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Gladiators 4x4. Battle of the Eagles (Explanation of the rules)


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Gladiators,

 

Stated rules might seems little bit long or a bit complicated for you.

It's completely normal because, these rules are designed to fill any possible holes to prevent and defend itself from any possible problems.

 

Here is the link of the tournament that includes all the detail you need;

Gladiators 4x4. Fight of Eagles

I will try to explain everything in a simple way with steps for you,

 

INFORMATION

  1. You need to put your application before the deadline and include your team leader's time zone to Chief Arbiter and his team.
  2. You can discuss a general time zone for your team if your team leader's time zone is good for you within your team and inform Chief Arbiter and his team or your general time zone for all of your squad will be considered as your team leader's time zone.
  3. Teams will be grouped from those time zones and duel times will be organised for everyone.
  4. You need to be ready and operational at the time or you may loose points for it. 

 

LOCATION

  1. They will provide us a designated channel under "Official Warthunder Teamspeak 3 Server - Warthunder Russian Beta Tester" section.
  2. There will be Russian to English translators for answering your questions and informing you about the tournament criteria.
  3. You will be invited to Gladiators 2014 main channel and will be briefed for future steps.

DIFFICULTY

  1. Difficulty will be on Simulator and Realistic Battle settings game mods. Realism settings will be separated, there will be no mix.
  2. There will be no mouse-aim controls enabled on Simulator Battles Difficulty.
  3. There will be mouse-joy controls enabled.
  4. Relative control is allowed.
  5. Control types will be forced to "Full Aircraft Controls" on Simulator Battles.
  6. Joystick, rudder pedals or twist, throttle and face tracking equipment will be the primary control devices.
  7. No icons for enemies. 900m limited icons for friendlies.
  8. No mid-air rearming.
  9. Limited fuel and ammo.
  10. No radar on Simulator Battles Difficulty.
  11. Cockpit view only on Simulator Battles Difficulty.
  12. Trims enabled on Simulator Difficulty.
  13. Both auto and manual engine management allowed.
  14. Stalls and spins will be on.

WHEATHER AND TIME OF DAY

  1. Map will be [Duel] Stalingrad 4x4 - Day time - Clean Wheather.
  2. No AAA, Ships or ground targets.
  3. Mid-air start.
  4. 4 Designated spawn points (Alpha, Bravo, Charlie and Delta for each side at 1100 meters AGL faced each other)

AIRCRAFT SPECIFICATIONS

  1. You are only allowed to use Air to Air munitions which covers your cannons or machine guns.
  2. You are not allowed to use any kind of Air to Ground munitions (except guns) or carriage parts (bomb racks) even you are not carrying any bombs or rockets. You need to clear your aircraft from them.
  3. You are allowed to use any amount of fuel.
  4. You are allowed to use any kind of decals and camouflage.
  5. You are allowed to use any kind of engine upgrades, fuel upgrades or air resistance if you have.
  6. You can use acrobatic smoke if you need.

COMMUNICATION

  1. Talking with wingmen is not allowed in 1vs1 - Round 1.
  2. You are not allowed to help or talk with your wingmen if you loose your aircraft.
  3. You can freely talk and organize with your team on the fly in other rounds.
  4. You will be guided when you need to interact with others.

CHANNELS

  1. After the general information, wingmen except team leaders will be divided and moved to team channels.

SELECTION and ELECTION

  1. One of the team leaders will stay in the channel with Chief Arbiter and he/she will pick a virtual coin in his/her hands.
  2. Virtual coin (Left hand or right hand) will be declared verbally directly to Chief Arbiter.
  3. Second team leader will join the channel and will guess which hand that holds the coin.
  4. Winner of the coin round (Let's say Team Leader 1) will choose the spawn points of the map.
  5. Other team leader (Team Leader 2) will have rights to choose one group that listed below (Includes all the aircrafts inside) to eliminate it from the battle.
  6. Team Leader 1 will do the same.
  7. There will be only 1 group left.
  8. Team Leader 2 will choose an aircraft to eliminate it from the group and battle.
  9. Team Leader 1 will do the same.
  10. Last aircraft will be the elected tournament aircraft for both sides (For everyone).

