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Historically Inaccurate Loadouts


I've found some sources that say the Ju 88 A4 had five MG's. One of which was strictly forward facing controlled by the pilot. x1 Cockpit Windscreen, x1 Forward Nose, x1 Rear Ventral Gondola, x2 Rear Dorsal Position.

If you look up this link and look at the picture at the top of the page you can see an example of the Ju 88 A4 with a forward facing MG fixed in the windscreen.

 

Look here:

http://forum.warthunder.com/index.php?/topic/76272-junker-ju-88-defenced-weapons

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Hello dear devs, I noticed that in your preliminary update thread on 1.37 the b17 got it`s bomb load decreased.
First off does this change influence all b17`s (E,E\Late,G)? Or just the B17-E?
Also, why was  this changed ? If Wikipedia is right this change is wrong as it states:
"Boeing B-17 Flying Fortress
Specifications (B-17G)
Bombs:

  • Short range missions (<400 mi): 8,000 lb (3,600 kg)
  • Long range missions (≈800 mi): 4,500 lb (2,000 kg)
  • Overload: 17,600 lb (7,800 kg) "

I know that those preliminary changes are subjected to change but please, can you recheck your source(on b17 bombloads)?
Also is there a chance American bombers will get their full bomb load ? with the possibility of external bomb racks like it has in real life?
My source:B-17G-Range_vs_Bomb_Load.jpg
Much appreciation for the best dev team I`ve known so far,Ace out.
Edit:i`ve found out where that 6X1000lbs correction comes from , but is for the wrong plane I thing, The b24-D  is the plane which needs this correction not the b17,Source:http://forum.armyair...d?file=0;162876

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If any bomber needs a bombload reduction it is the yer 2. So why reduce the b17s bombload when few ppl use it anyway?

 

All the Luftwaffe's bombloads are currently heavily reduced and need correcting as well:

http://forum.warthunder.com/index.php?/topic/33253-common-luftwaffe-bomber-payloads-vs-war-thunder-bomber-payloads-pic-heavy

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Give the B-17 back its historical load, because the preliminary patch notes states that B-17 Bomb loads have been reduced to 6x 1000lb in the E versions and 4x 1000lb in the B-17G. The load should be reverted back to 8x 1000lb bombs- 6x 1000lb in the bomb bay and 2x 1000lb externally. Also Provisions could be made for 4x 2000lb , 4x 1600lb and 2x 4000lb bomb loads.

 

Source: http://www.scribd.com/doc/50649178/Pilots-Manual-for-Boeing-B-17-Flying-Fortress

 

nh0H0yX.png

 

BtVv9DY.png

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Guys, this isn't a B-17 discussion thread. I've said it multiple times, in the first post and throughout the thread, this thread is for reporting inaccurate loadouts, not missing ones. Virtually every plane is missing several loadouts. The game is in beta, the devs know lots of loadouts are missing. Listing them here isn't letting them know anything they don't already know.

 

If you want to complain about B-17's bombload, please do it somewhere else.

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Guys, this isn't a B-17 discussion thread. I've said it multiple times, in the first post and throughout the thread, this thread is for reporting inaccurate loadouts, not missing ones. Virtually every plane is missing several loadouts. The game is in beta, the devs know lots of loadouts are missing. Listing them here isn't letting them know anything they don't already know.

 

If you want to complain about B-17's bombload, please do it somewhere else.

We have been told to post information regarding inaccurate load outs here, and BTW giving an aircraft its inaccurate bomb load is an inaccurate load out.

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Avro Lancaster is still missing some bomb loads:

Lancaster_I_III_ADS-b.jpg

Add plz.

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Guys can ANYONE tell me if Fw 190 F8 could take a 500kg bomb along with gunpods it didn't really historically take anyway?

What difference would it make? Just because it could theoretically take 500lb bomb with gun pods does not mean it happened.

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What difference would it make? Just because it could theoretically take 500lb bomb with gun pods does not mean it happened.

 

 

It never carried gunpods into combat either.

 

 

But in this game it does.

