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Saldytuwas

[wiki:contest] KV-1B 756(r)

PanzerKampfwagen KV-1B 756(r)

 

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The PanzerKampfwagen KV-1B 756(r) was initially a captured Soviet KV-1B or KV-1C. It was one of the few captured Soviet tanks to receive upgrades to increase its combat effectiveness. There is only one example of a KV-1B/KV-1C that was modified and redesignated as the PanzerKampfwagen KV-1B 756(r) on paper.

 

During 1943 the KV series tanks were being fazed out. KV tanks were heavily armoured but lacked the necessary mobility to be effective. There was also the growing problem, the main gun was insufficient dealing with heavily armoured vehicles. Realizing that the 22nd Panzer Division decided to upgrade the KV tank with preexisting parts that were already used on other German tanks. The tank was refitted with a high velocity 75mm KwK40 L48 cannon, a new radio set, a Pz.IV cupola and some other minor changes. It was produced and used by the 22nd Panzer Division, 204th Panzer Regiment in 1943.

 

 

The main purpose, usage and tactics recommendations                                                                                                                                                                  

 

There are three aspects when it comes to tank design: armament, armour and mobility. The KV-1B 756® utilizes two of those aspects effectively: armament and armour. The tank stands at 5.0 BR, for all modes, which puts it against some very strong machines that can be difficult to deal with. But after accessing the KV-1B 756(r)'s strengths and weaknesses any player can make this tank into the most lethal machine on the battlefield.

 

 

The KV-1B 756®'s German made 75mm KwK40 gun is a solid gun. AP ammo has decent armour penetration and APCR will penetrate the frontal armour of anything up to around 500m with the exception of the Sherman Jumbo. It has the same accuracy characteristics as any German made gun – it will hit the target dead center. The shells wills fly in a nice flat trajectory making aiming easier in RB and SB. The gun has a diameter of 75mm which will cause a moderate amount of damage with APCBC ammo. It will most likely take two to four shots of APCBC shells to knock out the crew, depending on the enemy tank of course. The fire rate is around 7.5 rounds per minute depending how well the loader is trained. The total ammo capacity is 80 rounds. It's recommended to carry around 60 rounds of APCBC, 15-20 APCR and a couple of HE rounds. HEAT rounds sound good in theory, it retains its penetration over any distance, but the arching trajectory and low velocity makes it impossible to hit moving or even stationary vehicles at a great distances. There are four ammo racks in total: two on the sides of the turret (5 rounds each), one to the right of the driver (18 rounds) and the largest directly below the turret. The chance of an ammo explosion from a hit to the front is slim however if hit at the side and low there will most likely be an explosion. The only real way to reduce the risk of an ammo explosion is to take out 10 shells so that the two ammo rack in the turret will be empty.

 

 

The armour is fantastic. The front hull armour is up to 100mm thick, slopped at 30 degrees, which is on par with a Tiger's armour. If the hull is angled correctly (around 40 degrees) that number can increase up to 145mm. With that kind of armour the only tanks that can penetrate the KV-1B 756® are the Panther, IS-2 and Panzer IV/70(V) with AP ammo. There are several more tanks that can shoot APCR rounds and successfully penetrate the tank. The side also has additional protection because of the wheels and tracks adding a good amount of protection. All that said the KV-1b 756® has its drawbacks. The front hull has several weak points which are protected by 75mm of armour, penetrable by most enemy AP shells. The turrets mantle and surrounding armour is only 50mm and it's not slopped making it extremely easy to penetrate. If the side is exposed there is a high likelihood that the fuel tanks or the ammo rack will explode from a direct impact. When the tank is stationary always angle the tanks hull when facing an emeny. When reloading the gun swing the turret to the side so that the mantle is protected by the strong side armour.