-AVAILABLE AIRCRAFT LIST AND GROUPS

 

1.7 Planes of the tournament

Group A

LaGG-3-35 (USSR II)

M.C. 200 3 (Germany I)

P-40E-1 (USA II)

 

Group B

Ki-61-I otsu (Japan II)

BF.109F-2 (Germany II)

Yak-1B (USSR II)

 

Group C

P-39N-0 (USA II)

Spitfire F Mk.IX (Britain III)

LA-5F (USSR III)

 

 

 

-EXAMPLE FOR THE ELECTION 1VS1 (Round 1)

  1. TL Red- Says RIGHT for the virtual coin.
  2. TL Blue- Guesses, says LEFT and loses the coin round.
  3. TL Red- Picks Axis Spawn Points.
  4. TL Blue- Eliminates Group B
  5. TL Red- Eliminates Group C
  6. TL Red- Eliminates LaGG-3-35
  7. TL Blue- Eliminates Bf.109E-1
  8. And Oscar goes to the last aircraft M.C. 200 3

 

SPAWN POSITIONS

  1. Team leaders return to their designated channels and prepare
  2. Under the instructions of Chief Arbiter within different channels, Team leaders declares their spawn points as Alpha, Bravo, Charlie and Delta directly to referees those who are in the channel.
  3. Each Gladiator picks the aircraft that has been decided in ELECTION.
  4. Each Gladiator sets his personal convergence, personal vertical targeting. 
  5. Team leaders declares their ready status (setting convergence - vertical targeting and fuel) and holds for the mark of Chief Arbiter before spawn.
  6. After comfirmation those coming from both sides, with the mark of ATTENTION!, everyone prepares for spawn.
  7. With the mark of START!, everyone hits SPAWN.

CONTACT

  1. Referee has rights to ask for visual confirmation that you can see (or not) your opponent when you zoomed in to your gun sights.
  2. Bandit will be inside of your gun sight 12 o'clock dead ahead.

THE MERGE

  1. First merge in Round 1 (1vs1) will be a COLD MERGE with no altitude restrictions.
  2. You are not allowed to shoot the bandit before the merge.
  3. You are not allowed to go any another direction rather then going within +-45 degree course offset to bandit before COLD MERGE.
  4. You can climb or dive.
  5. When you pass each other from opposite headings, COLD MERGE will be turned to GUNS HOT.

REACT CONTACT

  1. 8 Gladiators will clash each other under the observation of Chief Arbiter.
  2. You are not allowed to run from the battle / act so passive or you may get a warning.

AFTER REACT CONTACT 

  1. The winner needs to ask for confirmation before leaving the battle.
  2. After his victory will confirmed, he will crash his plane to ground without bailing out.
  3. Both winner and loser must keep his silent stance until the battle ends.

 

------------------------------------------------------------------------------------------------------------------------------------------

 

Further details will be confirmed (Round 2 and 3), observed and listed here tomorrow.

I hope this helps for your questions about the tournament.

 

Feel free to contact me / send me a PM for any questions or ideas about this tournament via PM or from Warthunder Official TS3.

 

Good hunting.

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Duel map "Stalingrad". Points are names "A", "B", "C" and "D" from right to left. Points of the Allies team are at the top

[attachment=45593:map.jpg]

 

In the first round players start from points A, B, C and D. In the second one they start from A and D.

The Allies team heading toward enemy is 215°. The Axis team heading is 35°

 

In the third round the Allies team starts from the top B and heading toward enemy is 290°. The Axis team starts from the bottom C and the heading is 110°

[attachment=45594:map_with_dirs.jpg]

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SELECTION and ELECTION


  • One of the team leaders will stay in the channel with Chief Arbiter and he/she will pick a virtual coin in his/her hands.
  • Virtual coin (Left hand or right hand) will be declared verbally directly to Chief Arbiter.
  • Second team leader will join the channel and will guess which hand that holds the coin.
  • Winner of the coin round (Let's say Team Leader 1) will choose the spawn points of the map.
  • Winner of the coin round will have rights to choose one group that listed below (Includes all the aircrafts inside) to eliminate it from the battle.
  • Team Leader 1 will choose a group to eliminate it from the battle.
  • Team Leader 2 will do the same.
  • There will be only 1 group left.
  • Team Leader 2 will choose an aircraft to eliminate it from the group and battle.
  • Team Leader 1 will do the same.
  • Team Leader 2 will do the same.
  • Team Leader 1 will do the same.
  • Last aircraft will be the elected tournament aircraft for both sides (For everyone).
 