In this game Fw 190 F8 fights in rather unhistorical conditions, where Germans are equal in the air and where only  single aircraft are performing ground attack missions instead of  whole flight of Fw 190 F8s carrying 500kg bombs each also  in this game killing 1 tank in 1 sortie is a failure in  while historically it was considered a nice success, hence Fw 190 F8 didn't need anything more than 500kg bomb to be considered VERY effective.
Mid-late 1944 T3 P-47 D-28 can take 10 rockets and over a ton of bombs, has generally better performance and is 1 tier lower in 1.37 patch for some unknown reason.

Fw 190 F8 needs every advantage it can get to be effective in its ground attack role.

 

So if it could take 500kg bomb along with gunpods, I want that bomb.

Edited by Loofah
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This was originally written a few months ago in the old gaijinent WT forum, but since it was deleted during the transition I'm reposting it here.
I didn't make a backup copy of it so some things are missing. If anyone remembers something that's missing here or finds any new inaccuracies, please post here so I can add them to the list.
Hopefully this time round it can get some dev attention and some of these mistakes can be corrected.
Note: the page numbers I list are the page numbers of the pdf file, not the internal page numbers in the document

This thread is for listing inaccurate loadouts, not missing ones. This game is still in beta and lots of options are still missing and coming. Practically every plane is missing some bomb/rocket/gun loadout or other. Devs are perfectly aware of this so there's not much point listing them.

Incorrect ammo counts:

Incorrect weapons:

Incorrect Rate of Fire:

  • I-153, I-16 are firing their ShKAS synchronized through the prop blades. This should lower the RoF from 1800 to 1625 but ingame they fire at full RoF: 1.16kg/s / 9.7g/1000 *60s/min / 4guns= 1794RPM

Ahistorical Ammunition:

Inaccurate/incomplete naming:

  • A6M3 mod 22 should be renamed A6M3a mod 22 because of the Type 99 mk 2 cannon
  • A6M2 should be renamed A6M2b mod 21 because of the folding wingtips

Fixed:[spoiler]

  • Fw 190 A-5's MG FF wing guns should have 60 rpg, not 55
  • Spitfire II should be called Spitfire IIb to designate its B-type wing with Hispano 20mm loadout
  • Fw-190 A-5/U3 should just be called A-5 since we now have access to 3 Umbau versions
  • XP-55, Armament was originally 2x 20mm, 2x.50cal which was later changed to 4x.50cal. Version ingame has 2x 20mm, 4x.50 cal
  • Bf-110 C-4 should have MG FF/M not just MG FF (this gives them access to mine shells
  • Do 217 E-4 should have MG FF/M not just MG FF%5B1%5D, %5B2%5D
  • Ju-87D and G, rear gunner should have dual MG (MG 81 Zwilling), instead of the single MG81 they have now%5B1%5D
  • Fw 190 A-5, 7.92mm 1000 rpg should be 900 rpg%5B1%5D
  • All Bf109 with 20mm Motorkanone, 150 rounds should be 200 rounds%5B1%5D, %5B2%5D
  • Bf 109 K-4, 30mm 150 rpg should be 65 rpg, 20mm 150 rpg should be 135 rpg
  • Bf 109 G-6, 30mm 180 rounds should be 135 rounds (65 in nose, 2x 35 in wings)%5B1%5D, %5B2%5D
  • F4U-1c has 880 rounds of cannon, this should be 924http://www.webcitation.org/getfile.php?fileid=c5ceede1a08e7b46077533b17a56049b0023dddd
  • P-40E-1 2550 rounds should be 1410 (6x 235rpg)%5B1%5D
  • Spitfire IX 20mm 60rpg should be 120rpghttp://spitfiresite.com/2010/04/concise-guide-to-spitfire-wing-types.html/2
  • A6M3 (m32) 20mm 60 rpg should be 100 rpg
  • A6M2-N 20mm 100 rpg should be 60 rpg
  • A6M2 20mm 100 rpg should be 60 rpg
  • Mustang Mk Ia, 1260 cannon rounds is absurd, early Mustangs (B/C) had 4x 50 cals with 1260 rounds of ammo, this is probably where the 1260 value comes from. Not sure what historical 20mm ammo count was.%5B1%5D
  • 7.92mm/7.62mm/.303/.50cal MG bullets with HE shells? The smallest caliber MG HE rounds used in WW2 I know of were MG131, small 8mm caliber HE shells makes no sensehttp://www.scribd.com/doc/77566715/Munitions-Fur-Flieger-Bordwaffen-L-dv-4000-10 Luftwaffe Munitions Handbook, pg30~59 lists 7.92mm ammunition, no HE bullets
  • F-86A-5 should be loaded out with AN/M3 not AN/M2 like the other American planes. The difference is 1200RPM vs M2's 800RPM. F-86's burst mass is the same as other American planes with 6x M2
  • Tempest V had the guns upgraded from Hispano II to Hispano V which had higher RoF but ingame has the same burst mass as Typhoons with 4x Hispano II
  • Fw 190 A-5 should have 2x MG151/20 cannons on the wings (for a total of 4 cannons) [removed because Fw190A-5 ingame is a jabo]http://www.avialogs.com/en/component/k2/item/2934-2052todo Fw 190 A5/A6 aircraft manual pg12
  • Bf 109 G-2 should be called Bf 109 G-2/trop to denote it's air filter
  • Bf109 K-4 should be called Bf 109 K-4/R4 to indicate the MG151/20 wing pod cannons
  • Bf109 G-6 should be called Bf 109 G-6/U4/R5 for it's 30mm center and gondola cannons
  • Fw 190 A-5 should be called Fw 190 A-5/U3 to designate it as a Jabo (and explain it's 2 missing wing cannons)
  • Bf109 G-10 still has 150 instead of 200 20mm rounds

