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War Thunder Super Cup. Regulations

War Thunder Super Cup

Gladiators 4x4. Battle of the Eagles

International official team-duel tournament

Sponsors of the tournament:  Saitek   ROCCAT

 

1. STATUTE

 

1.1 Goals and objectives

  • Popularization of the history of World War II

  • Popularization of the history of world aviation

  • Enhancing of personal and tactical skill of virtual pilots

  • Promotion of MMO-game «War Thunder»

 

1.2 Time and Place

  • Confirmation from teams is accepted from 21 January to 25 January

  • Competitions start from  February 4 on servers of «War Thunder» MMO-game.

 

1.3 Management

  • Gaijin Entertainment

  • Judges’ committee of the tournament

 

1.4 Participants and terms of conducting

 

1) The tournament will be held in the MMO-game «War Thunder»

  • The game mode – Custom Battles

  • The mission of the tournament – [Duel] Cliffed Coast

  • The TeamSpeak server of the tournament: ts.gaijin.net, password: Spitfire, channel: Gladiators Tournament

 

Attention: The version of the game can be changed during the championship due to updates. Organizers reserve the right to introduce minor changes to this statute during the championship. However this shall not give any advantages to any of teams participating in the tournament.

 

2) The championship is held in two separate divisions:

Division №1 «Simulator Battles»

Game settings:

  • Difficulty - Simulator Battles.

  • Markers are ‘on’ on allies only. Range is 900 metres.

  • Third person view is ‘off’.

 

Division №2 «Realistic Battles»

Game settings:

  • Difficulty – Realistic Battles.

  • Markers are ‘on’.

  • Third person view is ‘on’.

 

3) It is recommended for participants to save replays of each fight.

 

4) Participants are: squadron teams from all countries that have taken certain places (1-8) in West and East conferences of «Gladiators 4x4. Battle of the Eagles» tournament. All players must be members of squadrons and registered on the War Thunder forum. If a team refuses to partake in the tournament or its confirmation is incorrect one, organizers have the right to invite another team from any squadron using the free slot.

 

5) The complete information about the championship will be published in both Russian and English languages.

There must be at least one person from each team that speaks English or Russian language fluently.

 

6)  Schedule of matches will be published by organizers once time for confirmation on participation expires and rosters of teams are updated.

 

7) The tournament will be held using Double Elimination system.

 

8) Each pilot must prepare all his soft- and hardware needed for participating prior to the beginning of the tournament.

 

9) A nickname used in War Thunder and official TeamSpeak server of the championship has to match team application. Game account will be recorded after the first match of a participant and it should not be changed during the tournament. In case of violation of this rule, a pilot is disqualified from the tournament and the team will suffer technical loss.

 

10) A participant will need the skills of using TeamSpeak 3.

 

11)  Participants of a match must be connected to the official TeamSpeak server not later than 15 minutes prior to appointed time of a match and wait for the instructions from the main judge of the match.

 

12) To check participant compliance to championship requirements a participant must use Custom battles mode and TeamSpeak server provided by organizers

 

13) If any player is experiencing repeating technical problems, judge has the right to request substitution of such player. If the team is unable to provide replacement, judge has the right to exclude that player from the match completely.

 

14) Server cluster (RU/EU/US/SA) for the match is defined by a main judge

 

15) If one of judges loses his ability to spectate a game (extremely high ping, lost connection etc.), he has to inform the main judge. In that case main judge is eligible to make a decision to re-run the round.

 

16) If the server of the game is down, a judge fixes the current result according to the last finished fight. The match is rescheduled and the main judge of the tournament appoints new date and time to finish the match.

 

17) Arbiters are appointed for each match in order to:

  • Provide observation of rules

  • Publish results of a match on the forum at the end a day.

 

18) Documentary confirmation of results of matches are:

  • Protocol of a match.

  • A log of the game (clog file).