-EXAMPLE FOR THE ELECTION 1VS1 (Round 1)

  • TL Red- Says RIGHT for the virtual coin.
  • TL Blue- Guesses, says LEFT and loses the coin round.
  • TL Red- Picks RED Spawn Points and gets the opportunity to start eliminating the groups.
  • TL Red- Eliminates Group 3
  • TL Blue- Eliminates Group 2
  • TL Red- Eliminates M.C.200c3
  • TL Blue- Eliminates I-16 тype 18
  • TL Red- Eliminates Ki43-II
  • TL Blue- Eliminates He112V5
  • And Oscar goes to the last aircraft "G50 с2"


Hey guys!

Once again our team would like to clarify the most significant aspect of a draw procedure and to focus all the future captains attention to the essential advantage of guessing the coin

 

The thing is that the winner is not obliged to start excluding first. It is strategy wise to forfeit that opportunity to your rivals.

Watch the math here:

There are three groups and five planes in each one, i.e. odd number. Thus If you are to start eliminating, then your opponent will ALWAYS be making the final choice whenever there are just two options left - either a group or a plane. So if you really wanna stay in control of the things you SHOULD use your right to make your rival start the elimination

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great job, guys...   that is a ton of work and forethought!

 

and before i read all this, i thought everyone was flying gladiators!

 

which would be fun, too... actually

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Guest P_H_Clostermann

Even though I am a reserve, I am kicking around in excitement waiting for this.

 

I offer many thanks and a well done for your effort and progress so far for organizing and maintaining this- I would not have the patience or the effort to make something this large happen.

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  • 10 months later...

Dear friends. The whole explanation of rules of the tournament "Gladiators 2014" is in the first message of W1_Oz .

W1_Oz is a main judge of english community of the tournament now so ask him any questions if you don't understand something.

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"Team leader’s nickname, his real name, location (city, country) and contact details must be sent to a main judge via forum’s PM (private message mailer)."

 

How do I get a hold of a main judge? Thanks

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159BAG_OBILICH is the Chief Arbiter that you can contact (as I answered on your pm)

you can include me into the message chain for assistance.

 

Basicly you can contact anyone as Tournament Organizer.

Also I will make a short list of people that you can contact with as well.

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Realistic mode is the ex known HB mode which you can use mouse aim for sure.

FRB named as Simulation mode which has no mouse aim included.

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Realistic mode is the ex known HB mode which you can use mouse aim for sure.

FRB named as Simulation mode which has no mouse aim included.

thank you, just wanted to make sure (if I can get a team together) that I could use mouse for realistic

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Does this mean that I need every plane on the list to participate in the tournament because I don't have every plane on the list and I fear that I won't be able to unlock them all in time

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Does this mean that I need every plane on the list to participate in the tournament because I don't have every plane on the list and I fear that I won't be able to unlock them all in time

 

Well, there is an elimination strategy that 2 of the 3 groups will be disappeared.

If the rival team wins the selection opportunity, they will eliminate 1 of the groups (Or they may pass this opportunity to your team for the sake of strategy),

in your turn, you'll do the same. So you can focus on a group that you want to choose but

no one can say that your favourite group can survive after the selection.

 

Other than that planes will be limited as we put them on the list, there is no way to change them.

Planes are not so high tier so you may get them easily without so much effort.

 

It's better to have all the planes for keeping the balance of the tournament for everybody.

 

 

can you put an example of a 4v4, I don't understand how that works

 

4v4 is the 3rd and the last round of the fight.

For example,

Team Blue spawns at Bravo Point in the same time with the whole team

Team Red spawns at Charlie Point in the same time with the whole team

 

post-14171-0-03253900-1362021354_thumb.j

 

As you can see in the screenshot, their positions are already designated in the map.

So they work together and move to the each sides enemy spawn points.

 

B goes to C

C does the same for B.

 

Fight begins with guns hot situation, without merging.

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Duel map "Stalingrad". Points are names "A", "B", "C" and "D" from right to left. Points of the Allies team are at the top

attachicon.gifmap.jpg

 

In the first round players start from points A, B, C and D. In the second one they start from A and D.

