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Stona

Update 04.09.2014 (1.41.30.24)

Main changes of the update:
  • Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);
  • Fixed an error where a cannon would reload instantly if the loader was shell-shocked;
  • Recalculation of grass density after settings changes was fixed;
  • Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);
 
Flight Model:
  • An issue where an aircraft would lose stability due to a wrong calculation of the damaged tail assembly has been fixed;
  • FM of the YER-2 ATCH-30B has been updated according to the data sheet
  • FMs of the YER-2 M-105/M-105-P LU-MB-2B/M-105/P-TAT have been updated according to the data sheet
  • FMs of the Wellington Mk1c, 1c late have been updated according to the data sheet
  • FM of the Wellington Mk.III has been updated according to the data sheet
  • FM of the Wellington Mk.X have been updated according to the data sheet
 
Damage Calculations:
  • Penetration decrease after ricochet has been implemented;
  • Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;
  • Hit calculation for aviation from the course heading armament of all calibres has been improved;
  • Fixed influence of an armour piercing shell on lift capabilities of the wing;
  • Fixed damage model of the fluid and air cooled engines;
  • Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;
  • Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);
  • The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;
  • Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);
  • Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);
  • Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);
  • The fuse sensitivity on 105-mm PzGr shells;
  • The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;
  • Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;
  • The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;
  • The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;
  • The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;
  • Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;
 
Game Mechanics:
  • Fixed AI aircraft behavior on the ground outside of the airfield;
  • “Leadership” skill influence for ground vehicle crews has been fixed;
  • Turret turn time speed was corrected on most aircraft;
  • Better AI tank behaviour after collisions
 
Graphics:
  • Improved shadows detail for distant objects in “Spectator” view;
 
Interface:
  • Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;
  • Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;
  • More detailed descriptions of tank shells;
  • Added option “allow join after battle start” setting (JIP) – if enabled, will shorten queue time;
  • B-17 now will have correct initial weapon displayed in the interface;
  • Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;
  • Added ability to review chat history from the post-battle screen;
 
PS4:
  • Added support for 4th and 5th buttons on a mouse;
  • Fixed POV HAT support on some USB flightsticks;
  • Added support for 5.1 and 7.1 audio output;
  • Added navigation from controller in the customisation setup menu (decals).
 
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