 

1.5 Awards

SB

1 place

6 -ROCCAT TYON

20.000 Golden Eagles + 60 days of Premium time for each team member

“War Thunder Super Cup” Trophy

6 medals

 

2 place

6 – «Victory is Ours Advanced Pack»

6 – «Dora  Advanced Pack»

6 -  «Mustang Advanced Pack»

15.000 Golden Eagles + 30 days of Premium time for each team member

6 medals

 

3 place

6 –«Dora  Advanced Pack»

6 -  «Mustang Advanced Pack»

10.000 Golden Eagles + 15 days of Premium time for each team member

6 medals

 

4-8 places

1500 Golden Eagles, «Gustav Starter Pack»

 

RB

1 place

6 Saitek X52 Flight control system

15.000 Golden Eagles + 30 days of Premium time for each team member

“War Thunder Super Cup” Trophy

6 medals

 

2 place

6 -ROCCAT TYON

10.000 Golden Eagles + 15 days of Premium time for each team member

6 medals

 

3 place

6  Saitek F.L.Y.5 Flight Stick

5.000 Golden Eagles + 7 days of Premium time for each team member

6 medals

 

4-8 places

1500 Golden Eagles, «Gustav Starter Pack»

 

Note: the Tournament rules do not permit giving away the money equivalent of the above-listed prizes. Prizes are given within 3 months after the end of the tournament . If for any reason, the Organizers of the Tournament are not able to provide winners with any of the prizes, a prize of equal value will be substituted. All the additional terms and limitations applied by the manufacturer and/or distributor of the prizes remain applicable. The participant is informed that the Organizers are free of any warranty obligations regarding the prizes. The participant accepts these conditions by participating in the Tournament.

 

Participant(s) is(are) only rewarded with the prizes under condition of observance of all the applicable laws and regulation, including the Tournament rules. The participant(s) or their parents and legal guardians bear exclusive responsibility for any additional insurance, tax and other expenses relating to the prizes.

Participant(s) have 30 days to provide the Organizers with all the personal data needed to give away the prizes, starting from the last day of the Tournament. This personal data has to be sent according to example of the form which will be published after the end of the tournament. If after 30 days any of the prizes remain unclaimed, the Organizers may hold them to use as prizes for future tournaments.

 

 

1.6 Terms of admission

1) Only teams that have taken certain places (1-8) in West and East conferences of “Gladiators 4x4. Battle of the Eagles” tournament are allowed to participate.

 

2) Confirmation has to be done by captains of teams.

 

3) Confirmation for participation in the tournament is done by updating an application of a team on time (1.2). Maximum number of players in an application is 6, minimum is 4.

 

4) There can be up to 3 changes of players in an updated application

 

5) It is allowed to invite players that have already participated in matches in any teams of West and East conferences of Gladiators 4x4. Battle of the Eagles tournament. However, all players must be members of a squadron before the beginning of the tournament.

 

6) Updated application must consist of:

  • A team name (registered squadron) and nicknames of all the pilots in the team

  • Division – SB or RB

  • Country and prefered time zone

  • Team leader’s nickname,

 

Example:

Squadron [WoS]

Realistic Battles (RB)

Germany, Russia

Convenient time zone: Berlin (GMT+1)

 

  1. [WoS]  _Ivan (captain)

  2. [WoS]  _Sidor_

  3. [WoS]  Tor-

  4. [WoS]  Bubi (New player)

  5. [WoS]  _van ( New player)

  6. [WoS]  _dor_ (New player)

 

6) A team name and nicknames mustn’t be abusive or violate rules of the forum and the game.

 

7)  Teams are allowed to participate in the championship if they have sent their applications and only if it’s application was accepted by the Judges’ Committee of the tournament. Judges’ Committee can reject an application of a team without explaining of reasons.

 

8) In each team there must be at least one person that speaks English or Russian language fluently.

 

1.7 Tournament plane set

  • Group A

    • A6M3 Reisen (Japan III)

    • He.112B-0 (Germany I)

    • P-36G (USA I)

  • Group B

    • Ki-61-I otsu (Japan II)

    • Bf.109F-4 ( Germany III)

    • Yak-1B (USSR II)

  • Group C

    • P-39N-0 (USA II)

    • Spitfire F Mk.IX (Britain III)

    • LA-5F (USSR III)

 

2. STATUTE RULES

 

2.1 Tournament is held in the form of matches between teams. Pilots participate in a match on planes of one type.

 

2.2 Each match consists of 3 rounds. A team participates with 4 pilots in each round from the total members of the team. Every member of a team must be registered via application.