 

 

The tanks mobility is serviceable at best. It has a decent top speed but off-road the tank will slow down to a crawl. The acceleration is poor and a lot of speed is lost when turning. Taking long routes to the objective is not recommended because It will simply take too much time. Flanking and maneuvering is next to impossible. Reverse speed is very sluggish as well. Because the tank is so inherently slow it’s best to avoid hills, slopes and mud. The KV-1B 756(r) can be effective in close quarters but always be one step back from the front to avoid being flanked by faster tanks. Going into a wide open area can be very dangerous, If the enemy has any cover that they can shoot from a good distance it's better not to go out. On the other hand if there isn't any cover going out in the open can be the right thing to do considering that the KV-1B 756(r) exceeds in long range combat. 

 

 

All in all the KV-1B 756® has a good gun, strong amour but lacks in speed. It’s best to be at a distance and try to snipe enemy tanks. Be mindful of the weak spots on the front hull and the mantle. Do not expose the side of the tank because of the fear or a fuel and/or ammo explosion. When met with an enemy tank angle your own hull for extra protection and when reloading turn the turret to the side to protect the mantle. Don’t move around much or perform flanking manoeuvres, the KV-1B 756® isn’t a medium tank. Be cautious when driving around in towns or any other close quarters locations.

 

Defeating the KV-1B 756(r)

 

Firstly it's a good idea to close the distance. The tough armour is even tougher to penetrate at long ranges and for some tanks out right impossible. If there is no other choice try shooting for the mantle. It's not going to be easy to hit it considering the area is small and most likely shells will frustratingly bounce of the gun of the KV-1B 756(r).

 

When up close there are multiple places on the tank where massive damage can be dealt. When facing the front of the KV-1B 756(r) there are 3 distinct weakspots: the drivers view port, the hull machine gunners port and the mantle of the gun. Most tanks shouldn't have a problem penetrating these spots with AP ammunition. Coming up at the side there is a chance to shoot one of the ammo racks to explode the tank in one graceful shot. The ammo racks are located directly below the turret and just above the lower wheels, directly to the right of the driver and on either side of the turret. The turrets side and back armour is uniform thickness and it can be pretty tough to penetrate it when its angled. It's best to simple aim just below the turret and shoot the the hull (note that there is a small strip or additional 25mm armour just below the turret so avoid shooting that spot) to knock out the crew in the turret. Also watch out for the track and wheels on the side, they can add enough armour to negate any damge. When firing at the back of the tank it's best to shoot the turret because there aren't any fuel tanks near the engine. There isn't much use of taking out the engine because of the fact that the KV-1B 756(r) is inherently slow and most likely won't run away. 

 

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Pros

  • Powerful main gun, good penetration and damage
  • Well armoured, can withstand most vehicles it's going to face
  • All modules are researched immediately
  • Earns more research points and silver lions per match

Cons

  • The sides are lined with fuel tanks, high chance of fire or fuel explosion
  • Several weak points on the front armour especially the weak mantle
  • Low top speed, slow acceleration slow turning speed and slow reverse
  • Concentrated ammo rack at the bottom of the tank. If hit from the side high chance of ammo explosion
  • Small turret space, a single shot can knock out every turret crew member

 

 

Specifications                                                                                                                                                                                                                                         

 

  • Country - Germany
  • Weight - 47500 kg
  • Type - Heavy tank
  • Rank - 3
  • Rating - 5
  • Engine power - 550 h.p.
  • Max speed - 41.21 km/h
  • Time for free repair - 40 h 44 m
  • Max repair cost - 4700 s.l. 
  • Price - 1600 g.e.

 

Armament

  • Main gun: 75mm KwK40 L48
  • Secondary weapons: single coaxially mounted 7.9mm MG 34 machine gun
  • Reload time: 7.6 seconds
  • Total carrying capacity - 80 shells.
  • Horizontal guidance: 360 degrees
  • Vertical guidance: -6/25 degrees.

 

Ammunition

 

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  • PzGr 39

Recommended ammunition for dealing with most tanks. The shell has great penetration and does excellent damage. Falls a bit short in penetration at longer ranges and when fighting heavier vehicles. Has a relevantly flat flying trajectory. 

