and I thought perhaps it was because it was Wetmore's that they were trying to keep it historically accurate but then why show the secondary weapons at all and why allow the boxes to be ticked? Do you think it's a bug worth reporting?

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19 minutes ago, SonofAce said:

Yes, I've done everything 'right'. I have every plane up to level 5 for all countries maxed out and this is the only plane where I have this problem.

 

I'm just making sure. 

 

In any case, less than a minute ago,

Screen Shot 2016-10-08 at 1.54.14 AM.pngScreen Shot 2016-10-08 at 1.54.37 AM.png

 

Maybe you unequipped it in the menu or something?

 

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  • 3 weeks later...

Question:
Grinding the Panther A using the Panther D or using the KV-1B 756(r), which one gives more RP?
Does the efficiency progress 130% stack up with the Panther D's base research so it becomes 290% or does it become 208%?
 

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1 hour ago, Asakaze said:

Question:
Grinding the Panther A using the Panther D or using the KV-1B 756(r), which one gives more RP?
Does the efficiency progress 130% stack up with the Panther D's base research so it becomes 290% or does it become 208%?

I' really not sure how it stacks up, but in my experience the KV-1 is the better grinder.

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  • 1 month later...

i just got the SU-122.

What's the min-max recommended distance for it's HEAT shells?

So far, i've seen that targets further than 600m are impossible to hit since the shell doesn't have enough momentum and drops like a rock. You can only do it if you're on a hill.

But if i get too close, the HEAT shell won't have enough time to let it's mechanism do it's job.

Any advise?

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3 hours ago, Shaitlord said:

Any advice?

 

Heat shells don't change damage or penetration over distance. They perform the same at any range.

 

The only problem with shooting at long range is the long reload if you miss.

 

If you have problems with doing damage, try to aim at the critical components of the tank when firing.

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