  • First round: Duel-fights 1vs1 – four consecutive 1vs1 duels. Each duel is carried out once, to a victory over the opponent. If there 3 victories of a team or 2 victories and 1 draw, 4th duel is not carried out.

  • Second round: Pair-duels fight 2vs2 – two consecutive 2vs2 duels. Each pair-fight is carried out once to a victory over the opponents.

  • Third round: 4vs4 duel fight - fight is carried out once to a general victory over all 4 opponents.

 

2.3 The aircraft of the match is defined by consecutive deletion of aircraft-groups followed by consecutive removal of the aircraft from the remaining group by the team leaders. Order of this procedure is by results of the draw, as described in p. 2.18. A draw winner also defines the side.

 

2.4 All the custom skins, marking and decals (visible to others) must be approved by judges of a match.

 

2.5 Only 6 pilots from each team, arbiters and streamers are allowed to join the game session. Mission loading is started after judge message in the chat : “Attention! Start in 30 seconds!” Spare players, arbiters, streamers have to enable “Arbiter” spectator mode. Country side (Axis/Allies) is defined by the draw. Permission to start (spawn) is given by Main Judge via game chat and depends on readiness of both teams. Aircrafts spawn in the air. If a player is disconnected or he has other technical problems (high ping, packet loss) after mission start, fight continues. If an arbiter has extremely high ping or several players lose their connection, the arbiter can stop a fight to restart it.

 

2.6 Height of the first convergence is free to choose. Modifications, ammo belts and fuel amount can be chosen freely. Weapon is standard (under-wing gun pods, bombs and missiles are not allowed). The fire on the first convergence is allowed in all rounds. However, the weapon is locked for 35 seconds.

 

2.7 The ram (collision) is considered as an element of combat and a way of conducting fight.

 

2.8 Pilots are assigned for each fight by their captain. An arbiter must record it for the final protocol. A player can participate only in one fight of the round (except for additional fights of a round).

 

2.9 If friendly pilots collide in 2vs2 or 4vs4 round - the fight continues for others.

 

2.10 Passive conducting of a fight.

Definition:

  • After spawning in the air - flying in any direction but not towards the enemy.

  • After the first convergence - ignoring an enemy and withdrawing from the fight without any recognizable intention to fight.

  • Withdrawing from the area of fighting

If one of pilots runs out of ammunition - he has to stay in the flight and take offensive actions unless he has to perform defensive maneuvers. Withdrawing from combat in hope that enemy will run out of fuel is not allowed.

Passive behaviour will be followed via verbal warning from the Main Judge. If no changes will be noticed within 1 minute offending side will get an official warning.

Attention! There is a zone of a fight in mission. If you leave this zone, your opponent can capture it and win a fight.

 

2.11  If any participant runs out of ammo or fuel, a fight continues. In special case, when both sides are unable to take offensive actions and there is no visible advantage of any team, the Main Judge may call ‘re-fight’, if both Team Leaders will agree.

 

2.12 Victory in a fight must be explicitly declared by an arbitrator. Pilots have to stay in the air until mission end (even if opponents have crashed or shot down).

 

2.13  Each participant has the right to ask for 5-7 minute break for solving his technical problems. Also there can be a 5 minute break between rounds by the request of a captain of any team.

 

2.14 Teams which can't show up in the scheduled time, should write to the main judge of the tournament 2 hours prior to the scheduled time with a request for rescheduling, providing an explanation. Rescheduling of the match is possible only after negotiation of the date and time with the captain of the other team. The final decision on the possibility of rescheduling of the match is taken by the main judge.

 

2.15 Before each round of the match or before an additional fight in a round (in case of a draw in a round) a team captain can do any number of substitutions from his application list.

 

2.16 Captains of teams have the right to do a transfer or add pilots to their applications between matches during the tournament. The number of replaced pilots shouldn't exceed 2 pilots during the tournament. Thus a total number of pilots shouldn't exceed 6.

