Jump to content

Client Update 1.47.9.22
 
Game Modes

  • Air and tank Simulator battles have been moved to a separate section called “Simulator Battles”.
  • Difficulty settings changed for combined Realistic battles (no markers for enemy vehicles).
  • Difficulty settings changed for combined Simulator battles (markers have been deactivated).
  • You can find the detailed description of mode changes in our Devblog.

 

Items

  • Mission Maker’ wager - Number of attempts increased from 3 to 10. Awards for all stages increased significantly
  • ‘Hero of the Sky’ wager, Thunderer wager, Wingman wager - Number of attempts increased from 3 to 6. Awards for first 5 stages increased
  • ‘The Best Squad’ wager - Number of attempts increased from 3 to 4
  • ‘Hero of the Sky’ wager can now only be fulfilled in aircraft battles
  • The ‘Thunderer’ wager no longer counts [Air Domination] missions in arcade battles, as the requirements of the wager cannot be completed there due to the lack of ground targets
  • A new ‘Wing Breaker’ wager has been added, with the task to destroy air targets in tank missions

Locations
 
Ash River

  • Ground deformation is now active.
  • Respawn point fixes.

Carpathians

  • Additional cover has been added near the central capture point.
  • Improved sniper positions on hills.
  • The road, near the central capture point, under the ruins, has been changed (recessed).

Karelia

  • Entrances to the central point have been improved.
  • Ground deformation is now active.

Mozdok

  • Central capture point in Arcade Mode has been improved - cliffs added which can be used as concealment.

Eastern Europe

  • Mills and farms have been added to the suburban area.
  • Some slopes near the bridges have been made less steep.

Poland

  • Villages of different sizes have been added around the city
  • New vegetation added.

Kuban

  • Several balance changes - some hills have been flattened out, capture points have been moved.

White Rock Fortress

  • Balance on “Capture point C” has been fixed.

Ground forces

  • In Arcade Battles - The effect of critical damage has been changed:
    • Damage to the gun barrel no longer removes the ability to shoot, but increases the cannon’s spread and reduces the muzzle velocity and thus penetration value of its shells. 
    • Damage to the breech may cause a misfire, resulting in no shot to be fired. The probability of a misfire and the resulting wait time depends on the rate of fire and caliber of the cannon. 
    • Damage to the horizontal turret drive (traverse) now temporary stops turret rotation. After expiration of a timer, you will be able to rotate the turret again, but at a reduced speed of 2 degrees per second. 
    • Damage to the vertical gun drive (elevation) will result in the weapon being locked in the position it held when it was damaged, but it will still be possible to elevate the gun by +/- 1 degree.
  • Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
  • Increased the level of detail for the hull armour of Pz.Kpfw VI Tiger H1 and E.
  • Increase the level of detail for the mask armour of M4A3E2.
  • The trafficability of dirt roads has been fixed
  • For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
  • Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
  • Distribution of  shells within all ammunition modules of the vehicle was enabled for: KV-1B 756(r), T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
  • Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
  • Armour piercing capability from 105 mm M67 shell increased to 130 mm according to ‘FM 6-40 1945 Field Artillery Gunnery’
  • The maximum fire rate of 128 mm PaK-44 gun increased from 3.0 to 3.3 shots per minute.
  • Detonator settings changed for 75 mm armour-piercing shell K.Gr.rot.Pz (KwK37). Fuse sensitivity increased to 15 mm.
  • Increased fragmentation radius for the 88 mm shells of KwK36 and KwK43 guns
  • Visual model for shells of caliber above 30mm added.

 
Aircraft

  • Controlling aircraft in Mouse Aim mode is improved.
  • Extra camouflage for the A-20G-25 has been updated. For players who have already purchased or unlocked it, the camouflage will be available automatically.
  • BF-110-C4 - gadgets in cockpits are fixed. 

 
Changes in flight models:

  • Ме-410-A-1 - flight model is updated according to the data sheet
  • Ме-410-A-1/U4 - flight model is updated according to the data sheet 
  • Ме-410-B1 - flight model is updated according to the data sheet
  • Me-410-B2/U4 - flight model is updated according to the data sheet
  • Me-410-B6/R3 - flight model is updated according to the data sheet
  • F-82E - flight characteristics according to the data sheet have been applied.
  • Ju-87-D3/D5 - stability and controllability during vertical dive have been improved
  • Ki-43 (all lineup) - geometrical parameters of the tail controls have been specified
  • Mosquito (all lineup) - stability and controllability during vertical dive have been improved. geometrical parameters of the fuselage have been specified. Improved performance during takeoff and landing in full control mode.
  • BF-110-C4 - flight model is updated. Geometry of the wing has been specified (installation angle is fixed), leading edge flap actions are more apparent. Stability in maneuvers on low speeds is improved. 

 
Sounds

  • Fixed ‘engine start’ sound when switching views.

 
Interface

  • Description of how modules affect ground force characteristics has been improved.

 
PS4

  • Fixed tank brake when using Wireless Controller.
  • Implemented WebHUD. 
  • Dirt on vehicles added.

 

 Note: All changes apply to all platforms unless stated in the changelog!

 

Leave your feedback here!

[hr]

 

The War Thunder Team

Stona (Posted )

Dear Players,

Sadly, we have encountered unexpected issues with the Game Mode changes - which is why they will not be included in this patch.

Needless to say, our developers are working like a beehive to fix the issues and bring you the changes asap. I cannot give any ETA right now.

Please bear with us, we'll update you as soon as possible!
  • Upvote 72

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...