The Allies team heading toward enemy is 215°. The Axis team heading is 35°

 

In the third round the Allies team starts from the top B and heading toward enemy is 290°. The Axis team starts from the bottom C and the heading is 110°

attachicon.gifmap_with_dirs.jpg

This is actual explanation of process of departure.

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Attention! The topic "Registration" is opened from now till the noon of 28 January(Moscow time). Only captains can post in this topic. 
You can report about any mistakes in names of teams or in their details. If you want to refuse participating in the tournament you can write about it there.
We ask you not to do any changing/adding of pilots to your lists until the end of the draw.
The draw is going to be held on January 28, in 10 p.m.(Moscow time). Publication of the calendar is on 29 January.
Edited by Kevracy
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3bd10a71e3.png

 

 

Gladiators,

 

Stated rules might seems little bit long or a bit complicated for you.

It's completely normal because, these rules are designed to fill any possible holes to prevent and defend itself from any possible problems.

 

Here is the link of the tournament that includes all the detail you need;

GLADIATORS WT 4x4 2014

 

I will try to explain everything in a simple way with steps for you,

 

INFORMATION

  1. You need to put your application before the deadline and include your team leader's time zone to Chief Arbiter and his team.
  2. You can discuss a general time zone for your team if your team leader's time zone is good for you within your team and inform Chief Arbiter and his team or your general time zone for all of your squad will be considered as your team leader's time zone.
  3. Teams will be grouped from those time zones and duel times will be organised for everyone.
  4. You need to be ready and operational at the time or you may loose points for it. 

 

LOCATION

  1. They will provide us a designated channel under "Official Warthunder Teamspeak 3 Server - Warthunder Russian Beta Tester" section.
  2. There will be Russian to English translators for answering your questions and informing you about the tournament criteria.
  3. You will be invited to Gladiators 2014 main channel and will be briefed for future steps.

DIFFICULTY

  1. Difficulty will be on Simulator and Realistic Battle settings game mods. Realism settings will be separated, there will be no mix.
  2. There will be no mouse-aim controls enabled on Simulator Battles Difficulty.
  3. There will be mouse-joy controls enabled.
  4. Relative control is allowed.
  5. Control types will be forced to "Full Aircraft Controls" on Simulator Battles.
  6. Joystick, rudder pedals or twist, throttle and face tracking equipment will be the primary control devices.
  7. No icons for enemies. 700m limited icons for friendlies.
  8. No mid-air rearming.
  9. Limited fuel and ammo.
  10. No radar on Simulator Battles Difficulty.
  11. Cockpit view only on Simulator Battles Difficulty.
  12. Trims enabled on Simulator Difficulty.
  13. Both auto and manual engine management allowed.
  14. Stalls and spins will be on.

WHEATHER AND TIME OF DAY

  1. Map will be [Duel] Mozdok 4x4 - Day time - Clean Wheather.
  2. No AAA, Ships or ground targets.
  3. Mid-air start.
  4. 4 Designated spawn points (Alpha, Bravo, Charlie and Delta for each side at 1100 meters AGL faced each other)

AIRCRAFT SPECIFICATIONS

  1. You are only allowed to use Air to Air munitions which covers your cannons or machine guns.
  2. You are not allowed to use any kind of Air to Ground munitions (except guns) or carriage parts (bomb racks) even you are not carrying any bombs or rockets. You need to clear your aircraft from them.
  3. Fuel limit will be 20 minutes or the least fuel that your aircraft can carry.
  4. You are allowed to use any kind of decals and camouflage.
  5. You are allowed to use any kind of engine upgrades, fuel upgrades or air resistance if you have.
  6. You can use acrobatic smoke if you need.

COMMUNICATION

  1. Talking with wingmen is not allowed in 1vs1 - Round 1.
  2. You are not allowed to help or talk with your wingmen if you loose your aircraft.
  3. You can freely talk and organize with your team on the fly in other rounds.
  4. You will be guided when you need to interact with others.