[/spoiler]

 

 

Okay, and shouldn't the Douglas BTD-1 Destroyer be able to carry more than 2000lb of bombs?

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零戦三二型系統

  • 零式艦上戦闘機三二型(A6M3、343機):
    二一型の後継でエンジンを栄二一型(離昇1,130hp)に換装し、翼端折畳機構を廃止して主翼を短縮、角型に成型。
    九九式一号二型20mm機銃を九九式一号三型に換装(装弾数60発→100発)
    二一型と比べて最大速度・上昇力・上昇限度が増加し、急降下性能や横転性能も改善されたが、航続力、水平飛行時の安定性は低下している。
     
  • 零式艦上戦闘機二二型(A6M3、560機):
    三二型の欠点を補うために急遽開発・生産された型で、翼端折り畳み機構を復活させ機内燃料タンクを追加した。
     
  • 零式艦上戦闘機三二型甲、及び二二型甲(A6M3a):
    二二型、及び三二型の20mm機銃を長砲身型の九九式二号三型に換装したもの。

 

http://www.weblio.jp/content/%E9%9B%B6%E5%BC%8F%E8%89%A6%E4%B8%8A%E6%88%A6%E9%97%98%E6%A9%9F

 

Now that Gaijin has added another "A6M3 mod 22 Ko" using Type 99 Mk 2 cannon in 1.37 (corrected modelled with long barrel), they really should switch the armament of the old "A6M3 mod 22" back to Type 99 Mk 1 cannon according to historical data. Even the Wikipedia page has clearly stated that the Mk 2 of Type 99 cannon was only equipped by the "Ko" variant.

Edited by yuno
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We have been told to post information regarding inaccurate load outs here, and BTW giving an aircraft its inaccurate bomb load is an inaccurate load out.

 

If that is the case then I will leave all these bomb loadout documents here:

 

76880621.jpg


11428246.jpg


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84754528.jpg


43410049.jpg


77605832.jpg


61469883.jpg


64964138.jpg


24483991.jpg


85913765.jpg

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  • 2 weeks later...

Hi, I don't know where else to put this, so I'll put it here. I have two issues with 1.37. First off, the a6m models now get 2 x 60kg's each. Then why does the a6m5 get a 250kg x 1, but only in missions? Why can't it have that in arcade as well? 