  • PzGr 40
It is highly advised to take at least 15-20 of these rounds. The shell has enough penetration to deal with any tank (except the Sherman Jumbo) from the front up to 500m but lacks the necessary damage. Use this shell to exploit weaknesses in the enemies tank by targeting ammunition racks, fuel tanks, the engine and any other weak points. When facing slopped armour at or close to 60 degrees use APCBC. It's best used against Panthers, Tigers, IS tanks and SU-85Ms. Has a good flat flying trajectory.
  • HI.Gr. 38B 

Strongly adviced not to take any shells of this type. Even though it retains its penetration over any distance the slow velocity, vastly arcing trajectory and low penetration and relative low damage makes it inferior to the PzGr 39 and PzGr 40.

  • Sprgr. 34 

Its completely ineffective against armored vehicles. The only utility it has is destroying the tracks of armored vehicles. It is very destructive against lightly armored or open top vehicles but they will be few and far between for this shell to see any usefulness.

 
 

Crew

 

 

Five crewmen in total.

  • Commander - seated in the turret between the loader and the gunner, directly behind the gun breach
  • Gunner - seated in the turret to the left of the gun breach
  • Loader - seated in the turret to the right of the gun breach
  • Driver - seated at the front middle of the hull, next to a ammo rack
  • Hull machine gunner/radio operator - seated at the front left of the hull, to the left of the driver

 

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Armour

 

 

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I hope this article helps players to decide if they like the tank!

Edited by Saldytuwas
  • Upvote 6
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Made some edits to the angling section. Added the additional sources that were used to the reference sheet.

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Excellent article! There may be another Wiki event coming soon too, so keep it up!

Edited by Rangertre

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Update:

 

Corrected typos, added price in Golden Eagles, specified crew locations in the tank and made some general editing.

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Update:

 

Added some more info under "The main purpose, usage and tactics recommendations" and specified against what tanks APCR should be used under "Ammunition".

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Update:

 

Added a new section called "Opponent tank assessment". Did some general editing so it looks nicer.

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Comments:

1. Do not take information directly from Wikipedia, this is plagiarism, please remove text immediately. Do not add reference for direct quote. we can not use this information on our wiki and as such is no help to us.

2. Follow the format listed in the rules.

3. Remember battle rankings are subject to change so try not use them directly in the page

 

 

Some good content. remember this is a contest for a page to be added to our Wikipedia and as such all content must belong to you. we can not judge on content we can not include.

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Comments:

1. Do not take information directly from Wikipedia, this is plagiarism, please remove text immediately. Do not add reference for direct quote. we can not use this information on our wiki and as such is no help to us.

2. Follow the format listed in the rules.

3. Remember battle rankings are subject to change so try not use them directly in the page

 

 

Some good content. remember this is a contest for a page to be added to our Wikipedia and as such all content must belong to you. we can not judge on content we can not include.

 

Scratch that. Still working on it.

Edited by Saldytuwas
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I do not mean to be harsh. however, the copy and paste from Wikipedia is a big deal in respects to the contest. The reason for this is that we can not include this on the warthunder Wikipedia as we do not have the consent of the author. if you need an into just quote the one from the current Wikipedia page.

I was mainly just providing a very objective view of your work.

you have some great information and i can't wait to read the final version.

 

  • Upvote 1
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I do not mean to be harsh. however, the copy and paste from Wikipedia is a big deal in respects to the contest. The reason for this is that we can not include this on the warthunder Wikipedia as we do not have the consent of the author. if you need an into just quote the one from the current Wikipedia page.

I was mainly just providing a very objective view of your work.

you have some great information and i can't wait to read the final version.

 

 

 

No It's very understandable and reasonable. The Wikipedia content was quoted in a wrong fashion by me and I thank you for noticing that. Because the vehicle is a unique gem it might take a bit to find any solid real life information about its use other than putting info about the KV series in general.

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Well aside from the horrible picture cropping I'm pretty much satisfied with the article. If anyone has any more suggestions I'll would be happy to hear them out.

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