CHANNELS

  1. After the general information, wingmen except team leaders will be divided and moved to team channels.

SELECTION and ELECTION

  1. One of the team leaders will stay in the channel with Chief Arbiter and he/she will pick a virtual coin in his/her hands.
  2. Virtual coin (Left hand or right hand) will be declared verbally directly to Chief Arbiter.
  3. Second team leader will join the channel and will guess which hand that holds the coin.
  4. Winner of the coin round (Let's say Team Leader 1) will choose the spawn points of the map.
  5. Winner of the coin round will have rights to choose one group that listed below (Includes all the aircrafts inside) to eliminate it from the battle.
  6. Team Leader 1 will choose a group to eliminate it from the battle.
  7. Team Leader 2 will do the same.
  8. There will be only 1 group left.
  9. Team Leader 2 will choose an aircraft to eliminate it from the group and battle.
  10. Team Leader 1 will do the same.
  11. Team Leader 2 will do the same.
  12. Team Leader 1 will do the same.
  13. Last aircraft will be the elected tournament aircraft for both sides (For everyone).

-AVAILABLE AIRCRAFT LIST AND GROUPS

 

1.7 Tournament plane set

Group A

1.I16 Type18 (I)

2.Ki43-II (I)

3.He112V5 (I)

 

Group B

1.Hurricane Mk.I (I)

2.Bf109F-1 (II)

3.Yak - 1b (II)

 

Group C

1.P-400 (II)

2.A6M3 (III)

3.Spitfire Mk.Vb/trop (III)

 

 

-EXAMPLE FOR THE ELECTION 1VS1 (Round 1)

  1. TL Red- Says RIGHT for the virtual coin.
  2. TL Blue- Guesses, says LEFT and loses the coin round.
  3. TL Red- Picks RED Spawn Points and gets the opportunity to start eliminating the groups.
  4. TL Red- Eliminates Group C
  5. TL Blue- Eliminates Group B
  6. TL Red- Eliminates He112V5 (I)
  7. TL Blue- Eliminates I16 Type18 (I)
  8. And Oscar goes to the last aircraft Ki43-II (I)

 

SPAWN POSITIONS

  1. Team leaders return to their designated channels and prepare
  2. Under the instructions of Chief Arbiter within different channels, Team leaders declares their spawn points as Alpha, Bravo, Charlie and Delta directly to referees those who are in the channel.
  3. Each Gladiator picks the aircraft that has been decided in ELECTION.
  4. Each Gladiator sets his personal convergence, designated fuel limit (only 20 minutes) and personal vertical targeting. 
  5. Team leaders declares their ready status (setting convergence - vertical targeting and fuel) and holds for the mark of Chief Arbiter before spawn.
  6. After comfirmation those coming from both sides, with the mark of ATTENTION!, everyone prepares for spawn.
  7. With the mark of START!, everyone hits SPAWN.

CONTACT

  1. Referee has rights to ask for visual confirmation that you can see (or not) your opponent when you zoomed in to your gun sights.
  2. Bandit will be inside of your gun sight 12 o'clock dead ahead.

THE MERGE

  1. First merge in Round 1 (1vs1) will be a COLD MERGE with no altitude restrictions.
  2. You are not allowed to shoot the bandit before the merge.
  3. You are not allowed to go any another direction rather then going directly to bandit before COLD MERGE.
  4. You need to head to your target with maximum 45 degree course offset.
  5. You can climb or dive but you need to see and track the bandit in line of sight.
  6. When you pass each other from opposite headings, COLD MERGE will be turned to GUNS HOT.

REACT CONTACT

  1. 8 Gladiators will clash each other under the observation of Chief Arbiter.
  2. You are not allowed to run from the battle / act so passive or you may get a warning.

AFTER REACT CONTACT 

  1. The winner needs to ask for confirmation before leaving the battle.
  2. After his victory will confirmed, he will crash his plane to ground without bailing out.
  3. Both winner and loser must keep his silent stance until the battle ends.

 

------------------------------------------------------------------------------------------------------------------------------------------

 

Further details will be confirmed (Round 2 and 3), observed and listed here tomorrow.

I hope this helps for your questions about the tournament.

 

Feel free to contact me / send me a PM for any questions or ideas about this tournament via PM or from Warthunder Official TS3.

 

Good hunting.

 

Am I in it? and I don't use a joystick my break away thing for my wired Xbox 360 controller it missing.

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Hello!

I have a question, in the tournament, the modifications allowed, or stock planes will fly?

 

Modifications will be allowed

 

 

Am I in it? and I don't use a joystick my break away thing for my wired Xbox 360 controller it missing.

 

Tournament divided into 2 difficulty settings, RB and SB, you don't need a joystick for RB, if you can read the informations at the top just once more,

you will be confirming that by yourself as well.

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