All changes to the applications must be sent to the main judge of the tournament not less than for 2 hours prior to the beginning of the next match.

Pilots that left the tournament can not be added into different team.

 

2.17 Captains of teams don’t have the right to rearrange pilots on spawn points or to do replacements of pilots (from among spare) if there is a re-flight assigned. Unless one of the pilots cannot continue due to the technical problems.

 

2.18 A draw by judges is made as follows:

  • The main judge moves Captain_1 to the draw room where Captain_1 picks a hand for a coin – right or left.

  • Then Captain_2 is moved to the room: he attempts to guess a hand in which coin is.

  • If Captain_2 picks correct hand (wins a draw), Captain_1 starts to eliminate a plane-group (2.3) or a format of an additional round (5.6)

  • If Captain_2 picks incorrect hand (loses a draw), he starts to eliminate a plane-group (2.3) or a format of an additional round (5.6)

  • A draw winner defines the side Axis/Allies

 

Note: Team that is written first in the schedule gets formal definition – Team_1 (Captain_1). The other team – Team_2 (Captain_2).

 

2.19 A match starts according to the time and date. Absent players or technical unavailability of teams are not reasons for which a judge should delay the match. In special cases an arbiter can wait for several minutes before starting it. Special notifications are written by an arbiter in the lobby of the match once there is 5 minute before start:

  • Attention! 5 minutes before start!

  • Attention! 30 seconds before start!
    (Mission start)

  • 5 sec.

  • Start!

After every fight, an arbiter has to declare the score and write following notifications:

  • Attention! 30 seconds before start!
    (Mission start)

  • 5 sec.

  • Start!

 

2.20 If both teams agree, they can hold their match by themselves without an arbiter. If so, captains of teams can use set of rules “Instructions for arbiters”. Result of this match is fixed only if rules are not violated and the match score is fixed in protocol by captains of both teams.

 

RULES

 

3. Victory and draw in a fight.

3.1 The victory in a fight is awarded to a pilot who can maintain his plane in the air till the mission end. Winner’s pilot must be alive and the plane must not have any fatal damage like missing tail or wing.

  • The pilot, bailed his aircraft is considered defeated

  • The pilot who disengaged and has made landing is considered defeated.

  • The pilot who has left in a briefing before the command of an arbitrator is considered defeated.

 

3.2 A pilot wins in a fight, if his opponent lefts the zone of a fight, the zone is captured and the mission is ended.

 

3.3 The victory is given to the pilot if his opponent hasn't spawned after the Start command.

 

3.4 Victory in a fight is fixed in protocol of the match.

 

3.5 A draw in a fight is declared when there are no pilots that can be considered as a winner of a fight according to 3.1.

 

3.6 A draw in a fight is declared if a remaining pilot of a team has exited to hangar without the permission of a judge when all his opponents are dead.

 

3.7 A draw in a fight is fixed in match protocol and no re-fight is possible (in the 3-rd round an additional fight is assigned according to p. 4.6).

 

4. Victory in a round

4.1 A victory in the 1vs1 round belongs to the team which has won the most duels in 1vs1 round. This team gets 1 victory points.

 

4.2 The victory in the 2vs2 round belongs to the team which has won the most duels in 2vs2 fights. This team gets 2 victory points.

 

4.3 The victory in the 4vs4 round belongs to that team that has eliminated the opposite team in 4v4 round. This team gets 3 victory points.

 

4.4 A draw in the 1st and the 2nd rounds is declared if teams have won equal amount of fights.

 

4.5 A draw in the 3rd round is declared when all the players of both teams are considered shot down or defeated.

 

4.6 If there is a draw in a round, one additional fight is appointed in the format of this round (1vs1, 2vs2 or 4vs4). Captains have the right to place any players for the additional fight from teams application lists. If there is a draw in the additional fight, re-fight (the same pilots on the same spawn points) is appointed till the winner is determined.