 

More importantly, the B-17's payload received a major nerf in 1.37, and Gaijin need a very good reason for this. Changes: B-17E and E/L have been changed from 8 x 1000lb's to 6 x 1000lb's, and B-17G has been changed from 8 x 1000lb's to 4 x 1000lb's. That is so historically inaccurate, why would you do this... 

I am a new-ish member of the Experimental Aircraft Association, and they have a B-17G, the Aluminum Overcast, which they have fully restored to historical accuracy. Here are some notes on it's specs. http://www.b17.org/history/specs.asp

It clearly says BOMB LOAD: 

Depending on types of bombs, maximum normal load could go to 8,000 lbs. If B-17 was fitted with special external racks, maximum normal short-range bomb load could go as high as 17,600 lbs. 

:learn: Fix the B-17, Gaijin.

Edited by Senkan_Yamato
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Senkan_Yamaoto said it nicely.

 

Now I'm going to say it crazily and angrily.

 

Why the hell would you take away their historical bomb load, what sort of bias you have against the other damn nations. I would love to freaking know. Its crazy It's insane, I want my b-25 and b-17 bomb loads to spec. I don't want any more magical changes that hurt the game any more. I don't want snow, I don't want UFOS. I want my bombs damn it I want to mofo bomb. Why the fck is that too much to ask why?

 

Damn wtf i'm going do with 4 bombs in a heavy bomber!!! what what ? what sort of money can I make !? NOTHING not a damn thing 4 fcking targets? really don't earn crap you barley earn the repair cost.

 

Bombs.png?t=1387563851

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  • 3 weeks later...

BOMB LOAD: 
Depending on types of bombs, maximum normal load could go to 8,000 lbs. If B-17 was fitted with special external racks, maximum normal short-range bomb load could go as high as 17,600 lbs.

 

As you can see here; the B17G model could carry 8x1000lb bombs without external racks.

 

B-17E: 

Empty Weight: 33,280lb
Loaded weight: 53,000lb
Max Bomb Load: 4,000lb
Range: 1100 miles with 4,000lb

B-17F: 
Empty Weight: 34,000lb
Loaded weight: 65,500lb
Max Bomb Load: 8,000lb
Range: 1,250 miles with 6,000lb

B-17G: 
Empty Weight: 38,000lb
Loaded weight: 65,500lb
Max Bomb Load: 9,600lb
Range: 1200 miles with 6,000lb

B-24D: 
Empty Weight: 32,605lb
Loaded weight: 71,200lb
Max Bomb Load: 12,000lb
Range: 1400 miles with 8,000lb

B-24J: 
Empty Weight: 38,000lb
Loaded weight: 71,200lb
Max Bomb Load: 12,800lb
Range: 1540 miles with 8,000lb

B-29: 
Empty Weight: 71,360lb
Loaded weight: 138,,000lb
Max Bomb Load: 20,000lb
Range: 1950 miles with 20,000lb

 

 

Ingame the E carries MORE bombs than than G despite carrying half as many irl.

 

These figures are solely the internal bomb capacities.

 

 

In case you STILL didn't believe me.

 

 

 

B-17G Flying Fortress Specifications

General

  • Length: 74 ft. 4 in.
  • Wingspan: 103 ft. 9 in.
  • Height: 19 ft. 1 in.
  • Wing Area: 1,420 sq. ft.
  • Empty Weight: 36,135 lbs.
  • Loaded Weight: 54,000 lbs.
  • Crew: 10

Performance

  • Power Plant: 4 × Wright R-1820-97 Cyclone turbo-supercharged radial engines, 1,200 hp each
  • Range: 2,000 miles
  • Max Speed: 287 mph
  • Ceiling: 35,600 ft.

Armament

  • Guns: 13 × .50 in (12.7 mm) M2 Browning machine guns
  • Bombs: 4,500-8,000 lbs. depending on range

 

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Just throwing this out there :

 

Avro Lancaster :

 

Bombs: Maximum normal bomb load of 14,000 lb (6,300 kg) or 22,000 lb (10,000 kg)

 

Also , Tallboy and Grand-slam :3

 

Lancaster%20oblique.jpg

 

Lot of Bombers need some payload updates , but im sure they will come.

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