 

4.7 Victory in a round is fixed in protocol of a match.

 

5. Victory in a match

5.1 A victory in a match is awarded to the team which has obtained the most points in 3 rounds (1vs1, 2vs2 and 4vs4).

 

5.2 For a victory team gets 2 points.

 

5.3 In case of no-show (unable to appear within 5 minutes after the scheduled time of the match) team loses the match with the score 0:6

 

5.4 A team which has received three official warnings in a match loses the match.

 

5.5 A victory in a match is granted to a team if there are any players from opponent’s team that have an incompliant nickname and login (e-mail).

 

5.6 If the score in a match is 3-3, the additional round is followed; its format (1vs1, 2vs2 or 4vs4) is defined by the draw (2.19)

 

6. Victory in the tournament

6.1.If the tournament is staged on the Olympic system (losing teams falls out, winning team moves to next level), the victory is awarded to a team which has won all matches of the tournament.

 

If the tournament is staged on Double Elimination system, victory is awarded to a team which has lost only once or won all matches in the tournament.

 

If the tournament is staged on round-robin system, a team which has the biggest amount of points in the tournament wins. If amount of points of two or more teams is equal, the winner is chosen as follows:

  1. By the sum of points earned in matches between teams with equal number of points.

  2. By the best difference of won/lost points in rounds of all matches.

  3. By the best difference of won/lost points in rounds of matches between teams with equal number of points.

  4. By one additional round (format is defined by a draw).

 

6.2 Prize places are assigned according to 6.1 rule.

 

7. FORBIDDEN ACTIONS

7.1 Violating skins rule (2.4)

 

7.2  Violation of the rule for choosing sides/planes/weapon:

  1. Selecting wrong side, mistakes made when players don't select spectator (“Arbiter”) mode.

  2. Usage of any planes not mentioned in 1.7 and 2.3

  3. Usage of any weapon that differs from the standard one (2.6)

  4. Spawning before the command by the Main Judge, or delaying spawn after the command.

 

7.3 Passive fight (as described above)

 

7.4 Disrespectful, unsportsmanlike behavior. (An intended insult towards participants of a match or pilots, judges and spectators in a chat or TeamSpeak)

 

7.5 Violation of the forum rules. Usage of resources of the tournament (the forum, game chat, TS) for distributing any political, religion, nationalist and other information that is totally inappropriate to atmosphere of friendly community.

 

7.6 Refusal to execute lawful requirements or requests of the judges.

 

7.7 Violation of the rule of replacements (2.16, 2.17)

 

7.8 Pilots who were previously submitted in any team are not allowed to play for any other team.

 

7.9 In case of the draw after the 3rd round (3:3), a team that previously received an official warning in a match loses the right to participate in the draw for defining a format of an additional round (5.6, 2.18). The opposite team is granted with right to choose the format without a draw.

 

7.10 For any forbidden action team receives an official or verbal warning. After gaining three official warnings in the tournament a team is disqualified.

 

7.11 For forbidden actions 7.1, 7.2, 7.7 the re-fight is assigned.

Attention! Usage of smoke is allowed and all players can advise their teammates.

 

8. CONSIDERATIONS AND REGULATIONS OF PROTESTS.

8.1 In case of disagreements with the decision of the judges in a match, a team captain has the right to submit a complaint to the main organization jury within 15 minutes after the match ends.

 

8.2 The judiciary board reviews the protest as soon as possible after receiving it. The judiciary board preserves the right to turn down the complaint if applicant fails to provide any of the following: replay file, screenshots with rounds results or log files. In case of positive decision, board can review the results or to arrange a rematch.

 

9 Disqualification of a player or a team.

9.1 A team is disqualified for three forbidden actions in the tournament

 

9.2 A pilot or a team can be disqualified for discrepancy nickname of a player with a nickname of the game account (e-mail) of a participant, which is fixed after his first match.

 

9.3 A certain player or a team can be disqualified for violation of the rule 7.8

 

9.4 Disqualified teams are not permitted to participate in future matches and all their results may be cancelled by the judiciary board.

 

9.5 A certain player or a team will be disqualified for using any cheats or exploits (programs giving obvious benefit in game) for one year or even permanently in all competitions that are held in War Thunder.

 

9.6 A pilot or a team can be disqualified for one year or permanently in all competitions that are held in War Thunder for repeated violation of rules 7.4, 7.5, 7.6.

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